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CS_GAMMA_ASSAULT
Counter-Strike
05-30-2004 at 10:50 AM by Author
---- General Information -----
Title : Storage Facility
Filename : cs_gamma_assault.bsp
Author : [BFC]Bonecrusher
Date : 24.4.2000
Other Level´s : None
E-Mail : ******@******.***
---- Play Information ----
Deathmatch : ----
Singleplay : ----
Teamplay : Yes
How many Player´s : 16
---- Construction ----
Editor : Worldcraft 2.1
Compile Maschine : AMD Athlon 550, 192MB Ram
Compile Time : 25 min
---- Map Information -----
New Sounds : No
New Textures : No
---- Map Instruction ----
Unzip this File in your Half-Life/cstrike/maps directory
---- Thanks & Greetings ----
Special Thanks to Quip who helped me with finding some problems
And all my clanmates who encouraged me to map this map
Thanks to : http://www.counter-strike.de (the best c-s-page in the whole world =) )
The Wall (http://www.thewall.de/)
Half-Life Editing Resource Center (http://halflife.gamedesign.net/)
and many others for their Tutorial´s. Without them we were not able to make this level.
Greetings: All the guys who know me especially the [JESSES], [RDA], [A-Net], [TM], [BSB7], [GSH]
Clans and of course my clan the BavarianFragCommunity
---- Copyright Permission ----
- You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file
intact. But don't edit the map without my permission!!!
CS_GAMMA_ASSAULT
Counter-Strike
05-30-2004 at 10:50 AM by Author
Gamma_Assault - Hostage Rescue
by [BFC]Bonecrusher
(******@******.***)
Counter-Terrorists: Rescue the hostages.
The Terrorist kidnapped 3 nuclear
scientists and brought them to an
empty storage facility.Go and take out
the Terrorists without jeopardizing the
scientists.
Terrorists:Prevent Counter-Terrorist
force from rescuing the scientists
because without them your not able
to buid a nuclear rocket with which
you can destoy all your enemy's
espsecially the american government!
Other Notes: There are 3 hostages in
the mission.
(Press FIRE to continue)
CS_GAMECUBE
Counter-Strike
05-30-2004 at 10:50 AM by Author
CS_GAMECUBE Readme file
January, 2002
Created by Joseph Nephi King
Description:
This counter-strike map is a moderate sized glass cube floating in the middle of the air.
Weapons and grenades are place throughout the cube. Although this map may seem a little
simple, it's actually pretty cool.
Don't get angry when you start playing in the cube because you die alot. It takes a
while, but once you get used to the cube, you'll have a blast. Notice that there are
glass plates. These glass plates are dark and light. The dark plates are unbreakable whilst
the light plates that are easy to see through are breakable. Ladders are also placed within
the cube to allow the player easy transport to upper and lower levels. If you want to go down
a level quickly, shoot out the glass and jump down to that level. Beware, if all the glass is
shot out leaving a hole that goes through the center of the cube, you can fall through that
hole and out of the cube.
Notice that there are glass plates below the cube quite aways down. It's very hard to see,
but there are very transparent glass plates above those plates. Those plates are there for
you to jump on. When you land on the top plate, it will simply break and break your fall
safely landing you on the glass plate. Landing on that plate does take 3 health away with
normal gravity on. 4 good weapons are on those lower glass plates. Try saving your weapon
until the next round so you can start in the cube with it.
You can't shoot through the dark glass plates unless you have a good gun. The good guns
that can shoot throught these dark plates are located at the 4 glass plates below the cube,
or you can buy them in the buyzone.
Buyzone:
There is a buyzone, but in an odd place. Between the 4 glass plates in the middle below the
glass cube is the buyzone. To successfully buy a weapon(...)
CS_GALLERIA
Counter-Strike
05-30-2004 at 10:50 AM by Author
Galleria - Hostage Rescue
By Xenocide_X
Background: Unhappy with the incarceration
of their religious leader, a group of rebels
entered a gallery filled with works of art,
intent on destroying the building. When
discovered by security and maintenance
workers, the rebels took hostages.
Counter-Terrorists: Rescue the security and
maintenance personnel; neutralize terrorist
threat.
Terrorists: Continue the stand off and repel
any intruders, until your leader is released
from prison.
(Press FIRE to continue)
CS_GALLERY
Counter-Strike
05-30-2004 at 10:50 AM by Author
cs_gallery - Hostage Rescue
by Cyron /******@******.***
www.nocrosshair.com /www.blacktemplar-order.de
Counter-Terrorist: Rescue DR.Stien and the second hostage !!!
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages !!!
Notes: stay close to ya team
and use all the force ya need !!!
........MAY THE FORCE BE WITH YA........
(press FIRE to join)
Thanxx to all members of [nsc]
and [NCC] and [BT].
bugreport to me !!!
