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CS_OVERKILL
Counter-Strike
05-30-2004 at 10:59 AM by Author
URBAN OVERKILL
Created by: Vyper[RR] ******@******.***
Custom Textures provided by: jOeSmOe
Terrorists have escaped from the assault mission
which took place 3 blocks down the road. With the CT's
hot on their trail, the Terrorist have taken cover in a
storage facility. Some of the facility's workers are being
held hostage.
Counter-Terrorists: Rescue the hostages,
and apprehend the Terrorists.
Terrorists: Prevent the Counter-Terrorists
from gaining entry into the storage facility at
all costs!
(Press FIRE to continue)
CS_OUTSKIRTS_B3
Counter-Strike
05-30-2004 at 10:59 AM by Author
Outskirts - Hostage Rescue
by Russian_Troops
******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 5 hostages in
the mission; 3 hostages are near the
Terrorist start position, the rest are
in nearby buildings.
(Press FIRE to continue)
CS_OUTSKIRTS_B1
Counter-Strike
05-30-2004 at 10:59 AM by Author
Outskirts - Hostage Rescue
by Russian_Troops
******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 5 hostages in
the mission; 3 hostages are near the
Terrorist start position, the rest are
in nearby buildings.
(Press FIRE to continue)
CS_OUTHOUSE
Counter-Strike
05-30-2004 at 10:59 AM by Author
cs_outhouse - hostage/rescue
By HealeR
******@******.***
Ts: Prevent Ct to rescue the hostages
Ct: Rescue the hostage and bring them back to your base
Download my other maps at http://healer.reallyrules.com
NOTE: There are 4 hostages in this mission
(press FIRE to continue)
CS_ORGANDONOR
Counter-Strike
05-30-2004 at 10:59 AM by Author
cs_organdonor - Deathmatch Map
by NeWEy ******@******.***
Briefing:
This is a full on assault, deathmatch map.
All weapons can be bought and some can
also be found in the center of the map.
Enjoy!
Notes: NO AWP's
CS_OPERA
Counter-Strike
05-30-2004 at 10:59 AM by Author
CS_OPERA - Hostage Rescue
By Mr.Bee ******@******.***
Background
Terrorists have taken over a Opera
house and have taken hostages.
Terrorists
Hold on to the hostages on the stage
and neutralise the counter-terrorists.
Counter-Terrorists
Round up the hostages and take them
to the front entrance or neutralise
all the terrorists.
(Press FIRE to continue)
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title : Opera House
Filename : cs_opera.bsp
Author : Mr.Bee
Home page : http://www.mrbee.clara.net
E-mail :******@******.***
Description : Opera House with 3 hostages on stage
Previous TFC Maps : flagcontrol, quadcapture, drugbaron , deliverance
------Credits and Thanks---------------------------------------------
the worldcraft help site for those example maps!
Wadfather for their collection of textures
------Play Information-----------------------------------------------
CSTRIKE : YES!
TFC: NO
Deathmatch: NO
Single Player: NO
Map Description: Opera house
How Many Players: For best results minimum of 8+ (4+ vs 4+)
------Map Information------------------------------------------------
New Textures: YES (some by myself but mainly from the wadfather site)
New Sounds: NO
------Construction---------------------------------------------------
Base: NONE
Editor(s) used: Worldcraft 3.3
Compile Machine: P2 350 w/128 MB RAM with Voodoo5 5500 and sblive!
Compile time: Roughly 2 hours
------Map Instructions-----------------------------------------------
Unzip the files in this archive. Place the map, "cs_o(...)
CS_OPERAB2
Counter-Strike
05-30-2004 at 10:59 AM by Author
CS_OPERA Beta 2 - Hostage Rescue
By Mr.Bee ******@******.***
Background
Terrorists have taken over a Opera
house and have taken hostages.
Terrorists
Hold on to the hostages on the stage
and neutralise the counter-terrorists.
Counter-Terrorists
Round up the hostages and take them
to the front entrance or neutralise
all the terrorists.
(Press FIRE to continue)
Extra things added :-
two new music files to add atmosphere
vent leading to gangway above stage added
terrorists now start on stage
bottom central entrance blocked
more light added
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title : Opera House
Filename : cs_operab2.bsp
Author : Mr.Bee
Home page : http://www.mrbee.clara.net
E-mail :******@******.***
Description : Opera House with 3 hostages on stage
Previous TFC Maps : flagcontrol, quadcapture, drugbaron , deliverance
------Credits and Thanks---------------------------------------------
the worldcraft help site for those example maps!
