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Random Maps
56 597 Items
AS_WOODLANDS
Counter-Strike
05-30-2004 at 9:34 AM by Author
Woodlands - Assassination
Map by Norrmeister ******@******.***
Textures by Norrmeister, Evile Dick and MikeyZilla
CT: Escort the VIP to the road where he will be picked up.
T: Prevent the VIP from escaping by any means.
(Press FIRE to continue)
AS_WITNESS_B2
Counter-Strike
05-30-2004 at 9:34 AM by Author
Witness - Assassination -=[ BETA 2 ]=-
by Lacos ******@******.***
texture work by Lacos & Alf-Life
Background: A former terrorist has revealed
names of some terrorist leaders and is a witness
in a murder of a politician. He is now in danger
and should be transported into SAS headquarters.
Counter-Terrorists: Escort the witness safely to
the helipad for pick-up.
Terrorists: You must kill the witness before he
leaks any vital information to the government.
AS_VILLA
Counter-Strike
05-30-2004 at 9:34 AM by Author
=======================================================================
AS_VILLA
Counter-Strike map
by DaNose & Alf-Life
=======================================================================
TITLE:as_villa
FILENAME:as_villa.zip
GAME TYPE:Assasination
AUTHORS:DaNose & Alf-Life
EMAIL:Alf-Life- ICQ: 67574365
EMAIL:DaNose- Email:******@******.***
DATE:June, 2nd 2000
-----------------------------------------------------------------------
* INSTALL *
-----------------------------------------------------------------------
as_villa.bsp=> cstrikemaps
as_villa.txt=> cstrikemaps
sounds=> cstrikesoundambience
Sky => cstrikegfxenv
-----------------------------------------------------------------------
* LEVEL DESCRIPTION *
-----------------------------------------------------------------------
Background: After numerous assassination attempts by Spanish Nationalists have been made, the new political leader of Spain has been advised to fake his own death in order to survive.
Counter-Terrorists: Escort the President to the waterfall where he must make the leap of faith. The VIP has been given basic arms training, and is equipped with a standard combat knife and special breathing apparatus. Just make sure everything runs smoothly...
Terrorists: Our double agent has tipped us off on the President's whereabouts and his plans, this is it...
-----------------------------------------------------------------------
* CONSTRUCTION *
-----------------------------------------------------------------------
BASE: An Idea, and a texture
PREFABS USED : N/A
EDITOR(S) USED : Worldcraft 2.1 Beta
COMPILE MACHINE: AMD 350 64Mb
COMPILE TIME: 55 mins
OTHER UTILITIES USED : ZHLT 2.0
: HLCC 1.3
(...)
AS_VERIZON_B2-1
Counter-Strike
05-30-2004 at 9:34 AM by Author
Date: Tuesday, October 15, 2002
Mapname: AS_VERIZON (BETA 2.1)
Author: the ITSpecialist ******@******.***
Maps by the author for Half-Life and its modifications:
-------------------------------------------------------
1. de_pelg_alpha1. Counter-Strike.
2. hl_dm_bazookabattle1_ns. Half-Life Deathmatch.
3. as_assault_ns_rc1_ev1. Counter-Strike.
4. hl_dm_bazookabattle2_ns. Half-Life Deathmatch.
5. dm_bloodDust_v1a. Counter-Strike.
6. dm_bloodDust_v1a2. Counter-Strike.
7. de_blooddust_v2a_build01. Counter-Strike.
8. dm_desertstrike_v1a. Counter-Strike.
9. as_desertstrike_v1b. Counter-Strike.
10. dm_urban_2fort_awp. Counter-Strike.
11. hl_dm_battlebox_ns_beta1. Half-Life Deathmatch.
12. es_afghanistan_beta1. Counter-Strike.
13. hl_dmc_intersection_beta1. Deathmatch Classic.
14. hl_dm_battlebox_NS_BETA2. Half-Life Deathmatch.
15. es_afghanistan_V2_ALPHA1. Counter-Strike.
