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CS_OGOSTO
Counter-Strike
05-30-2004 at 10:58 AM by Author
Ogosto (Old Goverments Storage Town) - Hostage Rescue
Map by JuhaSipo ******@******.***
Textures by jOeSmOe
Counter-Terrorists: Your mission is to rescue hostages or nutralize all Terrorists from old town.
This town is realy a goverments storage code name Smoe23.
Terrorists: Prevent Counter-Terrorists from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission and.
(Press FIRE to continue)
CS_OFFICE5
Counter-Strike
05-30-2004 at 10:58 AM by Author
CS_OFFICE5
Hostage/Rescue
Counter_Terrorists: Save the hostages from the terrorists.
Infiltrate the office rescue the hostages.
Terrorists: Keep the counter-terrorists from rescuing the
Hostages
NOTES: 4 Hostages in this mission
CS_OFFICE_V2
Counter-Strike
05-30-2004 at 10:58 AM by Author
The Office Complex - Hostage Rescue
by Hobbit ******@******.***
textures by Sphinx and George_Pooshoes.
Counter-Terrorists: Enter the office
building from the back entrance and
rescue the hostages. Take out the
Terrorists without jeopardizing the
hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
(Press FIRE to continue)
CS_OFFICE_10
Counter-Strike
05-30-2004 at 10:58 AM by Author
The Office Complex - Hostage Rescue
by Hobbit ******@******.***
textures by Sphinx and George_Pooshoes.
Counter-Terrorists: Enter the office
building and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
VERSION 1.0 - 32 PLAYERS by [ORD]joe
(Press FIRE to continue)
CS_OFFBETA
Counter-Strike
05-30-2004 at 10:58 AM by Author
BETA MAP! BETA MAP! BETA MAP! BETA MAP! BETA MAP!
BETA MAP! BETA MAP! BETA MAP! BETA MAP! BETA MAP!
BETA MAP! BETA MAP! BETA MAP! BETA MAP! BETA MAP!
BETA MAP! BETA MAP! BETA MAP! BETA MAP! BETA MAP!
BETA MAP! BETA MAP! BETA MAP! BETA MAP! BETA MAP!
BETA MAP! BETA MAP! BETA MAP! BETA MAP! BETA MAP!
(Press FIRE to continue)
CS_OCTAGONWAR
Counter-Strike
05-30-2004 at 10:58 AM by Author
cs_octagonwar
by TJF ******@******.***
Information:
The map is symmetrical, and there are 2 balconies
overlooking each team's spawn, which may be accessed
via the ramps on either side of the octagon.
Sandbags and crates have been distributed in
strategic positions. Plan wisely and you will own
the map.
Have fun!
www.clansdu.f2s.com
(Press FIRE to continue)
CS_OFF
Counter-Strike
05-30-2004 at 10:58 AM by Author
Office Tower - Hostage Rescue
by Christopher "[MSN]NTMY" Steglich
******@******.***/ www.ntmy.cxa.de)
Counter-Terrorists: Get up the Office Tower
to the hostages and rescue them.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 5 hostages
in the mission.
Thanks to [MSN]Salty, [MSN]Marine
and BAsDi(Witzi)
for their BETA-Testing and critics
(Press FIRE to continue)
CS_OBSOLETE
Counter-Strike
05-30-2004 at 10:58 AM by Author
By shoutman
www.rastacrew.fr.st
#rcr.fr
CS_NWAREHOUSE
Counter-Strike
05-30-2004 at 10:58 AM by Author
Nails Warehouse - Hostage Rescue
by Tobias Nagel aka Nail ******@******.***
standard textures used
Counter-Terrorists: Enter the warehouse
building and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
this mission.
(Press FIRE to continue)
CS_NY_BETA1
Counter-Strike
05-30-2004 at 10:58 AM by Author
================================================================
Title : NewYork
Filename : cs_ny_beta1.bsp
Author(s) : the Surgeon
Email Address :******@******.***
Web Page : www.maparchive.cjb.net
Description : beta map (www.counter-strike.net)
================================================================
--- Play Information ---
Game : Half Life, CS-MOD
Single Player : No
Cooperative : No
Deathmatch : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes
Known bugs : None
--- Construction ---
Editor(s) used : WorldCraft
Base : none
Construction Time : about 4 weeks
Installation
------------
Unzip cs_ny_beta1.zip to [...]half-lifecstrikemaps and start a CS-game
Copyright / Permissions
-----------------------
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
You MAY NOT put this level an a commercial CD without my permission or distribute
it in any commercial way.
CS_NY_BETA1
Counter-Strike
05-30-2004 at 10:58 AM by Author
================================================================
Title : NewYork
Filename : cs_ny_beta1.bsp
Author(s) : the Surgeon
Email Address :******@******.***
Web Page : www.maparchive.cjb.net
Description : beta map (www.counter-strike.net)
================================================================
--- Play Information ---
Game : Half Life, CS-MOD
Single Player : No
Cooperative : No
Deathmatch : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes
Known bugs : None
--- Construction ---
Editor(s) used : WorldCraft
Base : none
Construction Time : about 4 weeks
Installation
------------
Unzip cs_ny_beta1.zip to [...]half-lifecstrikemaps and start a CS-game
Copyright / Permissions
-----------------------
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
You MAY NOT put this level an a commercial CD without my permission or distribute
it in any commercial way.
