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CS_MARIOKART
Counter-Strike
05-30-2004 at 10:56 AM by Author
cs_mariocart
by kwik^
(******@******.***)
The CT's and T's have dropped
their guns and decided to battle
it out on the track instead.
Grab yourself a kart and go
race in the Mushroom Cup.
There are 8 karts per team
with 50cc and 100cc engines
plus 2 150cc karts placed
elsewhere.
(PRESS ANY KEY TO CONTINUE)
CS_MAPPERZ
Counter-Strike
05-30-2004 at 10:56 AM by Author
Mapperz - Hostage Rescue
by Cs_Bsp aka Kingpin_Xatrix. ******@******.***
textures by Xatrix Entertainment, Inc.
Background: Terrorists captured 4 senior level designers
in their urban turf.If Counter-Terrorists don't rescue hostages,
there gonna be no good maps.
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
CS_MANTEO
Counter-Strike
05-30-2004 at 10:55 AM by Author
CS MANTEO - HOSTAGE/RESCUE
----------------------------------------------------
Mapper - Eirik Ã…rdal
Nick - Z|nEt
E-Mail -******@******.***
Textures by - ?
----------------------------------------------------
Storyline :
----------------------------------------------------
Why have a storyline when nobofy reads it?
Your mission as Counter-terrorist :
----------------------------------------------------
* Rescue the hostages
* Clear the city for terrorists.
Your mission as Terrorist :
----------------------------------------------------
* Stop the CTs before they reach the hostages.
* Take control of the city again.
----------------------------------------------------
Other info :
----------------------------------------------------
* There are 4 hostages in the mission
* There are one easteregg in the map
* ENJOY THE MAP
(Press action to continue)
CS_MANSION31
Counter-Strike
05-30-2004 at 10:55 AM by Author
This is where glenC and DigiChaos would like to
send a Shout out to all the people along the way:
-glenC for his sheepish Mapping skills.
-DigiChaos for all the kick-ass textures (which really make the map)
-Gooseman for being awesome. (shameless ass-kiss)
-Hunt Interactive for funding out gaming addiction!
-Junko for the hotsheep painting.
-All HOTSHEEP for the ideas, testing, and "sheep love".
-TheContinuum and [BoD]archer for setting up the playtest.
-Shannon for the ideas and interest even though she hates this wonderful game.
-Genalin for her nifty ideas and enthusiasm.
-All the awesome feedback from others.
-And any others who we may have forgotten.
Thanks to all of you. We couldn't have done it alone.
CS_MANSION_BAD
Counter-Strike
05-30-2004 at 10:55 AM by Author
cs_mansion-bad - Hostage Rescue and Defusion
Mapping by:
bad_@sS ******@******.***
Counter-Terrorists: Locate and
rescue the hostages inside the
House, and then lead them to
the extrication zone, or secure
the bomb targets.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages, or plant the Bomb.
(Press FIRE to continue)
CS_MANSION13
Counter-Strike
05-30-2004 at 10:55 AM by Author
Mansion13 - Hostage Rescue
newtextured by aSsMoNkEy ******@******.***
Counter-Terrorists: Rescue the hostages.
Terrorists: Prevent the other guys from
rescuing the hostages.
Other Notes: STOPP ALL THOSE BAD-MANSION-MAPPING!
Watch out for DE_MANSION13! ;)
(Press FIRE to continue)
CS_MANRIQUE
Counter-Strike
05-30-2004 at 10:55 AM by Author
casa de los Manrique - Barinas
Counter-Terrorists: Eliminar a los maleantes
de la que se ha introducido para robar y han
sido sorprendido por ustedes en pleana accion.
Rescatar a los rehenes que hay retenido.
Terrorists: Protegerse de la Policia Municipal
y evitar que esta escate a los rehenes que
tiene cautivos para poder salir con vida...
(Dispara para continuar)
CS_MANOIR
Counter-Strike
05-30-2004 at 10:55 AM by Author
Forrest Manoir - Hostage Rescue
by David Bereault : hebusletroll
(******@******.***,
******@******.***)
Main textures by "David Bereault"
Counter-Terrorists: Infiltrate the
Forrest Manoir and rescue the remaining hostages
from the Terrorists holding them.
Terrorists: Prevent the Counter-
Terrorist team from rescuing the
hostages.
Other Notes:
There are 4 hostages in the Manoir.
Secret free weapons :
1 xm104
1 m3
Easter Egg : YES
For credits and specials thx: read the install procedure file.
(Press Fire to Continue)
CS_MAJOR-CORP
Counter-Strike
05-30-2004 at 10:55 AM by Author
corporate terrorism
by JUSBOB
******@******.***
Terrorists have entered the office
building of a major U.S. corporation.
There intent?DESTRUCTION!!
Counter-Terrorists:rescue office personel
who are hiding throughout the building,and
prevent terrorists from detonating bombs
Terrorists:plant bombs in 2nd floor conference
room or 1st floor lobby,and kill any office
workers you find
(Press FIRE to continue)
CS_MADDJEEPAGE
Counter-Strike
05-30-2004 at 10:55 AM by Author
|V|add Jeepage v1.0- Anything goes
by Agent_Orange a.k.a. brian0918
******@******.***
Counter-Terrorists: Do whatever the hell you want.