16. as_assault_NS_beta2. Counter-Strike.
17. ge007_2fort_alpha1. GoldenEye 007.
18. ge007_2fort_alpha2. GoldenEye 007.
19. as_assault_ns_BETA3. Counter-Strike.
20. hl_dm_battlebox_NS_BETA3. Half-Life Deathmatch.
21. cs_speedball_assault_alpha1. Counter-Strike.
22. cs_speedball_assault_alpha2. Counter-Strike.
23. hl_dmc_intersection_BETA2. Deathmatch Classic.
24. cs_speedball_assault_ALPHA3. Counter-Strike.
25. ge007_2fort_beta1. GoldenEye 007.
26. ge007_2fort_beta2. GoldenEye 007.
27. cs_speedball_assault_PREBETA1. Counter-Strike.
28. st_jungleboy. Counter-Strike.
29. de_dust-by-the-seaside_b1v1. Counter-Strike.
30. st_jungleboy_v2. Counter-Strike.
31. csde_speedballchamber. Counter-Strike.
32. csde_speedballchamber_v2v1. Counter-Strike.
33. de_dust-by-the-seaside_b1v2. Counter-Strike.
34. hl_dm_tracktrainbattle_ALPHA1. Half-Life Deathmat(...)
AS_VERIZON_B1
Counter-Strike
05-30-2004 at 9:34 AM by Author
Date: Friday, September 20, 2002
Mapname: AS_VERIZON (BETA 1)
Author: the ITSpecialist ******@******.***
Maps by the author for Half-Life and its modifications:
-------------------------------------------------------
1. de_pelg_alpha1. Counter-Strike.
2. hl_dm_bazookabattle1_ns. Half-Life Deathmatch.
3. as_assault_ns_rc1_ev1. Counter-Strike.
4. hl_dm_bazookabattle2_ns. Half-Life Deathmatch.
5. dm_bloodDust_v1a. Counter-Strike.
6. dm_bloodDust_v1a2. Counter-Strike.
7. de_blooddust_v2a_build01. Counter-Strike.
8. dm_desertstrike_v1a. Counter-Strike.
9. as_desertstrike_v1b. Counter-Strike.
10. dm_urban_2fort_awp. Counter-Strike.
11. hl_dm_battlebox_ns_beta1. Half-Life Deathmatch.
12. es_afghanistan_beta1. Counter-Strike.
13. hl_dmc_intersection_beta1. Deathmatch Classic.
14. hl_dm_battlebox_NS_BETA2. Half-Life Deathmatch.
15. es_afghanistan_V2_ALPHA1. Counter-Strike.
16. as_assault_NS_beta2. Counter-Strike.
17. ge007_2fort_alpha1. GoldenEye 007.
18. ge007_2fort_alpha2. GoldenEye 007.
19. as_assault_ns_BETA3. Counter-Strike.
20. hl_dm_battlebox_NS_BETA3. Half-Life Deathmatch.
21. cs_speedball_assault_alpha1. Counter-Strike.
22. cs_speedball_assault_alpha2. Counter-Strike.
23. hl_dmc_intersection_BETA2. Deathmatch Classic.
24. cs_speedball_assault_ALPHA3. Counter-Strike.
25. ge007_2fort_beta1. GoldenEye 007.
26. ge007_2fort_beta2. GoldenEye 007.
27. cs_speedball_assault_PREBETA1. Counter-Strike.
28. st_jungleboy. Counter-Strike.
29. de_dust-by-the-seaside_b1v1. Counter-Strike.
30. st_jungleboy_v2. Counter-Strike.
31. csde_speedballchamber. Counter-Strike.
32. csde_speedballchamber_v2v1. Counter-Strike.
33. de_dust-by-the-seaside_b1v2. Counter-Strike.
34. hl_dm_tracktrainbattle_ALPHA1. Half-Life Deathmatc(...)
