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CS_ASSAULT_APC_B2
Counter-Strike
05-30-2004 at 9:43 AM by Author
==========================================================>>>>>>
cs_assault_apc beta 2
================================================================
Title: Assault APC beta 2
Author: DoOmY
Date: 15/10/00
Filename : cs_assault_apc_b2.bsp
Email Address:******@******.***
Description: The popular cs_assault with an APC :)
================================================================
*Play Information*
Game: Counter-Strike
New textures: Yes
New sounds: no
Running the level: unzip the bsp to your cstrikemaps folder
Players: 11 spawn points each team
*Construction*
Base: cs_assault, by CryptR
Editor used: Worldcraft 3.1
Build time: About 12 hours
Known bugs: none :)
Compile machine : PIII 550 128 MB RAM
Compile time: hlcsg - 57 s
hlvis - 620 s
hlrad - 469 s
================================================================
*Credits*
Original map by CryptR. Apc by DoOmY. Testing by [NS1]LiNK,
[FAIR]BlaiR and [DnR]Lord_Nikon.
Apc´s textures by ComaWhite.
Feel free to distribute this bsp
[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
----------------------------------------------------------------
juas, y ahora en spanish ;)
==========================================================>>>>>>
cs_assault_apc beta 2
================================================================
Título : Assault APC beta 2
Autor: DoOmY
Fecha: 15/10/00
Nombre del archivo : cs_assault_apc_b2.bsp
E-m@il:******@******.***
Descripción: El famoso assault pero con APC de serie ;)
================================================================
* INFO *
Juego: Counter-Strike
Texturas Nuevas: Yes
Sonidos(...)
CS_ASSAULT_4
Counter-Strike
05-30-2004 at 9:43 AM by Author
cs_assault_4 - Hostage Rescue
By: Peacemaker
Terrorists - Protect the Hostages, and kill
any CT's by any means required.
Counter-Terrorists - Rescue the Hostages
and kill the T's. Top priority here.
Other Notes: There are 4 hostages in this map.
Have Fun!
Background: Terroists have taken a warehouse of
high importance to the NATO forces. The fanatical
terroists are demanding payment to keep the 4
scientists alive. As we know, we dont negociate
with terroists. A squad of mixed special forces
unitshas been dispatched to annihilate the terroist
threat in a counter-terrorism scenario. After
viewing the warehouse and a full briefing by the
heads, the Counter-terrorism units are ready to
storm the warehouse....
(Press FIRE to continue)
CS_ASSAULT_AHOY
Counter-Strike
05-30-2004 at 9:43 AM by Author
----------------------------------------
CS_ASSAULT_AHOY
----------------------------------------
BY blink-(1)(8)(2)
******@******.***
----------------------------------------
This is an assault with my
own ideas and other ideas from
other great assaults.
I have knocked it together
with what i have always wanted in assault
and with things that are good in assault.
Don't get me wrong, i am not ripping
off other assaults. it's just that
some bits really add to the gameplay
so i put them in.
(namely UPC)
At the end of the day it is better then
assault_smd :-)
-----------------------------------------
CT'S: Kill the terrorists
T'S: Kill the Counter-Terrorists
-----------------------------------------
Have fun!
-----------------------------------------
CS_ASSAIL
Counter-Strike
05-30-2004 at 9:43 AM by Author
Hallo Bei der map von [KoH]Small_Player
Diese map ist ein abbau von meiner Wohnung.
Ihr müsst die hoasteges aufs Dach oder zum
Startpunkt von den CT's.
Viel spass
Small_Player
******@******.***
CS_ASSACITY
Counter-Strike
05-30-2004 at 9:43 AM by Author
Assault City - Hostage Rescue
by mada, complied by FluxB
Counter-Terrorists: Rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_ASCENSION_B1
Counter-Strike
05-30-2004 at 9:43 AM by Author
Ascension - Hostage Rescue
By +Cadaver+ ******@******.***
Counter-Terrorists: The terrorists have secured
the Ascension Dam Complex; breach it and rescue
all the hostages.
Terrorists: Keep the area secure and eliminate all
enemy forces. Keep the hostages within the confines
of the complex.
Notes: There are 3 hostages in this map. There are 2
vehicles in this map for counter-terrorist use.
(Press FIRE to continue)
CS_ASAHI
Counter-Strike
05-30-2004 at 9:43 AM by Author
cs_asahi (Asian restaurant) - Hostage Rescue.
by elbubar.
******@******.***& www.chez.com/clanbb)
Counter-Terrorists: Infiltrate the
restaurant and rescue the remaining hostages
from the Terrorists holding them. Rescue them
by follow the "Exit" point.
Terrorists: Prevent the Counter-
Terrorist team from rescuing the
hostages.
Other Notes:
There are 4 hostages in the restaurant:
2 at the terrorist floor.
2 at the first floor in the restaurant.
(Storm the front!)
CS_ARMSCACHE
Counter-Strike
05-30-2004 at 9:43 AM by Author
CS_Armscache
Designed and built by Dave Healey ******@******.***
The terrorists are annoyed at the shoddy workmanship of the
roof repairers, so they have decided to hold them as hostages until
they get their money back.
The Counter-terrorists are none to pleased, so they have to go in and
rescue the workmen, and return them back to the rescue point.
*PRESS FIRE TO PICK YOUR TEAM AND CHARACTER*
CS_ARMAGEDDON
Counter-Strike
05-30-2004 at 9:43 AM by Author
Armageddon - Hostage Rescue
by [WTF?]Dr_Bones
******@******.***
Background:
Terrorists have taken over a top secret
US missle base and are threating to
launch the missles at Russia.
