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CS_PUFF
Counter-Strike
05-30-2004 at 11:00 AM by Author
cs_puff
-------
By D]|[W Devilhand
www.dw.clanpage.de
Story
Some Terrorists have taken
Hostages. They will blow the
Puff and kill the Hostages.
CT's
Kill all Terrorists and find
the Hostages.
T's
Stop the Counter-Team and
secure this Area.
CS_PUMP
Counter-Strike
05-30-2004 at 11:00 AM by Author
Pump Station Area - Hostage Rescue
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission. CTs can rescue them in the area
in the middle of the tunnel and at the CT
starting positions.
CS_PSYCHOBILLY
Counter-Strike
05-30-2004 at 11:00 AM by Author
Model created by TheDenerKing
copyright 2003
You can free use or modify the model, to your fit needs.
But only for non commercial stuff and give me a proper credit.
Model downloaded from www.thedoenerking.de..
If you want to distrub my models over you site,
than contact me first and ask for permission.
greets
TheDoenerKing
HP:www.thedoenerking.de
E-Mail:info@thedoenerking.de
ICQ:151757957
CS_PROSPEEDBALL_V
Counter-Strike
05-30-2004 at 11:00 AM by Author
CS_PROSPEEDBALL_V
Hostage Rescue Map
Designed by maps_R_us
TEXTURES USED ON THE MAP ARE STOCK WADS
EXCEPT [DE_VOLARE.WAD]
COUNTER-TERRORISTS: Rescue hostages to the middle walk in bunker.
TERRORISTS: Stop the Counter-Terrorists from saving the hostages.
ENJOY THE MAP!!
CS_PROOF
Counter-Strike
05-30-2004 at 11:00 AM by Author
The Proof - Hostage Rescue
A map by -=DVF=-Wintermute
******@******.***
UN Weapons Inspectors pay a surprise
visit to a leading government scientist's
remote mountain retreat.
They uncover large stockpiles of
weapons-grade biological material
- this is the proof they have been seeking.
Counter-Terrorists: Rescue the four
scientists being held hostage.
Terrorists: Prevent the Counter-Terrorists
from rescuing the scientists.
CS_PROJECTS
Counter-Strike
05-30-2004 at 11:00 AM by Author
Da Projects - Hostage Rescue
By Spam ******@******.***
Counter-Terrorists: Go upstairs and
rescue the hostages by bringing them
to the front doors or the front end of the
roof.
Terrorists: Prevent the Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
(Press FIRE to continue)
CS_PROFESSIONAL
Counter-Strike
05-30-2004 at 11:00 AM by Author
cs_professional by |DtF|CePhaS
No objectives, good for a battle between many players.
Visit us @ www.dtfclan.tk or #dtfclan on Quakenet
CS_PRISONSEX
Counter-Strike
05-30-2004 at 11:00 AM by Author
Prison Sex - Hostage Rescue
Counter-Terrorists: Get the hostages
out (as anal virgins prefered)
Terrorists: Finish up retrieving the
soap, then kick some CT ass.
(Press Fire To Continue)
CS_PRESSERAUM
Counter-Strike
05-30-2004 at 11:00 AM by Author
Presseraum - Hostage Rescue
Mapping by:
.Monk. ******@******.***
Textures/Graphics by:
.Monk. ******@******.***
Counter-Terrorists: Versucht in den
Presseraum einzudringen und die Geisel
zu befreien! Ein Sprengkasten wird
euch behilflich sein,euch Zugang zum
Presseraum zu verschaffen!
Terrorists: Versucht die Befreiungsaktion
der Counter-Terrorists zu verhindern!
Weitere Hinweise: Es befindet sich eine Geisel
im Raum.
(Press FIRE to continue)
CS_PRAYER
Counter-Strike
05-30-2004 at 11:00 AM by Author
== A Prayer for Freedom ==
created by argus
******@******.***
http://www.tob-cs.be
Terrorists:
You are preparing an attack on the world leaders who are
having a meeting in Brussels tomorrow.
You are awaiting the start of the meeting in an abbey nearby.
Authorities have discovered your plans ànd your cover.
To prevent your arrestation and cover your escape, you have
taken some monks as a hostage.
Counter-Terrorists:
Rescue the hostages at all costs. Deadly fire is authorized,
but be careful not to hurt the monks.
CS_POWERON!
Counter-Strike
05-30-2004 at 11:00 AM by Author
PowerOn! - Hostage Rescue
Counter-Terrorists: Find and rescue
the hostages. Take out terrorists
without jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 5 hostages in
the mission. Light will be useful.
CS_PORTICO1
Counter-Strike
05-30-2004 at 11:00 AM by Author
Portico-Beta1 - Hostage Rescue
by Tim Kwan aka.Gatorade
******@******.***
textures by Gatorade <-- embarassed :(
Special Thanks To Bryan "Dink" Chan
Background: Terrorists disguised as a cleaning crew have
stormed the penthouse suiteof the Portico Hotel. Foretunately
the guests of the suite were not there ar the time, but the
terrorists are now holding 4 engineers, who were working
on a broken wall inside the hotel, as hostages.
