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CS_BOOT_ATTACK_FINAL
Counter-Strike
05-30-2004 at 9:45 AM by Author
cs_boot_attack - Sauvetage
----------------------------------------
!!! http://www.cs-generation.fr.fm !!!
----------------------------------------
MAP CREE PAR TINTIN :******@******.***
Anti-terroristes : tuer tous les terroristes
ou sauvez les hotages.
Terroristes : le terroriste doivent garder
les otages ou tuer les Anti-Terrorristes
Remarques supplémentaires :"une explosion a crée une breche sur le flanc d'un cargo,le groupe d'intervention est chagé de libérer
tous les otages détenus pas de méchant terroriste"
mappeur tintin.reporter (france)
--------------------------------------
!!! http://www.cs-generation.fr.fm !!!
--------------------------------------
(Appuyez sur TIR pour continuer)
CS_BOOTCAMP
Counter-Strike
05-30-2004 at 9:45 AM by Author
BOOTCAMP - Clantraining (Rescue & Defuse)
-Grenade Training
-Defuse Training
-CQB Training
-HeavyMG Training
-Sewer Training
-Elevator Training
-Aquatic Training
and much more. . .
Other Notes:
Listen carefuly to your Drillinstructor,
and DO NOT fire at the opposing team until
you are told to do so! :)
(Press FIRE to continue)
CS_BOOT_ATTACK
Counter-Strike
05-30-2004 at 9:45 AM by Author
cs_boot_attack - Sauvetage
----------------------------------------
!!! http://www.cs-generation.fr.fm !!!
----------------------------------------
MAP CREE PAR TINTIN :******@******.***
Anti-terroristes : tuer tous les terroristes
ou sauvez les hotages.
Terroristes : le terroriste doivent garder
les otages ou tuer les Anti-Terrorristes
Remarques supplémentaires :"une explosion a crée une breche sur le flanc d'un cargo,le groupe d'intervention est chagé de libérer
tous les otages détenus pas de méchant terroriste"
mappeur tintin.reporter (france)
--------------------------------------
!!! http://www.cs-generation.fr.fm !!!
--------------------------------------
(Appuyez sur TIR pour continuer)
CS_BOBS-GOTHIC-GALLERY
Counter-Strike
05-30-2004 at 9:45 AM by Author
bobs-gothic-gallery - Bomb/Defuse-hostage/rescue
by Robert C Watson {******@******.***}
Tex's are both original and borrowed from cs_hive,
cs_robbery,cs_galleria,and de_celtic
vampire models are Donnie Garlock,Jack tripplet,
Brigget Taylor,and myself.
Counter-Terrorists: Must protect there vampire masters who
are located in coffins in the basement,and a secret crypt.
they must also defuse any bombs planted and try to get the
vamps' midnight snacks to the courtyard for safe keeping
Terrorists: Are ruthless vampire hunters and they must destroy
the vampires before they rise for the night.they need to either
bomb the three vamps in the basement or the master vamp in his
hidden crypt.they also need to keep the two captives from being
led to the courtyard
Other Notes: There is much to smash and break
in this mission.
(Press FIRE to continue)
CS_BONNSTRASSE
Counter-Strike
05-30-2004 at 9:45 AM by Author
Gymnasium Bonnstrasse
Rettet die Leher :-)
Oder auch nicht ...
By RoQ-Nachbar
Have Fun
CS_BMA16
Counter-Strike
05-30-2004 at 9:45 AM by Author
MaDe BY : FEEL FREE TO MAIL TO :
KaNeLbULLen ******@******.***
one of my first maps :D....
0_o
//KaNeLbULLen
PS. IF YOU SEE ANYONE THAT HAS THE NAME Kanelbullen 2003 or anything like that, ITS NOT ME
ITS A GUY THAT WANNA BE ME, IM ALWAYS NAMED : KaNeL bULLen.
CS_BOAT
Counter-Strike
05-30-2004 at 9:45 AM by Author
Boat - Hostage Rescue (FACEOFF style)
=====================================
Original Half-Life map by Steve Martin ******@******.***
Modded for CS by E.Z. Tokill (www.RUNArena.com)
///////////////////////////////////////////////////
Rent your low ping game server from GriffinRUN.com!
///////////////////////////////////////////////////
10/21/01
This is a Half-Life deathmatch map modded to be a Counter-Strike
hostage rescue map. The original map was done by Steve Martin
******@******.***.
DEMO:
To see this map in play, connect to RUNArena.com's 60+ custom maps
server during the hours of 12 mid - 12 noon EST and vote for the
map cs_boat on 199.173.16.61:27015. If you have a problem connecting
then visit the web site for updated info or ask about it in the
forums: www.RUNArena.com
INSTALL:
To install this modded map on your server, unzip this zip file directly
into your cstrike directory. It will automatically place the map
files in the right places.
