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CS_LABZ
Counter-Strike
05-30-2004 at 10:54 AM by Author
LABZ-hostage rescue
BY OLIVER GREANEY
******@******.***
++++++++++++++++++++++++++++++++++++++
Counter-Terrorists
Scientists from lab202 are being held
hostage.Get them out of there alive.
++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++
Terrorists
Make sure the scientists dont excape
kill the Counter-terrorists team.
++++++++++++++++++++++++++++++++++++++
CS_LABYRINTH
Counter-Strike
05-30-2004 at 10:54 AM by Author
Labyrinth - Hostage Rescue
Create by ..........
Fix by : SILENT KILLER
(Fix CT Spawn Points and add Spawn Points to max 10 players for both team)
Counter-Terrorists: Rescue the hostages and/or kill all Terrorists.
Terrorists: Prevent Counter-Terrorists from rescue the hostages and/or kill all Counter-Terrorists.
Other Notes: There are 3 hostages in this mission.
20 Players Limit !!!
CS_LA_MELTDOWN
Counter-Strike
05-30-2004 at 10:54 AM by Author
la meltdown - Hostage Rescue
by Daggy
Old dukers will know where to go
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
Took Me Ages Hope You Like it
CS_LAB
Counter-Strike
05-30-2004 at 10:54 AM by Author
Lab - Hostage Rescue
by Turin ******@******.***
Counter-Terrorists: Enter the Lab and rescue
the hostages. Take out the Terrorists
without jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_KUTA_BATO
Counter-Strike
05-30-2004 at 10:54 AM by Author
Kuta_bato
by Eduardo R. Macaranas a.k.a. Bad_boy
Computer Programmer III
UP SPMO **920-53-74********@******.*****
Acknowledgement:
Para sa aking mga kasama :
SPMO - Babae, Wang boh, Alakdan, Image
Lorraine- muse 920-53-74
OCA - Neucromancer Grimlock, Basilio
Law Lib - Bulate, Ratrat, Andy, Luis
Army - muse
SWP - Bogie
Nice 2b Back ---->Hahahhahahhaha!!
Counter-Terrorists: Prevent the Terrorists
bombing the archiological site.
Terrorists: Destroy the valuable antique ruins.
(Press FIRE to continue)
CS_KUMPANG
Counter-Strike
05-30-2004 at 10:54 AM by Author
Kum-Pang (Thai Language) - Hostage Rescue
by |152| LV-=A[m]P=-
(******@******.***)
umm .. It's only the big wall againts
CT and Terrorist. DESTROY IT !
Counter-Terrorist : Rescue all hostage.
Terrorist : Prevent CT from hostage rescue.
Other : The wall has 2000 health. so , use
M249 is easier to destroy it !
CS_KOR2K1
Counter-Strike
05-30-2004 at 10:54 AM by Author
cs_kor2k1_b5 - Hostage Rescue
by MSY :D ******@******.***
This map was created for Kor Clan 2K1
Counter-Terrorists:
Infiltrate the villa near the coast and escort
the hostages to the rescue zone. Take out
the Terrorists without hostages.
Terrorists:
Eliminate the Counter-Terrorist
force before they rescue any hostages.
Background:
There are 4 hostages in the mission
Rescue ALL Hostage
Special thanks to: [Kor]L.A.9
some Texture : RTCW Wolfenstain WELL TEX
CS_KNOX_B25
Counter-Strike
05-30-2004 at 10:54 AM by Author
KNOX - Hostage Rescue
Beta 2.5
By Legs Mau
Background:
Knox Grammar School has been overrun with
terrorists!
Counter-Terrorists: Rescue the hostages!
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_KNOX
Counter-Strike
05-30-2004 at 10:54 AM by Author
KNOX - Hostage Rescue
Beta 4
By Legs
Background:
Knox Grammar School has been overrun with
terrorists!
Counter-Terrorists: Rescue the hostages!
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_KIRUNA
Counter-Strike
05-30-2004 at 10:54 AM by Author
Kiruna - Hostage Rescue
Mapping & Textures by:
NeoWeo******@******.***
http://server3005.freeyellow.com/neoweo
Testing by:
BadBadGuy******@******.***
Counter-Terrorists: Enter the Research
Institute and remove the terrorist threat.
