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CS_ASSIS_ALPHA
Counter-Strike
05-30-2004 at 9:43 AM by Author
-Der Pornoshop cs_assis - Geiseln retten
by Mr.Schnabel ******@******.***
empfohlene Spielerzahl: 4-8!!!!!!!!!!!
-->nehmt die map nicht zu ernst
-Die Freier aka Counter-Terrorists:
Die Pimmelpiraten sind in den Assis Markt
eingedrungen und wollen die Verkaeuferinnen
poppen. Ihr muesst jetzt eurerseits versuchen
die Weibsen in eurem Auto zu misshandeln
-Die Pimmelpiraten aka Terrorrists:
Es ist eure Pflicht die Verkaeuferinnen zu
poppen. Und so muesst ihr die Freier
aufhalten.
CS_ASSAULTXP
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assaultxp - Hostage Rescue
by [COL]diobolik (******@******.***)
& [X-Crew]The_Anger (******@******.***)
* 32 Player MAX *
---------------------------------------------
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. The Terrorists may be watching
you with their cameras.
Terrorists: Prevent Counter-Terrorist force
from rescuing the hostages. Use whatever
force needed.
---------------------------------------------
Other Notes: There are 6 hostages in the
mission. Three in each Warehouse. Rescue
them!
(Press FIRE to continue)
CS_ASSAULTPROX
Counter-Strike
05-30-2004 at 9:43 AM by Author
CS_ASSAULTPROX Mapeado por PeLu______________
__http://******@******.***
_______________________________________________
-----------------------------------------------
HISTORIA
Los terroristas se han apoderado de un
proyecto urbano en construcción, en el que grandes
empresas internacionales apostaban en ello.
CT
Aliverar a los rehenes adjuntados en una
pared posterior dentro de un obserbatorio.
TERRORISTAS
Detectar cualquier intruso judicial y fort-
ificar la base apoderada.
_______________________________________________
-----------------------------------------------
Enero 2002, proyecto primario.
CS_ASSAULTFIRE
Counter-Strike
05-30-2004 at 9:43 AM by Author
cs_assaultfire - hostage rescue
=====================
map by
D]|[W Devilhand
******@******.***
&
D]|[W Andigator
******@******.***
visit www.dw.clanpage.de
=====================
Counter Terrorists:
Terrorists have kidnapped a nuclear
scientist team.
With their help they want to launch a nuclear
missile, target: Washington D. C.!
Prevent the terrorists
from doing that. Enter the hall,
rescue the science team and kill the
Terrorists!
Terrorists:
Prevent the Counter Terrorists from
rescuing the scientists!
Other notes:
There are four scientists
in the mission
CS_ASSAULT2K3
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault 2k3-Version - Hostage Rescue
by Machine aKa Mobne
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission. Rescue them!
thanx to the best, real cs_assault,
the original version by CryptR
thanx to all used textures
CS_ASSAULT23
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault UPC23-Version - Hostage Rescue
A NEW Version of cs_assault_upc
by [UPC23]p$yk0m@n (www.upc23.de)
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Defend the Warehouse 23
and prevent the Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
Credits to Valve, BDog and free Tex-Sites
Used and modified some of their Textures...
Credits to the real cs_assault,
the original version by CryptR
thx to the Graffitys by [UPC23]cyrus-X
Greetings to the awesome MOD-Team of Project Timeless !!!
www.project-timeless.net
CS_ASSAULT_TUT200
Counter-Strike
05-30-2004 at 9:43 AM by Author
Cs_assault_TuT200
Map recreated by Janus Buch P
[Sk-r]-=B@ldo=-
******@******.***
Denmark.
-------------------------------
-------------------------------
CS_ASSAULT2001
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault 2001 - Hostage Rescue
by McKack ******@******.***
Counter-Terrorists: Rescue the hostages.
Disable the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Notes: There are 3 hostages in
the mission. Rescue them all!
(Press FIRE to continue)
CS_ASSAULT_SMD_V2
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault SMD Version 2 - Hostage Rescue
by {SmD}bLiNk-(1)(8)(2)
******@******.***
Counter-Terrorists: Rescue the hostages.
The hostages are located at the back of
the warehouse.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. In
other words blow the shit out of em
Other Notes: There are 4 hostages in
the mission. Rescue them!
This map took a bloody long time to
make so don't cane it down.
Thanks to the following:
Mike (playtesting and verbal abuse)
Winney boy (loves men in a sexual way)
Steve flatt (playtesting)
Frank and everyone at cyber centre
(place to play
my map)
cs-maps (giving me feedback)
Podbot (essential 4 my testing)
This is version 2 of assault SMD.
