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CS_ARAL
Counter-Strike
05-30-2004 at 9:42 AM by Author
aral - cold kill
By Tartelette
http://escadron.org
Counter-Terrorists: free the hostages.
eliminate the terrorist menace.
Terrorists: survive by any means.
(Press FIRE to FIGHT)
CS_ARABBETA
Counter-Strike
05-30-2004 at 9:42 AM by Author
cs_arabstreet (beta) - Hostage Rescue
Mapping and Textures by:
Paramedic911 ******@******.***
Several U.N. Weapons inspectors have vanished while inspecting
a suspected chemical weapons factory in Iran. They are assumed to
be dead or captive.
Counter-Terrorists: Navigate your way
around the Arab city and locate the U.N. hostages. Then lead
them to safety! (If you wish, shoot the power transformer to cut
the power to the chemical plant---be sure you have NVG).
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_ARABIC
Counter-Strike
05-30-2004 at 9:42 AM by Author
Arabic City - Hostage Escort/Rescue
Counter-Terrorists:
-Terrorists have taken mining workers hostage
which are held in a remote desert city.
-Assault Terrorist stronghold and escort
the hostages to the safety of the tank.
-Take out the Terrorists without jeopardizing
the hostages.
-There are 5 hostages in the mission.
Terrorists:
-Eliminate the infidel dirt that is trying to
stop us before they rescue any hostages.
(Press FIRE to continue)
CS_APORT1
Counter-Strike
05-30-2004 at 9:42 AM by Author
* Play Information *
Title :Airport1
Filename:cs_aport1.bsp
Author:******@******.***
Other lvls by author: second CS map. the newer leaner (lower poly) version of cs_aport
Email address :******@******.***
Home page:www.alltel.net/~jbperry
Description:CS map for 8-20 players
Additional Credits to : The guys at HERC!
Single Player : NO
Cooperative 2-4 Player : NO
Deathmatch 2-20 Player : Yes.
CTF2: No
Difficulty Settings : No
New Textures : No
CD Track :
* Construction *
Base: New level from scratch
Editor(s) used : Worldcraft 2.0
Compile Machine: Celeron 366A overclocked to 550MHz
Compile time
qcsg: 5 secounds
bsp : 10 secounds
vis : 230 seconds
rad : 780 seconds
================================================================
::: Other INFO :::
================================================================
Extra Blurb here...
I'd like to hear comments from anyone regarding this level.
E-mail to******@******.***
I will reply to all who take the time to send me interesting E-mail.
* How to play this map *
Just unzip *.bsp to halflifevalvemaps directory (create if necessary),
then launch HL with -game cstrike, go to the console and type:
map cs_aport1
alternatively from your HL dir type the following
hl.exe -game cstrike +map cs_aport1
Enjoy!!!
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP (...)
CS_APPART
Counter-Strike
05-30-2004 at 9:42 AM by Author
cs_appart - Counter-strike
Carte par IceWulf ******@******.***
Textures par Valve et le Team CS
Background:
Pas la peine de mettre une histoire foireuse,
tout ce qu'on veut c'est FRAGGER :=)
Cherchez bien vous trouverez des passges dans les murs
RuSh RuLeZzZzZ !!!!
Counter-Terrorists:
Vous commencez au sommet d'un immeuble,
Il y a un hotage dans la piece en dessous de l'appart,
Attention les terros y commence.
Il faut l'emmener en bas de l'immeuble par la grande echelle de Derriere
Terrorists:
Empecher aux CT d'emmener l'hotage vers la sortie.
(Appuyer sur Tirer pour continuer)
CS_APCRALLY
Counter-Strike
05-30-2004 at 9:42 AM by Author
--- VERSION 0.1 (test) ---
APC Rally - Driving & DM Map
by LVirus ******@******.***
There is no real goal in this map.
Just to have phun and cruise with
real APC:s that can carry up to 8 people!
(Press FIRE to continue)
CS_APARTEMENT
Counter-Strike
05-30-2004 at 9:42 AM by Author
Apartement - Hostage Rescue
by Dead Maniac ******@******.***
Counter-Terrorists: Enter the
Apartement and rescue the hostages.
Take out the the hostages.Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_APACHE
Counter-Strike
05-30-2004 at 9:42 AM by Author
Apache - Hostage Rescue
by SPIDER ******@******.***
Counter-Terrorists: Rescue the Hostages.
And Bring them back.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: Have Fun !!!
(Press FIRE to continue)
CS_ANTHRAX
Counter-Strike
05-30-2004 at 9:42 AM by Author
Based on the ultimate force program...
Counter terrorists: The terrorists have got the anthrax inside the building, and the scientists working on it are held hostage. If the anthrax container is broken, it will contamonate the air and kill hundreds of thousands of people. Just rescue the hostages or wipe out the targets.
Terrorists: Hold the hostages in the building, and kill any one in your way. If that fails, shoot the anthrax...
CS_AOLPMATCH
Counter-Strike
05-30-2004 at 9:42 AM by Author
CS_AoLpmatch: Made by Lyndon a.k.a [-AoLP-]Linkin
special credits to [-AoLP-]AlieN
Deathmatch level.
info: Use ur flashlight to guide urself thru the level or use
nightvision
Email me at******@******.***
CS_ANALKILL
Counter-Strike
05-30-2004 at 9:42 AM by Author
<span class="ComAuto">[ :: CS_ANALKILL -::- TEAM DEATH-MATCH :: ]
Map & Special Textures by [P@tr!ot].-NooKie-.
