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CS_DESTRUCTDERBY_B2
Counter-Strike
05-30-2004 at 10:48 AM by Author
Destruction Derby Beta 2! - Hostage Rescue
by Cheesemonster ******@******.***
Counter-Terrorists: Try to get all the hostages
and rescue them, only one thing... Hostages are
at each corner of the map. Main Objective is to
get a vehicle and join in the derby!
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages...Or if u can't
be arsed preventing the ct's rescuing as I wouldn't
be either then get a vehicle and join in the derby!
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_DESTRUCTDERBY_B4
Counter-Strike
05-30-2004 at 10:48 AM by Author
Destruction Derby Beta 4! - Hostage Rescue
by Cheesemonster ******@******.***
Counter-Terrorists: Try to get all the hostages
and rescue them, only one thing... Hostages are
at each corner of the map. Main Objective is to
get a vehicle and join in the derby!
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages...Or if u can't
be arsed preventing the ct's rescuing as I wouldn't
be either then get a vehicle and join in the derby!
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_DESTROYKA
Counter-Strike
05-30-2004 at 10:48 AM by Author
cs_desroyka_b1 - 1.0
Autor: DronMEH MGN
******@******.***
Please visit
pm.counterstrike.ru
CS_DESTRUCTDERBY_B1
Counter-Strike
05-30-2004 at 10:48 AM by Author
Destruction Derby!!!! - Hostage Rescue
by Cheesemonster ******@******.***
Counter-Terrorists: Try to get all the hostages
and rescue them, only one thing... two hossies
are on the roof!!! hehehe, U can still get em!
Or if u can't be arsed rescuing as I wouldn't be
either, get a vehicle and join in the derby!
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages...Or if u can't
be arsed preventing the ct's rescuing as I wouldn't
be either then get a vehicle and join in the derby!
Other Notes: There are 5 hostages in
the mission. 3 On land and 2 on the roof !
(Press FIRE to continue)
CS_DESERTWAREHOUSE_FINAL
Counter-Strike
05-30-2004 at 10:48 AM by Author
Desert Warehouse - Hostage Rescue
by ThE PrOdiGy ******@******.***
Counter-Terrorists: Rescue the hostages.Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 2 hostages in
the mission.
(Press FIRE to continue)
CS_DESERTED
Counter-Strike
05-30-2004 at 10:48 AM by Author
deserted - Hostage Rescue
by Yo_Neo ******@******.***
Counter-Terrorists:
Infiltrate the deserted base held by the terrorists
and escort the hostages to the rescue zone. Take out
the Terrorists without jeopardizing the hostages.
Terrorists:
Eliminate the Counter-Terrorist
force before they rescue any hostages.
Background:
There are 4 hostages in this map.
(Press FIRE to continue)
CS_DESERTFORT
Counter-Strike
05-30-2004 at 10:48 AM by Author
cs_desertfort - Hostage Rescue
by Ben 'Mr Banana' Cook ******@******.***
Counter-Terrorists: Rescue all hostages,
use whatever force is needed
Terrorists: Defend any attacks by the
CT's and make sure they do not get the
hostages
Other Notes: There are three hostages in seperate
locations. There is more than one way
into each location
(Press FIRE to continue)
CS_DESERTHOUSE
Counter-Strike
05-30-2004 at 10:48 AM by Author
CS_DesertHouse - Hostage Rescue
by Andreas"[Navy]Madman"Handte
******@******.***
Beta testing and some ideas:
Raphael"Psycho"Palme
Counter-Terrorists: Stuerme das
kleinen Haus in der Wueste und
rette die Geiseln.
Terrorists: Sorge dafuer das
die Geiseln nicht in die Haende
der Counter-Terrorists fallen.
Other Notes: Es gibt 3 Geiseln
und 2 Wege ins Haus
(Press FIRE to continue)
CS_DESERTMATCH
Counter-Strike
05-30-2004 at 10:48 AM by Author
DesertMatch - Hostage/Rescue
By: ZeroX ******@******.***
Counter-Terrorists: Rescue the hostages
from the Terrorists base and bring them back to your base
Terrorists: Prevent the Counter-Terrorists from rescuing the hostages, or kill them.
Other notes: This is a modification of
cs_deathmatch
(Press FIRE to continue)
CS_DERKLEINKRIEG
Counter-Strike
05-30-2004 at 10:48 AM by Author
Der Klein Krieg - Map by Mr. Fusker ******@******.***
Counter-Terrorists:
Kill all terrorists or rescue all hostages
Terrorists:
Kill all counter-terrorists
Press fire
CS_DELUXE
Counter-Strike
05-30-2004 at 10:48 AM by Author
===============================
Cs_deluxe was made by Snipermax
===============================
---> General Infos
Title: Deluxe
Filename: cs_deluxe
Author: Snipermax alias the Duke
other Maps by Author:cs_Hdown
cs_Darkness
Email address:******@******.***
Homepage: http://www.geocities.com/Snipermax
Build time: long,long!
---> Play Information
Recommended # of Players: 2-10
---> Map Information
Texture used: halflife.wad
cs_assault.wad
cs_dust.wad
cs_dest.wad
cs_hideout.wad
cs_counterstrike.wad
---> Construction
Editor(s) used: Worldcraft 2.0 (not newest version)
Compile Machine: P2 300, 128MB RAM
---> Install Information
Unzip the cs_deluxe.zip into your "HalflifecstrikeMaps" Folder
---Copyright-Permissions--------------------------------------------
This file is free for everyone!