More modded maps can be found running at RUNArena.com.
Server Admin Tips
=================
For real FACEOFF fun, run this map with the following config settings:
mp_friendlyfire 1
mp_limitteams 1
mp_freezetime 0
mp_buytime 3.5
CS_BOBO_TOMTE
Counter-Strike
05-30-2004 at 9:45 AM by Author
Hej bobo..............
Nu är det jul.........
Fast tomten har dött..
Som ni kanske ser....
Hahahahaaaaa..........
CS_BLOODSTRIKE8
Counter-Strike
05-30-2004 at 9:45 AM by Author
=Death Match=
by 828.
(Press FIRE to continue)
CS_BLOODYBEACH
Counter-Strike
05-30-2004 at 9:45 AM by Author
Bloody Beach - Hostage Rescue
Mapping by: Playa
Counter-Terrorists: Simple, kill
terrorists and rescue hostages.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_BLOODHOUSE_XAVIER
Counter-Strike
05-30-2004 at 9:45 AM by Author
*************
CS_BLOODHOUSE_XAVIER
*************
by Hicks, 7.10.2003 (AUS DATE FORMAT)
Compile Time: 7 mins
Time to make: 13 mins
Shoddiness: Severe
Welcome to the BloodHouse, your CTU's Virtual Reality Training program.
The Bloodhouse uses the latest technology, ensuring realistic physics
and behaviours. This construct (The Xavier Construct) is perfectly symmetrical, giving both the virtual Tangos and your team a balaced fight. The Xavier Construct is designed for NVG use, make sure you "buy" some, as they will be useful.
Be sure to use some of the tactics you have learnt in basic training to full effect. Your mission in the Xavier Construct is elimination. Eliminate all Tangos to ensure victory.
CTU OBJECTIVES: Eliminate Tangos. All must be eliminated to complete the mission.
TANGO OBJECTIVES: Make good targets.
(SUMMARY)
NVG's are very useful in this construct.
Eliminate OPFOR to complete your mission.
Hicks kicks ass.
CS_BLIZZARD
Counter-Strike
05-30-2004 at 9:45 AM by Author
Blizzard - Hostage Rescue
Made by [S.S.U.][uk]ShadoWAssassiN ******@******.***
Background: A terrorist faction are keeping 4 scientists hostage at their base in a
most desolate part of Northern Russia. A elite Counter-Terrorist squad has been sent
in to rescue the hostages.
Counter-Terrorists: Rescue the hostages and get them back to the rescue zone (the
tunnel with the van) safetly.
Terrorists: Eliminate the Counter-Terrorists and don't let the hostages escape!!!
CS_BLEDAVIK
Counter-Strike
05-30-2004 at 9:45 AM by Author
Bledavik - Hostage Rescue
By Chrono-X ******@******.***
Background:
Rebel terrorists have
taken a group of merchants
in an iranian marketplace
hostage.
Counter terrorists:
Rescue the merchants and bring
them back to the exit of the
marketplace.
Terrorists:
Prevent the Counter Terrorists from
rescuing the hostages.
(press the fire button to continue)
CS_BLITZTOWERS
Counter-Strike
05-30-2004 at 9:45 AM by Author
TJF's 2001 Novelty Map Collection 1
Info: 8 Novelty orientated maps
File info: 8 BSPs with accompanying briefing TXTs, Total = 3.01mb
http://www.hksdu.f2s.com for more information...
Installation:
Unzip this zip file to your Half-Lifecstrike directory, or manually
copy and paste the files in this zip file's 'maps' directory into your
Half-Lifecstrikemaps directory.
Note to Server Admins:
All of these maps are small (most under 250kb), so it is wise to enable client
downloading so that players who don't have the map will automatically download
it when they connect.
Maps:
cs_scoutassault
cs_reflex
cs_deaglefactory
cs_desertconflict
cs_octagonwar
cs_blitztowers
cs_grenadefrenzy
cs_diujump
Note:
There is a 'sprites' directory contained in this zip file. Copy the files in the
folder to your cstrikesprites directory if you cannot see the muzzle flash on
the ChainGun in cs_diujump. This is optional.
CS v1.3 compatible
TJF's Mapping Depot - http://www.hksdu.f2s.com
(c) 2001, TJF (aka TJF008), email******@******.***
CS_BLACKSTAR
Counter-Strike
05-30-2004 at 9:45 AM by Author
Operation "Black Star" - Hostage Rescue
by ErikN ******@******.***
additional credits: Macman, Mazy, PhantomLord,
Telnets & Waldo
The well known Artic Avengers had planned to assasinate
the succesful business man Morten Hedegren. They were
offered $250.000 for assinating the man. The Terrorist
broke into mr. Hedegren's vacation bungalow in Switserland,
waiting for Morten to show up.
