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CS_LIBRARY
Counter-Strike
05-30-2004 at 10:55 AM by Author
Library - Hostage Rescue
Background: Terrorists have attacked the
Riverglen Public Library and taken hostages.
Counter-Terrorists: Rescue the Hostages.
Move into position quickly, as you begin
exposed.
Terrorists: Prevent the CTs from
rescuing the hostages.
WARNING: You are loaded with FMJ rounds,
which at .223 will penetrate most anything.
Exercise caution around hostages/teammates.
Map/Textures by Michael Levy (uci_xm177e2)
Vehicle (heavily modified by xm) created by
Roger Lee [-NtL-]Psycho******@******.***
Sky by P@RanOID
- - - - - - - - - - -
Build Time: 1 Month, hrs/day, every day
Tools Used: WC, Wally, HLCC, ZHLT
Thanks to my friend at CalTech for teaching
me years ago how to map for Duke Nukem 3D.
I first saw Counter-Strike months ago, but
did not have the system resources to play it.
I wanted to map for them, to make a library,
but instead I made one for Quake. It was
pathetic. This is the first map I have made
which I will release (frankly, the first to
meet the standards for release.) I hope you
enjoy it, if you have any criticism or sug-
gestions, send it to******@******.***.
CS_LEGEND
Counter-Strike
05-30-2004 at 10:55 AM by Author
cs_legend - Bomb/Defuse
by Laurence
Textures by Macman, Dave J
Counter-Terrorists: Prevent Terrorists
from bombing the village
Terrorists: Bomb the village and water
resource
Other Notes: Enjoy the game
(Press FIRE to continue)
CS_LH
Counter-Strike
05-30-2004 at 10:55 AM by Author
Lighthouse (Hostage Rescue)
by DevilDog ******@******.***
Counter-Terrorists: Rescue the hostages.
3 in the house. 1 in the Lighthouse.
Terrorists: Kill all the CTs or keep
the hostages until the timer runs out.
Other Notes: Swimming in the ocean
is not a good idea.
(Press FIRE to continue)
CS_LHOUSE
Counter-Strike
05-30-2004 at 10:55 AM by Author
Lighthouse (Hostage Rescue)
by DevilDog ******@******.***
Counter-Terrorists: Rescue the hostages.
3 in the house. 1 in the Lighthouse.
Terrorists: Kill all the CTs or keep
the hostages until the timer runs out.
Other Notes: Swimming in the ocean
is not a good idea.
(Press FIRE to continue)
CS_LCSTRIPCLUB
Counter-Strike
05-30-2004 at 10:55 AM by Author
Liberty City Strip Club - Hostage Rescue
by Red
Counter-Terrorists: In a crime-laden
district of Liberty City, two hostages
are being held at Luigi's Sex Club 7.
Rescue them.
Terrorists: Prevent the
Counter-Terrorists from rescuing the
hostages.
[Texture Sources]
- Grand Theft Auto 3
- http://www.grsites.com/textures/
- http://astronomy.swin.edu.au/~pbourke/texture/
[Credit Box Textures]
- "Dedicated to" / "Was Here" Textures by Author
- Descent Shield (c) 2002-2003 Rake
[Other]
- Grand Theft Auto III "Rhino" tank prefab by Author
(Press FIRE to continue)
CS_LEEBALL3
Counter-Strike
05-30-2004 at 10:55 AM by Author
cs_leeball1
By: Robert E. Lee
This is an all out deathmatch so all you have to do is kill the other team.
cs_leeball1 is small for a purpose, if youre allways dead and you want to
get out there and fight, it wont take as long.
The best gun for this map would be the para because of the up-close
in-your-face parts of this level.
Nightvision goggles would also be useful in this map.
Have fun!
CS_LCM
Counter-Strike
05-30-2004 at 10:54 AM by Author
cs_lcm - Hostage Rescue
mapping by Small_Sumo
thanks to wad makers who's wad's I used (they hunger was one)
, and the maker of the truck (before I butchered it) and to anyone
who ever put a tutorial on the net.
contact******@******.***
Counter-Terrorists: Terrorists have taken hostage's at Lara Croft Mine's
workers at the slurrey division . Rescue them to the insertion point .
Terrorists: Prevent the Counter-
Terrorist team from rescuing the
hostages.
Tip: This map has revolutionised buggy maps in that the driver cannot
be seen by the enemie's giveing him beter survival chances than ever
before . Only the driver cannot shoot out the glass (he'll get hurt by a
ricochet ) CT's be carefull leaveing the chopper and entering the pipe-
line..........most of all have fun .
CS_LAZY_B2
Counter-Strike
05-30-2004 at 10:54 AM by Author
Castle von Lazy - B2 - Hostage Rescue
Map by Mazy ******@******.***
Textures by Macman, DaveJ and Mazy
Counter-Terrorists: Get to the church
and save the tourists, that the
terrorist's have taken hostage.
Terrorists: Prevent Counter-Terrorist
force from rescuing the tourists.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_LAZY
Counter-Strike
05-30-2004 at 10:54 AM by Author
Castle von Lazy - Hostage Rescue
Map by Mazy ******@******.***
Textures by Macman, DaveJ, Tech3D,
Mikezilla and Mazy
Counter-Terrorists: Get to the church
and save the tourists, that the
terrorist's has taken hostage.
