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CS_DOCKS_V1
Counter-Strike
05-02-2004 at 9:41 PM by Author
Docks_v1 - Hostage Rescue
by N0TH1NG
Renovations by Fletch, Mojo, and Euro*Brew
Textures by MikeZilla and jOeSmOe
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission. Use the alternate water
route if needed.
(Press FIRE to continue)
CS_DUNE
Counter-Strike
05-02-2004 at 9:41 PM by Author
cs_dune - Hostage Rescue
Mapping & Concept by:
Waldo ******@******.***
Lestat ******@******.***
Additional tex & goodies by:
Zaphod Beeblebrox, jOeSmOe, and
Agent Orange
Briefing:
Terrorist desert training grounds
hidden somewhere in vast dunes. Rumors
exist of captured Chinese rocket.
Counter-Terrorists: Locate and
rescue the U.N. hostages inside
the terrorist base. Utilize
vehicles to best advantage.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages. Utilize
motorcycle & truck plus underground
to best advantage.
(Press FIRE to continue)
CS_ESPANA
Counter-Strike
05-02-2004 at 9:41 PM by Author
Spanish Village - Hostage Rescue
by Atomfried ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_FRANKVILLA
Counter-Strike
05-02-2004 at 9:41 PM by Author
FRANKVilla - Hostage Rescue
by Pierre "TheMonk" Lemoine ******@******.***
Scenario:
A group of terrorists are about to take a
politician and his guests hostage at his
villa in the Italian hills. The counter
terrorists have intercepted terrorist
communications and are rushing to the scene,
arriving just as the terrorists are seizing
the compound.
Note: Intelligence reports there are possible
hostage rescue zones in the rear garden and front gate.
CS_FUTURCOM
Counter-Strike
05-02-2004 at 9:41 PM by Author
F u t u r e C o m - Hostage Rescue
FIRST map by -Stratesiz- ******@******.***
Thanks to: LVirus, Salamander, Fortran, Lacos, MattC
and tayl0r.
A group of terrorists have captured a small office
building while the last employees were leaving. The
hostage situation has not developed since two
days ago. It is time to end the situation. The time
is now 7.00pm.
Counter-Terrorists: Infiltrate the complex and
rescue the hostages. The terrorists
are highly trained, thus meaning they've planned
everything to the finest detail.
Terrorists: Get your lazy asses of the lunch table
and reunite for a major defence operation. Hide
the hostages and eliminate the annoying intruders
in order to show your true 1337 powers...
(Press FIRE to continue)
CS_GALLEON-F
Counter-Strike
05-02-2004 at 9:41 PM by Author
Galleon - Hostage Rescue
by PhantomLord ******@******.***
Counter-Terrorists: Enter the galleon
to rescue the hostages. Take out the
Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_GREENHOUSE
Counter-Strike
05-02-2004 at 9:41 PM by Author
CS_GREENHOUSE - HOSTAGE RESCUE
(or if you prefer: Regular CS Deathmatch)
By Michael Visser aka 3D-Mike
******@******.*** www.3D-Mike.com
After Ts rob a bank in downtown Deadlock
and finally manage to open the armored truck
without blowing up the entire loot the CTs are
hot on their trail. Driving like mad they lose
control of the heavily damaged armored van
and crash through the gates of the citys botanic
garden. Ts realise their changes of escape
are slim so they take some gorgeous street
hookers hostage and hurry inside the building.
Unknown to them another CT team makes
its entrance at the back of the compound...
All models, textures, sprites and background images by 3D-Mike
Waypoints by: Soulfather, visit him at
www.holdoutsgamers.com/soulfather
CS_HASTE_FINAL
Counter-Strike
05-02-2004 at 9:41 PM by Author
Town haste - Hostage Rescue
Mapping & Textures by:
B@tman (ILLA) (http://illa.gamer.hr)
Counter-Terrorists: Terrorists, after two
successfull series of bombings in the
central town, as they fled, ended up in
the suburbs. This is the last point where
you must stop them before they escape out
of reach. Without Hostages they are
doomed, so try to evacuate them all.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages, eliminate
the Counter-Terrorists and escape from the
town.
(Press FIRE to continue)
CS_HAVANA
Counter-Strike
05-02-2004 at 9:41 PM by Author
Havana- Hostage Rescue
Ido Magal *******@******.****
Macman *******@******.****
Terrorists: You are holding political hostages
in Habana Vieja, awaiting a chopper lift which
will arrive to evacuate you immediately after the
round ends.
