By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
Random Maps
56 478 Items
CS_MPHQ
Counter-Strike
05-30-2004 at 10:57 AM by Author
Military Police Headquarters
Storyline: A Terrorist group has taken over the MP HQ
The CT's job is to save the hostages,
or eliminate the terrorist's and secure MP's HQ
number of hostages:4
beta info: v.4 final
mapper: pierre steen a.k.a []V[].[]Dl**BiFF**l (stalker)
E-mail:******@******.***
This is my first map so it might have some bugs. I got a lot of
help from counter-map (http://countermap.counter-strike.net)
and MP GuanO helpt me with ideas. The settings of the map is
dark and best played that way, so turn down the brightness on
your screens a bit.
The MP: MP is a clan of friends who loves to play cs and now
loves mapping i vill make more maps so if you liked this 1 plz
look for new 1's in the future CYA M8 BiFF,GuanO.SuckPump,AceMage.
CpBarn,crash,
CS_MOUNTVILLAGE
Counter-Strike
05-30-2004 at 10:57 AM by Author
Mountvillage - Hostage Rescue
by [SC]X-Tender ******@******.***
Scene:
Die Terrors wurden nach dem Atentat
an den Presidenten von der Polizei
gejagt. Im morgengrauen erreichten die
Terroristen eine kleines Dorf in den
Bergen wo sie 4 Geiseln nahmen.
Missions:
Counter-Terrorists: Rettet alle 4
Geiseln oder Eliminiert alle Terrors.
Terrorists: Hindert die Counters
die Geiseln zu Retten oder vernichtet
alle Counters.
(Press FIRE to continue)
CS_MOUNTAINHAMLET
Counter-Strike
05-30-2004 at 10:57 AM by Author
Mountain Hamlet - Hostage Rescue
Public alpha 1
by mawibse
Known Issues:
If you wan't to use podbot i have included a pwf file. Unfortenately it
wouldn't work with the map's real name (to long?) so if you wan't to
play with podbot rename the map and it's textfile to cs_test.bsp and
cs_test.txt. And start cs_test.bsp with podbot.
No decals. Due to difficulties in copying decals in WC these have to wait
to a later version.
Textures. My original thought was to use these temporary and replace them
with my own later on. I probboly won't have time for this. Unfortenately
I'v stolen textures from allover the place and can't remember where I got
them all. So if you have made something in my map, please mail me and you'l
get proper credit. Or if you have something you think would fit better :-)
I like to Thank the following that has made something i'v stolen to this map:
Valve
TFC
Counterstrike
Front line force
Action HL
Day of defeat
Russianfront
Gunman chronicles
Relic25
And all i have forgotten and will add in a later readme.
Mail bugs, suggestions and flames to:
******@******.***
CS_MOTEL
Counter-Strike
05-30-2004 at 10:57 AM by Author
Motel - Hostage Rescue
Map and textures by:
Maarten "The Inevitable" Bouwman
Email:******@******.***
Homepage: http://inevitable.mapcore.com
Counter-Terrorists: Bring the 3 hostages to
the hostage rescue point or take out all
Terrorists.
Terrorists: Take out the Counter-Terrorist team
or prevent the hostages from being rescued.
(Select team to continue)
CS_MOTIONSICKNESS
Counter-Strike
05-30-2004 at 10:57 AM by Author
cs_motionsickness
by TJF ******@******.***
custom textures by TJF
Both teams start with no weapons at all.
Neither teams may buy weapons.
There are 4 ChainGuns around the rotating
platform. The only way you can kill the
opposing force is by using the ChainGuns.
Other Notes:
Both teams are equal distances from the
ChainGuns. Neither team has an advantage.
Visit http://maps.TJFweb.com for more maps!
(Press FIRE to continue)
CS_MOSQUEB1
Counter-Strike
05-30-2004 at 10:57 AM by Author
TTT H H EEE
T HHH EE
T H H EEE
MM MM 0000 $$$$ QQQQ UU UU EEEEE
MMM MMM 00 00 $$ $ QQ QQ UU UU EE
MM MM MM 00 00 $$$$ QQ QQ UU UU EEEE