2 days later Morten drove up to his bungalow, while he
approached the house he noticed the guard was gone. He
phoned the company the guard is working for. And the guards
boss told Morten the guard is missing for about 43 hours.
They also reported a missing delivery boy which disappeared
approximately 7 hours ago.
Mr. Hedegren called the local police which should be near the
bungalow right now, their mission is to rescue all survivors
and deal with the Terrorists.
(Press FIRE to continue)
CS_BLACKHAWKDOWN
Counter-Strike
05-30-2004 at 9:45 AM by Author
Black Hawk Down
By Dan Nolder AKA Anschutz, AKA Solid Snake
******@******.***
IMPORTANT- THERE IS NO BOMBSITE!
Ts must find and eliminate the CTs
before the round ends or they loose
because....THERE IS NO BOMBSITE!
CTs just kill the Ts or wait till
re-enforcements arrive.
CS_BIKINIGIRL
Counter-Strike
05-30-2004 at 9:45 AM by Author
BIKINIGIRL - Hostage Rescue - by Vanx
Have you ever heard of the beer-and-boobs party at the
Bikini Hangout Mansion? Every year at the end of summer some
party-people brew beer in the mansions basement, nail Banners
from sponsors and pictures of nearly naked girls on almost every
wall. They cant await the helicopter with the hot bikini-girls they
have ordered. This time everything was different:
The bikinigirl-boxes are dropped down from above and men with
masks and guns jumped out. After killing all the party-people the
terrorists put dye into the beer so it becomes green.
CT: Rescue the hostages and kill the Terrorists
T: Shoot down the squad and party with the bikini-girls
(c) Vanx 2003 - planethalflife.com/vanx
___________________________________________________________
HOW TO PLAY
___________________________________________________________
Unzip cs_bikinigirl.zip into your halflife-folder
(Make sure to enable winzip's 'use folder names' option)
and everthing should drop into the correct folder.
It has to look like this:
cstrike/cs_bikinigirl.wad (the textures)
cstrike/maps/cs_bikinigirl.bsp (the map)
cstrike/maps/cs_bikinigirl.txt (objectives/this txt)
cstrike/maps/cs_bikinigirl.res (res-file)
cstrike/overviews/cs_bikinigirl.txt (coords for overview)
cstrike/overviews/cs_bikinigirl.bmp (overview.bmp)
cstrike/sound/ambience/vx_bell.wav (new sound)
cstrike/sound/ambience/vx_bird1.wav (new sound)
cstrike/sound/hostage/hos1-7.wav (7 hostages sounds)
cstrike/models/hostage.mdl (new hostage model)
cstrike/models/scientist.mdl (new hostage model)
Start Counterstrike, choose multiplayer and search for a
server running this map. HAVE FUN!
(c) map: vanx
(c) models: gabor design
(c) textures(...)
CS_BIRKE
Counter-Strike
05-30-2004 at 9:45 AM by Author
Birkehaven - Hostage Rescue
by Stinus Olsen ******@******.***
Storyline: A prisonguard is having a barbecue in his garden
with some friends, when they suddently are surprised
by a group of former inmates.
Counter-Terrorists: Rescue the hostages at all costs.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in the mission.
(Press FIRE to continue)
CS_BIGWONG
Counter-Strike
05-30-2004 at 9:44 AM by Author
cs_bigwong - Hostage Rescue
by [KT]kack.vogel.
[KT]ak.automat.
[KT]xeno.form.
all additional textures by [KT].unlimited.
Counter-Terrorists: Infiltrate the temple,
rescue the hostages, or take out the
terrorists without jeopardizing the hostages
lives.
Terrorists: Prevent the Counter-
Terrorists from rescuing
the hostages.
(Press FIRE to continue)
CS_BIGHIT
Counter-Strike
05-30-2004 at 9:44 AM by Author
BigHit - Hostage Rescue
*by Weyh Fabien (******@******.***)
*Textures by various authors
(See (Link)
for description) thanks to all
Background :
Some terrorist have take the place,
police's forces are trying to rescue
the hostages and to neutralize
terrorist's movement.
Counter-Terrorists: Infiltrate the
museum and return the hostages at
cars.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: try to dont shoot the
mummie's ..... it's dangerous
(Press FIRE to continue)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
Forum
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void Map Cs 1.6 Sur Serveur Cz
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void Hlbox17b Download - Virus?
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void Map Name?
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void Need .rmf File ♡ De_dust2_2020 .bsp
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void Can't Update A Map
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