By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
Random Maps
56 475 Items
CS_DOWNZONE
Counter-Strike
05-30-2004 at 10:48 AM by Author
Title : Cs_Downzone
Author : Maarten Bouwman
This is a beta version of cs_Downzone.
The final version will include:
-Continueing street to the ct start
-A large sewer-pipe
-Hostages
-Bug fixes
Bug reports to******@******.***
CS_DOTT
Counter-Strike
05-30-2004 at 10:48 AM by Author
Habt Ihr "Day of the Tentacle" durchgezockt?
Hattet Ihr ein Happy End???
Zwar ist die Welt gerettet, doch was ist
mit der Steuerfahndung, die immernoch
auf dem Dachboden hockt, und die
Adisons wieder eingesperrt haben?
Wählt:
Helft den Beamten die Verrückten
festzuhalten, (TERROR)
ODER
oder den Men in Black mal
richtig in den Arsch zu treten (CT)
CS_DORMITORY
Counter-Strike
05-30-2004 at 10:48 AM by Author
ICHB Dormitory / Hostage Rescue
by Popa Laurentiu ******@******.***
with some help from:
Stavar Marius & Vant Alexandru
Counter-Terrorists: Rescue the 4 hostages
from the last floor of the dormitory
Terrorists: ...pretty obvious:
Prevent the Counter-Terrorists from
rescueing the hostages.
current map version: 1.12
This is a map of the dormitory of the ICHB
(International Computer High school of Bucharest)
(press fire to continue)
CS_DOCKSTRIKE
Counter-Strike
05-30-2004 at 10:48 AM by Author
Dockstrike - Hostage Rescue
by [P=I*E] MG ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. The Terrorists may be watching
you with their cameras.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_DOCKS2K_WINTER
Counter-Strike
05-30-2004 at 10:48 AM by Author
CS_DOCKS2K_WINTER (final 1.0)
by The_Pro (www.thepro.de)
credit to: The relic25-team}
diggedagg } for some GREAT textures
MacMan }
Warbeast }
Linga }
others?!
Scenario: A terrorist-group has stolen a intercontinental-missile with a
nuclear warhead! Now, they are threatening the world to get
amnesty for their captured leaders. Fortunatly for us , the
rocket needs to be refueled in order to be ready to launch.
For that reason, the terrorists have barricaded themself in
an old harbour where galleons of fuel are known to store and
while the barrels are rusting the terrorists are fueling the rocket
in an old warehouse near the docks.
Terrorists: Secure the warehouse and protect the technicans who overwatch
the refueling-procedure. A small unit is advancing on your position.
Hold the harbour!
Counter-terrorists: Your mission is to sneak in at the docks and take out any terrorists
you encounter. Stop the refueling by capturing the technicans who
overwatch the procedure. Good luck: We count on you.
Notes: Use the alternate waterroute if needed.
Beware of the highexplosive nuke!
There are three hostages in the mission.
This map is dedicated to Justin "noth!ng" Dejong (1982-2000) who made the original cs_docks.
Visit www.counter-strike.de!!
CS_DM1
Counter-Strike
05-30-2004 at 10:48 AM by Author
Max players 10 vs 10
CS_DM2
Counter-Strike
05-30-2004 at 10:48 AM by Author
Max players 10 vs 10
CS_DM
Counter-Strike
05-30-2004 at 10:48 AM by Author
Counter - Strike
Combat Knife Arena
2 Player Death Match Map
-,.- Ka Ka .. -_-;
[Kor]MolSal_Yoon
CS_DM_COMPOUND
Counter-Strike
05-30-2004 at 10:48 AM by Author
CS_DM_Compound "Compound"
by Duck Man
The DM dosn't stand for Death Match. It
stands for Duck Man. This is so every one
knows I made this map and so it is less
likely that some one will take the name
and cause a confusion of: "The map won't
work. It says it is wrong."
This is like thrue one of those locked
doors in dust. It is a building with no
windows and lots of boxs with who knows
what in them. Nothing fancy at the moment
but fun. :)
E-Mail:******@******.***
Wep Page:
http://members.tripod.com/duck_man_is_1/
(Press FIRE to continue)
CS_DLFMCOMPLEXFV
Counter-Strike
05-30-2004 at 10:48 AM by Author
Desert labs FV - Hostage Rescue
by Finn Meinert Matthiesen
(******@******.***)
Background:
Terrorists infiltrated a top secret lab
in Nevada. The Terrorists took the
researchers as hostages to steel their
files of a new war technology.
Counter-Terrorists:
- Rescue the 4 hostages.
- Take out the Terrorists.
Terrorists:
- Prevent Counter-Terrorist
force from rescuing the 4 hostages.
(Press FIRE to continue)
CS_DLFMCOMPLEX
Counter-Strike
05-30-2004 at 10:48 AM by Author
Desert labs - Hostage Rescue
by Finn Meinert Matthiesen
(******@******.***)
Background:
Terrorists infiltrated a top secret lab
in Nevada. The Terrorists took the
researchers as hostages to steel their
files of a new war technology.
Counter-Terrorists:
- Rescue the 4 hostages.
- Take out the Terrorists.
Terrorists:
- Prevent Counter-Terrorist
force from rescuing the 4 hostages.
(Press FIRE to continue)
CS_DIZAS
Counter-Strike
05-30-2004 at 10:48 AM by Author
cs_dizas - Hostage Rescue
by Dizas ******@******.***
Briefing: Terrorists are bad. That´s why they
took some hostages, just for fun.
Counter-Terrorists: Kill all Terrorists and
hostages;