MM MM MM 00 00 $$$$ QQ QQ UU UU EE
MM MM 00 00 $ $$ QQ QQQ UU UU EE
MM MM 0000 $$$$ QQQQQ UUUU EEEEE
beta 1
map & textures by
******@******.***
CS_MORTUES1
Counter-Strike
05-30-2004 at 10:57 AM by Author
hostage rescue - cs_mortues1 - by Syrus
Voici la GROSSE beta de ma prochaine map...j
e dit grosse car comme vous le remarquerez sans doute,
mes r_speeds Grimpent en fleche,elle a aussi ete compilée en mode fast,
il manque des choses,...
Enfin,dites moi qd meme ce que vous en pensez et aussi,
ce qui pourrait faire diminuer ces PUTAINS de r_speeds !
Merci d'avance !
e-mail :******@******.***
site web : http://membres.lycos.fr/claraymana
CS_MOSKVA5
Counter-Strike
05-30-2004 at 10:57 AM by Author
Moskva5 - Hostage Rescue
by Andersen ******@******.***
Counter-Terrorists:
Vous devez infiltrer le bunker tenu par
les Terroristes et escorter les otages
jusqu'à la zone de sécurité.
Terrorists:
Votre but est d'éliminer tous les Contres
Terroristes essayant de pénétrer dans le
bunker avant qu'ils ne délivrent
tous les otages.
Background :
L' histoire se passe en Russie dans une base
militaire abandonnée.
Un groupe de terroristes retiennent en otages
4 scientifiques expérimentés en physique
nucléaire.
(Appuyer sue FIRE pour continuer)
CS_MONOPOLY
Counter-Strike
05-30-2004 at 10:57 AM by Author
cs_Monopoly - Hostage Rescue!
Counter-Terrorists: Grab the hostages
from the evil Terrorists and escape in
your motorcar!
Terrorists: Keep the naughty three-time-
doubles-rolling hostages where they belong!
eliminate the Counter-Terrorist threat!
g0g0g0 you uber-fightin' game pieces!
CS_MONEYJOB
Counter-Strike
05-30-2004 at 10:57 AM by Author
CS_MONEYJOB By Luke Maskell
Gibbon-of-Doom ******@******.***
-------------------
Hostage rescue
-------------------
There are 5 hostages trapped in the
bank.. ooh good story line.
-------------------
CT - Go in through the roof or back
entrance to save the hosties.
T - Defend the bank at all costs.
-------------------
Other stuffs:
Any brill ideas for maps??!
e-mail me dammit!
:-)
(Press FIRE to continue)
CS_MONK2
Counter-Strike
05-30-2004 at 10:57 AM by Author
Author:-Nathan goulden
cs_monk2:-hostage rescue mission
date:-13th April 2001
e-mail:-******@******.***or you can
e-mail my brother for help on worldcraft or to test your
map.his e-mail is******@******.***
e-mail mark if you need help in designing a map
just e-mail me for that.
base:-I based the shape of the arches and frames on the
first monk which can be found at,
http://www.planethalflife.com/csmaps [de_monk]
the quality of the frames and towers have been upgraded
for cs_monk2.Theres also a de_monk_beta2
textures:-monk.wad made by me there 4 textures in the wad.
e-mail me if you like to use the wad.
prefabs:-theres 17 prefabs which you can use in worldcraft
so you can make your own monk map.
special thanks to my dad mark on coming up with the ideas of
monk1 and monk2.plus also Lee goulden for testing my map and mark
for helping me with getting the textures.and my friends
-----------------------------------------------------------------------------------------------------------
Background:-High up in the Andes this Spanish Monestary originally occupied by 14th
century monks and long since abandonded has now fallen into the hands
of a South American terrorist organisation known as the "Brotherhood".
Specializing in murder, drugs and extortion, they have now resorted
to kidnap as a means of generating money for future crime ventures.
-----------------------------------------------------------------------------------------------------------
Counter-terrorists:-Due to the nature of the current hostage situation, the British SAS