Wadfather for their collection of textures
------Play Information-----------------------------------------------
CSTRIKE : YES!
TFC: NO
Deathmatch: NO
Single Player: NO
Map Description: Opera house
How Many Players: For best results minimum of 8+ (4+ vs 4+)
------Map Information------------------------------------------------
New Textures: YES (some by myself but mainly from the wadfather site)
New Sounds: NO
------Construction---------------------------------------------------
Base: NONE
Editor(s) used: Worldcraft 3.3
Compile Machine: P2(...)
CS_OPENOFFICE2K
Counter-Strike
05-30-2004 at 10:59 AM by Author
Openoffice2000 - Hostage Rescue
By: FanatiC ******@******.***
A group of terrorists with connections
to iraqi dictator saddam hussein has
taken control of a office complex and
taken hostages demanding the release
of several terrorist leaders.
Counter-Terrorists: Rescue hostages
located inside the office complex and
neutralize all terrorists.
Terrorists: Prevent counter-terrorists
from rescuing the hostages and kill
all counter-terrorists.
(Press FIRE to continue)
CS_ON-THE-ROCKS
Counter-Strike
05-30-2004 at 10:59 AM by Author
Location: Aekelaekes little house
-hostage rescue-
by [GREG]Aekelaeke ******@******.***
Story: some terrorists hijacked four of my best
friends in order to stop me mapping ;-)
Counter-Terrorists: Free my four friends.
The world needs Aekelaekes maps!
Terrorists: Prevent the Counter-Terrorists
from rescuing the friends of Aekelaeke,
because if they do so, you will have to play
his goddam maps forever.
Other Notes: There are four hostages in
this map
(Press FIRE to continue)
CS_OMEGA
Counter-Strike
05-30-2004 at 10:59 AM by Author
OPERATION OMEGA - hostage rescue
by Lukas Beyeler
******@******.***
An unknown number of terrorists
have taken over the secret weapon
research lab codename OMEGA. They
have taken several civilian
hostages.
COUNTER-TERRORISTS:
We expect 5 hostages, rescue all
of them. Extraction point is
near the tank. Fire at will!
TERRORISTS:
Prevent the Counter-Terrorists
from rescueing the hostages.
Simply wipe them out!
(Press FIRE to continue!)
CS_OLDVILLAGE
Counter-Strike
05-30-2004 at 10:59 AM by Author
Old Village - Hostage Rescue von [GrSs]8of9 (******@******.***)
Terroristen haben ein kleines ( ein wirklich kleines )
denkmalgeschützes Dorf in ihre Gewalt gebracht, von wo aus sie
die nahegelegene Stadt, New York ( *g* ), mit einer Rakete
bombardieren wollen. Die Wissenschaftler und Mechaniker, die
das Dorf in Schuß halten sind überall verstreut.
Counter-Terroristen:
Halten sie die Terroristen von ihrem teuflischen Plan ab, indem Sie alle
von ihnen eliminieren oder alle Geiseln retten, damit eine andere
Special-Einheit die Stadt in Schutt und Asche legen kann, mitsamt den
Terroristen und der Rakete ( ich empfehle Letzteres, denn dabei würde
die Rakete und das kleine Dorf gleich mit weggepustet werden und die
Terrors würden sich in einem schönen Blutgesplatter in Luft auflösen
( schöne Grüße an die BPjS ).
Terroristen:
Verhindern Sie, dass die CTs die Geiseln befreien indem Sie alle von ihnen
töten ( oder campen und warten bis die Rakete gezündet wird *lol* ).
visit www.GameStar.de
visit www.Counter-Strike.de
CS_OMAHA_BEACH
Counter-Strike
05-30-2004 at 10:59 AM by Author
Omaha Beach - Hostage/Rescue
Mapping: KaLaSH ******@******.***
Textures: Medal Of Honor
Models: Day Of Defeat
SkyBox: Day Of Defeat
Sounds: Day Of Defeat, Medal of Honor
D-day remembered
6 June 1944. The allies are disembark in Normandy.
Terrorists:
Prevent CT from recue the hostages.
CT Forces:
Rescue all hostages.
