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CS_FACILITY2K
Counter-Strike
05-30-2004 at 10:49 AM by Author
Facility2K - Hostage Rescue
by Di$T0rTi0n
******@******.***
visit www.distortion.rockz.de
textures by TheDoenerKing, Diggedagg and Linga.
Thanks to: [BdD]DrKrabbe, Mr.AK, TheDoenerKing,
Ferdi, Psychoduck, Newbielein, GarbageMan and Cpt.Bucklew
Special Thanks to plazebo, [RPD]-Killer and [SC]X-Tender
and diematrixistunteruns.
Very Special Thanx to [UPC23]P$yk0m@n!
Counter-Terrorists: Infiltrate the
facility and rescue the hostages
from the Terrorists holding them.
Terrorists: Prevent the Counter-
Terrorist team from rescuing the
hostages.
Other Notes:
There are 4 hostages in the plane.
(Press Fire to Continue)
CS_FACE2FACE
Counter-Strike
05-30-2004 at 10:49 AM by Author
Face2Face - Hostage Rescue
by Machine ******@******.***
Www.machines-me.cjb.net
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission. Rescue them!
Thanx to all used textures!
CS_FABRIMEX
Counter-Strike
05-30-2004 at 10:49 AM by Author
FABRIMEX - Hostage Rescue
by Diggedagg ******@******.***
Page: www.diggedagg.de.vu
Most Textures by Diggedagg
Some Textures by Valve
One Texture by Linga
Additional Credits to Lionheart of Xanadu & Warbeast
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 2 hostages in
the mission.
(Press FIRE to continue)
CS_EZ
Counter-Strike
05-30-2004 at 10:49 AM by Author
EZ - Hostage Rescue
by ausgedient (http://gamesfusion.net/users/ausgedient)
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. Take the hostages to the
Terrorist base.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 2 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_EXTRACTION
Counter-Strike
05-30-2004 at 10:49 AM by Author
Cs_extraction - Rescue
by [Spacepimp]William_Shatner
aka******@******.***
and special thanks to
Sid_the_Vivar
Counter-Terrorists: Rescue the downed airmen
and return to the extraction point while
avoiding Terrorist ambush and holding
extraction point from terrorist bombing.
Terrorists: Prevent rescue of airman by eliminating
CT force or bombing extraction point.
(Press FIRE to continue)
CS_EXODUS
Counter-Strike
05-30-2004 at 10:49 AM by Author
Exodus - Hostage Rescue
by clay_9 ******@******.***
Background: Terrorists have seized control
of a run down hangar complex, at least
three hostages have also been taken.
Complete your objectives....
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
(Press FIRE to continue)
CS_ESTRUTURAL
Counter-Strike
05-30-2004 at 10:49 AM by Author
Estrutural - Hostage Rescue
by Legolas & Acid
Counter-Terrorists: Rescue the ONU's
representants at all costs. There are three
ways to go to the hostages. And only 1 way
to scape with them.
Terrorists: Avoid the cts recueing the
hostages. Use all necessary power to do it.
Other Notes: There are only 4 hostages.
(Fire to continue)
CS_ESTATE2K_B2
Counter-Strike
05-30-2004 at 10:49 AM by Author
cs_estate2k - Hostage Rescue
Map created by
Lyle R
aka: Santas Crotch
******@******.***
Story:A group of terrorist have taken arms
in an old run down mansion. 4 Hostages
are believed to be captive. After several hours
of negotiating things took a turn for the worst when
a spoiled basement attack tipped off the terrorist.
To show they are serious the terrorist have killed
the negotiator and one hostage. Time has run out.
The counter terrorist team has run out of patients
and are ordered to rush the compound and take
as many terrorist out as they can while escorting
the hostages to safety.
Counter-Terrorists: Rescue the four
hostages being held captive in the mansion.
Terrorists: Prevent the Counter-Terrorists
from rescuing the hostages.
Credits:
Map remake by:
Me, Lyle R.
aka Santas Crotch
Sorry if i missed anyone.
Textures by
3d Mike
Timothy Wilson
Kman******@******.***
Models by
G.I.Joe******@******.***
Coma swat prefabs by:
ComaWhite
******@******.***
http://prefabs.gamedesign.net/
CS_ERAGIDOLD
Counter-Strike
05-30-2004 at 10:49 AM by Author
Eragidold - Hostage Rescue
Warehouse by El$aFreak
******@******.***
[www.elsafreak.de.vu]
Counter-Terrorists:
Try to rescue the hostages, but it`s
very hard :D !!! And storm the front
Forgive not, it`s deathmatch!!! ;)
Terrorists:
Eiminate the enemies.
Other Notes:
There are 4 hostages in the masacre.
(Press FIRE to continue)
CS_EPHYRA2
Counter-Strike
05-30-2004 at 10:49 AM by Author
CS_EPHYRA2 : Hostage Rescue
Mapping by 3DPunk
******@******.***
http://3dpunk.cstrike.org/
........................................................................................................................................................
This is the final version of my first endeavor at mapping. I began working on this
about 3 months ago, and released the first beta version two weeks ago. Throughout
the entire process, I basically re-designed/re-textured/re-worked the scheme 3 times.
At times, it was very exciting....othertimes, very aggravating. I want to thank any and all
who contributed to this end product, esp. the playtesters. It may not be perfect, but I
have to stop somewhere. Overall, Im pleased, and I hope you enjoy it as well.
3DPunk 10.20.01
.......................................................................................................................................................
Textures:
95% are custom textures created by 3DPunk.
