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CS_HAXOR
Counter-Strike
05-30-2004 at 10:51 AM by Author
Haxor - Hostage Rescue
Map by: Rain & Skorz
Counter-Terrorists: Rescue the hostages.
Terrorists: Prevent the Counter-Terrorists
from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission. Rescue them!
CS_HAUS_V19
Counter-Strike
05-30-2004 at 10:51 AM by Author
Haus assault v19 - Hostage Rescue
(c) by SNIPER[SAD] 17.3.2000
******@******.***
Counter-Terrorists: Infiltrate the
white Building and rescue the
hostages from the Terrorists holding
them.
Terrorists: Prevent the Counter-
Terrorist team from rescuing the
hostages.
Other Notes:
There are 5 hostages in the house.
Special thanks to SADA,
for testing the map
(Press Fire to Continue)
CS_HAUS
Counter-Strike
05-30-2004 at 10:51 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title:Assault of the SADA LAN-Session center
Filename:cs_haus
Author:SNIPER[SAD]
Author Email:******@******.***
Home page:
Description:Small cs map where T's are in a small mid-eurpean house
Previous Maps:No released one
------Credits and Thanks---------------------------------------------
SADA, The wall, Many Prefab makers (I don't know how many prefabs i
used), Halflife.de, Master and Kane for testing, the cs-team for
programming that great mod
------Additional Info, Tips, and Notes-------------------------------
Most windows and doors of the house are closed, but search for
alternatives, you will find some . . .
------Play Information-----------------------------------------------
It's a Counter-Strike map, but i made also a deathmatch and a Action-
Halflife Version
------Map Information------------------------------------------------
New Textures:Yes, in the file sniper.wad
New Sounds:No
------Construction---------------------------------------------------
Base:Blueprints of my home
Editor(s) used:Worldcraft 2.0
Compile Machine:Pentium II 266 MHz, 64 MB Ram
Compile time:Don't know, i go to school while it was compiled
Playtest time:more than 24 hours
------Map Instructions-----------------------------------------------
Unzip the files in this archive. Place the map, "cs_haus.bsp" in
your half-life/cstrike/maps directory. If there are any .wad files in
this zip, place them in the half-life/valve directory.
------Story----------------------------------------------------------
A group of t(...)
CS_HASTE
Counter-Strike
05-30-2004 at 10:51 AM by Author
Town haste - Hostage Rescue
Mapping & Textures by:
Ilakovac S. AkA ILLA ******@******.***
Counter-Terrorists: Terrorists, after two
successfull series of bombings in the
central town, as they fled, ended up in
the suburbs. This is the last point where
you must stop them before they escape out
of reach. Without Hostages they are
doomed, so try to evacuate them all.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages, eliminate
the Counter-Terrorists and escape from the
town.
(Press FIRE to continue)
CS_HARBOR_DISTRICT
Counter-Strike
05-30-2004 at 10:51 AM by Author
Harbor - Hostage Rescue
by Warbeast
******@******.***
Counter-Terrorists: Infiltrate the
ship and the warehouse and rescue the hostages.
Terrorists: Prevent the Counter-
Terrorist team from rescuing the
hostages.
Other Notes:
There are 2 hostages in the ship and
2 in the warehouse.
Special thanks to
"MC EBOLA"
who has compiled the first
alpha of this map.
(Press Fire to Continue)
CS_HARBOR_B2
Counter-Strike
05-30-2004 at 10:51 AM by Author
Harbourfront Beta 1 - Hostage Rescue
by Mojo ******@******.***, jOeSmOe
******@******.***, and Hobbit
Counter-Terrorists:
Infiltrate MJ Harbourfront and escort
the hostages to the safe zone. Eliminate
the Terrorists without jeopardizing the
hostages.
Terrorists:
Eliminate the Counter-Terrorist
force before they rescue any hostages.
Background:
After a drug shipment gone bad, Terrorist's
have taken control over MJ Harbourfront
Shipping and Recieving along with the
workers within.
(Press FIRE to continue)
CS_HARBOR_B1
Counter-Strike
05-30-2004 at 10:51 AM by Author
Harbourfront Beta 1 - Hostage Rescue
by Mojo ******@******.***, jOeSmOe
******@******.***, and Hobbit
Counter-Terrorists:
Infiltrate MJ Harbourfront and escort
the hostages to the safe zone. Eliminate
the Terrorists without jeopardizing the
hostages.
Terrorists:
Eliminate the Counter-Terrorist
force before they rescue any hostages.
Background:
After a drug shipment gone bad, Terrorist's
have taken control over MJ Harbourfront
Shipping and Recieving along with the
workers within.
(Press FIRE to continue)
CS_HANGAR
Counter-Strike
05-30-2004 at 10:51 AM by Author
Hangar - Hostage Rescue/Escort
By Daniel Buechter ******@******.***
and Stealth ******@******.***
A Stealth Bomber had to emergency
land at an abandoned airbase under
terrorist control.
CT's:
Rescue the pilots and the maintenance
personnel so the terrorists can't pre-
pare the Stealth Bomber to deploy the
cruise missile.
T's:
Prevent the Counter's from spoiling
your day!
There are five hostages in this map.
