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AS_SPECIALIST
Counter-Strike
05-30-2004 at 9:33 AM by Author
=====
AS_SPECIALIST
=====
Name: The Specialist
Filename: as_specialist
Author: Angelo "Wedge Antilles" Barato
Email:******@******.***
Website: http://wedge.counter-strike.com.br
=====
Installation
=====
Unzip the files on the root dir /Half-Life/ using folders name;
Or, if you want to unzip it manually:
as_specialist_beta2.bsp - /cstrike/maps
as_specialist_beta2.txt - /cstrike/maps
as_specialist_beta2_info.txt - /cstrike/maps
city_nitebk.tga- /cstrike/gfx/env
city_nitedn.tga- /cstrike/gfx/env
city_niteft.tga- /cstrike/gfx/env
city_nitelf.tga- /cstrike/gfx/env
city_nitert.tga- /cstrike/gfx/env
city_niteup.tga- /cstrike/gfx/env
nuke_button.mdl- /cstrike/models
nuke_case.mdl- /cstrike/models
nuke_timer.mdl- /cstrike/models
glow_lantern.spr- /cstrike/sprites
3dmpred.wav- /cstrike/sound/specialist
spec1.wav- /cstrike/sound/specialist
spec2.wav- /cstrike/sound/specialist
spec3.wav- /cstrike/sound/specialist
spec4.wav- /cstrike/sound/specialist
spec5.wav- /cstrike/sound/specialist
spec6.wav- /cstrike/sound/specialist
spec7.wav- /cstrike/sound/specialist
=====
Credits
=====
Textures by: Joesmoe, Remedy Entertainment for Max Payne Tex, Marc Schroeder for Poke646 tex (and for the great SP mod!);
Sounds: Thanks to Suco (Drink Juice) for the ambience sounds, Predator sound by 3DMike.
Skymap by Marc Schroeder (Poke646)
Special thanks to the folks of Made in Brazil Mapping Forum, The M@ster's (the best brazillian TFC mapper ever!), Mataleone (cs_rio and de_sampa), Jhonny vai a guerra, Suco, Vtrew, Formaldehyde (for helping me translating the .txt) and many others...
AS_SNOWMAPBETA1
Counter-Strike
05-30-2004 at 9:33 AM by Author
as_snowmapbeta1.
temp. name.....
map made by Slackiller.
http://slackiller.tripod.com/slackiller
visit my site for updates.
thanks for textures,(i'll put names here later.:) )
Textures by JS26,
from Ik2k wad,cs_snowbase wad,desnow wad,cs_haste wad,structural wad,and some from
myself.:)
model by fuzzmeister.should have my model in by beta 2-3
podbots by myself so they stink.next beta I'll try and get someone to do them for me.
thanks to nemisis for terrain generator and batch compiler.
i'll also make a proper read me later on.
thanks to all who helped.
uselessgaming forever.:)
hopefully i put everything in here.If not e-mail me and let me know.
******@******.***
AS_SNOWY
Counter-Strike
05-30-2004 at 9:33 AM by Author
As_Snowy - Assassination By: Plaguebearer
Counter-Terrorists: Escort the V.I.P. to the escape point on the other side of the map.
Terrorists: Work as a team to prevent the V.I.P. from escaping by eliminating him.
(Press FIRE to continue)
AS_SNOWCHAINS_V1
Counter-Strike
05-30-2004 at 9:33 AM by Author
Snowchains v1 - Assassination
Map by [SZZ]Svider (cool_guitar_dude.com)
Special Thanks to Woof UK (jeep),
Yak Fighter (cargo truck),
Scud (Huey Chopper).
Background: The helicopter the VIP was in
was attacked but crash landed safely in the
artic regions. The Terrorist then set out
to look for the wrecked helicopter.
Counter-Terrorists:
Escort the VIP to the rescue
helicopter.