AS_VENICE
Counter-Strike
05-30-2004 at 9:34 AM by Author
Venice
============
Mapping by QN ******@******.*** - 26/3/03
Textures by... someone
The Counter-Terrorists must safely get
the VIP through the canals and alleys
of Venice, always prepared for an assassination
attempt from a dark corner...
AS_VENICE_MA_V1
Counter-Strike
05-30-2004 at 9:34 AM by Author
Venice (MourningAfter direct download version) by Xavier
HollowPoint Productions
******@******.***
http://www.mourningafter.com/hollowpoint
http://homepages.go.com/~nightscare/
AS_VENICE_MA_V1
Counter-Strike
05-30-2004 at 9:34 AM by Author
Venice (MourningAfter direct download version) by Xavier
HollowPoint Productions
******@******.***
http://www.mourningafter.com/hollowpoint
http://homepages.go.com/~nightscare/
AS_VENGEANCE
Counter-Strike
05-30-2004 at 9:34 AM by Author
As_vengeance a map for counter-strike by Ashley Aberneithy
IMPORTANT:
This map was not made for commercial benefit, if you want to put
it on a map pack or on a cover disk you must email me and ask
my permission!******@******.***
to install this map from your As_vengeance.zip follow these steps:
1)extract the files as_Vengeance.txt
as_Vengeance.bsp
into c:sierrahalf-lifecstrikemaps
(if you dont have halflife in that folder change
the extraction directory)
2)extract the files as_Vengeance.wad
joesmoe_cm.wad
into c:sierrahalf-lifecstrike
(if you dont have halflife in that folder change
the extraction directory)
TO Play:
start/join a lan/internet game with As_vengeance running.
p.s if you find any bugs email @******@******.***(be as detailed as u can)
AS_TUNNEL
Counter-Strike
05-30-2004 at 9:34 AM by Author
as_tunnel
by brett rieley (aka roscoeTheFixer)
This is an escort/assasination map where the VIP is
to be escorted to the other end of the tunnel.
*NOTE
THERE ARE FOUR FILES IN THIS ZIP.
as_tunnel.bsp, and as_tunnel.txt are both to be put
in your cstrike/maps directory.
THERE ARE TWO WAD FILES (ajamedia.wad and 2maps.wad)
INCLUDED. IF YOU DOWNLOADED THE FULL VERSION OF
BETA 7.0, INSTEAD OF UPGRADING FROM AN EARLIER VERSION,
YOU MAY NEED TO PUT THESE IN YOUR CSTRIKE FOLDER
IN ORDER TO BE ABLE TO PLAY THIS MAP.
Other than that, have fun with this map and if you use
it for any other perpose please contact me.
******@******.***
AS_TULPEHOCKEN_A2
Counter-Strike
05-30-2004 at 9:34 AM by Author
Date: Saturday, August 31, 2002
Mapname: AS_TULPEHOCKEN (ALPHA 2)
Author: the ITSpecialist ******@******.***
Maps by the author for Half-Life and its modifications:
-------------------------------------------------------
1. de_pelg_alpha1. Counter-Strike.
2. hl_dm_bazookabattle1_ns. Half-Life Deathmatch.
3. as_assault_ns_rc1_ev1. Counter-Strike.
4. hl_dm_bazookabattle2_ns. Half-Life Deathmatch.
5. dm_bloodDust_v1a. Counter-Strike.
6. dm_bloodDust_v1a2. Counter-Strike.
7. de_blooddust_v2a_build01. Counter-Strike.
8. dm_desertstrike_v1a. Counter-Strike.
9. as_desertstrike_v1b. Counter-Strike.
10. dm_urban_2fort_awp. Counter-Strike.
11. hl_dm_battlebox_ns_beta1. Half-Life Deathmatch.
12. es_afghanistan_beta1. Counter-Strike.
13. hl_dmc_intersection_beta1. Deathmatch Classic.
14. hl_dm_battlebox_NS_BETA2. Half-Life Deathmatch.
15. es_afghanistan_V2_ALPHA1. Counter-Strike.
16. as_assault_NS_beta2. Counter-Strike.
