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CS_CLOSEBATTLE
Counter-Strike
05-30-2004 at 9:47 AM by Author
By Crazy (www.crazys.dyndns.dk) - ******@******.***
Counter Terrorists:
Eliminate all terrorists,
Terrorists:
Eliminate all Counter Terrorists.
-Crazy
CS_CLIFFSIDE
Counter-Strike
05-30-2004 at 9:47 AM by Author
Assault - Hostage Rescue
by Straith ******@******.***
Counter-Terrorists: Rescue the hostages.
High Clearance Engineers have been
taken hostage in this secluded mountain
base. You are authorized to use any force
necessary in their safe return.
Terrorists: Prevent Counter-Terrorist
force from rescueing our newly aquired
engineers. Either hold them off until
reinforcements arrive or kill them all.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_CLAIRVAUX
Counter-Strike
05-30-2004 at 9:47 AM by Author
cs_clairvaux - Hostage Rescue
Mapping by cathwulf [******@******.***]
Texture-Design: Crinity & Madcross - Diggedagg - Madness - cathwulf!
Setting: Burgundy Abbey
Counter-Terrorists: Navigate your way through the Abbey facility and get those Hostages
from the foreign Terrorists. Lead them back into the the entrance hall.
In front of the heavy wooden door on the right side, they`ll be safe.
Terrorists: Prevent the Counter-Terrorists from rescuing the Hostages or eliminate
the Counter-Terrorists.
CS_CLIFF
Counter-Strike
05-30-2004 at 9:47 AM by Author
Cliff - Hostage Rescue
by SparX ******@******.***
http://mapdesign.swissquake.ch
Counter-Terrorists: Rescue the hostages.
Eliminate the Terrorists.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages (by
killing them).
Other Notes: There are 5 hostages in
the mission.
(Press FIRE to continue)
CS_CLIFF_FLOODED
Counter-Strike
05-30-2004 at 9:47 AM by Author
cs_cliff_flooded V 1.2
(Gjord av cs_cliff V 1.6)
Modded 28 September 2002 - Timmy Petersson
Same map as cs_cliff, but it's now flooded.
In memory of all those who dies in the floods in Europe the summer 2002 :-(
(PRESS FIRE TO CONTINUE)
CS_CIUDAD
Counter-Strike
05-30-2004 at 9:47 AM by Author
CS-ciudad rehenes/rescate
******@******.***
http://www.alkon.com.ar
******@******.***
informacion: segun unas informaciones que llegaron a oidos de las fuerzas
antiterroristas mundiales en un pequeño pueblo se ha encontrado
un grupo terrorista muy peligroso,que estan esperando un vehiculo
para trasladar a unos cientificos que tienen secuestrados,a un laboratorio
donde al parecer les obligaran a fabricar una nueva droga,con el fin
de sacar dinero para otros fines como la compra de armas y explosivos.
Los gobiernos han dado via libre para una interveción por tierra.
Fin del mensaje,buena caza.
Anti-terroristas: rescatar a los rehenes
que estan retenidos o eliminar completamente
al grupo terrorista.
Terroristas: Evitar que las fuerzas anti-terroristas
rescaten a los rehenes o acabar con todo su grupo.
(presiona fuego para continuar).
CS_CITYWORLD
Counter-Strike
05-30-2004 at 9:47 AM by Author
cs_cityworld by [DA]soliot ******@******.***
Rescuse map
ct: rescue the hossies from the the apparment
ts: gard the the apparment dont let anyone in
CS_CITYSTREET
Counter-Strike
05-30-2004 at 9:47 AM by Author
Citystreet (BETA) - Hostage rescue
by Legion******@******.***
Background: A group of terrorists have
been chased into this back-street
following an unsuccessful bank raid.
They have taken hostages and holed up
in a hotel at the end of the road.
Counter-Terrorists:
Rescue the hostages and neutralise the
terrorists.
You can probably gain entrance to the
hotel either from the carpark behind
or through the air-vents from the
cinema next door.
Terrorists:
Prevent the CT's from rescuing any
hostages.
The best place to mount a defence is
probably from the entrance of the
hotel, if the CT's get into the cinema
they could possibly get behind you.
(Press FIRE to continue)
CS_CITYBLOCK_RC1
Counter-Strike
05-30-2004 at 9:47 AM by Author
City Block - RC1 - Hostage Rescue
by Lacos ******@******.***
[Background]
Terrorists have infiltrated a warehouse
for hidden documents. Their mission became
a disaster when somebody from a nearby
building called the cops.
[Counter-Terrorists]
Make your way to the warehouse, find a
way to get in and rescue the hostages
or eliminate the hostile force.
[Terrorists]
Your mission has quickly changed. You
must keep the hostages inside and defend
the warehouse with any means possible.
CS_CITYHALL
Counter-Strike
05-30-2004 at 9:47 AM by Author
Cityhall - Hostages befreien
by arazor ******@******.***
Counter-Terroristen: Die Anti -
Terroristen müssen die Hostages
aus der "cithall" befreien, denn
dies sind wichtige Personen die
in einem Politischen Konflickt
eine wichtige Rolle spielen.
Terroristen: Verhindern das die
Counter die Hostages befreien.
- um jeden Preis!