Terrorists:
Eliminate the VIP
(Press FIRE to continue)
AS_SLUM
Counter-Strike
05-30-2004 at 9:33 AM by Author
=========================================================
as_slum
Counter Strike V.I.P. escape
for Counter Strike a Half-Life Modification
Made in Germany, February 26, 2002
=========================================================
------General Information--------------------------------
Title : as_slum
Version : final version
Author : SoUlFaThEr
E-mail :******@******.***
Home page : www.soulfather.cscentral.com
Description :
My Other maps : de_seals, de_devilgrin_ruins, cs_stagefright, cs_soulcity,
: GOLDtraining, GOLDtraining2, spaniard_awp, and de_bitterwine
Notes : Download the maps(waypoints included in .zip) and my many other : waypoints) from my website. Enjoy :)
------Play Information-----------------------------------
Deathmatch : yes
Single Player : no
Cooperative : yes
Mod : Counter Strike
Suggested players: 20 spawn points
------Construction--------------------------------------
Base : None
Editor(s) used : WorldCraft / 3.3
Other Utils used : Zoner´s HL Tools 2.5.3/ToolBox Compiler Controller v_01b
Prefabs used : none
Known Bugs : none
Build Time : 1 week, 5 days
Compile Time : around 39 minutes
Compile machine : AMD Athlon 1.333ghz, 512RAM
------Credits-------------------------------------------
Blazeeer...! for his great textures
Garbageman for his great textures
Don Valentine for the piano, u-shaped desk, and wheelchair
------Installation--------------------------------------
Unzip all files somewhere, then copy the folders into your Half-Life/itf directory
The .wav files go into Halflife/itf/sound/(...)
AS_SHAFT
Counter-Strike
05-30-2004 at 9:33 AM by Author
Shaft - Assassination
Map by ZadoX
Textures by ZadoX and others
Background: The owner of the Shaft Complex
is treating his workers terrible.
They have been trying to contact some of the
Human Rights services, without luck.
The workers have then smugled in some weapons to kill him.
Unfortunatly for them, he found out about this
and called for a special force to escort
him through the complex and to safety.
Counter-Terrorists: Protect the VIP at all
costs. Escort him thru the shaft complex
and to safety
Terrorists: Eliminate the VIP before he
escapes.
(Press FIRE to continue)
***********************************************
Thanks to:
as written in the easteregg inside the map.
(under ct start) :
Darkez^ for playtesting and comments
Urias
Mehrdad
Sugx
Ninja
sonicChaotix
***********************************************
Please visit my website at
http://zadox.sugx.net
also please visit my host
http://www.sugx.net
(Norwegian site)
***********************************************
AS_SANPABLO
Counter-Strike
05-30-2004 at 9:33 AM by Author
Map: as_sanpablo
Author: [PAB]Keoki
Email: ******@******.***
ICQ: 60311863
Date: March 27, 2000
Version: 1.0
Compile Time: 10 Minutes
Comment: Word up G!
AS_SANPABLO2
Counter-Strike
05-30-2004 at 9:33 AM by Author
Map: as_sanpablo2
Author: [PAB]Keoki
Email: ******@******.***
ICQ: 60311863
Date: April 11, 2000
Version: 2.0
Compile Time: 10 Minutes
Comment: Redone to add more ways into escape point, thanks
to feedback from [APA]PreacherBoy.
AS_SENATOR2
Counter-Strike
05-30-2004 at 9:33 AM by Author
Senator Pam - Assassination
By Carle aka Zephyre, Sweden
******@******.***for credits or complaits
Background: The assassination on the senator
(from the last map) was a succesful operation
for the the sacranelli family. But the senators
death made many loose ends and senator Pam
Clark found his work and has taken up the
fight against mobbsters. This report makes
the sacranelli family totally furious and
they will kill Pam Clark whit there own
Hands. Pam has gotten 24 hour protection.
Counter_Terrorists: Protect the vip whit you
life. Lead him to the jeep.
Terrorists: Kill the senator. If he escapes
you will be in prison for the
rest or you life.
(Press Fire to continue)
AS_SADA-CITY
Counter-Strike
05-30-2004 at 9:33 AM by Author
SADA-city for Counter-Strike Assassination with vehicles
(c) by SNIPER[SAD] 3.9.2000
******@******.***,******@******.***, http://www.sadahq.de)
CT: Escort the VIP to the bus-stop or the subway-station (U-BHF Mitte)
T: Eliminate that bastard
Both teams can use the cars to reach their targets.
Special thanks to SADA,
for testing the map
(Press Fire to Continue)
AS_RUBBLE
Counter-Strike
05-30-2004 at 9:33 AM by Author
OilRig - Assassination
Map by Omicron ******@******.***
Background: A U.N. Peacekeeper has been trapped in an Albanian city bombed this morning.
