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CS_CHICKEN
Counter-Strike
05-30-2004 at 9:46 AM by Author
Chicken - Hostage Rescue
by xXPXx ******@******.***
Counter-Terrorists:
Recue the hostages and escort them
back to base.
Terrorists:
Eliminate the Counter-Terrorist
force before they rescue any hostages.
Background:
There are 4 hostages in the mission.
They are CHICKENS
(Press FIRE to continue)
CS_CHEMICAL
Counter-Strike
05-30-2004 at 9:46 AM by Author
'Chemical Reactions'
Scientist Rescue Mission
by [WTF?]Un_ethical
Counter-Terrorists: Enter the research
base and rescue the kidnapped scientists.
Take out the Terrorists without jeopardizing the
Scientists.
Terrorists: Prevent Counter-Terrorist
force from rescuing the Scientists.
Other Notes: There are 5 Scientists to be
saved in the mission.
(Press FIRE to continue)
CS_CHECKPOINT
Counter-Strike
05-30-2004 at 9:46 AM by Author
cs_checkpoint by [builder] Rogue
Overveiw:
Terrorists have taken over a UN checkpoint and are holding hostages
Ransom has been demanded and threats to kill hostages made.
Terrorists: Counter-terrorist forces are on route - illiminate at all costs
Counter-terrorists: Terrorists are armed and dangerous - Force is authorized
Rescue hostages and/or eliminate all terrorists
Map layout by [builder]Rogue
Wad by [builder]Dirge
Additional tweaks, ideas by [builder]Dirge
Overveiw by Darkforcerising (DFR)
Thank you to following testers:
All [builder] Members, Darkforcerising (DFR),Ivan and any peeps i have missed Sorry but thanks.
CS_CHEM
Counter-Strike
05-30-2004 at 9:46 AM by Author
Chemical Refinery - Hostage Rescue
by Rezyk
Background:
A heavily armed band of fanatics have
seized control of a high security chemical
refinery and imprisoned 4 captives within
the facility.
Counter-Terrorists:
Infiltrate the site and escort the hostages
safely to the roof or back road for evac.
To bypass security barriers, disengage the
lockdown by accessing the 2nd floor console
or by cutting off its power.
Terrorists:
Prevent the rescue of as many of the
hostages as possible.
Created by Rezyk <******@******.***>
Original bulldozer by chickenpanzer <******@******.***>
Original generator by BladeRunner <******@******.***>
Thanks to: Aozoran, pyroboy717, Siege, Strider686
CS_CHEESEMEISTER
Counter-Strike
05-30-2004 at 9:46 AM by Author
cs_cheesemeister
Created by Nick & Will Scott
Thanks to clan RedLeader or rL.
Nick Scott- Editor
Will Scott- Designer
email******@******.***for problems...
AIM name nickscottcs
CS_CHECHNYA
Counter-Strike
05-30-2004 at 9:46 AM by Author
Chechnya - Hostage Rescue
by [mLn]Poindexter, ******@******.***
Counter-Terrorists: Rescue the four
hostages on the other side of town
from the terrorists.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_CHATE
Counter-Strike
05-30-2004 at 9:46 AM by Author
Hey guys, this is my first cs mapping experience. i have built other maps intended for cs but i never finished them.
for all those ppl who liked mansion and estate, i have made my own chateau cuz i thought mansion and estate werent aesthetic enuff for the type of house they are. hope u like it. Its a short firefight map with little hiding places for campers :). enjoy@!@!
90% of the textures were done by me. the rest i used valves wad.
Credits
Miha 'Chip' Staric
I used his speedboat and modified it in the map
Sky Map by Nick Coombe (Crinity), 2000
http://www.planethalflife.com/crinity
ryanste^n
dresser prefabs
Janne Miettunen
Entertainment Center prefab
Dining Table Set prefab. (i modified this one to reduce poly counts).
CS_CHANCELLOR
Counter-Strike
05-30-2004 at 9:46 AM by Author
Chancellor - Hostage Rescue
Mapping by:
SuicideKing ******@******.***
Unser allseits geliebter Bundeskanzler
wurde bei der Besichtigung einer
Hochsicherheits-Bundeswehrkaserne
von internationalen Terroristen
gefangen genommen.