Sonstiges: Es befinden sich
4 Zielpersonen im Rathaus.
(Press FIRE to continue)
CS_CITYBLOCK_BETA1
Counter-Strike
05-30-2004 at 9:47 AM by Author
City Block (BETA 1) - Hostage Rescue
by Lacos ******@******.***
[Background]
Terrorists have infiltrated a warehouse
for some hidden documents. Their mission
became a disaster when somebody from a
nearby building called the cops.
[Counter-Terrorists]
Make your way to the warehouse, find a
way to get in and rescue the hostages
from the control room or eliminate
the hostile force inside warehouse.
[Terrorists]
Your mission has quickly changed. You
must keep the hostages inside and
defend the warehouse from CT attacks
with any means.
(Press FIRE to continue)
CS_CITYASSAULT_FINAL
Counter-Strike
05-30-2004 at 9:47 AM by Author
cs_cityassault_final
Remake by: Organic700 ******@******.***
--==--Counter-Terrorists--==--
Rescue all hostages!
Eliminate all Terrorists!
--==--Terrorists--==--
Prevent the Counter-Terrorists
from rescuing the hostages!
ENJOY...!
CS_CITY_ASSAULT
Counter-Strike
05-30-2004 at 9:47 AM by Author
cs_city_assault
Remake by: Organic700 ******@******.***
--==--Counter-Terrorists--==--
Rescue all the hostages in the warehouse.
Eliminate all Terrorists!
--==--Terrorists--==--
Prevent the Counter-Terrorists
from rescuing the hostages in the warehouse!
CS_CITY
Counter-Strike
05-30-2004 at 9:47 AM by Author
City - Hostage Rescue.
Counter-Terrorists: Save the hostages
inside the terrorist building. Get them
back into our base to be sure they are safe.
Terrorists: Keep the hostages in your base
and stop any counterterrorists that tries
to get them out.
Other Notes: There are 4 hostages to save.
Author: Gismo (Press FIRE to continue)
CS_CIDADE
Counter-Strike
05-30-2004 at 9:47 AM by Author
Cs_cidade - Hostage Rescue
made by 00Leo
A faccao criminosa PCC pegou funcionarios
de uma fabrica nas proximidades e o
fizeram refens. A policia foi chamada para
intervir na situacao.
Counter-Terrorists: Resgate os refens
a qualquer custo, sem por a vida deles
em risco
Terroristas: Acabe com esses policiais
metidos a malandros.
(Aperte FIRE pra continuar)
CS_CHRISI
Counter-Strike
05-30-2004 at 9:46 AM by Author
mAp Of ChRiSi - Hostage Rescue
Counter-Terrorists: Rescue the people
who have been taken hostage by Ts!
Terrorists: Prevent the CTs from
rescueing the hostages!
Other Notes: There are 4 hostages in
the mission.
Map suggestion to info(at)chrisi.de
Have a great play!
(Press FIRE to continue)
CS_CHUT
Counter-Strike
05-30-2004 at 9:46 AM by Author
City Hut - Hostage Rescue
by [NVS]GTJ ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_CHINATOWN
Counter-Strike
05-30-2004 at 9:46 AM by Author
Chinatown / Hostage Rescue
by Warbeast
textures made or modified by me
original textures by Bdog and the great
Megamike !!!
Counter-Terrorists: Infiltrate the
restaurante and rescue the hostages.
Terrorists: Prevent the Counter-
Terrorist team from rescuing the
hostages.
Other Notes:
There are 2 hostages in the restaurante.
Special thanks to
"[ENV]MC EBOLA"
(Press Fire to Continue)
CS_CHLORO9
Counter-Strike
05-30-2004 at 9:46 AM by Author
========================================================
Half-Life Map Spec Sheet
========================================================
Mapname: Chlorpromazine's Cstrike map
File name: cs_chloro9.bsp
Game: Counterstrike (beta 4) for Half-Life
Players: 4-16
Author: Chris Thorsten
Date: December 19, 1999
--------------------------------------------------------------------
Description: A "high-security storage facility" that's been
taken over by terrorists. They have 3 hostages, so go rescue
them. Be careful, since terrorists could be camping in the warehouse
area behind some crates, or they could be sneaking around in
the ventilation system...
The small "computer room" at the guard station has two security
cameras, one which views the warehouse and one which is pointed at
the front of the facility, outside. The latter camera is useful
to make sure the terrorists aren't waiting to ambush you when you
bring the hostages back.
I worked a long time on this map to get the r_speeds within an
acceptable range. I tried to put in as much detail as possible
while keeping framerate a high priority.
--------------------------------------------------------------------
Credits / Copyright Info:
TEXTURES: Some of the textures are regular Valve Half-Life textures,
but a couple are from mord.wad (by MORDor; http://www.planethalflife.com/mordor/)
and a couple are from free_obh.wad, which does not have a text file
included with it and has no author information.
Some textures, of course, are from the cstrike.wad that comes with
Counterstrike.
PREFABS: I used the Army Truck prefab by Barry Bollinger. This prefab
is available at http://prefabs.gamedesign.net/
If I've missed anyone in this list, please email me at******@******.***
to l(...)
CS_CHILL
Counter-Strike
05-30-2004 at 9:46 AM by Author
Chill - Hostage Rescue
by Kevin Roberts ******@******.***
Terrorists have seized control of arctic
research station R-25.
Counter-Terrorists: Infiltrate the station
and rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
 
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Community 17b
Shoutbox
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Today at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Today at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Today at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Today at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Today at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Today at 7:00 PM
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