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CS_52HOURS2
Counter-Strike
05-30-2004 at 9:34 AM by Author
This map was created for the "Just 52 hours"-fast mapping contest
at www.counter-strike.de
Have fun!
CS_52HOURS3
Counter-Strike
05-30-2004 at 9:34 AM by Author
Cs_52Hours - Hostage Rescue
Counter-Terrorists: Navigate your way
through this small village and lead a
scientist team to the way out of here.
Terrorists: Prevent Counter-Terrorist
force from leading the scientists to
the way out of this village. Use
whatever force needed.
Other Notes: There are 3 Scientists
who want to be resqued.
(Press FIRE to continue)
CS_3DO
Counter-Strike
05-30-2004 at 9:34 AM by Author
3do - Hostage Rescue
Map by: Plutonium "Ruffian" aka xtz.orbit
******@******.***
Counter-Terrorists: Enter the computer
Business "3do". There is hostages held
captive in the restroom and front desk.
Use lethal force on Terrorist and escort
the hostages.
Terrorist: Prevent Counter-Terrorist from
rescuing the four hostages. Eliminate all
Counter-Terrorist forces.
(Press FIRE to continue)
CS_3RDFLOOR
Counter-Strike
05-30-2004 at 9:34 AM by Author
3rdfloor - Hostage Rescue
by Evan G. ******@******.***
A.K.A. ALL GUNS BLAZEN
Counter-Terrorists:
You have found out there the
terrorists are holding the hostages.
In the storage room on the third
floor of the building.
Find the hostages, take them to
the elevator and stop the terrorists.
Terrorists:
The poilce are rushing the
floor in an attempt to stop you.
Protect the hostages and stop the
counter-terrorists at all costs.
N.O.T.E.
Now, these is my first offical map.
So if there is any problems with it,
e-mail me (it's at the top) and I'll
see what I can do. And I'm still
working on my skills, that and I still
haven't figure out how to do some
stuff yet, just bair that in mind.
Now, go out there and kill some people.
NOT LITTERAL:P
(Press FIRE to continue)
CS_3RDFLOOR_RB
Counter-Strike
05-30-2004 at 9:34 AM by Author
cs_3drfloor_rb - Hostage Rescue
Mapping by:
Evan Garbe a.k.a ALL GUNS BLAZEN
e-mail -******@******.***
Counter-Terrorists:
After struggling on the 5th floor to
stop the Terrorists from planting the c4,
you called in back up and they have arrived.
Your mission is to get the hostages to the
elevator for safety or eliminate the opposition.
Terrorists:
After successfully blowing up the 5th foor
you find that the Counter-Terrorists have
called for back up.
Your objective is to keep the Hostages under
your control or eliminate the opposition.
(Press FIRE to continue)
CS_4X4
Counter-Strike
05-30-2004 at 9:34 AM by Author
Max players 8 vs 8
CS_3DFCLAN
Counter-Strike
05-30-2004 at 9:34 AM by Author
-------------------------------
*******************************
3DF-Clan
presents
CS_3DF_REPAIR
*******************************
-------------------------------
Made by : [3DF] Ace
Info: http://www.3dfclan.tk
Mail:******@******.***
or:******@******.***
-------------------------------
Beta testers,
-[3DF] Ace
-[3DF] Dr@gonfly
-[3DF] Gor
-[3DF] Trinity
-[3DF] Bloodmask
-------------------------------
*******************************
(C)2003 [3DF] Ace ,CL 3DF-Clan.
CS_2FRONT
Counter-Strike
05-30-2004 at 9:34 AM by Author
cs_2front / Hostage Rescue / Nordslum
by Jones
http://www.jonesnet.de.vu
--------------------------------
Counter-Terrorists: Rescue the hostages from the Nordslum
Terrorists: Stop the Counter-Terrorists
(Press FIRE to continue)
CS_2BLOCKS
Counter-Strike
05-30-2004 at 9:34 AM by Author
**** This map is designed for the Counterstrike Half-Life mod ****
22.2.2000
================================================================
Title: CS_2Blocks
Version: 1
Filename: cs_2blocks.zip (includes
cs_2blocks.bsp,
cs_2blocks_info.txt)
Author: Richard Schmidt [Nicemice]
Email Address:******@******.***
Homepage: http://www.annexus.de/bigsession/nicemice/
File: ---
Description: A Counterstrike -Hostage Rescue- Map
How to use this file
----------------------
Extract the Zip file into your half-lifecstrikemaps directory.