17. ge007_2fort_alpha1. GoldenEye 007.
18. ge007_2fort_alpha2. GoldenEye 007.
19. as_assault_ns_BETA3. Counter-Strike.
20. hl_dm_battlebox_NS_BETA3. Half-Life Deathmatch.
21. cs_speedball_assault_alpha1. Counter-Strike.
22. cs_speedball_assault_alpha2. Counter-Strike.
23. hl_dmc_intersection_BETA2. Deathmatch Classic.
24. cs_speedball_assault_ALPHA3. Counter-Strike.
25. ge007_2fort_beta1. GoldenEye 007.
26. ge007_2fort_beta2. GoldenEye 007.
27. cs_speedball_assault_PREBETA1. Counter-Strike.
28. st_jungleboy. Counter-Strike.
29. de_dust-by-the-seaside_b1v1. Counter-Strike.
30. st_jungleboy_v2. Counter-Strike.
31. csde_speedballchamber. Counter-Strike.
32. csde_speedballchamber_v2v1. Counter-Strike.
33. de_dust-by-the-seaside_b1v2. Counter-Strike.
34. hl_dm_tracktrainbattle_ALPHA1. Half-Life Death(...)
AS_TRAIN_RATS_B2
Counter-Strike
05-30-2004 at 9:34 AM by Author
Map: as_train_rats_b2
Version: Second Beta
Date: May 22nd, 2001
Author: R.A.F. Meister Röhrich
E-Mail:******@******.***
ICQ: 103570889
Wads used: Standard-Halflife-Wads + Schlafwagen.wad
Other Files: Rollin.wav, ttrain7.wav [from valve's pak0.pak]
eisschmup.tga, eisschmdn.tga, eisschmrt.tga, eisschmlf.tga, eisschmft.tga, eisschmbk.tga
Build time: ~4 Weeks
Compile Time: 30 min
On: Athlon TB 800, 128 MB RAM, GeForce 2 MX
Installation:
as_train_rats_b2.bsp --> cstrikemaps
as_train_rats_b2.txt --> cstrikemaps
Schlafwagen.wad --> cstrike
rollin.wav --> cstrikesoundambience
eisschm**.tga --> cstrikegfxenv
Credits:
Textures used:
- by Wadfather
- by CosmoGraph
Skies "Eisschmelze" by Ferdi
Betatesting by:
some users of www.mapscene.de
some guys of www.counter-strike.de
This Map can be distributed freely in any way, as long as it is free.
It is illegal to use this map as a base to build additional levels.
If you want to create a remake, you have to ask me for permission.
(c) by R.A.F.Meister Röhrich ******@******.***
AS_TRAIN_RATS
Counter-Strike
05-30-2004 at 9:34 AM by Author
Map: as_train_rats
Version: Fixed Final Version
Date: August 2nd, 2001
Author: R.A.F. Meister Röhrich
E-Mail:******@******.***
ICQ: 103570889
Wads used: Standard-Halflife-Wads + Schlafwagen.wad
Other Files: Rollin.wav, ttrain7.wav [from valve's pak0.pak], dog1.wav
eisschmup.tga, eisschmdn.tga, eisschmrt.tga, eisschmlf.tga, eisschmft.tga, eisschmbk.tga
Build time: ~10 Weeks
Compile Time: 90 min
On: Athlon TB 800, 128 MB RAM, GeForce 2 MX
Installation:
as_train_rats.bsp --> cstrikemaps
as_train_rats.txt --> cstrikemaps
Schlafwagen.wad --> cstrike
rollin.wav --> cstrikesoundambience
dog1.wav --> cstrikesoundambience
eisschm**.tga --> cstrikegfxenv
Credits:
Textures used:
- by Wadfather
- by CosmoGraph
- some ripped from SWAT3
- some by myself
Skymap "Eisschmelze" by Ferdi
Betatesting by:
[F-Rat]PadMad
[F-Rat]MaischterD
R.A.F. fbi
R.A.F. Onkel Zed
*** phoenix ***
[GW]-Azrael-
APC|Aragorn
some users of www.mapscene.de
and some other guys of www.counter-strike.de
This Map can be distributed freely in any way, as long as it is free.
