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Random Maps
56 474 Items
CS_ZSHOTGUN
Counter-Strike
05-21-2004 at 6:26 PM by Author
cs_zshotgun
Mapped by: - Zorego
Objective: Go nuckin' futs its a shotty map!
Hints: Try not to die, dont camp and dont be a noob.
Oh yeah, use the shotgun or everyone will laugh at you
Have fun!
DE_STARGATE
Counter-Strike
05-21-2004 at 6:26 PM by Author
Stargate - Bomb/Defuse
by Mcleod ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the stargate or the power generator.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the target.
Other Notes: There are 2 bomb targets
in the mission.
(Press FIRE to continue)
KZ_CLIMBERS_B01
Counter-Strike
05-21-2004 at 6:26 PM by Author
Just unzip the files to the following directories:
kz_climbers_b01.bsp :cstrikemaps
kz_climbers_b01.txt :cstrikemaps
Enjoy!
- Kreedz
******@******.***
CS_NISSART
Counter-Strike
05-21-2004 at 6:26 PM by Author
<G@NG> : Clan Counter-Strike.
Cs_nissart
Auteur : <G@NG>kyp
E_mail :******@******.***
-----------------------------------------------------------------------
Mission Nissart : Prise d'otages
Situation :
10/12/2000 Sommet Europeen des chefs d etats
a Nice. 4 dignitaires europeen ont ete
enleves lors de leurs trajets entre leurs hotels
et le palais Acropolis. Ils ont ete emmenes dans
un village de l arriere pays Niçois.
Objectifs CT :
- Localiser et secourir les hauts
dignitaires europeens.
- Eliminer le groupe Terroriste.
Objectif terroriste:
- Empêcher le groupe CT de secourir les otages.
Notes :
- 4 otages.
-----------------------------------------------------------------------
AWP_ASSAULT
Counter-Strike
05-21-2004 at 6:26 PM by Author
Awp Assault - Hostage Rescue
by [UPC]PsykomAn
*******MODIFIED BY THE AMUNE(+)SNPR*****************
Counter-Terrorists Snipers Unit: Enter the POW
stronghold and rescue the hostage.
Terrorists Snipers Unit: Prevent Counter-Terrorist Sniper
Unit from rescuing the hostages.
Other Notes: There is 2 Hostage to rescue
good luck snipers
thanx to the best, real cs_assault,
the original version by CryptR
thanx to all used textures
AWP_INDIA
Counter-Strike
05-21-2004 at 6:26 PM by Author
I bobo have made sonme maps here.. can be found at
http://www.angelfire.com/ego/bobo_cs_maps/swe/maps.html
******@******.***
//bobo
Johan Fasting
KA_ROADWARS_V2
Counter-Strike
05-21-2004 at 6:26 PM by Author
ka_roadwars_v2 (knife arena)
Background: This is a Tournament Knife Arena map which
includes moving vehicles.
T's & CT's: Knife or kill your opponents with vehicles
in order to secure a team win.
(press 'FIRE' to continue)
DE_BOATSEASON2C
Counter-Strike
05-21-2004 at 6:26 PM by Author
de_boatseason2c - Boat Season Map 2 v.B
Mapping by:
Cheesemonster ******@******.***
Fun!:
jetski race!
boat race!
jump contest!
lap the island!
Counter-Terrorists:
Get in a boat or swim to the opposite
Island and take the hostages to safety.
Also defend the pier from the terrorists.
Terrorists:
Defend the hostages against the
Counter-Terrorists and get in a boat or
swim to bomb their pier and bomb it.
(Press FIRE to continue)
AWP_RAIDEN578
Counter-Strike
05-21-2004 at 6:26 PM by Author
awp_raiden578
Hauteur - Realisateur :
!*KrYsT@L*!-Gowenna-!
SteamID: STEAM_0:0:578
Map Awp uniquement.
Map utilisée au tournoi AWP Krystal.
Map a jouer sans FreezTime !
Amusez-vous bien ;)
http://clan-krystal.com
******@******.***
Gowenna/ @lias Horg
SCOUTZKNIVEZ_A
Counter-Strike
05-21-2004 at 6:26 PM by Author
Waypoint-File for scoutzknivez_a
by Dirt
Date : 9. Nov 2002
AIM_AK-COLT2K3
Counter-Strike
05-21-2004 at 6:26 PM by Author
AIM training - COLT and AK
==========================
This map has been made by :
---
.NtL^ ******@******.***
F|apDro|` ******@******.***
Original Map :
---
Pontus Leander (alegro)
******@******.***
Why ?
---
Because in this version it's impossible to
cross the map, many people think it's lame!
Counter-Terrorists:
---
Kill all the bad Terrorists.
Terrorists:
---
Kill all the good Counter-Terrorists
(Press Fire to Continue)
00_JUMPPARK
Counter-Strike
05-02-2004 at 9:41 PM by Author
00 JumpPark - Funmap (FINAL V2)
releasedate 23.07.2002
Mapdesign, Mapping, Textures
by Madness ******@******.***
Visit use.
Die Doppelnullen,
we have all u dreaming off.
The biggest Map Archiv on the
Web. 1600+ Maps
www.clan00.de
www.00network.org
Visit me.
www.digital-pixels.de.vu
Some infos about the map
3 Highjump Pads each Side
3 Granate Catapult each Side with small Delay
1 Scout Plateau each Side
1 Big Wall
2 Waterpools each Side
5 Sky Plateaus (low gravity)
1 Camperkill buttons for the Scout Plateau
2 Funny Comic Strips about the Map
by Gemuesegaertner. BIG THX, Gemuese!
max. 4 - 16 Players ..
best funfactor = 16 Players
This peace of map was created for the
funmapping contest organised by
www.counter-strike.de
FIND THE SELF JUMPING HE GRENADE!
