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AS_DOOM2M01
Counter-Strike
05-30-2004 at 9:27 AM by Author
How to install:
Unzip into the MAIN directory, NOT the MOD directory!
For CS Retail, unzip to SierraCounter-Strike
For CS MOD, unzip to SierraHalf-life
by: anti
email:******@******.***
AS_DOWNZONE21
Counter-Strike
05-30-2004 at 9:27 AM by Author
Thanks for downloading As_Downzone version 2.1
Changes:
- Map runs a lot smoother
- You can see!
- Fixed bugs
- Modified textures
- Map works in all betas now
Contact:******@******.***
Webpage: http://games.esczone.com/mb
(If this URL doesn't work the site has been moved to www.mbouwman.nl)
Maarten Bouwman
AS_FUNWARS
Counter-Strike
05-30-2004 at 9:27 AM by Author
-AS_FUNWARS-
MAP Counter-Strike
--------------------
Auteur/Author : #SR.eu| *Uriel
E-Mail :******@******.***
Installation/Installation : Dézippez juste le fichier dans le répertoire
de CS/Just unzip the file in CS folder.
Description/Description : Battez-vous sur Tatouine, incluant des véhicules
StarWars !/Fight on Tatooine, including StarWars vehicles !
Temps de construction/Build time : 3 jours/3 days
Temps de compilation/Compile time : A peu près 1 heure/About 1 hour
Textures/Textures = oui/yes
Sons/Sounds = non/no
Modèles/Models = non/no
Sprites/Sprites = non/no
Ciel/Sky = oui/yes
P.S.: Visitez le site SR.eu ! / Visit SR.eu site !
WWW.CLAN-SRFRA.FR.ST
--------------------
AS_GASWORKS
Counter-Strike
05-30-2004 at 9:27 AM by Author
Mansion Night:
--------------
Map editor: [SoC]KoRn[Ex]
Clan: [SoC] Soldiers out of control
Web site: http://soldiersoutofcontrol.tripod.com/
Web site: http://counterstrikeshop.homestead.com/main.html
E-mail:******@******.***
ICQ: 48914926
Map makers: GearBox and Valve
Scenario: Assasanation
-------------------------------------------------------------------------------------------------
Credits:
--------
CS Team: Makers of CS
My brother ||BlackWell||: For hosting it on his new kick ass site!
http://www.halflife-gamersclub.com/
[MTL]Blank: A damn good partner to have for viweing maps with, and testing it with.
Anarchy: For healping me learn how to make many things for my maps. And for reviewing it.
CS Nation: For posting news about it and to have people go and down load it.
-------------------------------------------------------------------------------------------------
Web sites to find info about it:
--------------------------------
http://www.halflife-gamersclub.com/
http://anarchy.counter-strike.net/
http://csnation.counter-strike.net/
-------------------------------------------------------------------------------------------------
AS_GHETTO
Counter-Strike
05-30-2004 at 9:27 AM by Author
Escape from da Ghetto
(Assasination)
V.I.P.: Make your way out of
the ghetto
Counter-Terrorists: Prevend
Terrorist-force from killing
the V.I.P.
Terrorists: Kill the V.I.P.
map by Apocalypso
www.planethalflife.com/apo
(Press FIRE to continue)
AS_CONVOY
Counter-Strike
05-30-2004 at 9:27 AM by Author
Renegade's Convoy - Assasination
by [G9]Renegade******@******.***
ICQ # 40322029
Background: A commander of the US army is
overseeing a convoy of military supplies and
has been intercepted my a terrorist threat.
Counter-Terrorists: Escort the captain
through the canyon and over the bridge to
safety.
Terrorists: Eliminate the army captain and
take the convoy and all supplies it carries.
Notes: CTs have a drivable truck and jeep.
Terrs, 2 drivable jeep and mounted machine guns.
There are 2 exits for the VIP.
(credit to [AT5K]Spydr for the vehicles)
AS_DESERT
Counter-Strike
05-30-2004 at 9:27 AM by Author
Desert - Assassination
by Killjoy ******@******.***
Textures by MacMan ******@******.***
Background:
Security has been breached at a covert
weapons sales meeting deep in Nevada
(Mount.Jefferson 3640m).
After stealing the weapons, they are waiting
to take out the VIP.
Counter-Terrorists:
Escort the VIP to one safety
zone. The Rescue Helicopter
Pad are at your disposal.
Terrorists:
Eliminate the VIP and prevent him from
reaching the safety zone.
(Press FIRE to continue)
AS_DOWNZONE
Counter-Strike
05-30-2004 at 9:27 AM by Author
Downzone - Assassination
Map by Maarten Bouwman ******@******.***
Textures modified by Maarten Bouwman
Background: An eye-witness living in an
old city has been threathened for live by
a terrorist group.
A swat team has been authorised to make
sure the witness survives at all costs.
Counter-Terrorists: Escort the witness to
the old Jeep.
