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56 475 Items
CS_CYBER
Counter-Strike
05-30-2004 at 10:47 AM by Author
Map made by DaRk_PlAgUe
******@******.***
=================================
Fun map
=================================
(press fire to continue)
CS_CSHIP
Counter-Strike
05-30-2004 at 10:47 AM by Author
Cargo ship - Hostage Rescue
Counter-Terrorists: Rescue the hostages and
bring them to deck. Take out the
Terrorists without jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
(Press FIRE to continue)
CS_CSTLE
Counter-Strike
05-30-2004 at 10:47 AM by Author
===== VERSION 0.90 (beta) =====
The Castle - Hostage Rescue
by DaveJ ******@******.***
textures by Macman ******@******.***
Counter-Terrorists: Rescue tourist
officials from within the castle boundary.
Terrorists: Capture the hostages and prevent
the CounterTerrorists from rescuing them.
NOTE: Jumping into the sea is an appropriate
way to suicide in this scenario.
(Press FIRE to continue)
CS_CRUISE_B5
Counter-Strike
05-30-2004 at 10:47 AM by Author
cs_cruise 0.5b
February 13th 2003
Contact
¯¯¯¯¯¯¯
Send comments to******@******.***
Credits
¯¯¯¯¯¯¯
Original idea
[PU]Ursus
Main interior design
[PU]stj*rne
Main exterior design
BJ.Eagle
Optimization
[PU]Picco
Modelling
BJ.Eagle
Environment mapping (sky)
BJ.Eagle
Entity engineering
[PU]Picco
Texturing
Everyone
Beta-testers (in alphabetical order):
$strikemike$, :-) SNEPER DK, @=]===>Romana, AGi, augEre, BJ.Eagle, D@nny
B, dead again, DoomBringer, Faith, Fetter, Flagg_DK, G4G|-Holger Danske-,
Hansel, HunterGirl, Hyper Newbie, Ilmer, Lupus Lupus, Mads, NoAim.dk, Pajos,
pedi, Peter-Kaj, Porthos, Selle, Sg. Martin, Slayermouse, Steelsky, T3, the
unusual Suspect, Trold Smolf, Xcalibre, ZeroMerCy, Zerus, Zigil, ['J.C'],
[BUTCH]BROOS, [BUTCH]Bredahl, [BUTCH]DamiaN, [BUTCH]ElBrainO, [BUTCH]Eraser,
[BUTCH]Gamle, [BUTCH]Iznoogod, [BUTCH]jabb, [BUTCH]LIllebror, [BUTCH]Soth,
[BUTCH]Vagn, [BUTCH]Viper, [DKS]Avenger, [DKS]Gandalf, [E.T]Onkel Leisner,
[E.T]bachhausen, [E.T]jesper, [FAST]Psycho, [FAST]Stormer SmQlfen, [FAST]
Stormtrack, [FAST]Thomas, [FS]Cave SmQlf, [FS]Diabla, [FS]DoomBringer, [FS]
Draeber SmQlfen, [FS]G-smQlf, [FS]Icarus, [FS]JydesmQlf, [FS]OddBall[Dk],
[K-O]D@XTER[DK], [K-O]F()X[DK], [KOTX]AGi, [KOTX]dead again, [KOTX]
jabboline, [KOTX]Jacob, [KOTX]Kiehn Jr., [KOTX]Kim, [KOTX]Can, [KOTX]
Leisner, [KOTX]MF, [L.O.V.E]Carlos, [L.O.V.E]Cool, [L.O.V.E]Iznoogod,
[L.O.V.E]LOTTE, [L.O.V.E]LantzeLot, [L.O.V.E]Lantzlot, [L.O.V.E]Mikfog,
[L.O.V.E]Miss B., [L.O.V.E]R@mb0^|| .DK, [L.O.V.E]Sonfunk, [L.O.V.E]Trident,
[NBD]RoA, [PIFF]Lost Soul, [PLAF]selle, [PU]ApK, [PU]Dan, [PU]OzOne, [PU]
Picco,(...)
