By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
Random Maps
56 478 Items
CS_NND
Counter-Strike
05-30-2004 at 10:58 AM by Author
-= M A D E I N R U S S I A =-
CS_NND - hostage rescue
Map by PYaEe ******@******.***
http://cstrike.wallst.ru
Background: Terrorists have captured
four hostages in the big beautiful house
somewhere in the mountains of Caucasus.
Russian militia will attempt to storm
the house to rescue those damned hostages.
Press FIRE to continue.
CS_NONAME
Counter-Strike
05-30-2004 at 10:58 AM by Author
Noname (un-named) Hostage rescue
By Russell Robertson a.k.a Phat_Herbs
Counter-Terrorists: Infiltrate Enemy
Stronghold Rescue all hostages
Terrorists: Prevent Counter-
Terrorists from rescuing
hostages
Other Notes: There are 4
Hostages in this map
KICK SOME ASS!
(click fire to continue)
CS_NIGHTOP_B2
Counter-Strike
05-30-2004 at 10:58 AM by Author
Night Operations - Hostage Rescue
Mapping by:
Another_GB_02 ******@******.***
Another1******@******.***
Counter-Terrorists: Eliminate the Terrorists.
There're 4 hostages to rescue.
Terrorists: Defend you from the Counter-Terrorist Team !
There're 4 hostages to keep from being rescued.
(Press FIRE to continue)
CS_NIGHTHAWK
Counter-Strike
05-30-2004 at 10:58 AM by Author
cs_nighthawk
OPERATION NIGHTHAWK - Hostage Rescue
by [D.A.]Vincent Vega
mail:******@******.***
Background: Terrorists have taken
over the military base around
dawn and threaten important
weaponscientists.
Terrorists: Stop the incoming
Cops at all costs and defend the
base.
Counter-Terrorists: Rescue the
scientists and take out any
resistance.
Visit http://da.gamelobby.de
for news and coming maps.
Other Notes: There are 4 hostages in
the mission.
CS_NIGHTCLUB
Counter-Strike
05-30-2004 at 10:58 AM by Author
CS_NIGHTCLUB
------------------
Par [DIABLO]Pedro :::: www.clancsdiablo.fr.st :::::
------------------
Scenario :
Des terroristes ont pris d'assaut une boîte
de nuit Clermontoise. Le GIGN, alerté par
l'alarme silencieuse déclenchée par un videur,
a été dépéché sur les lieux, l'état jugeant la
situation critique.
Anti-terroristes : Délivrez les otages en les
ramenant à votre point de départ ou tuez tous
les teroristes. Il y a 5 otages : 2 dans le
bureau, 2 dans les cages et un dans la salle
violette.
Terroristes : Empéchez le GIGN de délivrer les
otages.
Max_Players : 30 (15 vs 15)
------------------
Cette map est la première du clan [DIABLO],
mais il y en aura d'autres, c'est promis.
Slayer bosse actuellement (03/01)
sur une map hyper grande qui représente un
hangar militaire avec silos nucléaires et
totu et tout ! Elle devrait être prete d'ici
le mois de Mai, et elle sera suivie d'autres
du même style puisque c'est un peu son theme
directeur.
Death Angel pense lui à faire une piscine
comme cadre pour une map cs
Moi-même, je vais probablement m'orienter
vers une map au design très simple mais
le plus agréable possible à jouer, style
de_dust.
Visitez le web du clan [DIABLO] pour être tenu
au courant de l'évolution de ces travaux.
www.clancsdiablo.fr.st
Clan de la région Clermontoise (Puy-de-Dôme)
CS_NEWMANSION
Counter-Strike
05-30-2004 at 10:58 AM by Author
--------[ Level Information ]--------
Title: New Mansion (counter-strike)
Version: 1.3
Release Date: 01/06/00
Filename: cs_newmansion.bsp
Author: JohnWoo/Kaptain Kick Ass
email:******@******.***
Build Time: 4 days
Complile Time: 125 min.
Max. Rspeeds:
- 34fps/19ms/1460wpoly/1023epoly
Thanks To:
Kai,Mikel,Philip,Dennis,Jan,Mateo,Javi,
Heiko,Lars,Andy,Christian & Niki.
& you for Playing it ;D.
------[ Press Fire to continue ]------
CS_NEMESIS
Counter-Strike
05-30-2004 at 10:58 AM by Author
crée par -=[JET D'AIL]=-
(http://www.trip-tout-seul.fr.st)
Anti-terroristes : Survivez si vous
le pouvez et pour les plus audacieux
sauvez les otages !!!
Terroristes : empêchez l'équipe
anti-terroriste de libérer les otages.
(Appuyez sur TIR pour continuer)
CS_NEGOTIATOR
Counter-Strike
05-30-2004 at 10:58 AM by Author
The negotiator - Hostage Rescue
by Elukka ******@******.***
Counter-Terrorists: Rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 5 hostages in
the mission.
(Press FIRE to continue)
CS_NCRUINS2
Counter-Strike
05-30-2004 at 10:58 AM by Author
NCruins2 - Rettet die Geiseln
by [NC]Pulp ******@******.*** V.n211d
Counter-Terroristen: Holt die Geiseln aus dem Gebiet
jenseits der großen Straße und bringt sie zum
Rescue-Point.
Terroristen: Haltet die Counter-Terroristen davon ab,
die Geiseln zu retten.
Zur Information: Es gibt 4 Geiseln im Level.
CS_NEC
Counter-Strike
05-30-2004 at 10:58 AM by Author
CS_NEC
Map Made By Hussain who is really mad and loves Counter Strike
Guys and girls plzaying this map info: this is my first map so enjoy it
ok
Conters must rescue the Hostages
Terrors must not let that happen