It is illegal to use this map as a base to build additional levels.
If you want to create a remake, you have to ask me for permission.
(c) by R.A.F.Meister Röhrich ******@******.***
AS_TOURIST1_B1-1
Counter-Strike
05-30-2004 at 9:34 AM by Author
Date: Friday, January 31, 2003
Mapname: AS_TOURIST1 (BETA 1.1)
Author: the ITSpecialist ******@******.***
Maps by the author for Half-Life and its modifications:
-------------------------------------------------------
001. de_pelg_alpha1. Counter-Strike.
002. hl_dm_bazookabattle1_ns. Half-Life Deathmatch.
003. as_assault_ns_rc1_ev1. Counter-Strike.
004. hl_dm_bazookabattle2_ns. Half-Life Deathmatch.
005. dm_bloodDust_v1a. Counter-Strike.
006. dm_bloodDust_v1a2. Counter-Strike.
007. de_blooddust_v2a_build01. Counter-Strike.
008. dm_desertstrike_v1a. Counter-Strike.
009. as_desertstrike_v1b. Counter-Strike.
010. dm_urban_2fort_awp. Counter-Strike.
011. hl_dm_battlebox_ns_beta1. Half-Life Deathmatch.
012. es_afghanistan_beta1. Counter-Strike.
013. hl_dmc_intersection_beta1. Deathmatch Classic.
014. hl_dm_battlebox_NS_BETA2. Half-Life Deathmatch.
015. es_afghanistan_V2_ALPHA1. Counter-Strike.
016. as_assault_NS_beta2. Counter-Strike.
017. ge007_2fort_alpha1. GoldenEye 007.
018. ge007_2fort_alpha2. GoldenEye 007.
019. as_assault_ns_BETA3. Counter-Strike.
020. hl_dm_battlebox_NS_BETA3. Half-Life Deathmatch.
021. cs_speedball_assault_alpha1. Counter-Strike.
022. cs_speedball_assault_alpha2. Counter-Strike.
023. hl_dmc_intersection_BETA2. Deathmatch Classic.
024. cs_speedball_assault_ALPHA3. Counter-Strike.
025. ge007_2fort_beta1. GoldenEye 007.
026. ge007_2fort_beta2. GoldenEye 007.
027. cs_speedball_assault_PREBETA1. Counter-Strike.
028. st_jungleboy. Counter-Strike.
029. de_dust-by-the-seaside_b1v1. Counter-Strike.
030. st_jungleboy_v2. Counter-Strike.
031. csde_speedballchamber. Counter-Strike.
032. csde_speedballchamber_v2v1. Counter-Strike.
033. de_dust-by-the-seaside_b1v2. Counter-Strike.
034. hl_dm_t(...)
AS_TAMPICO
Counter-Strike
05-30-2004 at 9:34 AM by Author
=================================================
As_Tampico by Eirik Ã…rdal / Z|nEt
=================================================
Mapper:Eirik Ã…rdal
E-Mail :******@******.***
=================================================
HOW TO INSTALL :
=================================================
Extract the files into your (...cstrike) folder
AS_SWISSBANKV2
Counter-Strike
05-30-2004 at 9:33 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : SwissBank
FILENAME : as_swissbankv2.bsp
AUTHOR : David 'Slapshot' Armstrong
DATE : 2nd September 2000
GAME : Half-Life CS Mod
EMAIL ADDRESS :******@******.***
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
The manager of a Swiss bank receives a death threat from a group of terrorists
located in europe. when he gets news that they have arrived he calls in help
from the counter terrorist teams near by to help him escape. The terrorists
have to eliminate him as he makes his way through the city streets to hise
escape chopper out in the mountains. Good Luck!