CS_GALLEON_B1
Counter-Strike
05-30-2004 at 10:50 AM by Author
Galleon - Hostage Rescue
by PhantomLord ******@******.***
Counter-Terrorists: Enter the
galleon to rescue the hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_FUTURE
Counter-Strike
05-30-2004 at 10:50 AM by Author
Future Shock - Hostage Rescue
by:
HoBuster/Gare Gast - Michiel Sypkens Smit
Background: The Year 2032: A local distribution
center has been used by terrorists to transport
weapons and drugs. They have been officially caught
transporting illegal goods by the government.
Unfortunatly, the terrorist group has taken hostages
and demand one billion dollars. A swat team has been
sent to rescue the hostages and eliminate the terrorists.
Counter-Terrorists: Prevent the terrorists from
killing the hostages at all costs. Eleminate any
terrorist threat you might run in to.
Terrorists: Prevent Counter-Terrorists
from rescuing the hostages. Kill any swat member
that comes to close.
Note: Hostages can't be transported via the train.
The game throws them back into the vehicle and eventually
lags the entire train.
(Press FIRE to continue)
CS_FUTURCOM_09
Counter-Strike
05-30-2004 at 10:50 AM by Author
FutureCom - Hostage Rescue (Test Version 0.9)
First map by -Stratesiz- ******@******.***
Special thanks to LVirus, Mojo, Lacos and Salamander.
A group of terrorists have captured a small office
building while the last employees were leaving. The
hostage situation has not developed since three
days ago. It is time to end the situation. The time
is now 7.00pm.
Counter-Terrorists: Infiltrate the complex and
rescue the hostages. The terrorists
are highly trained, thus meaning they've planned
everything to the finest detail.
Terrorists: Get your lazy asses of the lunch table
and reunite for a major defence operation. Hide
the hostages and eliminate the annoying intruders
to show your true L337 powers...
(Press FIRE to continue)
CS_FUSEBOX
Counter-Strike
05-30-2004 at 10:50 AM by Author
cs_fusebox by [WWN]_Bully
The Terrorist's have taken hostages
to an abandoned nuclear bunker. The
Counter Terrorist's must infiltrate
the bunker and rescue the hostages.
There are 4 hostages to rescue.
Get them to the surface in the lift!
Please e-mail any feed back to
[WWN]******@******.***
CS_FUNATIK
Counter-Strike
05-30-2004 at 10:50 AM by Author
fUnATiK - GeiSelreTTunG
erSteLLt VoN :
[-=FPG=-] STORM ******@******.***
DieSe MaP IsT MeiNeM LeaDeR UnD DeM ResT
DeS FunPlaYerS-ClaN GeWiTTmeT
---> WwW.FuNplaYerS.dE <---
CounTer-TeRRoRiStS: ReTTe DiE GeiSeLn OdER
VeRniChtE AllE TeRRoRiSteN.
TeRRoRiStS: HalTe DiE CounTer-TeRRoRiSteN
AuF.
(Press FIRE to continue)
CS_FROSTBITE
Counter-Strike
05-30-2004 at 10:50 AM by Author
cs_frostbite
by: .HELLBRINGER. publick email:******@******.***
credit to:
(tB) myself, map design and all other work
(tB) lyndak, the downed chopper
all the l337 mappers whos textures are present in the map
CS players who maintain that it is a game.
forward:
in an attempt to retrieve political hostages, a counter-terrorist unit
was flown in to take up strategic position across the lake.
However, they came under tremendous sniper fire and the pilot was killed.
Most survived due to the low altitude and the fresh snow; along with the skilled flight of the pilot. After a stand off lasting nearly a week and broken radio communication, the terrorist cell decided to take action.
During a sudden offensive which left 3 wounded, the hostages were placed in the small ice shed near the center of the lake. Without food or heat they won't last long. That was yesterday. During the night plans were drawn up for an offensive to end this with minimal casualties. However, the fact remains the same, that ice shed is in the shadow of the terroristÂ’s windows, and cover is few and far between. Both sides will need a trained eye and a sharp wit if they are to win.
...dawn breaks...
CS_FRONT
Counter-Strike
05-30-2004 at 10:50 AM by Author
CS_FRONT
--------
Auteur/Author : #SR.eu| *Uriel
E-Mail :******@******.***
Objectifs : La guerre a déjà fait de nombreuses
victimes. Mais vous devez encore vous battre pour
sauver une petite victoire, pour que tous ces
sacrifices n'aient pas été inutiles...
Objectives : War has already made many victims.
But you must fight again in order to save a little
victory, in order to make all these sacrifices
not useless...
(Press Fire to Continue)
P.S.: Visitez le site SR.eu ! / Visit SR.eu site !
