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CS_COOL
Counter-Strike
05-30-2004 at 10:47 AM by Author
voila c'est ma premiere map alors j'espere que vous serez sympa
j'y ai mis un mois et j'ai essaye de privilegier la strategie au graphisme
j'ai utilisé worldcraft2.1 et un fichier fdg faible -d'où les echelles bleues !!)
si vous avez des reflections sur ma map ou autre chose n'hesitait pas:
******@******.***
N'oubliez pas de visiter le site www.yamahack.fr.st
SP_AZTEC
Counter-Strike
05-30-2004 at 10:17 AM by Author
sp_aztec
by pipi et Kolo
Bonjour a tous,voila on se presente mousse pipi et Kolo nous avons creer
cette map pour le plaisir des joueurs et nous souhaitons faire connaitre cette map
donc parlez en a votre voisoin et a toute le famille
merci de l'avoir telecharger
Fire to continue
CS_CONSTRUCTION
Counter-Strike
05-30-2004 at 9:48 AM by Author
Construction - Hostage Rescue
by toXic [Kemal Kinali] ******@******.***
Cars AND machineguns are built by myself.
Counter-Terrorists: Rescue the hostages,
and kill the terrorists.
You can take the cars and the APC.
Terrorists: Eliminate the Counter-Terrorists to prevent
them from rescuing the hostages.
You can take the cars and the APC too.
Other Notes: There is 6 cars, 2 APC's, 2 machineguns,
4 hostages in this map.
Now, have fun, will ya'??
(Press FIRE to continue)
CS_CONE_BETA4
Counter-Strike
05-30-2004 at 9:48 AM by Author
Cone - By Dudley
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_CONFRONTATION
Counter-Strike
05-30-2004 at 9:48 AM by Author
Cs_confrontation - Hostage Rescue
By Zuixide and Le Roux
E-mail your comments to
******@******.***or******@******.***
Some textures made by Le Roux
Your mission-objectives:
Terrorists: Defend your hostages. Use any means necessary.
Counter-Terrorists: You'll have to rescue the 4 hostages
in the map.
Be aware of the terrorists.
Enjoy :)
(Press FIRE to continue)
CS_CONDUIT
Counter-Strike
05-30-2004 at 9:48 AM by Author
C S _ C O N D U I T- Hostage Rescue
by JonM ******@******.***
-TEXTURES by: JonM, Remedy Inc., and DaveJ.
-SPECIAL THANKS to: I use guns, tommy14, Relic, and Clay9.
Storyline:
Terrorists forces have taken hostage two subway
workers in a nearby parking lot. They are armed
and are threating to kill the workers.
Counter-Terrorists:
Work your way through the subway halls the the
run-down alley ways to recue the hostages while
neutralizing the terrorists
Terrorists:
Prevent the Counter-Terrorists
from rescuing the Hostages, and eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_COMPLEX
Counter-Strike
05-30-2004 at 9:47 AM by Author
Complex - Hostage Rescue
recreated for counter-strike
by Sebastien Chiappa-Menard
******@******.***
Counter-Terrorists: Find your way through
the complex and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
(Press FIRE to continue)
CS_COMPANY
Counter-Strike
05-30-2004 at 9:47 AM by Author
Company - Hostage Rescue
by [EL]CuBaNo
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. Prevent the hostages from becoming
victims.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force you have under you power.
Other Notes: There are 4 hostages in
the mission. Guide them to safety!
(Press FIRE to continue)
CS_COMPACT
Counter-Strike
05-30-2004 at 9:47 AM by Author
Compact - Hostage Rescue
by PHANTOM ******@******.***
Counter-Terrorists:
Escort the hostages to the rescue zone. Take out
the Terrorists without jeopardizing the
hostages.
Terrorists:
Eliminate the Counter-Terrorist
force before they rescue any hostages.
Background:
There are 4 hostages in the mission.
(Press FIRE to continue)
CS_COLUMBIA2
Counter-Strike
05-30-2004 at 9:47 AM by Author
columbia2 hostage rescue
by:
.oO()(_MiKo_)()Oo.
******@******.***
OVERVIEW BY:
KoRn FlEiKs
HISTORIA:
Un cartel colombiano
esta finanziando un grupo
paramilitar con dinero del
trafico de drogas. Y tiene
prisioneros a 4 infiltrados
de la D.E.A.
