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CS_BARRICADE2
Counter-Strike
05-30-2004 at 9:44 AM by Author
cs_barricade 2 - hostage rescue
by: Suburban Shaman
******@******.***
Terrorists have taken hostages and
barricaded themselves in a building
they are threatening to execute the
hostages in 5 minutes...
Counter-Terrorists: Rescue the 4 hostages
Terrorists: Hold off the assault
(Press FIRE to continue)
CS_BARRIO
Counter-Strike
05-30-2004 at 9:44 AM by Author
Barrio - Hostage Rescue
by Led ******@******.***
Counter-Terrorists: Enter the MERCADONA
stronghold and rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
(Press FIRE to continue)
CS_BARRICADE
Counter-Strike
05-30-2004 at 9:44 AM by Author
cs_barricade - hostage rescue
by: Suburban Shaman
******@******.***
Terrorists have taken hostages and
barricaded themselves in a building
they are threatening to execute the
hostages in 5 minutes...
Counter-Terrorists: Rescue the 4 hostages
Terrorists: Hold off the assault
(Press FIRE to continue)
CS_BARCELONA
Counter-Strike
05-30-2004 at 9:44 AM by Author
The Barcelona Gig - Hostage Rescue
Counter-Terrorists: Rescue the two hostages
held captive at a nearby construction site.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
CREDITS:
- Mapping
slipi ******@******.***
- Prefabs
gin ******@******.***
- Layout revisions
Chainsaw ******@******.***
Fingers ******@******.***
- Testing
Boblem ******@******.***
CS_BAR
Counter-Strike
05-30-2004 at 9:44 AM by Author
Bar - Hostage Rescue
by Shelll ******@******.***
Counter-Terrorists: Rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_BANKRUPTURE
Counter-Strike
05-30-2004 at 9:44 AM by Author
Bankrupture - Hostage Rescue
by Russ Collinson AKA Jacks Smiriking Revenge
******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_BANKROB
Counter-Strike
05-30-2004 at 9:44 AM by Author
cs_bankrob - Hostage Rescue
by: Emperor ******@******.***
Briefing:
Terrorist robbed a bank but they
are surrounded by counter-terrorists.
They have 4 hostages and they demand
a chopper to get away
Counter-Terrorists: Locate and
rescue hostages inside the bank,
and then lead them to the
extrication zone!
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages.
(Press FIRE to continue)
CS_BANK
Counter-Strike
05-30-2004 at 9:44 AM by Author
Bank - Hostage Rescue
by HOTWIRE
******@******.***
Background:
Terrorists have taken over the high-street
bank and are holding 4 hostages.
Counter-Terrorists:
Enter the bank and escort the hostages
across the street. Try to take out the
Terrorists without jeopardizing the hostages.
Terrorists:
Eliminate the Counter-Terrorist
force before they rescue the hostages.
(Press FIRE to continue)
CS_BALKANCONFLICT
Counter-Strike
05-30-2004 at 9:44 AM by Author
================================================================
Title : BALKANCONFLICT
Filename : cs_balkanconflict.bsp
Author(s) : ]==---STAATSSCHUTZ---==[
Email Address :******@******.***
Web Page : Guntram.Schmidt.bei.t-online.de
Description : Hostage Rescue for Counter-Strike (www.counter-strike.net)
================================================================
--- Play Information ---
Game : Half Life, CS-MOD
Single Player : No
Cooperative : No
Deathmatch : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes
Known bugs : No
--- Construction ---
Editor(s) used : WorldCraft 3.3
Base : none
Construction Time : 2 months
Installation
------------
Put the cs_balkanconflict.wad into your cstrike file
Put the two *.txt files and the cs_balkanconflict.bsp into your cstrikemaps file
Put all the kfor#.mdl files into your cstrikemodels file
Put the "st"-files into your cstrikegfxenv file
Copyright / Permissions
-----------------------
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
Welcome to the B A L K A N C O N F L I C T !!
CS_BALKANCONFLICT
Counter-Strike
05-30-2004 at 9:44 AM by Author
================================================================
Title : BALKANCONFLICT
Filename : cs_balkanconflict.bsp
Author(s) : ]==---STAATSSCHUTZ---==[
Email Address :******@******.***
Web Page : Guntram.Schmidt.bei.t-online.de
Description : Hostage Rescue for Counter-Strike (www.counter-strike.net)
================================================================
--- Play Information ---
Game : Half Life, CS-MOD
Single Player : No
Cooperative : No
Deathmatch : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes
Known bugs : No
--- Construction ---
Editor(s) used : WorldCraft 3.3
Base : none
Construction Time : 2 months
Installation
------------
Put the cs_balkanconflict.wad into your cstrike file
Put the two *.txt files and the cs_balkanconflict.bsp into your cstrikemaps file
Put all the kfor#.mdl files into your cstrikemodels file
Put the "st"-files into your cstrikegfxenv file
Copyright / Permissions
-----------------------
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
Welcome to the B A L K A N C O N F L I C T !!