WWW.CLAN-SRFRA.FR.ST
--------------------
CS_FREIGHTER
Counter-Strike
05-30-2004 at 10:50 AM by Author
Freighter - Hostage Rescue
Mapping by:
k@s ******@******.***
Textures by:
MacMan (cs_cbble.wad)
MORDor (mord.wad)
Evile Dick (rotterdam.wad)
Sean Johnson (texpack2.wad)
and halflife.wad
Sky by MoOg
Background: An American freighter and its crew,
have been taken hostage by terrorists. Wanting
the release of several high profiled members of
their organization.
Counter-Terrorists: Save the hostages from the
hands of the terrorists.
Terrorists: Prevent the counter-terrorists from
saving the hostages and retake control of the ship.
(Press FIRE to continue)
CS_FREESTYLE
Counter-Strike
05-30-2004 at 10:50 AM by Author
Carte "cs freestyle "
-----------------------------------
* Bon aller je vous dit pas ce que
les counters doivent faire ?
si! bon alors :
- rentrer dans la maison
- sauver les hotages
- tuer les terroristes
(c'est ça le plus cool!)
* Et les terroristes bien sur
doivent les en empecher.
Rien de plus simple
me dites vous ?
----------------------------------
Press fire to continue
et on va voir...
----------------------------------
CS_FRANCE
Counter-Strike
05-30-2004 at 10:50 AM by Author
CS_France - Hostage Rescue
Map by MonKeY ******@******.***
Textures by Joesmoe and MonKeY
Background: Terrorists trying to stop thier hood
being pulled down for urban redevelopment have
taken up arms and have captured 4 workers as
hostages. With the seriousness of the situation
the Special Services have been called in to this
small French town, as the French GIGN are currenly
undermaned, following a sabotaged mission in which
many operatives were lost.
Counter-Terrorists:
Remove the terrorist threat and rescue the workers
without jeprodising thier safety.
Terrorists:
Eliminate the Counter Terrorist and stop them from
taking your valuble hostages.
Special thanks to: Joesmoe for textures and Bez,
Rossy, pilpaX, bink0 and Cryax for playtesting.
(Press FIRE to continue)
CS_FOXHOLE
Counter-Strike
05-30-2004 at 10:50 AM by Author
Foxhole Fortress playtest 1.1
-------------------------------
By Mazy von Lazy
-------------------------------
Objective: Terrorists have
taken a small nuclear storage
facility under siege and are
now treadning the goverment,
with killing the hostages they
have taken.
CT's: Rescue the hostage, and
kill the Terrorist's.
T's: Prevent the CT's in
rescuing the hostage.
CS_FORTWARS
Counter-Strike
05-30-2004 at 10:50 AM by Author
Fort - Hostage Rescue
by Dom Medina
******@******.***
Counter-Terrorists: Locate and rescue
the hostages, and lead them safely to
the extraction zone. Use pilboxes to
your advantage to achieive terrorist
elimination! Look for all the secret
passages you can find.
Terrorists: Prevent the hostages from
being saved. Snipe from window, balcony
and pill boxes to elminate the opposing
force! Look for all the secret passages
you can find.
P.S.
I've had some troubles with the map
I dont know how to do a few things,
such as making doors and making the
windows see through, if you know how
to do these things, please e-mail me
and tell me how, my e-mail address
is listed above! Thankyou!
CS_FORT
Counter-Strike
05-30-2004 at 10:50 AM by Author
Fort - Hostage Rescue
By King
Background: A terrorist group has
taken over an old fort.
Counter-Terrorists: Break into the
fort and get the hostages then bring
them back to your base.
Terrorists: Defend your base and stop
the Counter-Terrorists from rescuing
the hostages.
(Press FIRE to continue)
CS_FORTPUTANG
Counter-Strike
05-30-2004 at 10:50 AM by Author
Fortputang - Counter-STRIKE
by Aaron Tupaz
Email:******@******.***
Homepage: Http://farago316.tripod.com/Counterstrike/
Textures Aaron Tupaz
Background:
Ahh, The Terrorists are holding the hosatges. But at the same time they want to destroy the ct base.
Counter-Terrorists:
Rescue the hostage and at the same time
don't let the Terrorists Destroy your
base.
Terrorists:
Do not let the CTs rescue the hostages.
You must protect them with all cause.
At the same time you must destroy
those CT.
PS: If you die you suck :)
(Press FIRE to continue)
CS_FOREST
Counter-Strike
05-30-2004 at 10:50 AM by Author
Forest Militia - Hostage Rescue
Counter-Terrorists: Find a way into the
compound and attempt to rescue the 2
hostages hidden within.
Terrorists: Prevent the Counter-Terrorists
from infiltrating your compound and rescuing
your prisoners.
Other Notes: There are 2 hostages
in this mission.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Yesterday at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Yesterday at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Yesterday at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Yesterday at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Yesterday at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Yesterday at 7:00 PM
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