Terrorists: Kill all Counter-Terrorists and
hostages (don´t like them);
There are 5 hostages in this map, if that helps...
If you did not like this map, let me know at:
www.fist-yourself.com/i-dont-care.html
(Press FIRE to continue)
CS_DIVEBALL
Counter-Strike
05-30-2004 at 10:48 AM by Author
-----------------
Diveball - Speedball Map
by Pisser
Custom Textures by Pisser
******@******.***
http://451f.tripod.com/home.htm
#clan-PFHOLAJ irc.gamesnet.net
-----------------
Objectives: Dive down to the speedball arena. Once down,
kill everything that moves. You have 15 seconds
before certain death if you do not dive down.
Jump or Die.
CS_DITCH
Counter-Strike
05-30-2004 at 10:48 AM by Author
CS_Ditch Battle Grounds - Hostage Rescue
by Virus (Mike) ******@******.***
S.W.A.T. hostage situation training facility,
South Dakota
CTs: Rescue the hostages or kill the
Terrorists
Ts: Prevent the ct's from rescuing the hostages.
(Press FIRE to continue)
CS_DIUJUMP
Counter-Strike
05-30-2004 at 10:48 AM by Author
CS_DiUJump - For Clan [DiU]
by TJF ******@******.***
custom textures by TJF
There is a button in the pool which when
pressed, will kill everyone who is still
up in the top spawn area within 10 seconds.
Rush for the ChainGuns and win!
Other Notes:
You will start with a Desert Eagle and ammo.
2 HE Grenades will be randomly
distributed to players of both teams at the
start of each round. There are 2 kevlar
vests on top of each bunker.
Clan [DiU] - www.clan-diu.f2s.com
(Press FIRE to continue)
CS_DISCOUNTER_MX
Counter-Strike
05-30-2004 at 10:48 AM by Author
cs_discounter_mx - Hostage resue
by Maikls Eglitis aka MIESNIEX ( maicis.tvnet.lv )
Counter-Terrorists: They should
rescue these damn hostages - scientists
and eliminate all terrorists.
Hostages are placed in freezer
by terrorists.
Terrorists: Prevent hostage rescue.
Other notes: There are three hostages
captured by terrorists.
***************************************
cs_discounter_mx is relased 15.12.2001
2nd relased 24.12.2001.
This is my first map.
Great sites: www.cs-maps.co.uk (There are
a lot of cs maps and oher great things).
www.countermap.com (Great
site for map creators).
www.botepidemic.com (Bots
for meny games and more).
www.nuclearbox.com
(POD bot and other bot homepages)
THaNX ALL PREFAB CREATORS.
CS_DISCO
Counter-Strike
05-30-2004 at 10:48 AM by Author
Disco - Hostage Rescue
by [CPC]Schattenlicht
******@******.***
visit www.campingplatz-clan.de
Counter-Terrorists: Enter the Disco
and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 5 hostages in
the mission.
(Press FIRE to continue)
CS_DESTRUCTDERBY_FINAL2
Counter-Strike
05-30-2004 at 10:48 AM by Author
Destruction Derby-Final 2! - Hostage Rescue
by Cheesemonster:******@******.***
Everyone: Join in the derby and have PHuN!
Other Notes: There are 5 hostages in the mission.
And suicide boxes are on corners of the map, jump
in and fly (at the speed of sound) to your death!
(Press FIRE to continue)
CS_DEURST
Counter-Strike
05-30-2004 at 10:48 AM by Author
Deurst - Hostage Rescue
Map by [ZGT]-Annihilator-
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 5 hostages in
the mission.
Made with Worldcraft 3.3
-=!HAVE FUN!=-
(Press FIRE to continue)
CS_DESTRUCTDERBY_FINAL
Counter-Strike
05-30-2004 at 10:48 AM by Author
Destruction Derby-Final! - Hostage Rescue
by Cheesemonster: ******@******.***
Counter-Terrorists: Try to get all the hostages
and rescue them, only one thing... Hostages are
at each corner of the map. Main Objective is to
get a vehicle and join in the derby! OR SQUISH
THE HOSSIES :)
Terrorists: Prevent Counter-Terrorist force from
rescuing the hostages...OR get a vehicle and join
in the derby, remmember to squish hossies!
Other Notes: There are 4 hostages in the mission.
And suicide boxes are on a corner of the map, jump
in and fly to your death!
(Press FIRE to continue)
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Yesterday at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Yesterday at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Yesterday at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Yesterday at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Yesterday at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Yesterday at 7:00 PM
Forum
void Map Summary
 Yesterday at 9:48 PM by Ayanami
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
Donations
Ads
Statistics

1287 visitor(s) during the last 15 minutes:

550 guest(s), 1 member(s), 736 bot(s).

Our site hosts 36579 registered members.

219 absolute unique visitors today (1058 yesterday).

Connected Member(s)
Russia (Russian Federation)
2:44:41 AM

17Buddies's website offers at this time 107 945 total uniques and verified maps including 59 063 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,47 GB disk space.

There were today 154 maps downloads (607 yesterday) representing 410,04 MB transfered (2,34 GB yesterday).

This page was generated in 0.38 s and required 1 228 SQL queries.

void
void