CS_BALA
Counter-Strike
05-30-2004 at 9:44 AM by Author
BALA (cs_bala) (be rysio pavadinimas)
Mapa sukure |NLFF| TERM!KAZ
2003.06.21
Vilnius, LIETUVA
CS_BACKYARD_FINAL
Counter-Strike
05-30-2004 at 9:44 AM by Author
cs_backyard - Hostage Rescue
by Xanthi and kyro ******@******.***
Counter-Terrorists
7 day's ago the city was nice and peacefull but
now everything is changed, the terrorist have captured
the city and all civillians are going away.
The have kidnapped four scientists too help them,
making the best weed in the world.
Now its your job too take them down.
Save all the scientist or
neutralize all terrorists too bring the peace back in the city.
Terrorists:
Defend the city for incoming swat teams and neutralize them
before they rescue the scientists.
background:
There are 4 hostages in the mission
Message ending your mission starts now
(Press fire too continue)
CS_BACKYARD
Counter-Strike
05-30-2004 at 9:43 AM by Author
Backyard - Hostage Rescue
by Sentinel ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 2 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_BACKLASH
Counter-Strike
05-30-2004 at 9:43 AM by Author
Backlash - Hostage Rescue
by TheBacon ******@******.***
Counter-Terrorists: Enter the sewers
and rescue the hostages!
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
(Press FIRE to continue)
CS_B23A
Counter-Strike
05-30-2004 at 9:43 AM by Author
Base 23A - Hostage Rescue
by Maik Merten ******@******.***
and Stefan Page
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are three hostages in
the mission.
(Press FIRE to continue)
CS_AZTECMANSION
Counter-Strike
05-30-2004 at 9:43 AM by Author
Aztec Mansion-Diffusion
By N. Eggertz
Terrorist have taken scientist hostage
in an Aztec Mansion.
Counter-Terrorist:Prevent killing of
hostages
Terrorist: Stop Ct's from rescueing
the Hostages at all cost
Other notes: Ct's have many ways to get
into the building
(PrEss FiRe or EntEr to Continue)
CS_AZTECSTRIKE
Counter-Strike
05-30-2004 at 9:43 AM by Author
cs_aztecstrike
Map made by Arsha (aka: SK.ae |
ENjoy blowing up your friends in the
custom map cs_bloodstrike, but this time with
the classic masterpieces de_aztec
thx go to cs-maps.us and tutorial maker
blink182 on that site for his wonderful
tutorials!
email me for em- anything at
******@******.***
CS_ATTACK
Counter-Strike
05-30-2004 at 9:43 AM by Author
Attack - Hostage Rescue
by Atomfried ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_ATTIC
Counter-Strike
05-30-2004 at 9:43 AM by Author
30/1/2001
======================================================
Title: : Cs_Attic
Description: : Map for Counter-Strike
Filenames: : Cs_Attic.bsp/ReadMe.txt
Author : Jouni Hyttinen - SuperStar
Authors E-mail Address :******@******.***
ICQ Number : 102806749
======================================================
* Information *
New Textures : Nope
Point Entities : 65
Solid Entities : 97
Solids : 764
Faces : 4719
Wads used : 2maps.wad
cs_bdog.wad
cs_office.wad
cstrike.wad
de_vegas.wad
es_trinity.wad
itsitaly.wad
halflife.wad
Well, I have made this map almost 1 week now, and it's almost ready.
I probably release this map for next few days... For now, I just wait
that I get my beta tester's oppinion of my map... I really hope that
you e-mail me how to make this map better.
======================================================
* Construction *
Base : Cottage
Build time : 1 week
VIS time(full) : Unknown
======================================================
* Permissions *
Jouni Hyttinen (Finland)
======================================================
* Beta Testers *
SuperNova
AK-peelo
======================================================
CS_AURORA
Counter-Strike
05-30-2004 at 9:43 AM by Author
-------------------[OPERATION AURORA]--------------------
mission briefing: A powerful industrial giant, BIOHORIZON has blackmailed/kidnapped many distinguished scientists and researchers in the fields of bio-engingineering and aerospace technology. Satalite photos have confirmed the construction of a rocket. Intelligence suggests that this rocket is planned to be fired into a region of Africa, and expose the population to the AURORA virus. Once the virus is in place the only choice the African countries would have would be to contract BIOHORIZON to produce the vaccine. Your mission is to infiltrate the rocket production facility and dispose of all BIOHORIZON terrorists and rescue the scientists. You will zip-line outside the underground machinery entrance. There is a possible entry point at the maitenince door. Expect to encounter the terrorist faction in the main production room. There should not be a high level of security due to the remote location of the operation.
:GOOD LUCK:
--------------------------------------------------------
Hello Zaphod here,
I started this map out of sheer boredom while trying to get cs_ranch2 out. Maybe someday you'll get to play it, but this will have to do for now. This is my 2nd map to date though I plan to make em as long as people play em.
Send any feedback to******@******.***
--------------------[CREDITS]---------------------------
Zaphod_Beeblebrox: Author
BuddyLee: Design Suggestions, Playtester
Pedro de Vacca: Playtester
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
Forum
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  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
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