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CS_MERCURY
Counter-Strike
05-30-2004 at 10:56 AM by Author
Mercury Projekt - Hostage Rescue
by Dark_Zaphire ******@******.***
Counter-Terrorists: Enter the streets
Compound to rescue the hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in the
mission. Try to find the different ways to
your target. A few cameras might be useful...
(Press FIRE to continue)
CS_MEHICO
Counter-Strike
05-30-2004 at 10:56 AM by Author
Mehico - Hostage Rescue
mapping :
Amusetodeath
Mexico, sunrise. Terrorists living
the good life of drug smuggling in
a pretty mexican villa, are holding
highly skilled white coated men
hostage.
Counter-Terrorists are on site.
(Press FIRE to continue)
CS_MERCADO
Counter-Strike
05-30-2004 at 10:56 AM by Author
Mercado - Hostage Rescue
by Julien and Toons
******@******.***,******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. Infiltrate the store by any means
necessary.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed. Hurry outside to gain
as much territory as you can before the CTs get
to the grocery store.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_MEGAMANSION
Counter-Strike
05-30-2004 at 10:56 AM by Author
============================
Counterstrike Map Spec Sheet
============================
---> General Information
Title: Submarine
Filename: cs_megamansion.bsp
Author: Gismo[-AY-] from Anarchy Clan
Other lvls by author: CS_WARHEAD, CS_JUDGE, CS_CINEMA, DE_SUBMARINE
Email address:******@******.***
Home page: www.clan-anarchy.de
www.mapreviews.de
---> Play Information
Recommended # of Players: 2-10
---> Map Information
New Textures: Yes (embedded)
New Sounds: none
---> Construction
Base: new from scratch
Editor(s) used: Worldcraft 2.1
Compile Machine: PIII 450, 128MB RAM
---> Install Information
Unzip the cs_megamansion.zip into your "HalflifecstrikeMaps" Folder,
---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
CS_MEETING
Counter-Strike
05-30-2004 at 10:56 AM by Author
The Meeting - Hostage Rescue
by [P:CF]Vice ******@******.***
Counter-Terrorists: Enter the office
building and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
(Press FIRE to continue)
CS_MEDIEVAL
Counter-Strike
05-30-2004 at 10:56 AM by Author
Cs_Medieval "Castle Storming"
by dallen at www.geocities/goodapprentice
The CTs must rescue the wealthy Duke who
is being held captive by terrorists. The
CTs suspect that he is being kept in the
master bedroom.
The rescue points are at the entrances to
the woods.
(Press FIRE to continue)
CS_MEDNIGHT
Counter-Strike
05-30-2004 at 10:56 AM by Author
Medieval at Night- Hostage Rescue
by Undoman******@******.***
Counter-Terrorists: Befreit die Geiseln
aus den Häusern oder besiegt die Terroristen.
Terrorists: Haltet die Counter-Terrorists
von der Rettung der Geiseln ab.
Other notes: Ein Mittelalterliches Städchen
mit Markplatz und Park.
(Press FIRE to continue)
CS_MEAT2K
Counter-Strike
05-30-2004 at 10:56 AM by Author
The Real Meat - CS Deathmatch
---------------------------
Made by Morten "Mazy" Hedegren
******@******.***
www.mazy.net
---------------------------
Textures by Gray Matter/Nerve
Taken from Return To Castle
Wolfenstein. Pringles made by
Mazy
---------------------------
Objective:JUST KILL EACHOTHER!
And look at the sexy meat bois
;)
(Press FIRE to continue)
CS_MDECORP
Counter-Strike
05-30-2004 at 10:56 AM by Author
"cs_MDEcorp" - Hostage Rescue
by Alex-Jezequel
Counter-Terrorists:
Infiltrate "MDE Corporation" and lead
the hostages back to your start point.
Don't camp for the entire round
Terrorists:
Protect the hossies camping is
allowed seening as your Job is to protect
the hostages
Background:
There are 5 hostages being held captive.
Note there are many possible entrances,
try to be original.
(Press FIRE to continue)
CS_MCTYEIRE
Counter-Strike
05-30-2004 at 10:56 AM by Author
McTyeire BETA - Hostage Rescue
by Hakujin ******@******.***
-=COUNTER-TERRORIST=-
Raid the McTyeire International dormitory.
Secure the area and rescue the hostages.
Spotters estimate 4 civilians in the area:
2 in LIBRARY
1 in BASEMENT
1 in ATTIC
-=TERRORIST=-
Prevent Counter-Terrorist force from rescuing
the hostages. Maximize enemy casualties.
-=MISC NOTES=-
This is a BETA. Please send comments and
critiques to the email address above.
***KNOWN ISSUES***
-high r_speeds in rear
-high r_speeds on roof (dont go up there!)