Terrorists: Prevent the witness from
reaching the Jeep.
(Press FIRE to continue)
AS_ELBORDER
Counter-Strike
05-30-2004 at 9:27 AM by Author
As_elborder-By Kris ******@******.***
Objective-
Counter-Terrorists-Get the Mexican immagrant (VIP) across the border before the Border Patrol can stop you, use the truck if you like.
Terrorists-Kill the Mexican before yhe gets across the border. Also you may have to kill the IPA or Immagrant Protection Agency.
AS_EXTRACT
Counter-Strike
05-30-2004 at 9:27 AM by Author
Extract! Assasination Map
Counter-Terrorists: Protect and
extract poor Freeman from the civil
war engulfed city.
Terrorists: First attempt only killed
Freeman's HMMV driver and he escaped
the hit. Find Freeman and turn his
head into a pink mist.
Other Notes: The CTs start in the North
end of the map. The Helo waits in the
south-west corner.
(Press FIRE to continue)
AS_GARDENMAZE_BETA4
Counter-Strike
05-30-2004 at 9:27 AM by Author
AS_GARDENMAZE
Map made by Zubi_Doo (WangTang)
Texture by MASTER
CT's-
As the President finds himself on at the end of a beautiful
resort gardenmaze, his Secret Service agents receive word
that Terrorist forces have entered the maze. Help get the
President find his way through the maze and safely.
T's-
Enter the maze and assassinate the President of the U.S.A.
AS_GARDENMAZE_BETA5
Counter-Strike
05-30-2004 at 9:27 AM by Author
AS_GARDENMAZE
Map made by Zubi_Doo (WangTang)
Texture by MASTER
CT's-
As the President finds himself on at the end of a beautiful
resort gardenmaze, his Secret Service agents receive word
that Terrorist forces have entered the maze. Help get the
President find his way through the maze and safely.
T's-
Enter the maze and assassinate the President of the U.S.A.
AS_AMBUSH
Counter-Strike
05-30-2004 at 9:27 AM by Author
Just cut & paste the Half-Life folder into your SIERRA folder.
It won't overwrite anything unless you give it the OK to do so.
CHEERS !!!
[XEV]the Carpenter
AS_ARMAGEDDON
Counter-Strike
05-30-2004 at 9:27 AM by Author
--------------------------------------------
README!!
--------------------------------------------
To install as_armageddon for Counter-Strike
1.1 by MonKeY you must exract the following
files to the following locations.
1)Move as_armageddon.wad to your
sierra/half-life/cstrike
folder.
2)Move as_armageddon.bsp to your
sierra/half-life/cstrike/maps
folder.
3)Move as_armageddon.map to your
sierra/half-life/cstrike/maps
folder.
To play as_armageddon either find an internet
server running the map or start a lan game
and create a game selecting as_armageddon from
the list of maps.
Enjoy!
MonKeY
AS_ASSAULT_NS_BETA2
Counter-Strike
05-30-2004 at 9:27 AM by Author
Date: Sunday, January 13, 2002.
Mapname: AS_ASSAULT_NS_BETA2.
Author: Name-Shifter ******@******.***.
Maps by the author for Half-Life and its modifications:
1. de_pelg_alpha1. Counter-Strike.
2. hl_dm_bazookabattle1_ns. Half-Life Deathmatch.
3. as_assault_ns_rc1_ev1. Counter-Strike.
4. hl_dm_bazookabattle2_ns. Half-Life Deathmatch.
5. dm_bloodDust_v1a. Counter-Strike.
6. dm_bloodDust_v1a2. Counter-Strike.
7. de_blooddust_v2a_build01. Counter-Strike.
8. dm_desertstrike_v1a. Counter-Strike.
9. as_desertstrike_v1b. Counter-Strike.
10. dm_urban_2fort_awp. Counter-Strike.
11. hl_dm_battlebox_ns_beta1. Half-Life Deathmatch.
12. es_afghanistan_beta1. Counter-Strike.
13. hl_dmc_intersection_beta1. Deathmatch Classic.
14. hl_dm_battlebox_BETA2. Half-Life Deathmatch.
15. es_afghanistan_V2_ALPHA1. Counter-Strike.
16. as_assault_NS_beta2. Counter-Strike.
Instructions:
Extract the files to the correct folders. You can either keep or delete this file.
TECHNICAL INFORMATION
----------------------
Editor(s) Used: QuArK v6.3_snapshot080601 (WorldCraft = THE level editor....to AVOID).
Compiler(s): Zoner's Half-Life Tools v2.5.3.
Compile Machine: Intel Celeron 700 MHz, 384 MB RAM, a generic ATI-based card.
COPYRIGHT INFORMATION
---------------------
I will not lay total claim to the map since its predecessors (cs_assault & cs_assault_upc) were made by CryptR & [UPC]Psykoman, respectively. However, the name and the Storyline are (c) 2002. You may distribute this zip file freely with NO modifications and NO file omissions. Please ask my permission to distribute this file in CDs, diskettes, Zip files, or other types of archives.