COPYRIGHT NOTICES and PERMISSIONS
----------------------
Authors MAY NOT use this level as a base to build additional levels.
Please Email me with any suggestions, bugs etc , Thanks.
(c)copyright 2000 by Richard Schmidt
CS_1943
Counter-Strike
05-30-2004 at 9:34 AM by Author
cs_1943 FINAL RELEASE
due to high polygon count this map is build for fast servers
MAP by tapo [+1943+]TnT ******@******.***
fuzzy w0rk by jozo [+1943+]Proton ******@******.***
CS_17ELWELL
Counter-Strike
05-30-2004 at 9:34 AM by Author
17 Elwell - Hostage Rescue
Author:Miles Davis
Web Site:www.milesd.org.uk
E-mail:******@******.***
ICQ:72110726
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_007SILO
Counter-Strike
05-30-2004 at 9:34 AM by Author
Silo - Hostage Rescue
Map by Tim Douglas (I Shoot Rubber Bullets [COF])
Background: Russian terrorists in Kirghizstanhave seized two
American ICBMs and have abducted two valuable scientists to
help them launch the weapons, which could potentially cause
a nuclear holocaust of global proportions.
Counter-Terrorists: Storm the silo and rescue the hostages
before a B-2 Stealth Bomber nuetralizes the threat.
Terrorists: Prevent the CTs from rescuing the scientists,
thus ensuring that the United States will have to explore
other options before destroying the silo complex.
(Press FIRE to continue)
Wads used: halflife.wad, cstrike.wad, and cs_747.wad (all
retail CS wads)
Map area: +264,270 sqft
Designed with Quark and Zoner's HL Tools
Please visit www.clancof.com,, home of the Circle of Friends
clan, visit www.cs-maps.jolt.co.uk,, or email me at
******@******.***for more great maps, including
as_rooftops & de_cargotanker
[COF] Server IP: 66.9.95.180:27015
CS_0815
Counter-Strike
05-30-2004 at 9:34 AM by Author
map : CS_0815
author : KillyGonzales a.k.a. Elefantov
email :******@******.***
date : 01-22-01
(Press FIRE to continue)
CS_BOZART
Counter-Strike
05-30-2004 at 9:34 AM by Author
Bozart - Hostage Rescue
by muldyer_ksdmg
******@******.***
textures by "many poeple"
www.mapping-area.com
Counter-Terrorists: Sauvez les
hotages qui se trouvent dans la
salle de vente.
Terrorists: Prevent the Counter-
Terrorist team from rescuing the
hostages.
Other Notes:
There are 4 hostages in the plane.
www.theksdmg.fr.st
www.skyle.fr.st
www.siteduzero.com
(Press Fire to Continue)
CS_[DEA]-ARENA
Counter-Strike
05-30-2004 at 9:34 AM by Author
[DEA]-arena - hostiges
by [D.E.A.] XArmy - ******@******.***
Texture builds by Valve software
This is a paintball arena type setting with indoor and
outdoor, and underground settings... There are tons of bunkers
and shadowy corners...
Other Notes: There are 3 secrets in this map...
Good luck finding them...E-mail for the answers...
(Press FIRE to continue)
AS_WITNESS_B3
Counter-Strike
05-30-2004 at 9:34 AM by Author
Witness - Assassination -=[ BETA 3 ]=-
by Lacos ******@******.***
texture work by Lacos & Alf-Life
Background: A former terrorist has revealed
names of some terrorist leaders and is a witness
in a murder of a politician. He is now in danger
and should be transported into SAS headquarters.
Counter-Terrorists: Escort the witness safely to
the helipad for pick-up.
Terrorists: You must kill the witness before he
leaks any vital information to the government.
AS_WOODLANDS
Counter-Strike
05-30-2004 at 9:34 AM by Author
Woodlands - Assassination
Map by Norrmeister ******@******.***
Textures by Norrmeister, Evile Dick and MikeyZilla
CT: Escort the VIP to the road where he will be picked up.
T: Prevent the VIP from escaping by any means.
(Press FIRE to continue)
AS_WITNESS_B2
Counter-Strike
05-30-2004 at 9:34 AM by Author
Witness - Assassination -=[ BETA 2 ]=-
by Lacos ******@******.***
texture work by Lacos & Alf-Life
Background: A former terrorist has revealed
names of some terrorist leaders and is a witness
in a murder of a politician. He is now in danger
and should be transported into SAS headquarters.