An elike Counter-Terrorist Force has been dispatched to escort the peacekeeper down the streets of the destroyed town to safety.
Counter-Terrorists: Protect the Peacekeeper at all costs. Escort him across the town
to the waiting APC.
Terrorists: Position yourselves around the town and kill the VIP. Do not let him escape.
(Press FIRE to continue)
AS_ROULETTE
Counter-Strike
05-30-2004 at 9:33 AM by Author
Map: as_roulette
-
Author: Grim-System
-
Gameplay: Assassination
-
Thanks: CrOw
-
E-mail:******@******.***
-
AIM: Demon Force X
-
Background: WTF? you should know what this
map looks like by now, does it
look like it can have a desc?
it's roulette with T's and CT's!
-
Terrorists: Kill the VIP before the little
shit can reach the center and
escape the roulette table.
-
Counter-Terrorists: Get the VIP to the center
safetly and alive at that.
-
GOOD LUCK!
-
(Press FIRE to continue)
AS_RESIDENT
Counter-Strike
05-30-2004 at 9:27 AM by Author
Residents attack - Assasination Map
The convoy of two VIP cars and two
security-agency-Trucks were attacked and one
of each could flee into an undergroundgarage.
Counter-Terrorists: Bring the VIP to the
escape-point at the security door.
The VIP MUST survive at all costs!
Terrorists: Prevent the VIP from reaching the
escape-point!
Other Notes: You can find the Escape-Point by
following the street between the two houses.
And then to the right.
(Press FIRE to continue)
AS_RIVERSIDE2
Counter-Strike
05-30-2004 at 9:27 AM by Author
=========================================================
AS_RIVERSIDE 2
for Counter-Strike a Half-Life Modification
Germany 7/2/2001
=========================================================
------General Information--------------------------------
Title : As_Riverside2
Filename(s) : as_riverside2.bsp, as_riverside2.txt, as_riverside2_readme.txt, rvs_birds.wav, riverzcape1xx.tga
Version : Final version 1.1
Author : Cortex
E-mail :******@******.*** ; ******@******.***
Home page : No
Description : A remake of the original as_riverside included in CS beta6 with tweaked/new textures and some layout changes.
Other maps : de_arabia2, de_seaside, ka_rusti, de_seaside2k
Notes : -
------Play Information-----------------------------------
Deathmatch : No
Single Player : No
Cooperative : No
Mod : Counter-Strike
Suggested players: 6-14
------Construction--------------------------------------
Base : None
Editor(s) used : WorldCraft / 3.3
Other Utils used : Zoner´s HL Tools ; Wally 1.53b ; PSP
Prefabs used : none
Known Bugs : none
Build Time : About 4 Weeks
Compile Time : 3 hours
Compile machine : PII-266 / 192 Mb
------Credits-------------------------------------------
Valve / Sierra
Zaka,
MacMan,
JoeSmoE,
Telnets,
Aarkvard,
Mikezilla,
Linga,
Atomfried
...for textures
cs.de forums and hi.de forums
------Installation--------------------------------------
Unzip all files into your Half-Life/cstrike directory
------Copyright-Permissions-----------------------------
If you enjoy playing this level, please send me an e-mail
AS_ROOFTOPS
Counter-Strike
05-30-2004 at 9:27 AM by Author
Rooftops - Assassination
Map by Tim Douglas (I Shoot Rubber Bullets [COF])
Background: Two nuclear devices have been detected downtown.
Counter-terrorists have been assigned to escort a scientist
armed with only a geiger counter and USP through downtown to
pinpoint the nuckear devices.
Counter-Terrorists: Beginning from the base of Park Place
Hotel, escort the VIP through downtown and back to the roof
of the hotel to await transport.
Terrorists: Eliminate the VIP before he escapes.
(Press FIRE to continue)
Wads used: halflife.wad, cs_assault.wad, cs_bdog.wad,
cs_office.wad, cstrike.wad, de_vegas.wad, jos.wad (all
retail CS wads)
Map area: +1,230,000 sqft
Designed with Quark and Zoner's HL Tools
Special Thx to: Circle of Friends [COF] for all their
support and Running Man for introducing me to CS in the
first place.