If u think it sucks then erm..go
fuck yourself asshole!!
enjoy!!
CS_ASSAULT_TTM
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault_ttm - Hostage Rescue
by TTm*
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_ASSAULT_SHIP
Counter-Strike
05-30-2004 at 9:43 AM by Author
Asalto. Rescate de rehenes
de Sniper_Rata******@******.***
http://www.fbiclan.es.tc/
===================================================================
Antiterroristas: Rescatar a los rehenes que se hayan
en la sala de calderas del buque y llebarlos
al punto de escape bajo el helicopetro de asalto.
Eliminar a los terroristas sin poner en peligro
a los rehenes.
===================================================================
Terroristas: Impedir que los antiterroristas
liberen a los rehenes. Utilizar tanta fuerza
como sea necesaria y impedir que los rehenes
sufran daños para poder cumplir la mision satisfactoriamente.
===================================================================
Otras notas: Hay 4 rehenes en
la misión. ¡Rescátalos!
(pulsa 1 , 2 o 0 para continuar continuar).
CS_ASSAULT_SK
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault SK -Version - Hostage Rescue
A NEW Version of cs_assault_upc
by erwin (www.sturmkommando.de)
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Defend the Warehouse
and prevent the Counter-Terrorist
force from rescuing the hostages.
There are 4 hostages in
the mission.
Credits to the real cs_assault,
the original version by CryptR
Credits to the remake cs_assault_upc by p$yk0m@n
CS_ASSAULT_NOD
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault-NOD, a Hostage Rescue map
by MadDogMac,******@******.***
Based on Assault/UPC.
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. There are several insertion
pionts you can use. Choose them wisely!
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
Thanks to the beta testers:
Deksel, [NOD] Seal, Elbo, [Olympus] Cerberus,
[NOD] MadCatDutchie (de zeurkous)...
(Press FIRE to continue)
CS_ASSAULT_GAD
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault GaD-(best)Version - Hostage Rescue
by [GaD]Renegade
Background: Terrorist are stealing bags of
imported coffee from the Lowman import export
wharehouse. Things get complicated and they
have to take hostages.
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission. Rescue them!
thanks to all used textures (poke646 mod)
thanks to the original assault by CryptR
CS_ASSAULT_DIE
Counter-Strike
05-30-2004 at 9:43 AM by Author
cs_die - Hostage Rescue
by [die]Genocidal
***cs_assault wad file was used, kudos to the
original author***
Counter-Terrorists:
Take out the Terrorists without jeopardizing
the hostages. The Terrorists may be watching
you with their cameras.
Terrorists:
Prevent Counter-Terrorist force from rescuing
the hostages. Use whatever force needed.
Other Notes: There are 3 hostages in
the mission. Rescue them!
CS_ASSAULT_CHOC
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault_choc - Sauvetage
----------------------------------------
!!! http://www.cs-generation.fr.fm !!!
----------------------------------------
MAP CREE PAR TINTIN :******@******.***
Anti-terroristes : tuer tous les terroristes
ou sauvez les hotages.
Terroristes : le terroriste doivent garder
les otages ou tuer les Anti-Terrorristes
Remarques supplémentaires :"avec assault_ choc beaucoup de possibilité,passage secret,ascenseur,
jeux d'ombres,un mode multijoueurs plein de surprise et de lumières"chaque passage est dangeureux
un tracé calculé.
mappeur tintin.reporter (france)
--------------------------------------
!!! http://www.cs-generation.fr.fm !!!
--------------------------------------
(Appuyez sur TIR pour continuer)
CS_ASSAULT_BHM
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault_BHM - Hostage Rescue
by [BHM]Super Fly ******@******.***
Viset our web sire at www.bhmclan.co.uk
we have our own server thats up 24/7
please viset our web site for the IP
address and come on and join us
We also have a HLstats working on our web site
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. The Terrorists may be watching
you with their cameras.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_ASSAULT_CHADI
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault - Hostage Rescue
by Chadchoud ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. The Terrorists may be watching
you with their cameras.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_ASSAULT_ASV
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault - Hostage Rescue
Dec 2002 by aSv|Lotte (www.asv-clan.de)
Original cs_assault by CryptR
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. The Terrorists may be watching
you with their cameras.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_ASSAULT_B20
Counter-Strike
05-30-2004 at 9:43 AM by Author
Cs_Assault_B20 - Hostage Rescue
by CaL
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. The Terrorists may be watching
you with their cameras.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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