Terrorists: Prevent Counter-Terrorist
force from rescuing the tourists.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_LASTHOPE
Counter-Strike
05-30-2004 at 10:54 AM by Author
Last Hope - Hostage Map
Design & Developed by Shadowphreak
Fighting has been rampant in this rebel area.
The rebels have recently kidnapped 3 top
military engineer's from a research facility in
the mountains. Find there hideout and bring
the engineer's to safety.
Counter-Terrorists: Rescue the Engineer's.
Terrorists: Defend the base and hostages.
www.erwination.com/nw.htm
(Press FIRE to continue)
CS_LASAB2K
Counter-Strike
05-30-2004 at 10:54 AM by Author
!CS_LASAB2k!
kopiert bitte die matjes.wad
in euer CS-Verzeichnis
!Viel Spass beim Zocken !
made by [NBK]TheMatrixJedi ;c)
visit us: www.nbk.cstrike.de
or
mail me:******@******.***
CS_LASAB2K
Counter-Strike
05-30-2004 at 10:54 AM by Author
!CS_LASAB2k!
kopiert bitte die matjes.wad
in euer CS-Verzeichnis
!Viel Spass beim Zocken !
made by [NBK]TheMatrixJedi ;c)
visit us: www.nbk.cstrike.de
or
mail me:******@******.***
CS_LANLIZARDS
Counter-Strike
05-30-2004 at 10:54 AM by Author
Cs_lanlizards- hostage rescue
By MIK3(ultima.fleet54.com/csmaps)
Graphics by Dragon(www.lanlizards.com)
T:Fight in the cyber cafe and prevent the ct's from rescuing the hosties
C: Rescue the hosties
And remember..
Play the games, drink the swill, taunt your buddies,
frag through the night, and live well.
-Dragon
CS_LANDHAUS
Counter-Strike
05-30-2004 at 10:54 AM by Author
landhaus - Hostage Rescue
by Bleibringer
******@******.***
Textures by headlesscross
Counter-Terrorists: Rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_LAN
Counter-Strike
05-30-2004 at 10:54 AM by Author
cs_LAN creation [DRAGON]DEB59 - poser la bombe
par DEB59 ******@******.***
idée de DEB59 et R!cko (http://ricko.fr.st)
But des Counter-Terroristes: intercepter les terroristes avant la pose
de la bombe et l'explosion des munitions
But des Terroristes: Faire exploser le stock de munitions
ou eliminer le groupe CT
-2 sites de bombe-
bonne chance...good luck
Waypoints PODbots par [DRAGON]R!cko (******@******.***)
CS_LAMBACOMPLEX
Counter-Strike
05-30-2004 at 10:54 AM by Author
Map cs_lamba complex
Textures by: counter-strike, half-life
Map by: SwordFish
Thanks to: Counter-strike, half-life, SwordFish and many more!
Date: 26/05/2003
Time fineshed: 20:37
Terrorists: The aim is to kill the hosatages,
but not with guns, but with using the bomb,
plant the bomb before the counter-terrorists
can rescue the hosatages, ok?
Counter-terrorists: RESCUE THE HOSATAGES BEFORE THE
TERRORISTS CAN BOMB THE PLACE, there are lots of hosatages
in the map, so i will take time, get as many out as you can,
and some are hidden in dark rooms, so GO! GO! GO!
Other notes: There is one bomb site in this mission.
There are lots of hosatages around!
CS_LAHORE
Counter-Strike
05-30-2004 at 10:54 AM by Author
Lahore - Hostage Rescue
by Viper_de ******@******.***
Counter-Terrorists: Infiltrate the
Terrorists estate and rescue the hostages
which are located in the small warehouse.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
(Press FIRE to continue)
CS_LAKELAND
Counter-Strike
05-30-2004 at 10:54 AM by Author
cs_lakeland - made by LunchboXLarry ******@******.***- feel free
to add me to MSN Messenger©)
Background - Based on a small island on the west coast of England, Lakeland
is a well known place for its ports. Terrorists have taken over the main
building for where goods from ferries will be stored, and have destroyed
the goods within the building. Counter-terrorists have a mission to win
back the storage building by taking out all terrorists.
(There are no hostages in the mission)
CTs - Win back storage building by taking out all Terrorists.
Ts - Prevent Cts from taking over storage building.
-------------------------------------------------------------------------------------------------------------------------------------
Please visit D*e*Ds clan site at www.dedclan.2ya.com
CS_LAHEAT
Counter-Strike
05-30-2004 at 10:54 AM by Author
CS_LAHEAT
MAP BY [Pfeffer]Donkey
With lots of help, support and resources from Team Pfeffer
www.teampfeffer.com
CTs- Rescue the 4 hostages within the bank. Use one of
many routes to reach them, There is a transit
depot across from the bank with a window
overlooking the bank.
Terrorists- Eliminate all cts while keeping them from
rescuing the hostages. Try to stay away
from all windows, but at the same time
watch them as they are all possible ct entry
points.
CS_LAGER
Counter-Strike
05-30-2004 at 10:54 AM by Author
Geiselnahme in der Lagerhalle:
Es gibt drei Geiseln, die zu retten
sind. Das Auto bei der Schranke
startet, wenn der Knopf gedrückt
wird.
Empfohlene Spieleranzahl: 4-10.
Fuer weitere Anregungen schickt
eure Emails an:
******@******.***!
 
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
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void Hlbox17b Download - Virus?
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