Counter-Terrorists:
Enter the missle base and rescue the 4
hostages. Also take out all the Terrorists
without jeopardizing the hostages to
secure the missle base.
Terrorists:
Prevent Counter-Terrorist force from
rescuing the hostages and killing you.
(Press FIRE to continue)
CS_ARMORY
Counter-Strike
05-30-2004 at 9:43 AM by Author
cs_armory - Hostage Rescue map
[MaD]Visual_Gangsta (Oliver K.,Wuppertal)
[MaD]Umageduma (Matthias R.,Wuppertal)
[MaD]-Clanpage: http://www.mad-wtal.de.vu
[press fire to continue / Fortsetzen: klicken]
TERRORISTS:
Keep the Counter Terrorists from
killing you or rescuing the four
hostages / Toete alle Eindringlinge
und bewache alle 4 Geiseln
COUNTER TERRORISTS:
Kill the Terrorists or rescue all
hostages / Toete alle Terroristen
oder befreie die Geiseln
CS_ARK
Counter-Strike
05-30-2004 at 9:43 AM by Author
Ark - Hostage rescue
by Alves Andre
e_mail:******@******.***
http://www.a3maps.be.tf
The secret of life and death has been found in
a place called "The Ark".
Terrorists are about to get that secret...
Counter-Terrorists: Rescue remaining scientists.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages.
(Press FIRE to continue)
CS_ARIZONA
Counter-Strike
05-30-2004 at 9:43 AM by Author
CS_Arizona
by Lucien ******@******.***
ICQ: 51675840
Counter-Terrorists:
Save the hostages in the Military base, or kill all the terrorist's.
Terrorist:
Prevent the counter-terrorists from rescuing the hostages.
Other Notes:
A lot of kisses to the swedish mapping site
http://leveldesign.counter-strike.nu/
(Press FIRE to continue)
CS_AREA51_BETA2
Counter-Strike
05-30-2004 at 9:42 AM by Author
---cs_area51---
---Hostage Rescue---
******@******.***
the good old Area51 in nevada...the terrs has overtaked it!So u can't believ it?!?
ITS TRUE...they was flying with the new proto MIG 29-ShadowThunder
Counter-Terrorists: Infiltrate the
area and rescue the remaining hostages
from the Terrorists holding them.
Terrorists: Prevent the Counter-
Terrorist team from rescuing the
hostages.
Other Notes:
There are 4-5 hostages in the plane.
(Press Fire to Continue)
CS_ARENA
Counter-Strike
05-30-2004 at 9:42 AM by Author
Author: Nazgûl
Email:******@******.***
Map Type: Counterstrike Deathmatch
Map Name: cs_arena.bsp
File Size: 1.2MB
======================================
This CS level was designed with campers in mind. Each area has a few different entrances and exits, so that in order to hold a domain, the difficulty gets higher and higher as the domain gets bigger. In other words, there's almost no place to hide for very long. The level was also designed to confuse. Optimum players are probably 8+, up to 16 players. There are a couple of "secrets" but they're easy to find.
Have fun killing.
Please email me if you have ANY comments on the map, good or bad. This is my first CS map and I'd like to get some feedback.
CS_AREA15
Counter-Strike
05-30-2004 at 9:42 AM by Author
Area15
by Chilblain
Counter- Terrorists :
Help the hostages to escape
and kill as many Terrorists
as possible.
Terrorists:
You were successful in
taking hostages. The only
thing you have to do is
to kill the Counters.
Other Notes:
Night - Vision is very
useful.
thx to T.Quila,
[BCE]THEDARKMAN and me
for those great ideas. *g*
(Press Fire to continue)
CS_AREA51_BETA1
Counter-Strike
05-30-2004 at 9:42 AM by Author
-----cs_area51------
---Hostage Rescue---
so the terrors captured Area51...so?
can't belive it huh? hehehe but it is so.
The Terrors captured the Profs from Area51 the CT NEED to get them
some are lost in a other world
Counter-Terrorists:
Enter area51 bz 2 ways, try to rescue the hostages
without joapardizing them!
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes:there are 3-6 hossis RESCUE THEM!!!
(Press FIRE to continue)
(by******@******.***
CS_ARCTICRUINS
Counter-Strike
05-30-2004 at 9:42 AM by Author
Arctic Ruins - Hostage Rescue
by CodE-E ******@******.***| www.code-e.net)
A Siberian terrorist organisation has taken three important
nanotech-scientsts hostage in some ruins in the icy tundra
landscape. >_<
Terrorists: Guard the scientists, making sure that the
counter-terrorists do not manage to rescue them and forcing
the goverment to pay the $40,000,000 ransom.
Counter-Terrorists: Rescue the sciensts and, and/or elimiate
all terrorists.
(Press Fire to Continue)
CS_AREA021
Counter-Strike
05-30-2004 at 9:42 AM by Author
Area021 - Hostage Rescue
by Machine ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission. Rescue them!
Thanx to all used textures!
CS_ARCTIC
Counter-Strike
05-30-2004 at 9:42 AM by Author
Arctic Facility - Hostage Rescue
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
Take care of exploding barrels
(Press FIRE to continue)
CS_ARCTICBASE
Counter-Strike
05-30-2004 at 9:42 AM by Author
Arcticbase - Hostage Rescue
by Veldrin ******@******.***
Background: Terrorists have infiltrated
a remote nuclear missile silo using a
highjacked APC. Their intent is to launch
the missiles.
Counter-Terrorists: Enter the base and
rescue the hostages at any cost. They
hold the missile launch codes.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
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