Terrorists: Don't just sit there! Do something!!!
Other Notes: Don't kill players, unless you use a vehicle to do so.
Admins should set these:
mp_hostagepenalty 0
mp_roundtime 15
sv_gravity 100-300
CS_LOST
Counter-Strike
05-30-2004 at 10:55 AM by Author
BigBadWolf's First Map!
http://bigbadwolfcstrike.homestead.com
/newmaps.html
CS_LOST
Hostage Rescue
CT's:
Rescue the two hostages being held at the T's
base..
T's:
Prevent the CT's from rescuing the
hostages by all means!
Note: There are two hostages
Press fire to continue..
CS_LOSANGELESB6
Counter-Strike
05-30-2004 at 10:55 AM by Author
cs_LOSANGELES
by Salamander
Counter-Terrorists: Rescue 2 hostages in
the bank and 1 hostage in the 7-11. The
rescue point is by the police cars in the
tunnel. Don't drive over them!
Terrorists: Guard the hostages. Bomb in
the vault has a 3-1/2 minute timer so
dont be on that level when it goes off!
(Press FIRE to continue)
CS_LOSANGELESB4
Counter-Strike
05-30-2004 at 10:55 AM by Author
cs_LOSANGELES
by Salamander
Counter-Terrorists: Rescue 2 hostages in
the bank and 1 hostage in the 7-11. The
rescue point is by the police cars in the
tunnel.
Terrorists: Guard the hostages. Bomb in
the vault has a 3-1/2 minute timer so
dont be on that level when it goes off!
(Press FIRE to continue)
CS_LOSANGELESB3
Counter-Strike
05-30-2004 at 10:55 AM by Author
cs_LOSANGELES
by Salamander
Counter-Terrorists: Rescue 2 hostages in
the bank and 1 hostage in the 7-11. The
rescue point is by the police cars in the
tunnel.
Terrorists: Guard the hostages. Bomb in
the vault has a 3-1/2 minute timer so
dont be on that level when it goes off!
(Press FIRE to continue)
CS_LOMBARDI
Counter-Strike
05-30-2004 at 10:55 AM by Author
LOMBARDI FROM "FRONT LINE FORCE" - Hostage Rescue
Author: Valve Software.
Modified by DOOManiac.
Converted by OLO
Counter-Terrorists:
Infiltrate Terrorist stronghold and escort
the hostages to the rescue zone. Take out
the Terrorists without jeopardizing the
hostages.
Terrorists:
Eliminate the Counter-Terrorist
force before they rescue any hostages.
Background:
There are 4 hostages in the mission.
(Press FIRE to continue)
CS_LONDON6
Counter-Strike
05-30-2004 at 10:55 AM by Author
London6 - Hostage Rescue
by Andersen ******@******.***
Counter-Terrorists:
Vous devez délivrer les otages de la city
détenus par un groupe de terroristes désireux
de se rendres maitres du quartiers
des affaires londonien.
Terrorists:
Votre but est d'éliminer tous les Contres
Terroristes essayant de délivrer les otages
Background :
L' histoire se passe à Londre dans le
quartier des affaires "la city"
Un groupe de terroristes retiennent en
otages 4 hommes d'affaires.
Special Thanks to :
-Luxer qui m'a conseillé sur le mapping
-A tous mes potes de l'universités
de Nantes.
-www.Hellfragger.com un site norvégien
(Appuyer sue FIRE pour continuer)
CS_LOFT
Counter-Strike
05-30-2004 at 10:55 AM by Author
CS_LOFT created by:
Jim/Zipper Monkey = Designer
Matt/Chubes = Architect
===============================================================
cs_loft was quickly and easily thought up in about 3 hours.
The object is to do pretty much what u do in awp_map and other sniping maps only
its more fun.
Map includes Sewers, walls, a river, walls, trees, pillars... so just have fun and let me
or matt know what u think.
===============================================================
put the WAD files in your cstrike directory
put the BSP in your cstrike/maps directory
===============================================================
Jim= ******@******.***
Matt=******@******.***
CS_LOCKDOWN
Counter-Strike
05-30-2004 at 10:55 AM by Author
Lock Down - Hostage Rescue
by Andrew (Dead Cell) Mahoney
Terrorists: Stop the Special Forces from getting
into the facility and rescuing the hostages.
Counter terrorists: Find a way into the facility,
destroy the security system computer in the basement,
then rescue the hostages from the cave.
The terrorists are keeping FOUR hostages in the cave.
(Press FIRE to Continue)
CS_LOADER
Counter-Strike
05-30-2004 at 10:55 AM by Author
Loader - Hosties Rescue
by -=AWPer=-_merlin_
Terrorists: Keep an eyes on the
hosties and kill all CT's
Counter-Terrorists: Contain the situation.
Rescue all Hosties
Other Notes: There are 4 hosties
to rescue in this zone
(Press FIRE to continue)
CS_LIVINGDAYLIGHTS
Counter-Strike
05-30-2004 at 10:55 AM by Author
Cs_livingdaylights was made by Chedburn...
Counter-terrorists: Rescue the hostages from the house at the other side of the village.
Terrorists: Keep hold of the hostages at all costs.
 
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Community 17b
Shoutbox
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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