Counter-Terrorists: You have control of the perimeter
and must now rescue all of the surviving hostages before
the terrorists manage to escape.
(Press Fire to Continue)
CS_HIGHSOCIETY
Counter-Strike
05-02-2004 at 9:41 PM by Author
longisland`s Highsociety - Hostage Rescue
by Warbeast ******@******.***
visit:
www.warbeast.de
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
be carefull the backentrance is minet
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 2 hostages in
the mission.
(Press FIRE to continue)
CS_HIVE_APC
Counter-Strike
05-02-2004 at 9:41 PM by Author
The Hive - Hostage Rescue
by Rympalek ******@******.***
Background: The Terrorists have captured the
house with 4 important people.
One of them manage to escape to the cellar
and call for the help.
Counter-Terrorists: Get into house and
rescue the Hostages. Take out the Terrorists.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_HOUSE
Counter-Strike
05-02-2004 at 9:41 PM by Author
The Dam - Hostage Rescue
by Atomfried ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_INDIA
Counter-Strike
05-02-2004 at 9:41 PM by Author
Indian Village - Hostage Rescue
by Atomfried ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_IRAQ
Counter-Strike
05-02-2004 at 9:41 PM by Author
Iraqi Stronghold - Hostage Rescue
Counter-Terrorists: Rescue the UN weapons
inspectors who have been taken hostage by
a Middle-Eastern extremist group.
Terrorists: Prevent the filthy American
scum from penetrating our base. Maintain
control of the hostages at all costs!
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_ITALY
Counter-Strike
05-02-2004 at 9:41 PM by Author
Italy - Hostage Rescue
Mapping by:
glenC AKA [HOTSHEEP]Bastard ******@******.***
Textures/Graphics by:
DigiChaos ******@******.***
Counter-Terrorists: Navigate your way
around the Italian city and get those
Hostages from the foreign Terrorists.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_LOFTSTRIKE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Bienvenue sur cs_loftstrike !
Les gars de chez M6 détiennent des otages dans
ce qu'ils appellent un "loft". Heureusement les
vaillants combattant anti-tele-poubelle sont là
pour essayer de les délivrer ! ;)
Note : il y a 3 otages dans le loft
CS_MAYA
Counter-Strike
05-02-2004 at 9:41 PM by Author
Maya - Sauvetage d'otages
par [6TdOR]Gaspard ******@******.***
Contexte : Une faction rebelle
sud-americaine a pris en otage
un groupe de touristes sur le
site archeologique Maya de
Chichen Itza au Mexique.
Contre-Terroristes : Delivrez les
touristes prisonniers ou eliminez
les rebelles.
Terroristes : Empechez les
contre-terroristes de delivrer
les touristes par tous les
moyens.
N.B. : Il y a 5 otages dans la
carte.
(Appuyer sur FEU pour continuer)
CS_MEXICALI
Counter-Strike
05-02-2004 at 9:41 PM by Author
Mexicali - Hostage Rescue
by Mouge (******@******.***)
Textures by Mouge, Alf-Life,
And Heckler
Background: Counter-Terrorist forces
have gathered behind the small mexican
border town of Mexicali. Terrorists
are planning to smuggle counterfeit
money over the border.
Counter-Terrorists: Rescue all hostages.
Terrorists: Protect all hostages.
(Press FIRE to continue)
CS_MEXICANBREW
Counter-Strike
05-02-2004 at 9:41 PM by Author
Mexican Brew - Hostage Rescue
by Jeffrey A. Wright aka Naghaul
Email- ******@******.***
web- http://www.geocities.com/naghaul/
Textures, from the HL world of mods,
and other texture sites.
Counter-Terrorists:
The Yaqui Terrorists have taken key members
of Mexican Government. They will kill them if we
don't pay their randsom, Well, we have no intentions
pay them... So save them!
Terrorists:
Prevent Counter-Terrorist
force from rescuing the hostages. You are a member of the
Yaqui Indians of Northern Mexico. Your people
have had enough!
The hostages are members of the Mexican Government.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_MIDDLEAGE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Middleage - Hostage Rescue
by [UPC]PsykomAn alias [UPC23]p$yk0m@n
Background: Terrorists occupied an old
village and have taken some Hostages.
The Counter-Terrorists have to free them.
Counter-Terrorists: Explore the old village
and get the Hostages from the Terrorists.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
THANX and CREDITS to some really nice
textures of Italy (DigiChaos)
and Cobble (MacMan), have to use window
of italy in my own textures to reduce
polygon-count !
THANX to DMW-clan. Visit www.dmw-clan.de.vu
Tested my map on their server !
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
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