Attempt to rescue all hostages.
Terrorists: Prevent hostage rescue.
(Press KILL to continue)
CS_KINDERGARTEN
Counter-Strike
05-30-2004 at 10:54 AM by Author
WER DAS LIHST IST DOFF!
bei bleipuste
javajim.bei.t-online.de
www.kaoztribe.net
CS_KILLZONE
Counter-Strike
05-30-2004 at 10:54 AM by Author
cs_killzone
This is a map i made just to
play around keep a look out for
my new map dm_blackhawk which
will be out soon probably around
July 2002 the map is looking good
so far.
Any questions please email me
at******@******.***for
clan info or server info thanks
and have fun.
(PRESS FIRE TO CONTUNE)
CS_KEZMAN
Counter-Strike
05-30-2004 at 10:54 AM by Author
KEZMAN FROM "FRONT LINE FORCE" - Hostage Rescue
ErikN ******@******.***
Converted by OLO
Counter-Terrorists:
Infiltrate Terrorist stronghold and escort
the hostages to the rescue zone. Take out
the Terrorists without jeopardizing the
hostages.
Terrorists:
Eliminate the Counter-Terrorist
force before they rescue any hostages.
Background:
There are 4 hostages in the mission.
(Press FIRE to continue)
CS_KEMANIA
Counter-Strike
05-30-2004 at 10:54 AM by Author
cs_kemania - Hostage Rescue
by Kemania ******@******.***
Counter-Terrorists:
Rescue your scientist friends
Terrorists:
Eliminate the Counter-Terrorists
(turning off the lights inside the station
may be usefull)
Notes:
There are 3 hostages in the mission.
This map was created for one on one,
and has no special story, just kill each other :-)
(Press FIRE to continue)
CS_KASUMI
Counter-Strike
05-30-2004 at 10:54 AM by Author
CS_KASUMI - Hostage Rescue
by...
Cheesemonster:******@******.***
Mitchell :******@******.***
Those darn terrorists hid them hostages
around the town! Who cares, run em over!
Counter-Terrorists:
Basically explore, kill, run over,
get ran over and find the hostages.
Terrorists:
Stop the cts running you over and run them
over!
(Press FIRE to continue)
CS_KARLZON
Counter-Strike
05-30-2004 at 10:54 AM by Author
karlzon - Hostage Rescue (Deathmatch)
Map by nice karlzon ******@******.***
Standard HL texs
Special Thanks to Hirvo and LuA
for testing out the map.
Background: The to teams have been cut
off in a vally. The only way is to
survive and eliminate all your oponents.
Counter-Terrorists:
Eliminate the Terrorists!
Terrorists:
Eliminate the Counter-Terrorists!
Other notes: Simpel easy map. Looking very
much like a ctf map. Enjoy!
(Press FIRE to continue)
CS_KART
Counter-Strike
05-30-2004 at 10:54 AM by Author
Kart Race - Just for Fun
by Wedge Antilles ******@******.***
(Press FIRE to continue)
CS_KADDJ
Counter-Strike
05-30-2004 at 10:54 AM by Author
MAP : CS_KADDJ
made by Mitchell ******@******.***
idea by OwL Shimy ******@******.***
LOCATION :
FOREST IN NORTH AMERICA
TERRORISTS :
KILL ALL COUNTER-TERRORISTS
COUNTER-TERRORISTS :
KILL ALL TERRORISTS
CS_KAISERS_ALPHAVERS4
Counter-Strike
05-30-2004 at 10:54 AM by Author
CounterStrike Map Kaisers (Alpha Version)
!! HAVE FUN !!
MAX PLAYERS 20
4 HOSTAGES
Vorschlaege und Bugs an mich!!!
-******@******.***-
- weiter mit dem feuerknopf -
CS_KALT
Counter-Strike
05-30-2004 at 10:54 AM by Author
Eisgekuehlt - Hostage Rescue
Mapping by:
[D.S]Peacemaker ******@******.***
Improved by:
[MSY]ONNY ******@******.***, www.msy.de)
Counter-Terrorists:
Navigate your way around the Artic
Village and Rescue the Hostages
from the foreign Terrorists.
Terrorists:
Prevent the Counter-Terrorists from
rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
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