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AS_ONEONE
Counter-Strike
05-30-2004 at 9:27 AM by Author
as_oneone
by kasstkniw
******@******.***
icq: 142377723
irc: #thenine @ quakenet
background: there is NO background
in this map. its just an old place
whit two small houses.
counter-terrorists: kill the other
bastards
terrorist: kill the other
bastards
(are you ready to kill, press fire)
AS_PASSAGE
Counter-Strike
05-30-2004 at 9:27 AM by Author
Passage - Assassination
Map by [RaBID]Duck ******@******.***
Background: An ambush has caught the head of
the police department off guard and forced him
to flee on foot. He has made his way into an
underground roadway, but so have the terrorists.
Help is waiting for him at the other end of
the passage.
Counter-Terrorists: Protect the VIP at all
costs. Escort him to the end of the passage.
Terrorists: Eliminate the VIP before he
escapes.
(Press FIRE to continue)
AS_POLARZONE
Counter-Strike
05-30-2004 at 9:27 AM by Author
as_polarzone V1.4
9/6 2002 - Timmy "Donald Love 87" Petersson
The counters must escort the VIP to the pit. The terrorists must
prevent that! But beware; it's freezing cold outside!
(Press FIRE to continue)
AS_PURSUIT2K
Counter-Strike
05-30-2004 at 9:27 AM by Author
Pursuit2k - Assassination / Defusion / Crazy Vehicle Chase
Mapping by:
Sunbot AKA ~=N3M3S1S=~ ******@******.***
Special thanks to Herby for map testing.
Counter-Terrorist forces have just freed
the great Mexican taco chef Antonio
Raphael del Sanchez from captivity, but
the Terrorists that held him captive are not
going to let him go that easily.
Terrorists: Pursue the Counter-Terrorist
vehicle and kill the VIP, or plant the bomb
on TOP of the CT truck, or kill all the
Counter-Terrorists.
Counter-Terrorists: Drive the VIP to the
military base within the cave, or kill all
the Terrorists.
(Press FIRE to continue)
AS_PALACE
Counter-Strike
05-30-2004 at 9:27 AM by Author
-----------
The Palace
-----------
>>Info:
Filename(s): as_palace.bsp + as_palace.txt + as_palace_readme.txt (this file)
Author: Apocalypso
Contact adress:******@******.***
Web-Site: www.planethalflife.com/apo
>>Installation:
Extract all files from the archive into your "../cstrike/maps/"-directory
Run the map from the game server menu or by entering "map as_palace" into the console.
>>Copyrights/Permission:
All files included in this archive are copyrighted by Florian Halbritter, 2000.
You MAY NOT distribute this map in any commercial way without my permission.
AS_HOLE
Counter-Strike
05-30-2004 at 9:27 AM by Author
Created by Nuclei (Lee) and Epitaph (Dan)
Nuclei:******@******.***
Map: Well the idea of the map came from the aztec CT spawn and we just based it around that. Lots of Ct spamming :P. Our first map but it wont be our last :D Oh yeah tnx to Jordan for sitting near the computer watching us make it :D
>>>
www.clansg.co.uk
>>>
^^^teh win
AS_INTRUDER
Counter-Strike
05-30-2004 at 9:27 AM by Author
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
if there are any questions contact me!
my e-mail address is
******@******.***
AS_LANZELOT_B1
Counter-Strike
05-30-2004 at 9:27 AM by Author
AS_LANZELOT BETA 1. BY Dont_Fear_The_Reaper ******@******.***
WELL HERE IT IS.
USES CS_ASSAULT.WAD, HALFLIFE.WAD, CSTRIKE.WAD AND TESTI.WAD
I HAVE TAKEN SOME TEXTURES FROM AS_RIVERSIDE, 2MAPS.WAD, AV1.WAD AND LIQUIDS.WAD
THANKS TO THE MAKERS OF THESE FINE TEXTURES, NOT TRYING TO STEAL THEM, JUST WANTED TO
AVOID SITUATIONS LIKE I DONT HAVE THIS WAD.
ALSO THANKS FOR COOL TUTORIALS AND FOR DRIVABLE VEHICLES CODE, JUST WHAT I WAS LOOKING
FOR.
ITS A LITTLE MAP, OUTDOOR AND LITTLE DARK. TELL ME WHAT YOU THINK!
PLACE ALL .WAV FILES TO /CSTRIKE/SOUND/AMBIENCE/
AS_MIDNIGHT_DOCKS
Counter-Strike
05-30-2004 at 9:27 AM by Author
Midnight Docks - Assassination
Map Andre Alves ******@******.***
Background: Francis White is the only one who can
prove that the head/president of CPD corporation has
averted 50 million dollars.
He has now set a high reward on the death of Francis.
Counter-Terrorists: Protect the VIP at all
costs. Escort him to the cargo.
Terrorists: Eliminate the VIP before he
escapes.
(Press FIRE to continue)
AS_HIGHRISE2
Counter-Strike
05-30-2004 at 9:27 AM by Author
Highrise - Assassination
by MattS aka [BA]Pantera
******@******.***
Due to the new immigration laws trying
to be passed by a prominant congressman
a Middle Eastern Terrorist organization
has blitzed the congressmans penthouse.