so simple
enjoy
made by hussain sait
edited by hussain sait
email-******@******.***
HAVE FUN YOOOOOOOOOO
CS_NBC
Counter-Strike
05-30-2004 at 10:58 AM by Author
NBC-Giga - Hostage Rescue
Von Erik (Wohlie)
******@******.***
CS_NCRUINS
Counter-Strike
05-30-2004 at 10:58 AM by Author
ncRuins - Hostage Rescue
updated version of cs_ruins -
runs now with cs5 and higher
by [NC]Pulp -******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_NAM
Counter-Strike
05-30-2004 at 10:57 AM by Author
Nam - Hostage Rescue
by EricR ******@******.***
Counter-Terrorists: Stay alive.
Get the hostages back to your base.
Again, stay alive.
Terrorists: Stay alive, keep the
CT's from rescuing the hostages.
Other Notes: Becareful you might
fall and hurt yourself..
(Press FIRE to continue)
CS_MYTOWN
Counter-Strike
05-30-2004 at 10:57 AM by Author
My Town - Hostage Rescue
Mapping by:
Robb AKA -PC-Tim ******@******.***
Textures/Graphics by:
Find the list IN the map. I made some and
modified some myself.
Counter-Terrorists: Navigate your way
through the town or sewers and get those
Hostages from the foreign Terrorists who
have taken over a web development company
building.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_NABOKRIG
Counter-Strike
05-30-2004 at 10:57 AM by Author
CS_NABOKRIG by Fjahgo
Hostage execution/rescue
CTs: Wack the T's.
Terrorists: Wack the CTs.
CS_MWAREHOUSE
Counter-Strike
05-30-2004 at 10:57 AM by Author
cs_mwarehouse -
[Military Warehouse] Hostage Rescue
By Nigel Yardley aka [EEV] FRAGma
******@******.***
Storyline:
Terrorists have taken control of a
remote military warehouse on a
deserted housing estate.
You have been despatched to secure
the warehouse, rescue any hostages
and eliminate the terrorists.
Terrorists:
-Prevent the Counter-Terrorists from
rescuing the hostages.
Eliminate as many CT as possible.
Counter-Terrorists:
-Rescue the hostages with as little
collateral damage as possible.
thx to [EEV]KamiKaze for technical help
[EEV]Rizla for play testing
http://www.claneev.qwerf.co.uk
For this beta version i've used a few prefabs
created by other ppl. Hopefully if I
get chance in later beta versions i'll
redo them with me own. Thx to;
Yak_Fighter for trucks inside and bins,
Sojorn for truck outside,
Maniac for frieght elevator,
C|oud for platform [Modified] &
chickenpanzer for glass tunnel [Modified]
I understand u spent hours on these models
and I use them acknowledging this.
CS_MUTE
Counter-Strike
05-30-2004 at 10:57 AM by Author
cs_mute
This map was made by |[DT]|[NuMbFiNgEr]|[GeN]|
email:******@******.***
AIM: GrimlinClock
http://www.disposableteens.tk
Old fashion war theme, ct's come in on beach, terr strart in bunker. Defend your country!
CS_MUSTAFA
Counter-Strike
05-30-2004 at 10:57 AM by Author
Mustafa - Hostage Rescue
Desert-Storm Command:
Rescue the hostages.
Take out the arab Terrorists,leaded
by a man known as Mustafa.
Terrorists: Prevent imperialism
American forces from rescuing our
hostages.
Give your live for Mustafa!!!
Other Notes: There are 4 hostages
(German workersfrom a refugees' camp)
in the mission.
(Press FIRE to continue)
CS_MUSLI
Counter-Strike
05-30-2004 at 10:57 AM by Author
Müsli - Hostage Rescue
by RaVen and ww
Counter-Terrorists: you have been smoking
to much müsli, you are all dreaming about
the land of the müsli.
Terrorists: Prevent the Counter-terrorist
from smoking more müsli!
Other Notes: this map is a tribute to our dwarf
friend Stedden!
(Press FIRE to continue)
CS_MOVIE
Counter-Strike
05-30-2004 at 10:57 AM by Author
by Nigel Tombs aka [AoS]CptBubbleGum
Custom textures for cs_movie.wad by Nigel Tombs aka [AoS]CptBubbleGum
Background: Terrorists have robbed local Jewelers to finance weapons
shipment.
After a bungled raid, the alarm has been raised and terrorists have taken
refuge
in movie theatre next door taking 4 members of staff as hostage.
Counter-Terrorists: Rescue hostages from Movie Theatre and get them to
safety of personnel bus.
Terrorists: Stay alive and complete your mission for your insane commander.
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
give an example?
Today at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
Donations
Ads
Statistics

734 visitor(s) during the last 15 minutes:

263 guest(s), 1 member(s), 470 bot(s).

Our site hosts 36583 registered members.

412 absolute unique visitors today (1315 yesterday).

Connected Member(s)
China
6:44:26 AM

17Buddies's website offers at this time 107 945 total uniques and verified maps including 59 063 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,47 GB disk space.

There were today 190 maps downloads (619 yesterday) representing 309,05 MB transfered (2,85 GB yesterday).

This page was generated in 0.17 s and required 653 SQL queries.

void
void