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CSS_CACHE2X2
Counter-Strike
04-12-2024 at 10:45 AM by Нортон
A bug has been reported for this map.
See details for more info.
unable to download map, check please. "Internal error in the MySQL database."
STROGGFIRE
HL DeathMatch
04-12-2024 at 10:01 AM by Author
4/12/2024
Stroggfire Re-texture and redux By Dr. Know of OGHL.net/Quakelegacy.com/Saint Denis
I have decided to vist this map once again, originally called crossfire_q2 that I put out in 2021 along with some other Half Life DM vanilla maps in Quake 2 textures.
Changes I've made to this map are a new skybox from one of the Quake 2 expansions with brighter sun settings, added more into the secret room as I felt there wasn't enough in the original map I had done before, newer logo of my main profile pic,
organized all the sounds into a new directory, elevator buttons changed to a different texture.
I want to give credit to Dario Casali for the original Crossfire and ID Software. And also, a very special thank you to Hl.LaLeagane.RO HLDM server and it's players giving great feedback on the first version of my original crossfire_q2 map.
Enjoy the improved stroggfire and happy fragging :) -Dr. Know
QTR4_COLUMBINE_BETA
Counter-Strike
04-11-2024 at 4:12 PM by sample vodka
I can't believe someone made a remake if my map...
DE_MORNINGSTAR
Counter-Strike
04-11-2024 at 7:16 AM by Igrik
THETOWER
HL DeathMatch
04-11-2024 at 6:55 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title: The Tower
Filename: TheTower.bsp
Author: Marc aka Foddex
Author Email: ******@******.***
Home page: none
Description: Small open area with buildings and small mountains and some water
Previous Maps: Area 777
------Credits and Thanks---------------------------------------------
Valve inc. for Half-Life, man you guys rule!
Worldcraft team
------Additional Info, Tips, and Notes-------------------------------
INFO:
Well, like my previous map, Area777, you'll need a VERY POWERFUL pc for this map.
I use a PII-392 with a TNT2 Ultra 32 MB, and it works ... it works ... but that's
all... so I think you need at least a PIII-500 with a GeForce or something ...
(check out the compile time and you know why)
TIP:
again, like Area777, get into the map with 1 or 2 friends and get a crossbow
as fast as possible and start sniping ... that is SO cool...
NOTE 1:
SAME Comment about the w_poly raising fast in this map: when you snipe around,
there's no big action (only shooting at each other from long distances)
so there's no big need for smoothness (although I know that is appreciated).
In this map the w_poly raises VERY fast ... but we tested it (4 students) and
we didn't have any problem with it ...
NOTE 2:
While testing, we've found some places you easily get stuck in ... so whatch out
for places that look very tight... you might get stuck
------Play Information-----------------------------------------------
Deathmatch: yes
Single Player: no
Map Description: Open area, good for team play, but free-for-all rules also (sni(...)
BRICKHSE
HL DeathMatch
04-11-2024 at 6:25 AM by Author
===================================================================================
DATE: May 25, 1999
===================================================================================
Title(s) : Brick House
Files : brickhse.bsp
Author : QS (Stephen Smart)
Email Address : ******@******.***
Date of release: April 15, 1999
Description: A house of bricks (I guess?)
===================================================================================
--ADDITIONAL CREDITS--
Playtesters: David, Darrell, David, Pat
=========================================================================================
--PLAY INFORMATION--
Game: Half-Life
Level Name : Brick House
Files : brickhse.bsp
Single Player : No
Cooperative : No
DeathMatch : Yes
MAP # of PLAYERS : 2-8
Difficulty Settings : No
Platform(s) used : P200mmx 32MB mem and AMD K6 300 64MB mem
Known bugs : If you find any problems (anything) please let me know also. Thank you...
New sounds/textures/entities : NO
============================================================================================
===========================================================================================
--LOADING INFORMATION--
Download, unzip, and put the .BSP file in your c:/sierra/half-life/valve/maps directory (your drive letter may be different). Its that easy...Done
--Additional Notes--
This is the fourth map I made for HL. If you downloaded a version that is older than the date above you will want to re-download it. There have been major changes made.
Please play the hell out of it and let me know what you think people. Any comments at all.
Please do not E-MAIL me for help with your l(...)
DE_SNOWBOMBS_BY_YT8
Counter-Strike
04-10-2024 at 9:21 PM by Author
Map by yuratv2008 AKA LeXXXicon Devil
My GameBanana (Link)
My 17Buddies (Link)
de_snowbombs_by_yt8
de_snowbombs_by_yt8
My 17Buddies (Link)
My GameBanana (Link)
Map by yuratv2008 AKA LeXXXicon Devil
STROGGYARD
HL DeathMatch
04-10-2024 at 3:19 PM by Author
4/10/2024
Stroggyard By Dr. Know of OGHL.net/QuakeLegacy.com/Saint Denis
This is a redux of my original Stalkyard in Quake 2 textures I did in 2021. Added in some additional things such as an Egon and an extra Gauss outside by the healthcharger. The Egon is located in the upperhalls
behind the broken elevator door that can be accessed by pressing the invisible button located nearby :)
I would like to credit the original author of Stalkyard Brett Johnson & ID Software.
All textures I converted over using Wally and the sounds have been re-sampled using GoldWave.