(c)2002 Kay 'MADNESS' Poprawe,
all rights reserved.
(Press FIRE to continue)
AAA_AIM
Counter-Strike
05-02-2004 at 9:41 PM by Author
INSTALLATION
______________________________________________________________________
Just unzip in your ../cstrike/ directory.
Then launch Counter-Strike and enjoy.
AUTHOR
______________________________________________________________________
Vincent Bailleul alias Coucouoeuf
www.Coucouoeuf.fr.st
******@******.***
MAPS DESCRIPTIONS
______________________________________________________________________
NamesaAa_maps
GameHalf-Life
Mod Counterstrike
Respawn Points6+6
Statusfinal
Size2.62 mo
Wad filesincluded in bsp
Spritesno custom sprites
Soundscheck sounds/aAa_maps directory
modelsno custom models
COPYRIGHT INFORMATION
______________________________________________________________________
Texturesfrom
or modified fromWastedLands, TDK, myself
Skyfrom dust and oilrig
Waypoints only for aAa_area
Overviewmyself
Sounds fromfrom my maps and de_xtrem
Modelsno custom models
CONSTRUCTION
______________________________________________________________________
CompilationMy own batchfile with ZHLT 2.5.3
Compilation timeAbout 20 minutes (total)
Build programWorldcraft 3.3
Build timeI dont know :(
2d programsPhotoshop 7, Wally 1.55b, ACDSee
Sounds programswinamp, GoldWave
OTHER NOTES
______________________________________________________________________
I cannot assume liability if anything goes wrong with your system as
a result of using one of the maps. You're using it at your own risk.
Those maps are completly free and cannot be used as a commercial product.
If you distribute those maps, you have to include those following files, unaltered :
cstrikemapsaaa_aim.bsp
cstrikemapsaaa_area.bsp
cstrikemapsaaa_arena.bsp
cstrikemapsaaa_(...)
AAA_AREA
Counter-Strike
05-02-2004 at 9:41 PM by Author
aAa - area map
http://www.Coucouoeuf.fr.st
http://www.team-aaa.com
(Press FIRE to continue)
AIM_DUST2003
Counter-Strike
05-02-2004 at 9:41 PM by Author
awp - Power
by Power ******@******.***
Counter-Terrorists: Use your Colt to eliminate all Terrorists!
Terrorists: Use your Colt to eliminate all Counter-Terrorists!
(Press FIRE to continue)
AIM_MAP_HLO
Counter-Strike
05-02-2004 at 9:41 PM by Author
aim map hlo
uploaded to cs maps .co . uk by aCiD
createad by hlo team
AIRDUEL
Counter-Strike
05-02-2004 at 9:41 PM by Author
AiRDueL-miscallaneus
by KuJiN
textures by KuJiN
Background:two planes,1 ct's, 1 t's are at high speed and
shooting each other for the hell of it with all sorts of
weapons and nades +1 mahoosive machine gun each under the plane
get to it under the cockpit and shoot like crazy :)
counter-terrorists:kill terrorists 'cos they are bad
Terrorists:kill counter-terrorists 'cos u think they suck
and i have deleted pics so f**k you if u dont want map
*soz for swearing*
AAA_ARENA
Counter-Strike
05-02-2004 at 9:41 PM by Author
INSTALLATION
______________________________________________________________________
Just unzip in your ../cstrike/ directory.
Then launch Counter-Strike and enjoy.
AUTHOR
______________________________________________________________________
Vincent Bailleul alias Coucouoeuf
www.Coucouoeuf.fr.st
******@******.***
MAPS DESCRIPTIONS
______________________________________________________________________
NamesaAa_maps
GameHalf-Life
Mod Counterstrike
Respawn Points6+6
Statusfinal
Size2.62 mo
Wad filesincluded in bsp
Spritesno custom sprites
Soundscheck sounds/aAa_maps directory
modelsno custom models
COPYRIGHT INFORMATION
______________________________________________________________________
Texturesfrom
or modified fromWastedLands, TDK, myself
Skyfrom dust and oilrig
Waypoints only for aAa_area
Overviewmyself
Sounds fromfrom my maps and de_xtrem
Modelsno custom models
CONSTRUCTION
______________________________________________________________________
CompilationMy own batchfile with ZHLT 2.5.3
Compilation timeAbout 20 minutes (total)
Build programWorldcraft 3.3
Build timeI dont know :(
2d programsPhotoshop 7, Wally 1.55b, ACDSee
Sounds programswinamp, GoldWave
OTHER NOTES
______________________________________________________________________
I cannot assume liability if anything goes wrong with your system as
a result of using one of the maps. You're using it at your own risk.
Those maps are completly free and cannot be used as a commercial product.
If you distribute those maps, you have to include those following files, unaltered :
cstrikemapsaaa_aim.bsp
cstrikemapsaaa_area.bsp
cstrikemapsaaa_arena.bsp
cstrikemapsaaa_(...)
AIM_GLOCKER
Counter-Strike
05-02-2004 at 9:41 PM by Author
Map made by Ozzymonger:)
******@******.***
AIM_MAP
Counter-Strike
05-02-2004 at 9:41 PM by Author
Aim Map
crozk
******@******.***
UIN: 26567552
tntman
******@******.***
UIN: 28642780
(Press FIRE to continue)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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17Buddies's website offers at this time 107 944 total uniques and verified maps including 59 062 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,42 GB disk space.

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