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56 478 Items
CS_HORUS
Counter-Strike
05-30-2004 at 10:52 AM by Author
The Horus Temple - Hostage Rescue
by Horus ******@******.***
http://ra.allnetwork.com.br
textures by Sphinx and George_Pooshoes.
Counter-Terrorists: Enter the Horus
Temple and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
(Press FIRE to continue)
CS_HOMEALONE
Counter-Strike
05-30-2004 at 10:52 AM by Author
=====================The Assault of the Harbor=====================
First Release Of CS_HomeAlone
Idea by : Randale Der Vandale
Design by : Randale Der Vandale (m@il to =>******@******.***
Textures by : Dönerkonig , Randale Der Randale
Copyright by : Randale Der Vandale
_______________________________________________________________
This is the conversion of a UT-S.W.A.T.-map called Home-Alone .
The scene is a small house in an american suburb . Terrorists have taken hostages
there and a team of Counterterrorists is send to rescue them .
UT-S.W.A.T. was the first beta versio of Unreal Tournament modification
Tactical Operations .
______________________________________________________________
|Counterterrorists:|
1.) Rescue the hostages
2.) Assault the house
3.) Kill Your Enemy
|Terorrists:|
1.) Hold the house
2.) Kill your enemy
CS_HOKKAIDO
Counter-Strike
05-30-2004 at 10:52 AM by Author
Hokkaido Residence - Hostage Rescue
by Aarkvard ******@******.***
Textures by Madness, 3DPunk, linga
& Aarkvard
Counter-Terrorists: Rescue the
hostages. Take out the Terrorists
without jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 2 hostages in
the mission.
(Press FIRE to continue)
CS_HIVE_APC_BETA
Counter-Strike
05-30-2004 at 10:52 AM by Author
The Hive - Hostage Rescue
by Rympalek ******@******.***
Background: The Terrorists have captured the
house with 4 important people.
One of them manage to escape to the cellar
and call for the help.
Counter-Terrorists: Get into house and
rescue the Hostages. Take out the Terrorists.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_HIVE
Counter-Strike
05-30-2004 at 10:52 AM by Author
The Hive - Hostage Rescue
by Rympalek ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_HITMAN
Counter-Strike
05-30-2004 at 10:52 AM by Author
Max players 10 vs 10
CS_HIJACKERCO
Counter-Strike
05-30-2004 at 10:52 AM by Author
cs_hijackerco
brief :
from hijacker corporation ,
as far as we know there were only six civilians in the building , of which three might be hiding.
your job is to go in and bring out all civilian workers unharmed.
map designer : hijacker
hijackers web site www.jaffaman.btinternet.co,uk
e mail******@******.***
CS_HIJACK
Counter-Strike
05-30-2004 at 10:52 AM by Author
Midair Hijack - Hostage Rescue
By Nero and JuZak
******@******.***
Counter-Terrorists:
You are attached to the plane.
Enter the plane and rescue
the hostages via the parachute ramp!
Take out the Terrorists
without jeopardizing the hostages!
Terrorists:
Prevent the Counter-Terrorists force
from rescuing the hostages.
Use whatever force needed.
Other Notes:
There are 4 hostages in this mission
Watch out with the grenades! This is a
goddamn airplane, not a warfare!
(Press Fire To Continue)
CS_HIGHTOWER
Counter-Strike
05-30-2004 at 10:52 AM by Author
================================================================
Title : HIGHTOWER
Filename : cs_hightower.bsp
Author : ]==---STAATSSCHUTZ---==[
Email Address :******@******.***
Web Page : www.staatsschutz.com
Description : AWM-Training/Fun-Map for Counter-Strike (www.counter-strike.net)
================================================================
--- Play Information ---
Game : Half Life, CS-MOD
Single Player : No
Cooperative : No
Deathmatch : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes
Known bugs : No
--- Construction ---
Editor(s) used : WorldCraft 3.3 etc.
Base : none
Construction Time : some months
Installation
------------
Put the two *.txt files and the cs_hightower.bsp into your cstrikemaps file
Put all the .mdl files into your cstrikemodels file
Put the six "snow##"-files into your cstrikegfxenv file
Put all the .wav -files into your cstrikesoundambience file
CS_HIGHTOWER
Counter-Strike
05-30-2004 at 10:52 AM by Author
================================================================
Title : HIGHTOWER
Filename : cs_hightower.bsp
Author : ]==---STAATSSCHUTZ---==[
Email Address :******@******.***
Web Page : www.staatsschutz.com
Description : AWM-Training/Fun-Map for Counter-Strike (www.counter-strike.net)
================================================================
--- Play Information ---
Game : Half Life, CS-MOD
Single Player : No
Cooperative : No
Deathmatch : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes
Known bugs : No
--- Construction ---
Editor(s) used : WorldCraft 3.3 etc.
Base : none
Construction Time : some months
Installation
------------
Put the two *.txt files and the cs_hightower.bsp into your cstrikemaps file
Put all the .mdl files into your cstrikemodels file
Put the six "snow##"-files into your cstrikegfxenv file
Put all the .wav -files into your cstrikesoundambience file
CS_HIGHSPEED
Counter-Strike
05-30-2004 at 10:52 AM by Author
Highspeed - Search and Destroy
Mapping by:
clay_9 ******@******.***
Counter-Terrorists: Navigate your way
to the rear of the train.
Eliminate the Terrorists.