Max Players:
28
(Press FIRE to continue)
CS_OMAHA_BEACHV2
Counter-Strike
05-30-2004 at 10:59 AM by Author
Omaha Beach - Hosatge Rescue
U.S.A. - Defeat the Nazis or rescue the
jews from the camps.
Nazis - Kill the Americans and make sure
they dont get off the beach.
Other Notes - There are 4 jews.
Beware of snipers!
made by ViCiouS.
(Press FIRE to continue)
CS_OLDTOWN2
Counter-Strike
05-30-2004 at 10:59 AM by Author
---------------------------------
CS_OLDTOWN2 - Hostage Rescue
Joakim 'J0k3' Engfors
******@******.***
---------------------------------
Background:
2 Hostages is being held
by terrorists in an old town
Counter-Terrorists:
Rescue the hostages
or kill all terrorists.
Terrorists:
Prevent the Counter-Terrorists
force from rescuing the hostages
or kill all the Counter-Terrorists.
Other Notes:
There are 2 hostages and the rescue
zone is at the CT start.
(Press FIRE to continue)
CS_OLDSCHOOL_BETA13
Counter-Strike
05-30-2004 at 10:58 AM by Author
-----------cs_Oldschool_beta 1.3-------------
Oldschool - Hostage Rescue
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 5 hostages in
the mission.
(Press FIRE to continue)
author:******@******.***a.k.a. assmonkey
other notes: you need the TCC-Bo13.wad (/valve)
-----------cs_Oldschool_beta 1.3-------------
CS_OLDTOWN
Counter-Strike
05-30-2004 at 10:58 AM by Author
---------------------------------
CS_OLDTOWN - Hostage Rescue
Joakim 'J0k3' Engfors
******@******.***
---------------------------------
Background:
2 Hostages is being held
by terrorists in an old town
Counter-Terrorists:
Rescue the hostages
or kill all terrorists.
Terrorists:
Prevent the Counter-Terrorists
force from rescuing the hostages
or kill all the Counter-Terrorists.
Other Notes:
There are 2 hostages and the rescue
zone is at the CT start.
(Press FIRE to continue)
CS_OLDMANSION
Counter-Strike
05-30-2004 at 10:58 AM by Author
Old Mansion (cs_OldMansion)
by Mataleone
http://mataleone.counter-strike.com.br/
Textures by X-Tender & Mataleone
http://www.fuchtelworld.de/
Same old mansion, new textures,
new sounds and that's it.
Check out cs_ColdMansion too!
Press FIRE to continue
CS_OLDSCHOOL
Counter-Strike
05-30-2004 at 10:58 AM by Author
Oldschool - Hostage Rescue
by aSsMoNkEy ******@******.***
Counter-Terrorists: Infiltrate Terrorist
stronghold and escort the hostages to
the rescue zone. Take out the Terrorists
without jeopardizing the hostages.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
Other Notes: There are 5 hostages in
the mission.
time: 11:43 pm
(Press FIRE to continue)
CS_OLDHOUSE_B1
Counter-Strike
05-30-2004 at 10:58 AM by Author
Old Townhouses - Hostage Rescue
by Falcon <******@******.***>
Terrorists have taken a VIP and a worker
hostage in the cellar of a deserted office
building and have barricaded the groundfloor
entrances.
Counter-Terrorists are approaching via a
deserted appartment building, trying to gain
access to the office building on other floors.
Other Notes:
There are only 2 hostages in this map.
Rescue zones are the roof of the office building
and the CT start point.
Attention:
The terrorists have laid mines near the entrance
of the office building!
(Press Fire to Continue)
CS_OLD_747
Counter-Strike
05-30-2004 at 10:58 AM by Author
(Old)747 Hijack - Hostage Rescue
Released by The Anti-Crombie
******@******.***
Origial by Stephen "Judas" Superville
******@******.***
textures by "The Postman"
******@******.***
Counter-Terrorists: Infiltrate the
plane and rescue the remaining hostages
from the Terrorists holding them.
Terrorists: Prevent the Counter-
Terrorist team from rescuing the
hostages.
Other Notes:
There are 5 hostages in the plane.
Special thanks to Leon Nieuwoudt,
who began the map.
(Press Fire to Continue)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
give an example?
Today at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
void Map Summary
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void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
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void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
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void Waypoints For Dod_kort_b4
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