Have been assigned the mis(...)
CS_MONASTERY4
Counter-Strike
05-30-2004 at 10:57 AM by Author
Monastery - Hostage Rescue (Second BETA)
by Suraklin ******@******.***
Counter-Terrorists: Infiltrate the
monastery and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Use all means possible
to prevent the Counter-Terrorist
force from rescuing any hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_MON68
Counter-Strike
05-30-2004 at 10:57 AM by Author
Monestary - Hostage-Rescue by Bill Esposito ******@******.***
Textures by Bill Esposito And Various Others
Background:A deserted monestary atop a cliff in Greece was to be the site of a covert technology sale with the Russians.
Except the Greek authorites were tipped off, forcing the Russians to cancel their travel plans. When the deserted monestary turns out to be not so deserted - secluded monks were living there - the desperate underword faction holds them
hostage to recoop their loses.
Counter-Terrorists: Escort the hostages to the helicopter - it's really the terrorists' helicopter, but they left the keys inside, so...
Maiming the terrorists wouldn't be too out of line, either.
Terrorists: Eliminate the counter-terrorists and prevent them from seizing the hostages. Just don't fall off the cliff in the midst of your battle. That would hurt.
(Press FIRE to continue)
[Thanks to:]
Jacob
LVGA
Counterstrike
Richard Maibaum & Michael G. Wilson,
writers of the 007 film 'For Your Eyes Only'
CS_MONASTERY
Counter-Strike
05-30-2004 at 10:57 AM by Author
!!!Monastery (hostage/rescuemap)!!!
by: Apo ******@******.***
textures by B@tman, le12ro and other unknow texture artists ;)
music by Sierra, Bethesda and other unknow music artists :)
models by TheDoenerKing and many other gifted artists ;)
Story :
Wir schreiben das Jahr 1892.
In Irland herrscht ein erbittert geführter Kampf
zwischen den Katholiken und den Evangelisten!!
Dieser führte dazu, dass ein paar extremistische Katholiken
drei anders Denkende entführt haben und nun versuchen
sie diese zu bekehren. Damit sie auf den richtigen Weg gefuehrt werden!!
Counterterroristen (Evangelisten):
Befreit eure Glaubensbrüder aus dem Tempel, den die Katholiken
neben eurem friedlichen Dorf erstellt haben!
Notfalls benutzt auch Gewalt, wenn es keine andere
Lösung geben sollte ...
Bringt sie wieder in euer Dorf!!!
Terroristen (Katholiken):
Endlich ist es gelungen, 3 anders Denkende aus den
Machenschaften der Evangelisten zu befreien!
Sie müssen auf die richtige Seite geführt werden!
Doch Gerüchten zufolge planen die Evangelisten einen
Befreiungsversuch heute Mittag, welcher mit allen Mitteln
zu verhindern ist ...
CS_MOHANA_DAWN
Counter-Strike
05-30-2004 at 10:57 AM by Author
cs_mohana_dawn - hostage rescue - by Syrus
Cette fois-ci,nous nous trouvons en plein desert...dans une ancienne base
militaire...un centre d'entrainement pour etre plus precis !
Un milliardaire a racheté cette base desafectée pour faire des travaux
dans le but d'en faire une maison secondaire !
Seulement,voyant que les travaux n'avancaient pas,la police a enqueté...
Elle s'est vite rendue compte que cet ancien centre d'entrzinement a réouvert ses portes...
MAIS,ce ne sont plus des soldats qui s'entrainent...ce sont des terroristes !
Se sentant menacé,les terroristes ont pris en otages plusieurs ouvriers !
Un groupe anti-terroriste a donc été envoyé...
BUT DES ANTI-TERRORISTES :
Liberez les otages coute que coute !!!
Un hélicopter est mis a votre disposition !
Certains arriverons par helicopter et d'autres par la riviere...
BUT DES TERRORISTES :
Defendez vous !
Montrez que vous etes les meilleurs !!!
Aucuns otages doivent s'echapper sinon,il raconteraient tout ce qu'ils ont