Counter-Terrorists: Escort VIP to the
helipad on top of the building.
Terrorists: Infiltrate the penthouse and
kill the VIP.
special thanks to -xtc-disturbance and
clan BA (www.beef-assassins.com)
(Press FIRE to continue)
AS_HUNTED
Counter-Strike
05-30-2004 at 9:27 AM by Author
Hunted - Assassination / Escort
ported to CS by Moli
******@******.***
Counter-Terrorists:
Escort the VIP to the safety zone.
Team members must protect the VIP.
Terrorists:
Eliminate the VIP and prevent him
from reaching the safety zone.
Objective: The VIP must reach the truck
alive. The Ts need to kill The VIP.
The CTs need to protect The VIP.
(Press FIRE to continue)
AS_INNERCITY
Counter-Strike
05-30-2004 at 9:27 AM by Author
Inner city - Assassination
Map by Toni Hiltunen
******@******.***
www.geocities.com/hiltunen_toni)
Counter-Terrorists:
Protect the VIP at all costs.
Escort him out of the inner city to
the city limits.
Terrorists:
Eliminate the VIP before he escapes.
(Press FIRE to continue)
AS_INTERCEPT
Counter-Strike
05-30-2004 at 9:27 AM by Author
Intercept - Assassination/Protection
Counter-Terrorists: One player on the
team acts as a VIP. With the protection
of the team, he must reach the Embassy
without dying.
Terrorists: Kill them all, but you just
need to take out the VIP before he
reaches his destination. Your team is spread
out to cover all the entrances from sniper
positions.
By: [MX]LanThief ******@******.***
HollowPoint Productions
www.mourningafter.com/hollowpoint
(Press FIRE to continue)
AS_IRAQ
Counter-Strike
05-30-2004 at 9:27 AM by Author
Iraqi Stronghold - Assassination
Authors: Mr_Deth & Zaphod Beeblebrox
Texture Artist: MacMan
-------------------------------------------
Counter-Terrorists: Escort the president
to safety at the bunker facility. There
is a truck already awaiting his arrival.
Terrorists: Prevent the filthy American
scum from escaping! Kill their president
at all costs! Do whatever it takes but do
not let him escape!
(Press FIRE to continue)
AS_JAILHOUSE
Counter-Strike
05-30-2004 at 9:27 AM by Author
as_jailhouse V1.2
10/6 2002 - Timmy Petersson
Inspiration: Elvis Presley's "Jailhouse Rock"
The VIP must escape from the jailhouse! But on the way he must press
the button that opens the doors of the cells, where the terrorists
are held!
(Press FIRE to continue)
AS_MIDEAST_BETA3
Counter-Strike
05-30-2004 at 9:27 AM by Author
Mideast - Assassination
by Mite-Ax ******@******.***
VIP:
<Monty Python>
RUN AWAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
</Monty Python>
Counter-Terrorists:
Escort the VIP to the safety
zone. Press the button opposite the
door to and up the ramp open it
to let the VIP escape.
Terrorists:
Kill the VIP.
(Have you really actually read this?)
(Press FIRE to continue)
AS_MORIA
Counter-Strike
05-30-2004 at 9:27 AM by Author
Moria AKA Kahazad Dum - Assassination
Map by Nathaniel J Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
******@******.***
The fellowship (CTs) must escort Frodo
(VIP) through the Dwarf mines of Moria.
-VIP rescue zone is just over the bridge
Ts must kill Frodo and/or the fellowship.
NOTES:
- THE CTS MUST STICK TOGETHER AND
PROTECT THE VIP, IF YOU DONT YOU ARE AN
IDIOT!
- I am well aware of the many inaccuracies
that fill this map with shame.
AS_MORPHEUS
Counter-Strike
05-30-2004 at 9:27 AM by Author
Morpheus - Assassination
Map by Skim & Dallen
Morpheus, has escaped his handcuffs and
is awaiting rescue within the Agent's
Tower.
-Rescue points are in street level pay-
phone and in the moving helicopter
-Security glass is tough, but breakable
-The turret will only work once the
helicopter has stopped flying
-A good jump will land you in the chopper
-The elevators are sometimes unpredictable
(Press FIRE to continue)
AS_DEATHVENT
Counter-Strike
05-30-2004 at 9:27 AM by Author
this map was made by Joel Morgan - Meatchunks-UK -******@******.***
AS_DOOM2M01
Counter-Strike
05-30-2004 at 9:27 AM by Author
Map as_doom2m01 designed by: Khaled Elhout
Halflife AKA: anti
Warcraft3 AKA: Mist-Walker
Email:******@******.***
Textures by the artists of ID Software (1994):
Adrian Carmack, Kevin Cloud
Sound and music by Robert Prince (1994)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
Forum
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void Map Cs 1.6 Sur Serveur Cz
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void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
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void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
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void Waypoints For Dod_kort_b4
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void Can't Update A Map
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