(Press FIRE to continue)
CS_HANGARBETA
Counter-Strike
05-30-2004 at 10:51 AM by Author
Hangar - Hostage Rescue/Escort
By Daniel Buechter ******@******.***
And Stealth
A Stealth Bomber had to emergency
land at an abandoned airbase under
terrorist control.
CT's:
Rescue the pilots and the maintenance
personnel so the terrorists can't pre-
pare the Stealth Bomber to deploy the
cruise missile.
T's:
Prevent the Counter's from spoiling
your day!
This is the new version as a beta!
Please give me feedback on textures and
lighting compared to the old cs_hangar,
and of course gameplay. Thanks!
(Press FIRE to continue)
CS_HALLWAYS
Counter-Strike
05-30-2004 at 10:51 AM by Author
Hallways - Hostage Rescue
created by dethovu ******@******.***
Counter-Terrorists: Bigdoor High School has been
taken over by evil Terrorists! *GASP*
Go rescue the janitors before it's too late!
Terrorists: You have successfully penetrated Bigdoor
High School and taken all the janitorial
staff hostage...now kill the Counter-Terrorists!
RAWR!
Other Notes: There are 4 hostages
(Press FIRE to continue)
CS_HACKWALL
Counter-Strike
05-30-2004 at 10:51 AM by Author
Hackwall - Hostage Rescue
by -zany- ******@******.***
Counter-Terrorists: Enter Cliffe's
Compound to rescue the hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission and one floater.
(Press FIRE to continue)
CS_HALL
Counter-Strike
05-30-2004 at 10:51 AM by Author
Russian Bunker - Hostage Rescue
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
CS_HACIENDA3
Counter-Strike
05-30-2004 at 10:51 AM by Author
CS_hacienda3: Hostage Scenario
-------------------
CT's: negotiations have broken
down rapidly, and you find yourselves
in an unexpected firefight.
Rescue the 4 hostages with acceptable
losses.
T's: the negotiators are idiots.
Get what you want by force !
-------------------
by Greg 'lethargy' Greidanus
******@******.***
Textures by Crista Forest
CS_HACIENDA2
Counter-Strike
05-30-2004 at 10:51 AM by Author
CS_hacienda2:
Terrorists...
hostages...
you know the drill.
Other: There are 3
hostages.
CS_GUERRILHA_RC1
Counter-Strike
05-30-2004 at 10:51 AM by Author
Guerrilha - Hostage Rescue
by NeXuS ******@******.***
Counter-Terrorists: You must break thru
the house to rescue the 4 hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
(press the FIRE1 button to continue)
CS_GUIDO
Counter-Strike
05-30-2004 at 10:51 AM by Author
Guido's House
Special_k******@******.***
some Textures by me, rest by CS-Team
Background: A reputed mob boss and his
family have been taken captive in
his home, They must go to trial in 2 days.
Counter-Terrorists: Get Guido and his
greasy italian family too. The D.A.
wants this gumba bad.
Terrorists: The others Don's want to
talk to Guido, keep him on ice till
they arrive.
Other Notes:
(Press FIRE to continue)
CS_GUERB10
Counter-Strike
05-30-2004 at 10:51 AM by Author
Guerrilha - Resgate de Refens
Anti-Terroristas:
1a Prioridade > Resgatar os Refens.
2a Prioridade > Acabar com os Terroristas
sem por em risco a vida dos refens.
Terroristas:
Impedir que os Contra-Terroristas
resgatem os Refens.
Nota: Existem 4 refens na casa.
(Aperte o gatilho para prosseguir)
CS_GROZNY
Counter-Strike
05-30-2004 at 10:51 AM by Author
CS_GROZNY - Hostage Rescue.
Map - [builder]dirge (http://builder.ukcsr.net)
Based on an idea by Ivan_Grozny www.ivans.info
The Russian Bank of commerce has been robbed by a chechen band of terrorists,
they failed in robbing the bank, but, got away with 4 bank employes.
On their way back to the border their car broke down and with the Russian
spetznaz right behind them they had to seek rescue in a abandoned farm house
on the chechen border.
Counter-Terrorists:Rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in this mission.
2 located upstairs in the bedroom.
2 in the cellar.
(Press Ya stab button to continue)
CS_GROUNDZERO1
Counter-Strike
05-30-2004 at 10:51 AM by Author
GROUND-ZERO (Episode 1) by baudrillard(DK)
HOSTAGE RESCUE
Terrorists:
Hold off the empirealistic oppressors to
complete construction of our flaming sword.
Counter-Terrorists:
11:43 ZULU, LATEST ORDERS.
INTEL reports show that ETA of the package
is within 24 HRS. Get the three civilians
out using the APC ASAP. Eliminate TANGOs
with extreme prejudice.
NOTE: The hostages are being held in a cage
with a timed lock. You have 25 secs. before
the door slams shut.
(Press FIRE)
CS_GRENADEFRENZY
Counter-Strike
05-30-2004 at 10:51 AM by Author
cs_grenadefrenzy
by TJF ******@******.***
A remake of a popular novelty map.
The map is symmetrical and both teams are
not allowed to buy weapons.
HE Grenades are scattered around both sides
of the wall.
Other Notes: The walkways on the side of the
map can be used to your advantage if you decide
to rush to the other team's side.
Have fun! TJF.
(press FIRE to continue)
 
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
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