CS_CRUISE_B5
Counter-Strike
05-30-2004 at 10:47 AM by Author
cs_cruise 0.5b
February 13th 2003
Contact
¯¯¯¯¯¯¯
Send comments to******@******.***
Credits
¯¯¯¯¯¯¯
Original idea
[PU]Ursus
Main interior design
[PU]stj*rne
Main exterior design
BJ.Eagle
Optimization
[PU]Picco
Modelling
BJ.Eagle
Environment mapping (sky)
BJ.Eagle
Entity engineering
[PU]Picco
Texturing
Everyone
Beta-testers (in alphabetical order):
$strikemike$, :-) SNEPER DK, @=]===>Romana, AGi, augEre, BJ.Eagle, D@nny
B, dead again, DoomBringer, Faith, Fetter, Flagg_DK, G4G|-Holger Danske-,
Hansel, HunterGirl, Hyper Newbie, Ilmer, Lupus Lupus, Mads, NoAim.dk, Pajos,
pedi, Peter-Kaj, Porthos, Selle, Sg. Martin, Slayermouse, Steelsky, T3, the
unusual Suspect, Trold Smolf, Xcalibre, ZeroMerCy, Zerus, Zigil, ['J.C'],
[BUTCH]BROOS, [BUTCH]Bredahl, [BUTCH]DamiaN, [BUTCH]ElBrainO, [BUTCH]Eraser,
[BUTCH]Gamle, [BUTCH]Iznoogod, [BUTCH]jabb, [BUTCH]LIllebror, [BUTCH]Soth,
[BUTCH]Vagn, [BUTCH]Viper, [DKS]Avenger, [DKS]Gandalf, [E.T]Onkel Leisner,
[E.T]bachhausen, [E.T]jesper, [FAST]Psycho, [FAST]Stormer SmQlfen, [FAST]
Stormtrack, [FAST]Thomas, [FS]Cave SmQlf, [FS]Diabla, [FS]DoomBringer, [FS]
Draeber SmQlfen, [FS]G-smQlf, [FS]Icarus, [FS]JydesmQlf, [FS]OddBall[Dk],
[K-O]D@XTER[DK], [K-O]F()X[DK], [KOTX]AGi, [KOTX]dead again, [KOTX]
jabboline, [KOTX]Jacob, [KOTX]Kiehn Jr., [KOTX]Kim, [KOTX]Can, [KOTX]
Leisner, [KOTX]MF, [L.O.V.E]Carlos, [L.O.V.E]Cool, [L.O.V.E]Iznoogod,
[L.O.V.E]LOTTE, [L.O.V.E]LantzeLot, [L.O.V.E]Lantzlot, [L.O.V.E]Mikfog,
[L.O.V.E]Miss B., [L.O.V.E]R@mb0^|| .DK, [L.O.V.E]Sonfunk, [L.O.V.E]Trident,
[NBD]RoA, [PIFF]Lost Soul, [PLAF]selle, [PU]ApK, [PU]Dan, [PU]OzOne, [PU]
Picco,(...)
CS_CROSSFIRE
Counter-Strike
05-30-2004 at 10:47 AM by Author
CrossFire - Extermination
By: By Joel C
aka MiNuS. H u ]V[ a N aka ::AsS::a bus full of children
email meh:******@******.***
Counter-Terrorists: Eliminate teh terrorist assholes.
Terrorists: Eliminate teh good guys.
Other Notes:
*There r 6 buyzones (think rooftop boxes&corners)
*2 awp's (hint: my name)
*Numerous death pits (blast away at teh ground)
*Lots of destroyable stuff
*N 2 blowupable building entry points
...try and find them all !!
CS_CROATIA
Counter-Strike
05-30-2004 at 10:47 AM by Author
Croatia - Hostage Rescue
by Dr ASMD
Counter-Terrorists: Bring the hostages to the
Hehliport. Take out the Terrorists without
jeopardizing the hostages.
Terrorists:
Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_CROESUS_B
Counter-Strike
05-30-2004 at 10:47 AM by Author
cs_croesus_b - Hostage Rescue
entirely made by pwg7( @hotmail.com )
A rich family has been taken hostage in
their mansion. The terrorists have
barricaded themselves in the house.
Counter-Terrorists :
Get into the mansion and rescue as
many innocent hostages as possible.
Eliminate the terrorists.
Terrorists :
Prevent the counter-terrorists from
rescuing the hostages.
Notes :
This is a beta version of the map.
The r_speeds are quite high and will
be lower in the real version.
CS_CREST
Counter-Strike
05-30-2004 at 10:47 AM by Author
CS_Crest
Creator: Spuoces
Email:******@******.***
Website: www.csmaparchives.com
PodBot Waypointing: SoulFather
Background
A terrorist cell has captured french scientists and have gone aross the border
to germany where they have taken over a small town out side of Freiberg.
They are hiding out somewhere in the northern part of the town.
Those hostages are holding valuable information about an bomb with the capability
of a nuclear warhead. If these terrorists get their hands on this
information it could start another world war.
Counter-Terrorist:
Find those scientists and get them out alive.
Or eliminate all terrorist forces.
Terrorist:
Eliminate the Counter-Terrorist threat
and make sure they do not take the hostages.
Special Thnxs:
TheDonerking for all the textures and models
and Slackiller for all the tech help and the tree model.
Soulfather and all the great feedback on this map and the waypoints.
Moon and all the members at warcry for the beta
and UML. Thnxs guys.