-no sounds for fire extinguishers
-no sound for fire doors
(Press FIRE to continue)
CS_MBTF
Counter-Strike
05-30-2004 at 10:56 AM by Author
Cs_MBTF "Premiere map des [MBTF]"
Par [MBTF]féfé17 en semaine
téléchargée sur http://www.the-man-born-to-frag.fr.st/
Les CTs doivent sauver les otages
dans le second batiment et les terro
ne doivent demander la
libération de BENY ;-)
Le point récupération dans le coin a droite des CT
(Press "FIRE" to continue)
CS_MCKL
Counter-Strike
05-30-2004 at 10:56 AM by Author
Map of Methodist College Kuala Lumpur
(New Block) - Hostage Rescue
by David Chan ([C1st]Hantu)
******@******.***
www.musicshack.com.my
Counter-Terrorists:
Get into the canteen and the room
above the canteen to escort the
hostages to the rescue zone which is
at the CT spawn area. Take out the
Terrorists without jeopardizing
the hostages.
Terrorists:
Eliminate the Counter-Terrorist force.
(Press FIRE to continue)
CS_MBK7THFLOOR
Counter-Strike
05-30-2004 at 10:56 AM by Author
MBK7th Floor - Hostage Rescue
Mapping Textures/Graphics by:
Squall [888] ******@******.***
Counter-Terrorists: Navigate your way
around the MBK and get those
Hostages from the Terrorists.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_MB2
Counter-Strike
05-30-2004 at 10:56 AM by Author
CS MB
by maryb76 ******@******.***
Counter-Terrorists: Save the hostages and
try not to damage the artwork.
Terrorists: Keep all the stuffy rich
people for a hefty ransom.
Other Notes: There are 5 secret doors.
4 of them lead to underground passages.
1 is in the art gallery.
(Press FIRE to continue)
CS_MAZEOMANIA
Counter-Strike
05-30-2004 at 10:56 AM by Author
This map was created by Svill.
I hope you enjoy playing it
(Press Fire to continue)
CS_MATRIX
Counter-Strike
05-30-2004 at 10:56 AM by Author
Matrix - Hostage Rescue
Map by Lord Dygone ******@******.***
Textures by Lord Dygone
Download new maps, updates, and other cool stuff at:
http://www.geocites.com/lord_dygone
Background: Recreate the Matrix! The Agents (Terrorists) have taken into
interrogation three hostages. Rescue them, and then bring
them to the subway station phone booth. This map is inspired
by the actual movie's architecture.
Counter-Terrorists: Rescue the Three (3) Hostages from the Agent's Room,
and bring them to the Subway Platform's Phone Booth.
To get past the stairs, you will need to disable the
Glitch by using the Laptop in Room 303 of the
HEART of the City Hotel.
Terrorists: Eliminate them.
(Press FIRE to continue)
CS_MASTMOEN
Counter-Strike
05-30-2004 at 10:56 AM by Author
cs_mastmoen - Hostage Rescue
by DHL ******@******.***
This is a fully playable beta-version.
What you can expect to be in the final version:
-better r_speeds (most important!)
-custom textures (LOTS of them too)
-things that you people notice
If you have any suggestions or you notice any
bugs etc. please feel free to e-mail me.
Afterall this is my first map ;-)
NOTES:
Counter-Terrorists: Rescue the hostages in the two
building complexes
HINT: This map has a lot of alternative routes
other than the regular "through the garage" route.
Assign special missions to different players.
Driver, Sniper, Assault-Team etc.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
HINT: CTs can show up from almost everywhere.
Make sure to cover crucial points.
Sniping from the windows always work ;-)
Other Notes: There are 5 hostages in
the mission. Remember that using the
sewer makes a lot of noise.
Please report anu bugs or comments to******@******.***
(Press FIRE to continue)
CS_MASSACRE
Counter-Strike
05-30-2004 at 10:56 AM by Author
Massacre - Kill zone (or hostage rescue)
by Cody Moreash
(AKA [M82A1]y2chimp)
******@******.***
Counter-Terrorists: Kill the
Terrorists, and rescue hostages
if you are able to...and beware
the barrels!
Terrorists: Kill the CTs, and avoid
barrels at all costs! (They operate
on a first come-first serve basis...)
Other Notes:
The point of this map is to make you die,
so don't feel bad when you die, ok? Find
the weapons lying around, and kill some1!
Beware the barrels...(heh heh heh heh)
Thanx To:
-[M82A1]jent3rw + [M82A1]Hugo for ideas.
-[M82A1]Bahamakazi for compiling and
debugging help (he likes the barrels).
(Press Your Frickin' FIRE button...)
CS_MARKETEER
Counter-Strike
05-30-2004 at 10:56 AM by Author
CS_Marketeer
-hostage rescue-
..................................
Terrorists have taken control
of an empty shopping mall in Dublin
..................................
Counter-Terrorists...
Immediately rescue the four
hostages !
The security officer reports of a
special locking system for several
rooms.
..................................
Terrorists...
Make sure that the hostages are not
rescued by CT's forces.
Use the visual security system to
clear all areas.
CS_MARKET_BETA
Counter-Strike
05-30-2004 at 10:56 AM by Author
Market - Hostage Rescue
by Zotud ******@******.***
Background: Terrorists are using a disused
supermarket as base for their operations.
They are rumored to be holding several
hostages.
Counter-Terrorists: Round up and
rescue all the hostages.
Terrorists: Prevent the Counter-
Terrorist team from rescuing the
hostages.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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