CT: rescatar a los rehenes
antes de que sean ejecutados
o eliminar a todos los rebeldes.
TERRORISTAS: evitar que el
ejercito se infiltre en la base y
libere a los rehenes.
CS_COLOR
Counter-Strike
05-30-2004 at 9:47 AM by Author
Color - Hostage Rescue
by [NC]Pulp -******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_COLOMBIAN_CARTEL
Counter-Strike
05-30-2004 at 9:47 AM by Author
Mapped BY SuPerMan
CTs REsCue DuH HOstieS And WIn
DOnt droP dem In Da pOOl...
oR DEY wiLL dIE
HehEEEh
If you would like to learn to map go to this site and you will find alot of help
http://countermap.counter-strike.net/Tutorials/sweet stuff here
For futher assistance e-mail me at...
******@******.***
HapPy fRaGGin
CS_COLDMANSION
Counter-Strike
05-30-2004 at 9:47 AM by Author
Cold Mansion (cs_ColdMansion)
by Mataleone
http://mataleone.counter-strike.com.br/
Textures by X-Tender & Mataleone
http://www.fuchtelworld.de/
Same old mansion, new textures,
new sounds and that's it.
Check out cs_OldMansion too!
Press FIRE to continue
CS_COFFEEMANOR
Counter-Strike
05-30-2004 at 9:47 AM by Author
CoffeeManor - Hostage rescue
by CoffeeBean ******@******.***
released - 03-nov-2002
=========================================
Counter-Terrorists:
------------------
A bunch of VIP are being held
hostage... recuse em.
Terrorists:
----------
Oh no, some Counter terrorists
have pulled up, gonna try and
rescue these hostage no doubt.
=========================================
Notes:
There are four hostages in this mission.
The map supports 32 players Max.
(Press FIRE to continue)
CS_CODE216
Counter-Strike
05-30-2004 at 9:47 AM by Author
Code 216- Created by [216]*Raptor*
CT's- Rush in, whoop the T's asses,
and bring back the hosties
T's- Prevent the CT's from whopping
your ass and saving the hosties.
Everyone give me your opinion about
the map. It's my first map. I tryed
to keep r_speeds down.
Wasup Buddy, Greg, and all my other 216
pals
******@******.***
CS_COCK2
Counter-Strike
05-30-2004 at 9:47 AM by Author
Cock II - Bomb/Defuse
*** 420 Stoners Exclusive ***
by 420_STONER ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the CT base camp.
Team members must defuse any bombs
that threatens the target area.
Terrorists: The Terrorist carrying the
C4 must destroy the CT base camp.
(Press FIRE to continue)
CS_CLSEQ
Counter-Strike
05-30-2004 at 9:47 AM by Author
Close Quarter Assault - Hostage Rescue
Counter-Terrorists: Rescue the hostages.
The terrorists have trapped the power supplie.
Detonate the explosive to cut down the
light if you can take advantage of it.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Cut the power down if Night google available.
Other Notes: There are 4 hostages in
the mission and 2 rescue areas.
(Press FIRE to continue)
CS_CLOSURE_V1
Counter-Strike
05-30-2004 at 9:47 AM by Author
CS_CLOSURE_V1 - Hostage Rescue
Podbot Waypoint Create By BENNY_LUM(CaMpEr)
******@******.***
Counter-Terrorists: Alpha and Beta Team will be
deployed at each of the two entrances to the station.
Rescue the hostages and cripple the rebels plan. Be
warned, the area is heavily guarded and cooperation
is vital to the mission success
Terrorists: Those Cts don't know what they are up against.
Eliminate them and continue loading the caches onto the train
due to arrive soon. Prevent them from rescuing those civilians.
They could come in handy in the future.
(Press Fire To Continue!)
CS_CLOSECOMBAT
Counter-Strike
05-30-2004 at 9:47 AM by Author
Close Combat - Hostage Rescue
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
Author: Difaren*[Swe]
(Press FIRE to continue)
CS_CLOSECOMBAT2
Counter-Strike
05-30-2004 at 9:47 AM by Author
Close Combat2 - Hostage Rescue
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
Author: Difaren*[Swe]
(Press FIRE to continue)
 
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Community 17b
Shoutbox
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Today at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Today at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Today at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Today at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Today at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Today at 7:00 PM
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void Need .rmf File ♡ De_dust2_2020 .bsp
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