Beta Testers: Moon!, Blackcat, Flyingmongoose, silverchair,
Zero, Penguin, Locke, Redassmonkey, SDA, Deathphase, SPW26yankees,
konsole, and everyone else I forgot to mention.
(Press FIRE to continue)
CS_CRETE
Counter-Strike
05-30-2004 at 10:47 AM by Author
Crete - Hostage Rescue
by WarNerve ******@******.***
Counter-Terrorists: Infiltrate storage
facility to free hostages and eliminate
all hostile Terrorist forces.
Terrorists: Protect hostages at all costs.
Brief: There are 4 hostages.
(Press FIRE to continue)
CS_CRB
Counter-Strike
05-30-2004 at 10:47 AM by Author
Colegio Rio Brando -Hostages Rescue-
Mapped by - Fabio "Lo Futhalero"
Beta Tester - Sang "sys_chakal"
Technical Support - rafaeL
Emails:******@******.***
******@******.***
******@******.***
CT's: Rescue the hostages and
eliminate the Terrorist Force.
Terrorists: Prevent Counter-Terrorist
Force from rescuing the hostages.
Kill then all!
(Press FIRE to continue)
CS_CRACKHOUSE
Counter-Strike
05-30-2004 at 10:47 AM by Author
Crack House - Hostage Rescue
By [GaD]Renegade a.k.a Wrenny
Contacts: ******@******.*** ICQ# 40322029
Background: A terrorist cell has been supplying
drugs to the local low lives in order to finance
their terrorist activities.
Counter-Terrorists: Extract the "innocent"
drug dealers for prosecution, and take out
the terrorist cell.
Terrorists: protect your financial investments,
and kill the vile American pigs.
(Press FIRE to continue)
Copyright issues: All textures belong to their
respective owners/creators.
Do not distribute this map as anything but freeware.
CS_CRATEARENA
Counter-Strike
05-30-2004 at 10:47 AM by Author
The Crate Arena
By DoubleTake
Description
A small map filled with crates and a movable wall.
Objective
Eliminate the opposing team
Questions or Ideas?
Email******@******.***
CS_COVETEST
Counter-Strike
05-30-2004 at 10:47 AM by Author
CS_Cove test version 1 - Hostage Rescue
Counter-Terrorists: Rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
There are 4 hostages in the mission.
(Press FIRE to continue)
CS_COVER
Counter-Strike
05-30-2004 at 10:47 AM by Author
Cs_cover was made by Chedburn!
Counter-terrorists: Rescue the hostages inside the ware house!
Terrorists: Do not let the counter-terrorists get the hostages!
CS_COVE_B5F
Counter-Strike
05-30-2004 at 10:47 AM by Author
COVE - Hostage Rescue
by RipTorn -******@******.***
Situation:
Terrorists have stolen a large amount of
weaponry and taken five hostages from a
near by military weapons depot.
Counter-Terrorists:
Rescue the trapped hostages. Take out any
Terrorists that may jeopardize the safety
of the hostages.
Terrorists:
Protect the hostages. Eliminate any
Counter-Terrorist force if they attempt
to rescue any of the hostages.
There are two hostages in each of the
two huts.
There is a 5th hostage located somewhere
in the sewer system.
CS_COVE
Counter-Strike
05-30-2004 at 10:47 AM by Author
COVE - Hostage Rescue
by RipTorn -******@******.***
Counter-Terrorists:
Rescue the trapped hostages. Take out any
Terrorists that may jeopardize the safety
of the hostages.
Terrorists:
Protect the hostages. Eliminate any
Counter-Terrorist force if they attempt
to rescue any of the hostages.
There are three hostages somewhere in the
two huts.
There is a 4th hostage located somewhere
in the sewer system.
CS_COUNTRY
Counter-Strike
05-30-2004 at 10:47 AM by Author
Countryside - Hostage Rescue
by Atomfried ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_COURTHOUSE
Counter-Strike
05-30-2004 at 10:47 AM by Author
Courthouse - Hostage Rescue
by Crapiola ******@******.***
Counter-Terrorists: Rescue the hostages
located in the courthouse or neutralize
all terrorists present without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
CS_COUNTDOWN
Counter-Strike
05-30-2004 at 10:47 AM by Author
Countdown - Hostage Rescue
Map by Morten "Mazy" Hedegren
www.cinnamon.dk/mazy
Terrorist has taken this old weapon
storage facility in the hope to get
some nuclear bombs. But scientists have
alerted Pentagon, and Marines are
moving in. But time is counting down!
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without killing
the hostages.
Terrorists: Prevent Counter-Terrorists
from rescuing the hostages.
Other Notes: There are 2 hostages in
the mission.
(Press FIRE to continue)
 
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Random Maps
 
Community 17b
Shoutbox
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Yesterday at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Yesterday at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Yesterday at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Yesterday at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Yesterday at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Yesterday at 7:00 PM
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