CS_NUKEZONE
Counter-Strike
05-30-2004 at 10:58 AM by Author
A terrorist group have got hold of a nuke, the bad thing is, they have already launched it... The results were devistating... A whole city has been destroyed, killing millions of people. The terrorits hid in a bunker while the nuke hit, they have been down there for 3 months waiting for the after effects of the nuke to go away. It has created huge radiation clouds that are blocking out most of the light...
Counter terrorists: Get those bastards... They have wiped out millions of people! Kill them all and get the worker they found in the bunker...
Terrorists: Good job men! Now, get out of there safely, we cant afford to loose any of you, if the military find you, use the worker as a hostage...
CS_NUCLEAR
Counter-Strike
05-30-2004 at 10:58 AM by Author
Nuclear - Hostage Rescue
by Felix Uhlenhut (Stormrider)
******@******.***
Counter-Terrorists: Rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
(Press FIRE to get in ACTION)
CS_NOXIMO
Counter-Strike
05-30-2004 at 10:58 AM by Author
Noximo - Hostage Rescue
by Dark_Rattle_Snake
Counter-Terrorists:
Infiltrate the Terrorists Jail and
rescue the hostages.
Terrorists:
Prevent the Counter-Terrorist from entering
the jail and rescuing the hostages.
Other notes:
There are 2 hostages and several cameras
in this mission.
The Jail-Door is breakable!
(Press FIRE to continue)
CS_NUASSULT
Counter-Strike
05-30-2004 at 10:58 AM by Author
nuassult - Hostage Rescue
by michael errington ******@******.***
Those terrorist are back again
and they have taken hostages
in yet another warehouse!
Counter-Terrorists: Enter the warehouse
and neutralise the hostage situation
by either killing all terrorists in the building
or getting all of the hostages out
Terrorists: Prevent the Counter-Terrorists
from rescuing the hostages.
Other Notes: There are 6 hostages in
the mission, 3 in the main warehouse, and 3 underground.
(hint: use the button to get three hostages underground).
(Press FIRE to continue)
CS_NOSTALGIA
Counter-Strike
05-30-2004 at 10:58 AM by Author
Nostalgia - Hostage Rescue
by Osvald Gibswasher (******@******.***)
Terrorists: You are holding engineers
in building, awaiting a chopper lift which
will arrive to evacuate you immediately after the
round ends.
Counter-Terrorists: You must convoy engineers to the Tank for repair, or
neutralize terrorists without Tank's help.
(Press Fire to Continue)
CS_NOWHERE
Counter-Strike
05-30-2004 at 10:58 AM by Author
No Where - Hostage
Map by Matrix
Counter-Terrorists: Find and rescue
the hostages. Take out terrorists
without jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
CS_NORWAY_ASSAULT
Counter-Strike
05-30-2004 at 10:58 AM by Author
Assault - Hostage Rescue
by Barco ******@******.***
Thanks to Crypt for all used textures.
Thanks to 3dms for all used textures
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. The Terrorists may be watching
you with their cameras.There are new entrences
to the building try to use them in different ways
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.The Counter-Terrorists
may be watching you with their cameras.
There are new entrences to the building
gard these as good as possible.
Other Notes: There are 6 hostages in
the mission. Rescue them!
CS_NORDENSKIOLD
Counter-Strike
05-30-2004 at 10:58 AM by Author
cs_nordenskiold - hostage rescue - by Syrus
Soyez les bienvenus dans le nord de la Russie!
Le nord de la Sibérie pour etre plus précis!
Vous vous trouvez dans un centre de recherche
qui sert en meme temps de zone de transport de gaz.
Des terroristes Tchètchènes ont débarqués dans ce centre
dans le but de le faire sauter.
Malheureusement pour eux,il y'a eu une fuite dans leur
organisation et de ce fait, un groupe d'intervention
était déja sur place.
Ils ont donc décidés d'abandonner le plan qui consistait
à faire sauter ce centre et, à la place, ils ont pris des
employé(e)s en otages.
Vous l'avez compris, vous vous trouvez dans une map "cs" !
A vous dez choisir votre camp !!!
BUT DES ANTI-TERRORISTES :
EMPECHEZ LES ENNEMIS DE TUER LES OTAGES.
QUAND VOUS AVEZ LES OTAGES, AMMENEZ-LES
A L'ENDROIT DE SECOUR. UN HELICOPTERE ARRIVERA !
BUT DES TERRORISTES :
TUEZ TOUS LE GROUPE D'INTERVENTION ET
MENEZ VOTRE PROJET A BIEN ! MONTREZ
QUE VOUS NE PLAISANTEZ PAS !
HAVE A FUN GAME !
<-SyRuS->
---------------------------------------------------------------
e-mail :******@******.***
site web : http://membres.lycos.fr/claraymana
CS_NONSANTO
Counter-Strike
05-30-2004 at 10:58 AM by Author
Nonsanto Assault - Hostage Rescue/Escort
By Jude Bond (AKA rude_killa)
Counter-Terrorists:
-Infiltrate the facility and escort
the hostages to the rescue zone.
-Neutralise Terrorist scum without
jeopardizing the hostages.
Terrorists:
-Eliminate the Counter-Terrorist
filth before they rescue any hostages.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
give an example?
Today at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
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