However, there are a few others here and there, courtesy of:
-Valve Software
-Remedy Entertainment
-questionable.ethics
(if I missed anyone, let me know)
.......................................................................................................................................................
Sounds:
There are two custom sounds created by 3DPunk:
1. church2.wav
2. seagull1.wav
Other sounds courtesy of Valve Software
.......................................................................................................................................................
Special thanks to:
1. 3D_Mike
Midtower
Boblem
low
............for they're help and support.
2. Spellbinder....................for waypointing.
3. Playtesters: To the [VB] clan at Internatio(...)
CS_EPHYRA
Counter-Strike
05-30-2004 at 10:49 AM by Author
Hostage Rescue
Mapping by 3DPunk
******@******.***
RECON has confirmed terrorist activity in a small coastal
town somewhere in the Mediterranean. Fearing confrontation, the
suspected terrorist cell has begun stockpiling arms and ammunition,
taking four civilian hostages for leverage in Counter-Terrorist negotiations.
Counter-Terrorists: Rescue the hostages and eliminate
the terrorist cell.
Terrorists: Prevent hostage rescue at all costs.
(Press FIRE to continue)
CS_ENTREPOT
Counter-Strike
05-30-2004 at 10:49 AM by Author
Entrepot - Hostage Rescue
Mapping by:
.Monk. ******@******.***
Textures/Graphics by:
.Monk. ******@******.***
Counter-Terrorists: Versucht in das Hauptlager
einzudringen und die Geiseln zu befreien!
Terrorists: Verhindert die Befreiungsaktion
der Counter-Terrorists !
Weitere Hinweise: Es befindet sich drei Geiseln
im Raum.
(Press FIRE to continue)
CS_EMBARGO
Counter-Strike
05-30-2004 at 10:49 AM by Author
Embargo - Sauver les hotages
par Jeriko One (******@******.***)
Contre-terroristes : rentrez dans la maison
et récuperez les hotages. Plusieurs entrées
sont possibles...
terroristes : restez embusqués en gardant les
hotages avec vous, et gardez les entrées...
autres informations : 3 hotages à liberer.
( appuyer sur TIR pour continuer )
CS_ELITESPEEDBALL
Counter-Strike
05-30-2004 at 10:49 AM by Author
Counter Terrorists - You must whipe out the Terrorist force just for fun
Terrorists - You must kill the Counter Terrorists for a laugh
This map is set in a massive paintball arena. You may want nightvision.
Credit goes to the creator of cs_prospeedball (a kick ass map) i used the
same textures that he used.
If you have got any ideas for a cool map i might make it (if i can be bothered)
or if got any comments/suggestions for this map then e-mail at
******@******.***
Send me e-mails
[Syn]-=The_Anger=-
CS_EDGE
Counter-Strike
05-30-2004 at 10:49 AM by Author
Diamond Edge (cs_edge) - Hostage Rescue
by [31A]-Avarice (Ben Hall)
******@******.***
http://www.adelaide.net.au/~bhall/maps/
Based on Rogue Spear mission 9
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
(Press FIRE to continue)
CS_ELEVATORACTION
Counter-Strike
05-30-2004 at 10:49 AM by Author
cs_insomnia
by TJF ******@******.***
custom textures by TJF
Counter-Terrorists and Terrorists must once
again return to the construction site of a
85 storey building in an action packed
novelty map scenario.
8 platforms move vertically along the edge
of the skyscraper, being the only safe way
to move between levels.
The mid section of the skyscraper is
incomplete, leaving a potential battlefield
1400 feet above ground.
Visit http://maps.TJFweb.com for more maps!
(Press FIRE to continue)
CS_ELITE5
Counter-Strike
05-30-2004 at 10:49 AM by Author
cs_elite5
Created by: Unknown
Modified by: Paegus ******@******.***
I don't know who created cs_deagle5, but I do so enjoy it. Got to thinking.. Hey, why not play ti with elites.
I messed up somewhere.. couldn't get the lighting the same.. but I like the end result.
Objectives:
CT: Kill the Ts w/Elites
T: Kill the CTs w/Elites
(Press FIRE to continue)
CS_EDGARD
Counter-Strike
05-30-2004 at 10:49 AM by Author
cs_edgard
Made by:EdgaR(system of your fail)
Counter-terrorist:
Rescue the damn hostage in the house and kill all resistence(on the map)
Terrorist:
Kill all the cops!
Choose team or press the FUCKING fire button to FRAG!
CS_ECRISIS_V12
Counter-Strike
05-30-2004 at 10:49 AM by Author
CS_ECRISIS v1.2 - Hostage Rescue
By: [ORD]Raven Hawke
******@******.***
The Story:
The Governor, & three aids
have been caputed by a Terrorist
faction, while touring a new
power grid facility currently
under construction.
Terrorists:
Prevent the CT's from
rescuing the Governor.
Counter-Terrorists:
Sucessfully extract the
Governor, and his three aids.
Ensure thier safety!
(Press FIRE to continue)
CS_DUSTY_VILLAGE
Counter-Strike
05-30-2004 at 10:49 AM by Author
You are playing on cs_dusty_village
This Map is made by [Bpjs]Eras
Counter-Terrorists
Die Geislen befreien und sie zum Startpunkt
zurück bringen
Terrorists
Die Counters daran
hindern!
This Map is Powered by
!!!---www.xproject.de---!!!!
 
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Community 17b
Shoutbox
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Yesterday at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Yesterday at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Yesterday at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Yesterday at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Yesterday at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Yesterday at 7:00 PM
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