--------------------------------------------------------------------------------
COUNTER-STRIKE: 10 Player Respawn Points per Team
SUGGESTED PLAYER LOAD : 10-20
NEW TEXTURES : lots
NEW SOUNDS : Nope.. =(
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : New Map
PREFABS USED : some minor ones
EDITOR(S) USED : Worldcraft 2.1 Beta(and 3.3)
KNOWN BUGS : ummmmm
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
My first map.. Your as amazed as I am(...)
AS_SWISSBANK
Counter-Strike
05-30-2004 at 9:33 AM by Author
SwissBank - Assassination
by Slapshot ******@******.***
(textures: jOeSmOe)
Counter-Terrorists:
A bank manager in Switzerland receives a death
threat. He calls in some help from the ct's out. The ct must get him to the chopper. There's a jeep if need be.
Terrorists:
Kill the ViP so he can't escape, prevent him
from reaching the chopper. Good Luck!
(Press FIRE to continue)
AS_SWISSB_EDIT
Counter-Strike
05-30-2004 at 9:33 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : SwissBank
FILENAME : as_swissb.bsp
AUTHOR : David 'Slapshot' Armstrong
DATE : 2nd December 2000
GAME : Half-Life CS Mod
EMAIL ADDRESS :******@******.***
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
The manager of a Swiss Bank receives a death threat from a group of terrorists
located in Europe. When he gets news that they have arrived he calls in help
from the counter terrorist teams nearby to help him escape. The terrorists
have to eliminate him as he makes his way through the city streets to his
escape chopper out in the mountains. Good Luck!
--------------------------------------------------------------------------------
COUNTER-STRIKE: 12 Player Respawn Points per Team
SUGGESTED PLAYER LOAD : 10-24
NEW TEXTURES : lots(almost all custom)
NEW SOUNDS : Nope.. =(
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : My map as_swissbank(fixed bugs)
PREFABS USED : nope
EDITOR(S) USED : Worldcraft 2.1 Beta(and 3.3)
KNOWN BUGS : ummmmm
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
As_Swissbank (...)
AS_SWISSB_EDIT
Counter-Strike
05-30-2004 at 9:33 AM by Author
Made by me:
David "Slapshot" Armstrong
******@******.***
My webpage:
http://www.cofrfps.com/slapshot/
AS_SUMMIT_B2
Counter-Strike
05-30-2004 at 9:33 AM by Author
as_summit_b2
map made by Slackiller.
http://slackiller.tripod.com/slackiller
visit my site for updates.
thanks for textures,(i'll put names here later.:) )
Textures by JS26,
from Ik2k wad,cs_snowbase wad,desnow wad,cs_haste wad,structural wad,and some from
myself.:)
and Blazeeer.:D
thanks to nemisis for terrain generator and batch compiler.
i'll also make a proper read me later on.
thanks to all who helped.
uselessgaming forever.:)&pure server.....yeah
hopefully i put everything in here.If not e-mail me and let me know.
******@******.***
 
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Random Maps
 
Community 17b
Shoutbox
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Is it normal for a CSGO map to be larger than 150M?
08-16-2025 at 1:41 PM
Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
08-16-2025 at 3:30 PM
@Arkshine: de_basalt is a whooping 462M, it won't go down below 250M even with ultra compression, it uses a ton of models and has a large out of bounds area, it's not your normal CSGO map no, but it's an official map, its CS2 version is even larger reaching 2GB but that's irrelevant since the site doesn't have a CS2 category
08-20-2025 at 4:54 PM
@LiveWire: redundancy is what 3rd party sites are all about, unless you believe Steam will never go down and will never remove content, redundancy itself is not redundant
08-20-2025 at 4:58 PM
could archive.org be used for offsite backups?
08-21-2025 at 3:00 PM
Yeah, there's already many maps backed up at archive.org
08-22-2025 at 8:48 AM
As far as I recall, their team even backed up entire FilePlanet so it might be possible for 17B as well
08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
Yesterday at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
Yesterday at 7:49 PM
Forum
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
void Cant Edit Maps
  07-13-2025 at 10:32 AM by Igrik
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void
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