Please sent me your opinions!
Thanx to:
Valve
Dr.Ecksack (www.Hlbunker.de)
Rattlesnake
Screek
my PC!
Keep fraggin!
CS_DEEPFREEZE
Counter-Strike
05-30-2004 at 10:48 AM by Author
"Deepfreeze"
Hostage Rescue
By: Negative Newt
******@******.***
Terrorists-Prevent the CT's from rescuing the hostages.
And have fun with the snomobiles.
Counter-Terrorists- Rescue the hostages and run people
over with the snomobiles.
CS_DECYPHER
Counter-Strike
05-30-2004 at 10:48 AM by Author
cs_decypher - Hostage Rescue & Bomb/Defuse
Mapping by:
Jared Snyder aka AppleJ
******@******.***
ICQ: 51270456
MSN:******@******.***
YAHOO: AppleJ_TB
AIM: TBxALF
www.members.shaw.ca/applej
Textures by:
AppleJ
BeetleJ
omni
Blazzzer (intehwoodz.wad)
cs_office.wad
halflife.wad
Special Thanks to:
[TB]
RD (RealDespair)
All the beta testers!
Storyline #1: ~Hostage Rescue~
The BruteForce Corporation (Terrorists) have taken three
members of the Infrastruct Corporation (Counter-Terrorists)
hostage. One of these people is Rhumored to be Lord Cypher
of Infrastruct himself. An team of elite members of the
Infrastruct Corporation has assembeled outside the BruteForce
Mountain base to Infiltrate it and rescue the hostages.
Storyline #2: ~Bomb/Defuse~
The BruteForce Corporation (Counter-Terrorists) have stockpiled
various Weapons and Materials in there Moutain Base. They will
be using these items later on in there eternal struggle for
power against the Infrastruct Corporation. The Infrastruct
Corporation (Terrorists) have gotten wind of these stockpiles
and are Planning on Infiltrating the BruteForce Mountain base
and blowing up the Crates with the materials in them.
Objective #1:
Counter-Terrorists: Rescue the hostages or eliminate the
Terrorist threat.
Terrorists: Prevent the hostages from being rescued by
eliminating the Counter-Terrorists. You must eliminate all
Counter-Terrorits or you still lose! (no more camping hosties)
Objective #2:
Counter-Terrorists: Prevent the Terrorists from bombing
the crates, or eliminate all Terrorists.
Terrorists: Bomb the crates or eliminate all Counter-Terrorists.
Features:
- 2 differnt modes of gameplay, switches each round (cs/de)
(...)
CS_DEATHMATCH2
Counter-Strike
05-30-2004 at 10:48 AM by Author
crée par -=[JET D'AIL]=-
Bon frag !!!
(press fire to continue)
CS_DEAL
Counter-Strike
05-30-2004 at 10:48 AM by Author
The Deal - Hostage Rescue
by Michiel Sypkens Smit ******@******.***
Background: Terrorists are expecting a drug
delivery by boat. To ensure no CT will try to
interfere with their plans, they have taken hostages.
Counter-Terrorists: Prevent the terrorists from
killing the hostages at all costs. Eleminate all
Terrorist threats.
Terrorists: Prevent the Counter-Terrorists
from rescuing the hostages.
(Press FIRE to continue)
CS_DEAGLE10
Counter-Strike
05-30-2004 at 10:48 AM by Author
DEAGLE10 - Hostage Rescue
Map by: Punkki ******@******.***
Counter-Terrorists: Rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 2 hostages in
this mission.
(Press FIRE to continue)
CS_DEAGLE_MAZE
Counter-Strike
05-30-2004 at 10:48 AM by Author
YoUr PlaYinG cs_deagle_maze
Made entirely by: (neo)
Real name Chris K.
Email-******@******.***
AIM- sk83r6989
Thanks to:
Valve
Sierra
Texture people
MonTviLLe!! WhooHOo
CS_DEADLINE
Counter-Strike
05-30-2004 at 10:48 AM by Author
deadline - Hostage Rescue
Mapping by:
Hypnos:******@******.***
After the bank's hold-up the terrorists barricades
them-selves in a old building after a long pursuit
on the city's roofs with the special-forces.They
can't go further, it's the deadline.
(special-forces chief: "They have hostages...
i repeat...they have hostages...do you receive me?..."
END OF TRANSMISSION)
Counter-Terrorists:
find the Hostages in navigate your way
around this old New-york building and get those
Hostages from the foreign Terrorists.
Terrorists:
Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_DEADMAN
Counter-Strike
05-30-2004 at 10:48 AM by Author
Deadman - Hostage rescue scenario
By Manuel a.k.a The Guardian
Counter-Terrorists: Prevent Terrorists
from keeping the hostages in the old storage area.
The 3 hostages must be freed!
Terrorists: Keep the hostages (alive) !
The rescue must not be successful.
(Press FIRE to continue)
CS_DEADCALM
Counter-Strike
05-30-2004 at 10:48 AM by Author
DeadCalm - Hostage Rescue
by cyNic ******@******.***
env.map by MoOg
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Yesterday at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Yesterday at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Yesterday at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Yesterday at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Yesterday at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Yesterday at 7:00 PM
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