[******@******.***]
Une arene ou le but, c de *********l
de l'ennemi avec l'arme qu'on t'as filé
au start du round.
Counter-Terrorists:
Tu dois *********l au
méchant terroristes qui t'attendent pour
***** le tien avec leur Kalash...
Terrorists :
Tu dois mettre la crosse de ta kalash à
l'intérieur ******** des c-t... parce-qu'ils
sont la pour te ******** jusqu'à ce
que tu crève...
(p.s. tu ne peux rien acheter :) )
[:: Press FIRE to continue ::]</span>
CS_ANAS
Counter-Strike
05-30-2004 at 9:42 AM by Author
THIS COOL MAP~~~~~
THANK VERY MUCH~~~~~~~
BY Sth_East_Azn
CS_AND
Counter-Strike
05-30-2004 at 9:42 AM by Author
Mapping: AnD ******@******.***
Testing: clan KFC (Kwik Fire Crew)
http://www.clankfc.co.uk/
#[KFC] on Quakenet
Counter-Terrorists: Rescue the hostage.
Terrorists: Prevent the counter-terrorists
from rescuing the hostage.
Thanks to KFC for testing !
(Select Counter-Terrorist or Terrorist)
CS_AMBASTAB
Counter-Strike
05-30-2004 at 9:42 AM by Author
Cs_Ambastab - prise d'hotages
De Stab and RV
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anti-terroristes :
-Penetrez les hotages, non l'ambassade
-Sauvez les hotages
-et a la rigeur si vous avez le temps
tuer les mechants terroristes
Terroristes :
-Desintegrez vos enemis les Condes
grace a votre attiraille fournis par
une puissance puissante.
-Reduire les Anti Terro. en hachi-parmentier
Bref, BUTEZ LES KEUFS, BORDEL...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ps: Y a 4 hotages dans la mission
(Press FIRE to continue).
CS_AMBUSH
Counter-Strike
05-30-2004 at 9:42 AM by Author
Ambush - Hostage Rescue
Created by - ViCiouS
Counter-Terrorists:
-Infiltrate Terrorist stronghold and escort
the hostages to the rescue zone.
-Take out the Terrorists without jeopardizing
the hostages.
-There are 4 hostages in the mission.
Terrorists:
-Eliminate the Counter-Terrorist
force before they rescue any hostages.
(Press FIRE to continue)
CS_AMBUSHV2
Counter-Strike
05-30-2004 at 9:42 AM by Author
AmbushV2 - Hostage Rescue
Created by - ViCiouS ******@******.***
Counter-Terrorists:
-Infiltrate Terrorist stronghold and escort
the hostages to the rescue zone.
-Take out the Terrorists without jeopardizing
the hostages.
-There are 4 hostages in the mission.
Terrorists:
-Eliminate the Counter-Terrorist
force before they rescue any hostages.
(Press FIRE to continue)
CS_AMAZON_WAREHOUSE_BETA1
Counter-Strike
05-30-2004 at 9:42 AM by Author
CS_AMAZON_WAREHOUSE (BETA 1)
BY the NAME-SHIFTER ******@******.***
Story:Excalibur.com is an aggressive competitor of Amazon.com. Excalibur.com is really a front company for a shady criminal syndicate. One day, the criminal syndicate decides to send some of its strongmen to capture one of Amazon.com's primary distribution centers. The strongmen killed all of the distribution center's security guards, but they took six hostages.
Fortunately, the top manager at the distribution center noticed the criminals when they broke into the facility. He sent an alarm to local law enforcement officials.
Counter-Terrorists: Use the cover of night to retake Amazon.com's distribution center and rescue the six hostages. If the team fails in its mission, Amazon.com's business will come to a grinding a halt.
Terrorists: Prevent the elite SWAT team from rescuing the hostages. If your team succeeds, Excalibur.com will become the dominant online book retailer and your bosses will get richer.
Other Notes: This map is ONLY a BETA.
CS_ALTSTADT
Counter-Strike
05-30-2004 at 9:42 AM by Author
cs_altstadt Geiselnahme
Mapping by Bleibringer
THX to headlesscross for editing sound
greetz to Schmuck-Uhren-Noell
Lagebericht:
Nach dem Ueberfall auf das Schmuck-Uhren
Geschaeft, haben die Terroristen einige
Kunden als Geiseln genommen.
CT´s.:
Ihre Aufgabe ist es, saemtliche Geiseln
aus dem Wohn- und Geschaeftsbereich des
Juwelier Geschaeftes zu befreien.
T´s:
Verhindern sie dieses.
(Press FIRE to continue)
CS_ALPHYDDAN
Counter-Strike
05-30-2004 at 9:42 AM by Author
Alphyddan - Hostage Rescue
by Emil Alexis ******@******.***
Counter-Terrorists: Enter Alphyddan
to rescue the hostages. Take out the
Terrorists without killing the hostages.
Terrorists: Prevent Counter-Terrorists
from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_ALPHA
Counter-Strike
05-30-2004 at 9:42 AM by Author
Alpha Complex - Hostage Rescue
by [SSC]Prometheus ******@******.***
Counter-Terrorists: An unknown terrorist
group has taken hostages in the old
alpha complex. Rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
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void Map Cs 1.6 Sur Serveur Cz
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