vus ici et la police n'est pas aucourant de tout !!!
BONNES CHANCES ET BON JEU !!!!!
<-SyRuS->
e-mail :******@******.***
site web : http://membres.lycos.fr/claraymana/
CS_MITTERNACHT
Counter-Strike
05-30-2004 at 10:57 AM by Author
* Play Information *
Title : Mitternacht (V 1.701) (this the final version re-compiled with the new zoners tools)
Filename: cs_mitternacht.bsp
Author: banana
Other lvls by author: this is my first CS map.
Email address :******@******.***
Home page: http://www.geocities.com/TimesSquare/Metro/2650/
Additional Credits to : dunno
Single Player : NO
Cooperative 2-4 Player : NO
Deathmatch 2-20 Player : Yes.
CTF2: No
Difficulty Settings : No
New Textures : Many
CD Track :
* Construction *
Base: Some old map i made
Editor(s) used : QuArK 5.10
Compile Machine: Pentium2 450 MHz 256MB
Compile time
qcsg: 88 sec
bsp : 41 sec
vis : 442 sec
rad : 993 sec
================================================================
::: Other INFO :::
================================================================
* Copyright / Permissions *
DO NOT USE THIS LEVEL AS A BASE FOR YOUR LEVELS.
Do not distribute without this file.
Do not distribute on CD or disks.
Do not use my textures until i release the final wad.
We can talk about these permissions, mail me.
CS_MIST
Counter-Strike
05-30-2004 at 10:57 AM by Author
Mist - Hostage/rescue
by Speedo ******@******.***
textures by:
Valve software
Wads from the wadfather
Location: Mist.
Background: Four hostages are being
held in a quiet, almost abandonned
village. Negotiations have been going
on for several weeks now, without
success. A squad of counter-terrorits
has been send to save the hostages at
all cost.
Counter-Terrorists: Rescue hostages
Terrorists: Prevent any action to
rescue hostages
Other Notes: 4 hostages.
(Press FIRE to continue)
CS_MINILAB
Counter-Strike
05-30-2004 at 10:57 AM by Author
Mini-Lab - Hostage Rescue
by Death Incarnate******@******.***
Textures from De_Vegas
Background: While doing research 5 scientists were taken
from their laboratory and to the Terrorist mansion. The
Counter-Terrorists must now infiltrate the T mansion and
bring the Scientists back safely.
Counter-Terrorists:
Invade the Terrorist Mansion and safely bring them back to
their laboratory!
Terrorists:
Keep the hostages within your grasp and dont let the
Counter-Terrorists rescue them!
(Press Fire to Continue)
CS_MINIMANSION
Counter-Strike
05-30-2004 at 10:57 AM by Author
Bude - Hostage Rescue
Counter-Terrorists: Die Hostages in
dem Haus befreien und in sicherheit
bringen.
Terrorists: Verhindern das die
Counter die Hostages retten.
CS_MINIMANSION_SPOT
Counter-Strike
05-30-2004 at 10:57 AM by Author
Bude - Hostage Rescue
Counter-Terrorists: Die Hostages in
dem Haus befreien und in sicherheit
bringen.
Terrorists: Verhindern das die
Counter die Hostages retten.
Map design and textures: Swrain
Project: Swrain
Staff: Joe Harry Harrisson
>SpoT CyberCafe & LAN House<
www.spotcybercafe.hpg.com.br
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
Donations
Ads
Statistics

734 visitor(s) during the last 15 minutes:

269 guest(s), 1 member(s), 464 bot(s).

Our site hosts 36583 registered members.

323 absolute unique visitors today (1315 yesterday).

Connected Member(s)
Argentina
4:45:58 AM

17Buddies's website offers at this time 107 945 total uniques and verified maps including 59 063 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,47 GB disk space.

There were today 172 maps downloads (619 yesterday) representing 286,64 MB transfered (2,85 GB yesterday).

This page was generated in 0.18 s and required 671 SQL queries.

void
void