You WILL NOT use this level as a base to build additional levels. I would suggest that you use cs_assault or cs_assault_upc as a base.(...)
AS_BYBYBIRDY
Counter-Strike
05-30-2004 at 9:27 AM by Author
as_ByByBirdy [Assasssination Map]
by: LanThief ******@******.***
www.mourningafter.com/hollowpoint
Counter-Terrorists: VIP and crew narrowly
escapes HUE seconds before the aircraft
was vaporized by surface to air missiles.
Do to vandalism at campus power station;
said VIP advances through shadows over
two blocks going unnoticed. Members of
this group were seen commandeering a
vehicle near accident site to further
their advance towards embassy building
in hopes for political asylum. Gunfire
has been reportedly herd around the campus!
Terrorists: After being accused of downing
corporate HUE and hijacking government
vehicle, a small peace keeping taskforce
await VIP at embassy for questioning!
One local official has been quoted by
saying: "All necessary actions will be
taken to resolve this mater expediently!"
(Press FIRE to continue)
AS_ASSAULT_NS_BETA3
Counter-Strike
05-30-2004 at 9:27 AM by Author
Date: Thursday, January 17, 2002.
Mapname: AS_ASSAULT_NS (BETA 3)
Author: Name-Shifter ******@******.***
Maps by the author for Half-Life and its modifications:
1. de_pelg_alpha1. Counter-Strike.
2. hl_dm_bazookabattle1_ns. Half-Life Deathmatch.
3. as_assault_ns_rc1_ev1. Counter-Strike.
4. hl_dm_bazookabattle2_ns. Half-Life Deathmatch.
5. dm_bloodDust_v1a. Counter-Strike.
6. dm_bloodDust_v1a2. Counter-Strike.
7. de_blooddust_v2a_build01. Counter-Strike.
8. dm_desertstrike_v1a. Counter-Strike.
9. as_desertstrike_v1b. Counter-Strike.
10. dm_urban_2fort_awp. Counter-Strike.
11. hl_dm_battlebox_ns_beta1. Half-Life Deathmatch.
12. es_afghanistan_beta1. Counter-Strike.
13. hl_dmc_intersection_beta1. Deathmatch Classic.
14. hl_dm_battlebox_BETA2. Half-Life Deathmatch.
15. es_afghanistan_V2_ALPHA1. Counter-Strike.
16. as_assault_NS_beta2. Counter-Strike.
17. ge007_2fort_alpha1. GoldenEye 007.
18. ge007_2fort_alpha2. GoldenEye 007.
19. as_assault_ns_BETA3. Counter-Strike.
Instructions:
Extract the files to the correct folders. You can either keep or delete this file.
TECHNICAL INFORMATION
----------------------
Editor(s) Used: QuArK v6.3_snapshot080601 (WorldCraft = THE level editor....to AVOID).
Compiler(s): Zoner's Half-Life Tools v2.5.3.
Compile Machine: Intel Celeron 700 MHz, 384 MB RAM, a generic ATI-based card.
COPYRIGHT INFORMATION
---------------------
is (c) 2002. You may distribute this zip file freely with NO modifications and NO file omissions. Please ask my permission to distribute this file in CDs, diskettes, Zip files, or other types of archives.
This level is based on CS_ASSAULT_UPC by [UPC]Psykoman. The textures used in this map were created by others. If you see your textures in here, take pride that your textures we(...)
AS_BEACHASSAULT
Counter-Strike
05-30-2004 at 9:27 AM by Author
as_beachassault
By BigDToal
A group of terrorists have infiltrated and taken a strategic weapons dump
of the coast of America. They have armed one of the nuclear warheads
and it has begun its countdown. You must get the V.I.P into the dump
and to the warhead so he can defuse the bomb. Only the V.I.P can defuse
it so it is essential he survives.
Terrorists:- kill the V.I.P. so he can`t defuse the bomb.
Counter-terrorists:- Protect the V.I.P so he can get inside the facility
and defuse the bomb.
AS_BETRAYED
Counter-Strike
05-30-2004 at 9:27 AM by Author
Betrayed (converted to CS by
[HEF]BadGuy******@******.***
Counter-terrorists:Defend the dictator!!
Terrorists:ELIMINATE the dictator
Objective: The Dictator must flee his
wrecked truck through the Rebel village
to the safety of the Holy Mosque.
The assassins must stop him.
by HellFace -******@******.***
(c) 1999 Matthew Armstrong
AS_BRIDGE
Counter-Strike
05-30-2004 at 9:27 AM by Author
Bridge - Assasination
By Chicken Slayer ******@******.***
Counter-Terrorists: Protect the VIP and take him to
the door on the other side of the bridge.
may also eliminate all terrorist forces.
Terrorists:Eliminate the VIP orand eliminate all CT.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
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