Counter-Terrorists: Rettet unseren
geliebten Kanzler (und Anhang)
oder metzelt die Terrors nieder.
Terrorists: Verhindert die Befreiung
oder metzelt die Counters nieder.
(Press FIRE to continue)
CS_CHAMBER
Counter-Strike
05-30-2004 at 9:46 AM by Author
Test Chamber - Hostage Rescue
by Kerplunk ******@******.***
Background: Terrorists have taken over
a nuclear testing facility and are
bargaining for their leader's release
from prison with the lives of three
head scientists. Waste overload can
kill their hostages every 8 minutes.
Counter-Terrorists: Negotiating with
terrorists is out of the question.
Kill them all or rescue the hostages
before they are executed.
Terrorists: Kill the intruding
counter-terrorists before they can
rescue any hostages.
(Press FIRE to continue)
CS_CFURY
Counter-Strike
05-30-2004 at 9:46 AM by Author
Combat Fury - Hostage Rescue
by J. Barber ******@******.***
map updates: http://csbots.2y.net/maps
Counter-Terrorists: Fight your way to the
Terrorist compound and retrieve the
hostages.
Terrorists: Protect your base and prevent
the Counter-Terrorist from rescuing
the hostages.
(Press FIRE to continue)
CS_CEREMONY
Counter-Strike
05-30-2004 at 9:46 AM by Author
------------------
cs_ceremony - by rkf -
Beta 2.0 16.11.2000
------------------
nur zum testen, details noch nicht implentiert
die sky dateien in den ordner .../cstrike/gfx/env
die sounds in den ordner .../cstrike/sound/ambience
die BSP in den ordner .../cstrike/maps
die Wads in den ordner .../cstrike
kopieren.
Danke fuer die Baum Prefab an Atomfried
Der Himmel ist aus der Map cs_trainraid
Feedback bitte per Email an******@******.***
oder in mein Forum
-= rkf =-
url: www.rkf.de.vu / www.rkf.da.ru --- email:******@******.***
CS_CEMETARY
Counter-Strike
05-30-2004 at 9:46 AM by Author
Required WADS
halflife.wad
decals.wad
cemetary.wad (provided)
cs_assault.wad
de_vegas.wad
cs_bdog.wad
cstrike.wad
cs_cbble.wad
CS_CELLS
Counter-Strike
05-30-2004 at 9:46 AM by Author
CS_Cells by TJF
Info: Novelty orientated map.
File info: BSP with TXT and RES file, BSP size = 272kb.
Max Players: 20, 10 each side.
http://maps.TJFweb.com for more information...
Installation:
Unzip this zip file to your Half-Lifecstrike directory, or manually
copy and paste the files in this zip file's 'maps' directory into your
Half-Lifecstrikemaps directory.
Note to Server Admins:
This is a small map, so it is wise to enable client downloading so that
players who don't have the map will automatically download it when they
connect. The .res file for this map is included. Please extract the .res
file to the same directory of the map and include the .txt file in the
server's 'maps' folder so players will download the map briefing as well
as the map file and any other required files.
Build Time: 1 hour
Compile time (Pentium 2ghz, 768mb RDRAM RamDrive): 1 minute
Released: v1 23 February 2002
CS v1.4 compatible
For more high quality maps, tutorials and reviews, please visit
TJF's Maps at http://maps.TJFweb.com
(c) 2002, TJF (aka TJF008), email******@******.***
*** Please note that we are no longer located at http://www.hksdu.f2s.com
and are now located at http://maps.TJFweb.com.
CS_C-DELABALLE
Counter-Strike
05-30-2004 at 9:46 AM by Author
cs_c-delaballe
By elthe aka kalahann
***************************************
***************************************
***************************************
* Unzip in cstrike folder using path **
***************************************
***************************************
***************************************
******@******.*** / elthe.fr.st
Laurent THOMAS - Quéven - FRANCE
CS_CCC_HARBOR
Counter-Strike
05-30-2004 at 9:46 AM by Author
=====================The Assault of the Harbor=====================
First Release Of CS_CCC-Harbor. (hope the last beta)
Idea by : [CCC]Randale Der Vandale & [CCC]V
Design by : [CCC]Randale Der Vandale (m@il to =>******@******.***
Copyright by : [CCC]Randale Der Vandale (Tim Bräuning)
Report Bugs :******@******.***
_______________________________________________________________
A group of drugdealer has arrived this night in a cargoship . Terrorrists have taken
control of a small port . Special Forces are hired to assault the ship and to
catch the drugcouriers .