Terrorists: Navigate your way
to the front of the train.
Eliminate the Counter Terrorists.
Additional:
There are no hostages.
(Press FIRE to continue)
CS_HIGHSCHOOL
Counter-Strike
05-30-2004 at 10:52 AM by Author
cs_highschool - Hostage Rescue
by [B.A.T]Botumys
Textures by [B.A.T]ADN
contacts:******@******.***
visit the B.A.T website :
www.batcommando.be.tf
Counter-Terrorists: Rescue the teachers
Blast the Terrorists without explode
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the school.
(Press FIRE to continue)
CS_HIDEOUT2
Counter-Strike
05-30-2004 at 10:51 AM by Author
Hideout2 - Hostage Rescue
by Quip ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. The Terrorists may be watching
you with their cameras.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 5 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_HIDE
Counter-Strike
05-30-2004 at 10:51 AM by Author
The Hide Out (v1.1) - Hostage Rescue
Map by Morphin[Ng] and Zerion[Ng]
--------http://www.Come.to/Ng----------
Background: A group of terrorists
have taken 4 nuclear scientists.
Those Scientists are among the elit
of the Swedish NDT (Nuclear Development
Team - BEWARE USA!!). Take em' back!
Counter-Terrorists: Rescue the hostage
and get back! (In one peace, maybe two.)
Terrorists: Blow the cops,
and do it fast!
Other Notes:
There are 4 hostages on this map
(Press FIRE to continue)
CS_HEIST
Counter-Strike
05-30-2004 at 10:51 AM by Author
cs_Heist
By Nick Hebner : 4-7-02
If you like my map, if you hate it or whatever, drop me a line...******@******.***
Thanks to:
Squall for help with the entities
Clay_9 for the car prefabs
ComaWhite for the swat van (yeah thats right I used prefabs!)
And my play testers:
J E F F
TimeKeeper
Beta Nick
http://halflife.gamedesign.net
http://www.planetquake.com/worldcraft/
http://www.gamedesign.net
http://www.planethalflife.net/wavelength/
CS_HELLFIRE
Counter-Strike
05-30-2004 at 10:51 AM by Author
Napalm in the Walled City - Hostage Rescue
by dallen & skim
(www.geocities.com/goodapprentice)
Counter-Terrorists: Rescue the hostages
being held in the embassy building.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: The bunkered building
within the city is of strategic importance.
Drive, swim, fly, run, bomb . . . safely!
(Press FIRE to continue)
CS_HERRGARD
Counter-Strike
05-30-2004 at 10:51 AM by Author
CS_Herrgard- Hostage rescue
by: Philip Klevestav ******@******.***
textures: Valve, Ido Magal, Barking dog studios,
Sphinx, George Pooshoes and jOeSmOe
Counter-Terrorists:
Rescue the hostages from the villa.
The hostages must not be killed.
Terrorists:
Prevent Counter-terrorists from rescuing the
hostages.
Other notes:
There are 3 hostages in this map.
CS_HAXTORAGE
Counter-Strike
05-30-2004 at 10:51 AM by Author
---------------------------------
HAXOR STORAGE - Hostage Rescue
Joakim 'J0k3' Engfors
******@******.***
---------------------------------
Background:
The terrorists have smuggled
illegal stuffs for some years
now, the Counter-Terrorists have
found out and try to find out
what. The terrorists took two
people in hostage and they will
kill them if the Counter-Terrorists
check out the crates.
Counter-Terrorists:
Rescue the hostages
or kill all terrorists.
Terrorists:
Prevent the Counter-Terrorists
force from rescuing the hostages
or kill all the Counter-Terrorists.
Other Notes:
There are 2 hostages and the rescue
zone is in the Storage at the CT start.
(Press FIRE to continue)
CS_HDB_TEST
Counter-Strike
05-30-2004 at 10:51 AM by Author
CS_HDB_TEST - Hostage Rescue
by Yonk! ******@******.***
Counter-Terrorists: Rescue the hostages from the HDB flat!
Terrorists: Prevent the Counter-Terrorists
from rescuing the hostages.
Other Notes: This is an incomplete map. The map is still under development, in the beta stages. Please mail me any ideas or comments you might have on how the map can be improved. Thanks.
Check us out at http://www.pagn.net/sgmappers
(Press FIRE to continue)
CS_HDOWN
Counter-Strike
05-30-2004 at 10:51 AM by Author
===============================
Cs_hdown was made by Snipermax
===============================
---> General Infos
Title: HostageDown
Filename: cs_hdown (hdown stands for hostage down)
Author: Snipermax alias the Duke
Email address:******@******.***
Homepage: avaible soon!
Build time: to much!
---> Play Information
Recommended # of Players: 2-8
---> Map Information
Texture used: halflife.wad
cs_assault.wad
cs_dust.wad
cs_dest.wad
cs_hideout.wad
---> Construction
Editor(s) used: Worldcraft 2.0 (not newest version)
Compile Machine: P2 300, 64MB RAM
---> Install Information
Unzip the cs_hdown.zip into your "HalflifecstrikeMaps" Folder
---Copyright-Permissions--------------------------------------------
This file is free for everyone!
Please sent me your opinions!
Thanx to:
Valve for everthing!
Raddlesnake
---->for testing my map
Silent
my brother for some ideas
my PC
***(Gefahr)
JEF(nix wie weg)
all those mappers!
 
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
Forum
void Map Summary
 Yesterday at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
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