Counter-Terrorists: Infiltrate the building and escort the
hostages to rondevous point.
Terrorists: Prevent the Counter-Terrorists from rescuing
the hostages.
(Press FIRE to continue)
CS_PONTEFRACT
Counter-Strike
05-30-2004 at 10:59 AM by Author
Cs_Pontefract
by Jacob "Jake" Lewis
******@******.***
An unknown terrorist force has attempted to
infiltrate the Broken bridge security instillation,
intent on stealing over 2.2 million sterling to
fund operations of an unknown rouge state.
Counter-terrorists: Rescue Hostages and
eliminate Terrorists.
Terrorists: prevent the Counter-terrorists
from rescuing the hostages.
CS_POLICESTATION
Counter-Strike
05-30-2004 at 10:59 AM by Author
CS_PoliceStation
by: Primo 69
******@******.***
www.PrimoMapper.migueb.com
(Press FIRE to continue)
CS_PLAZA
Counter-Strike
05-30-2004 at 10:59 AM by Author
Plaza - Hostage Rescue
by Harry MacKay
******@******.***
Background:
After terrorists take control of a swanky
hotel lobby area and cut elevator power,
the counter terrorists must come in and
do stuff.
Counter-Terrorists:
Eliminate the terrorist team and rescue
the hostages
Terrorists:
Kill the CTs, and stuff
(Press FIRE to continue)
CS_PLATOON
Counter-Strike
05-30-2004 at 10:59 AM by Author
Platoon - Hostage Rescue
Made with WC 3.3 by:
[-=VDC=-] AkirA ******@******.***
Counter-Terrorists: Navigate your way
around the Jungle and rescue the prisoners
from the Terrorists or kill all opposing force.
Terrorists: Prevent the Counter-terrorists
from rescuing the prisoners or eliminate
the Counter-Terrorists.
Special Thanx 2:
HL community 4 textures,support,..etc.
Dead Man Walking 4 the very nice tree
tha VDCru ...
(Press FIRE to continue)
CS_PLACE4
Counter-Strike
05-30-2004 at 10:59 AM by Author
-=]|[ CS_PLACE4 ]|[=-
Game type: Hostage Rescue
Background: A failed dot-com startup
has been taken over by laid-off
ex-employees.
Counter-Terrorists: Rescue the 4 members
of the board of directors.
Terrorists: Kill the cops before
they get near the evil and stupid
CEO and managers.
Other Notes: There are 4 hostages
in the mission.
---------------------------------------------------------------------
Sept 2001 - Modified by Grayden (www.coalitionclan.com)
New textures, fixed some bugs
Added the truck and cameras
and some misc. other things.
Hint: Find the button under the dock
Original Author Unknown
---------------------------------------------------------------------
Special Thanks to Joe (www.joe.to) for sponsoring the map.
And to all who have given support to the idea
that ss_place2 can be cool.
(Press FIRE to continue)
CS_PIPES
Counter-Strike
05-30-2004 at 10:59 AM by Author
Pipeworks - Bomb that Bitch!
Counter-Terrorists: Take out all
those evil DUNN terrorists or
defuse their CAPP bomb! Free
pizza if you help kill them
Terrorists: Prevent the Morothy
avengers from defusing your giant
LESBIAN bomb made from old CAPP
projects! Bitch 4 life!
Other Notes: CAPP SUCKS!
It's possible to make the map
even darker than it already is.
There is a main power switch that turns off
the main lights leaving only the auxillary lights
to keep the level lit.
map by: Sr|Morphix
email:******@******.***
(Press FIRE to continue)
CS_PIPELINE_B1
Counter-Strike
05-30-2004 at 10:59 AM by Author
Pipeline - Bomb/Defuse
by Nay ******@******.***
Counter-Terrorists: Terrorists have been
importing illegal goods, which they have
been holding in a warehouse, terrorists
are also holding 4 hostages which originally
ran the warehouse until the terrorists
taken control. Your job is to resuce the
hostages
Terrorists: Prevent Counter-Terrorists
from resucing the hostages, also try to
hold control of the main warehouse and the
site.
Other Notes: 4 hostages located in the
hostage room.
(Press FIRE to continue)
CS_PIPECREW
Counter-Strike
05-30-2004 at 10:59 AM by Author
Pipe Crew
Made by ARF_JimboJones
This is a great map! T's start underground and can climb the ladder out or can go up through the water. The water is tricky to get in to but if you jump crouch you can swim up it. I hope you have fun it took me about 3 hours to make it.
Give this map to as many people as you can. I wanna play with a lot of people sometime.
Rules: No cheating
Thats all have fun!
Oh yeah Wangmaster sucks my left nut. So does Mike Boosalis. And Kunal Gogna is a fucking dick, he is a stupid ass piece of shit.
All right, with all of that said and done anyone but them should have a great time on this map.
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
give an example?
Today at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
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void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
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void Searching For Old Css Map
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void Waypoints For Dod_kort_b4
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