******@******.***
AS_OFFICESTORM
Counter-Strike
05-30-2004 at 9:27 AM by Author
OfficeStorm - Assassination
by -=DVF=-Sputnik ******@******.***
www.dvf.org.uk
Terrorists have stormed a high rise office building in search
of a back-stabbing lawyer. The firm's private security force
is en-route via helicopter.
Counter-Terrorists:
Eliminate the terrorist squad. Escort the VIP to the express
elevator, which must first be unlocked via a security console.
(HINT - unlock the elevator using the only computer console
in the map).
Terrorists:
Assassinate the VIP before he escapes.
AS_PALACE
Counter-Strike
05-30-2004 at 9:27 AM by Author
-----------
The Palace
-----------
>>Info:
Filename(s): as_palace.bsp + as_palace.txt + as_palace_readme.txt (this file)
Author: Apocalypso
Contact adress:******@******.***
Web-Site: www.planethalflife.com/apo
>>Installation:
Extract all files from the archive into your "../cstrike/maps/"-directory
Run the map from the game server menu or by entering "map as_palace" into the console.
>>Copyrights/Permission:
All files included in this archive are copyrighted by Florian Halbritter, 2000.
You MAY NOT distribute this map in any commercial way without my permission.
AS_QUAKERS
Counter-Strike
05-30-2004 at 9:27 AM by Author
Counter-Strike Mod
================================================================
Title : Quakers - Assassination
Release Date : January 03rd, 2001
Filename : as_quakers.bsp ,as_quakers.txt
Author : Wedge Antilles:******@******.***
Home-Page: www.wedgeantilles.hpg.com.br
Description : Half-Life Counter-Strike Map
My Other Maps:
cs_house
as_quakers
cs_wedge
cs_kart
You can find them on my home-page (www.wedgeantilles.hpg.com.br).
================================================================
--- Play Information ---
Game : Half Life Counter-Strike Mod
Level Name : Quakers
Single Player : No
Cooperative : Yes
Deathmatch : No
Difficulty Settings : No
New Sounds : No
New Graphics : No
Known bugs : ?
Map Nacionality : BRAZILIAN
--- Construction ---
Editor(s) used : WorldCraft 3.3
Construction Time : Some Weeks
Installation
------------
Unzip all the files to your cstrike/maps directory and the as_base.wad at the cstrike dir.
================================================================
If you like this map or hate this map, please email me with your comments at the e-mail address above.
================================================================
COPYRIGHT INFORMATION
Quakers is copyright 2001.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!
Authors MAY NOT use this level as a base to build additional levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD (...)
AS_QUAKERS
Counter-Strike
05-30-2004 at 9:27 AM by Author
Counter-Strike Mod
================================================================
Title : Quakers - Assassination
Release Date : January 03rd, 2001
Filename : as_quakers.bsp ,as_quakers.txt
Author : Wedge Antilles:******@******.***
Home-Page: www.wedgeantilles.hpg.com.br
Description : Half-Life Counter-Strike Map
My Other Maps:
cs_house
as_quakers
cs_wedge
cs_kart
You can find them on my home-page (www.wedgeantilles.hpg.com.br).
================================================================
--- Play Information ---
Game : Half Life Counter-Strike Mod
Level Name : Quakers
Single Player : No
Cooperative : Yes
Deathmatch : No
Difficulty Settings : No
New Sounds : No
New Graphics : No
Known bugs : ?
Map Nacionality : BRAZILIAN
--- Construction ---
Editor(s) used : WorldCraft 3.3
Construction Time : Some Weeks
Installation
------------
Unzip all the files to your cstrike/maps directory and the as_base.wad at the cstrike dir.
================================================================
If you like this map or hate this map, please email me with your comments at the e-mail address above.
================================================================
COPYRIGHT INFORMATION
Quakers is copyright 2001.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!
Authors MAY NOT use this level as a base to build additional levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD (...)
AS_NORTHPOLE
Counter-Strike
05-30-2004 at 9:27 AM by Author
as_northpole by big_foot
******@******.***
http://big_foot17.tripod.com/
ct: protect the vip.
terror: kill the vip
this map is dedicaded to all you lamers and
cheaters out there who need help. :-)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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