Counter-Terrorists: Escort the witness safely to
the helipad for pick-up.
Terrorists: You must kill the witness before he
leaks any vital information to the government.
AS_VILLA
Counter-Strike
05-30-2004 at 9:34 AM by Author
=======================================================================
AS_VILLA
Counter-Strike map
by DaNose & Alf-Life
=======================================================================
TITLE:as_villa
FILENAME:as_villa.zip
GAME TYPE:Assasination
AUTHORS:DaNose & Alf-Life
EMAIL:Alf-Life- ICQ: 67574365
EMAIL:DaNose- Email:******@******.***
DATE:June, 2nd 2000
-----------------------------------------------------------------------
* INSTALL *
-----------------------------------------------------------------------
as_villa.bsp=> cstrikemaps
as_villa.txt=> cstrikemaps
sounds=> cstrikesoundambience
Sky => cstrikegfxenv
-----------------------------------------------------------------------
* LEVEL DESCRIPTION *
-----------------------------------------------------------------------
Background: After numerous assassination attempts by Spanish Nationalists have been made, the new political leader of Spain has been advised to fake his own death in order to survive.
Counter-Terrorists: Escort the President to the waterfall where he must make the leap of faith. The VIP has been given basic arms training, and is equipped with a standard combat knife and special breathing apparatus. Just make sure everything runs smoothly...
Terrorists: Our double agent has tipped us off on the President's whereabouts and his plans, this is it...
-----------------------------------------------------------------------
* CONSTRUCTION *
-----------------------------------------------------------------------
BASE: An Idea, and a texture
PREFABS USED : N/A
EDITOR(S) USED : Worldcraft 2.1 Beta
COMPILE MACHINE: AMD 350 64Mb
COMPILE TIME: 55 mins
OTHER UTILITIES USED : ZHLT 2.0
: HLCC 1.3
(...)
AS_VERIZON_B2-1
Counter-Strike
05-30-2004 at 9:34 AM by Author
Date: Tuesday, October 15, 2002
Mapname: AS_VERIZON (BETA 2.1)
Author: the ITSpecialist ******@******.***
Maps by the author for Half-Life and its modifications:
-------------------------------------------------------
1. de_pelg_alpha1. Counter-Strike.
2. hl_dm_bazookabattle1_ns. Half-Life Deathmatch.
3. as_assault_ns_rc1_ev1. Counter-Strike.
4. hl_dm_bazookabattle2_ns. Half-Life Deathmatch.
5. dm_bloodDust_v1a. Counter-Strike.
6. dm_bloodDust_v1a2. Counter-Strike.
7. de_blooddust_v2a_build01. Counter-Strike.
8. dm_desertstrike_v1a. Counter-Strike.
9. as_desertstrike_v1b. Counter-Strike.
10. dm_urban_2fort_awp. Counter-Strike.
11. hl_dm_battlebox_ns_beta1. Half-Life Deathmatch.
12. es_afghanistan_beta1. Counter-Strike.
13. hl_dmc_intersection_beta1. Deathmatch Classic.
14. hl_dm_battlebox_NS_BETA2. Half-Life Deathmatch.
15. es_afghanistan_V2_ALPHA1. Counter-Strike.
16. as_assault_NS_beta2. Counter-Strike.
17. ge007_2fort_alpha1. GoldenEye 007.
18. ge007_2fort_alpha2. GoldenEye 007.
19. as_assault_ns_BETA3. Counter-Strike.
20. hl_dm_battlebox_NS_BETA3. Half-Life Deathmatch.
21. cs_speedball_assault_alpha1. Counter-Strike.
22. cs_speedball_assault_alpha2. Counter-Strike.
23. hl_dmc_intersection_BETA2. Deathmatch Classic.
24. cs_speedball_assault_ALPHA3. Counter-Strike.
25. ge007_2fort_beta1. GoldenEye 007.
26. ge007_2fort_beta2. GoldenEye 007.
27. cs_speedball_assault_PREBETA1. Counter-Strike.
28. st_jungleboy. Counter-Strike.
29. de_dust-by-the-seaside_b1v1. Counter-Strike.
30. st_jungleboy_v2. Counter-Strike.
31. csde_speedballchamber. Counter-Strike.
32. csde_speedballchamber_v2v1. Counter-Strike.
33. de_dust-by-the-seaside_b1v2. Counter-Strike.
34. hl_dm_tracktrainbattle_ALPHA1. Half-Life Deathmat(...)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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