Enjoy the map and there is always more to come! -Dr. Know
GG_HIGHWAY
Counter-Strike
04-09-2024 at 9:33 AM by Author
Tᴇʀʀᴏʀɪsᴛs ᴀʀᴇ ᴛʀʏɪɴɢ ᴛᴏ ʀᴏʙ ᴀ ʙᴀɴᴋ ᴛʀᴜᴄᴋ ᴏɴ ᴛʜᴇ ʜɪɢʜᴡᴀʏ (ᴛᴜɴɴᴇʟ Bᴇʟɪ Pᴏᴛᴏᴋ), ᴡɪʟʟ ᴛʜᴇ Sᴇʀʙɪᴀɴ ɢᴇɴᴅᴀʀᴍᴇʀɪᴇ sᴛᴏᴘ ᴛʜᴇᴍ?
MAP BY:
KRESOJE
²⁰²⁴
GG_DAY
Counter-Strike
04-07-2024 at 10:23 PM by Author
Day version gg_night by dyb (res301)
Size: Small
Max wpoly: 600
DE_CAEN_FA
Counter-Strike
04-04-2024 at 10:28 AM by Author
Caen-Bomb Defusel
Original tc_caen Mapper unknown
Port by @Izuko Fukuda
Background:
The ETA terrorist organisation attempted to attack a French armed military train that they had been longing to see passing through the town of Caen, France, and after capturing an abandoned mansion on the outskirts of Caen, they seized the opportunity for the French armed military train to stop at the Caen transport route due to the weather and call for help from the French military headquarters via the military radio station inside Caen, and decided to blow up the military materiel that hadn't yet been transferred or the radio station in order to stop the French army. It was decided to blow up military materiel or radio stations that had not yet been transferred in order to prevent the successful transfer of materiel transported by the French military train.
GIGN (Counter-Terrorists) mission:
The ETA terrorists wanted to blow up the rescued but not yet transferred military supplies in the French town of Caen or the radio station used by the French forces in the city of Caen to send a message to the French military headquarters in Paris requesting support, to stop them from blowing up, to stop them from planting a bomb and to destroy them, or if they were not able to stop them from planting a bomb, to try to defuse that bomb.
Phoenix Connection (Terrorists) Mission:
In order to stop and destroy this armed French military train, you have been brewing and observing from your mansion on the outskirts of Caen for a long time and have finally seized the opportunity to act, to stop the Counter-Terrorists from destroying you and to plant and detonate your bomb at a temporary storage site of French supplies or at a radio station in the city, and to stop the Counter-Terrorsits from defusing it.
Other:
There are two Bombsites in the city of Caen, a temporary storage site for French supplies and a radio station in the city of Caen, the(...)
DE_CAEN_FA
Counter-Strike
04-04-2024 at 10:28 AM by Author
wrpwoodfloordetail/willow_wood1 4.0 4.0
wrpsig detail/arfloor 10.0 10.0
wrpcrete detail/arfloor 10.0 10.0
po_facbasetrim detail/arfloor 8.0 8.0
mz_cliff34D detail/arfloor 10.0 10.0
wrpasphmod detail/arfloor 5.0 5.0
wrpasphtile detail/arfloor 5.0 5.0
wrpstoneceil detail/caen_plaster2 4.0 4.0
sandbag2b detail/swe_sandbag 2.5 2.5
ps_sandbag1 detail/swe_sandbag 2.5 2.5
wrpriv detail/arfloor 8.08.0
CS_VUKOV_SPOMENIK
Counter-Strike
04-01-2024 at 10:37 PM by Author
Vukov Spomenik railway station is an underground rail station in Belgrade, the capital of Serbia. Located in the urban neighborhood Vukov Spomenik, in the municipality Zvezdara, the railway continues to Karađorđe's Park railway station in one direction and the Pančevo Bridge station in the other direction. Vukov Spomenik railway station consists of 2 railway tracks. It has been described as one of the most beautiful railway objects, built in the worst period of the state.
Map by Kresoje
2024.
GG_MINIPATS
Counter-Strike
04-01-2024 at 9:24 PM by AdMiRaL86
GG_STRELKA
Counter-Strike
03-31-2024 at 1:03 PM by AdMiRaL86
DOD_FOODLION_B1
Day Of Defeat
03-29-2024 at 6:39 PM by Jusbob2
I actually created this map for my clan server flcrew. I also have sturmbot way points for it. BTW don't shoot the red barrel it crashes the server lol !!!
DM_TACERE
Counter-Strike
03-18-2024 at 12:40 PM by Author
CS 1.6 map dm_tacere
by Shephard
29.04.2018
GG_DOSHKI
Counter-Strike
03-12-2024 at 6:34 PM by Admiral
не качайте эту карту. это карта с политическим акцентом. Позор.
DE_DUST2_2X2_WIDE
Counter-Strike
03-12-2024 at 5:19 PM by Author
map by Ayk
Кол-во слотов: 40
Благодарности:
Ребятам с CSM.dev, в частности JPEG-у
Улучшенная и исправленная версия карты de_dust2_2x2.
Открыт проход через центр и зона "грибов" (до ворот на Б).
Отсутствуют недопустимые подсадки на текстуры.
Правильное свечение ламп.
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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