_______________________________________________________________
|Counterterrorists:|
1.) Get the drugcouriers and lead them to the rescuezone
2.) Assault the Ship
3.) Kill Your Enemy
|Terorrists:|
1.) Save your drugcouriers
2.) Hold the Ship
3.) Kill Your Enemy
CS_CCOMBAT
Counter-Strike
05-30-2004 at 9:46 AM by Author
Map Name: Close Combat, cs_ccombat
Type: Hostage rescue
Made by: Enem@
Finally I made a complete map for HL/CS, so you can say it's my first, never the less I
have some experience using Worldcraft. I've made it relatively simple and only used the standart HL textures and no fancy home made Prefabs, so I would get it done this time.
I've used about a week and a half building and testing it and it's really exiting.
I had reduce the number of hostages to 2, because 4 was allmost impossilble to rescue, unless the terrorrist camped really bad places.
The poly count is max 660, in extreme angles, if you can't handle that , get a real computer. My is a AMD Athlon 900Mhz with a Voodoo5, 128Mb ram. But I've seen it run smoothly on a much slover Computer. Compile time about 45min. Compile tools used zhlt242, thanks to Zoner.
Just place it in the cstrikemap directory.
Story:
The place is some industrial processing facility. A unified anti terrorist team has ruined
a dangerous group of international terrorists plan to bomb the UN HQ nearby. The terrorists have been chased to this place and have been forced to take hostages in at faint attempt
to get the heck out of the country. Negotiations failed 2 minutes ago so this is the last stand!!!
Playtesters: My self, Momme "Newbee", Michael "Kingdom", Mads Peter "MPE", Janus, more.
Have fun
Email:******@******.***
Copyright Niels Arum 2001
So don't steal or sell it, without asking me.
CS_CAVEB1
Counter-Strike
05-30-2004 at 9:46 AM by Author
Cave Hideout (beta 1.0) - Hostage Rescue
Design by FooDaddy
******@******.***
-- texturing suggestions? --
Counter-Terrorists: Rescue kidnapped
scientists who are being forced to
work for minimum wage on a weapon of
some sort.
Terrorists: Prevent Counter-Terrorist
force from infiltrating your hideout
and rescuing the hostages.
Other Notes: There are 5 hostages in
the mission among other things... :)
CS_CAVERNS
Counter-Strike
05-30-2004 at 9:46 AM by Author
cs_caverns - Hostage Rescue
by <=SvR=> GVAEN
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. The Terrorists
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_CASTORV11
Counter-Strike
05-30-2004 at 9:46 AM by Author
cs_castor
The Nuclear Power Station - Hostage Rescue
by [TADS]Vice******@******.***
Counter-Terrorists: Enter the
Nuclear Power Station and rescue
the hostages. Take out the
Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
(Press FIRE to continue)
CS_CASTLEBALL
Counter-Strike
05-30-2004 at 9:46 AM by Author
-----------------
Castleball - Speedball Map
by Pisser
Custom Textures by Pisser
Environment Sky by "The Mighty Pete"
******@******.***
http://451f.tripod.com/home.htm
#clan-PFHOLAJ irc.gamesnet.net
-----------------
Objective Alpaha: Counter-Terrorist: Stop the Terrorists from planting
the bomb near the crates. One of the crates contains
a priceless artifact from stonehenge.
Terrorists: Bomb the artifact.
Objective Bravo: Kill all.
 
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Community 17b
Shoutbox
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Today at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Today at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Today at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Today at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Today at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Today at 7:00 PM
Forum
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void Map Name?
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void Need .rmf File ♡ De_dust2_2020 .bsp
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void Waypoints For Dod_kort_b4
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void Can't Update A Map
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