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56 473 Items
CS_MILITIA
Counter-Strike
05-02-2004 at 9:41 PM by Author
Militia - Hostage Rescue
by Andrew Aumann ******@******.***
Counter-Terrorists: Enter Cliffe's
Compound to rescue the hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission and one floater.
(Press FIRE to continue)
CS_MILITIA2_MOVIE
Counter-Strike
05-02-2004 at 9:41 PM by Author
The Militia Movie Map - Hostage Rescue
By: Mojo ******@******.***
Notes:
1. Do not crouch in the helicopter.
2. Do not jump off the helicopter and on to the
cliffs for it is really windy and you will fall off.
3. The helicopter sound will not work correctly
the first round.
Counter-Terrorists: Enter Cliffe's
Compound to rescue the hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission and one floater.
Original Militia by Andrew Aumann
(Press FIRE to continue)
CS_MINI_MILITIA
Counter-Strike
05-02-2004 at 9:41 PM by Author
This is a miniature version of Militia.
Counter-terrorists:
Assault the building and bring
out the hostages alive.
Terrorists:
Kill all the CT's
This map was made by PG
CS_NAKAZUMI
Counter-Strike
05-02-2004 at 9:41 PM by Author
The Nakazumi Incident - Hostage Rescue
by pwg7 ******@******.***
A group of terrorists has entered the
Nakazumi Tradings Coorporations
building in Los Angeles, USA.
The group has taken hostages and are
believed to be armed and dangerous.
Counter-Terrorists:
Rescue the hostages and capture the
terrorists.
Terrorists:
Prevent the Counter-Terrorists from
rescuing the hostages.
(Press FIRE to continue)
CS_NEIGHBORHOOD
Counter-Strike
05-02-2004 at 9:41 PM by Author
Neighborhood - Hostage Rescue
by Dr_eViL ******@******.***
textures by Linga and Dr_eViL
Counter-Terrorists:
Rescue the hostages. Take out the
Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_OFFICE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Office - Hostage Rescue
by [NVS]Nyro ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_OLD_OFFICE
Counter-Strike
05-02-2004 at 9:41 PM by Author
The Office Complex - Hostage Rescue
by Hobbit ******@******.***
textures by Locknut, Smoe,
and George_Pooshoes.
sky by aIX.
Counter-Terrorists: Enter the office
building from the back entrance and
rescue the hostages. Take out the
Terrorists without jeopardizing the
hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
(Press FIRE to continue)
CS_OXOID
Counter-Strike
05-02-2004 at 9:41 PM by Author
OXOID - Special Map
Map fun, delire, bref le pied quoi!
Carte cree avec beaucoup d'amour par
M@D et [BTF]Coucouoeuf
Textures de de_aztec et le reste par
Coucouoeuf.
Nos mails :
******@******.***
******@******.***
Testeurs : M@D, M@X, GubY et
Coucouoeuf.
GoOD FraGs, BoYs!
M@D & Coucouoeuf
=Les Sites a visiter imperativement=
www.nfr-clan.fr.st
www.coucouoeuf.fr.st
www.BibiTheFoque.fr.st
www.Halflifexpert.com
www.maps-on-line.com
www.countermaps.com
CS_PROSPEEDBALL
Counter-Strike
05-02-2004 at 9:41 PM by Author
Pro Speed Ball
Awesome map that is like a
paint ball course.
(Press FIRE to continue)
CS_REFLEX
Counter-Strike
05-02-2004 at 9:41 PM by Author
cs_reflex
by TJF ******@******.***
custom textures by TJF
Both teams start on opposite ends of a
map which is separated by a metal wall in
the middle.
Every 5 seconds, the fence will raise and
will close in another 5 seconds
Other Notes: Use the time when the wall is
closed to your advantage by quickly changing
positions. This map requires quick reflex
and good aim, training your skills with all
guns.
Tip: Remember which guns can penetrate walls.
(Press FIRE to continue)
CS_RIO
Counter-Strike
05-02-2004 at 9:41 PM by Author
Rio de Janeiro (cs_rio) v.1.2
by Mataleone (******@******.***)
& Crocodilo (******@******.***)
(Link)
Traficantes de um morro carioca sequestraram
tres representantes da ONU que avaliavam a
necessidade de uma intervencao internacional
para combater o trafico de drogas no Brasil.
Policiais: Resgatem os refens a todo custo!
Terroristas: Evitem que os refens sejam salvos
e expulsem os terceiro vacilaum!
ATIRE para continuar
CS_ROBBERY
Counter-Strike
05-02-2004 at 9:41 PM by Author
Bank robbery - Hostage Rescue
by Rob Smolders ******@******.***
textures and models by AgentOrange
Counter-Terrorists: Rescue the 4 hostages
being held captive in the bank.
Terrorists: Prevent the Counter-Terrorists
from rescuing the hostages.
There are 4 hostages in this map
(Press FIRE to continue)
CS_SHOGUN
Counter-Strike
05-02-2004 at 9:41 PM by Author
cs_SHOGUN - by [builder]oma
Textures: - [builder]oma
playtests:-
dirge(m3 mamma, mapping legend)
rogue(the mapper formerly known as muppet)
jake(thy farmer with a hoe)
rancid(hells hair on the coolest guy)
demo(1 fingered chicken chaser)
ivan(deagle wielding sausage smuggler)
DarkForceRising(like piles, only funny)
sej(okama desuka?)
sc0t3h(tartan bagpipe playing porridge chewer)
[builder]-uk's favorite cs/building clan
http://builder.ukcsr.net/
(Press Fire to Continue)
CS_SHOP
Counter-Strike
05-02-2004 at 9:41 PM by Author
Shopping - Hostage Rescue
by Pascaall ******@******.***
Counter-Terrorists:
Enter in the shopping center and
rescue the hostages located in
several shops.
Terrorists:
Eliminate the Counter-Terrorist
force before they rescue any hostages.
Background:
There are 4 hostages in the mission.
(Press FIRE to continue)
CS_SIEGE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Canyon Siege - Hostage Rescue
by N0TH1NG ******@******.***
Counter-Terrorists: Enter the POW
stronghold and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_SPEEDBALL
Counter-Strike
05-02-2004 at 9:41 PM by Author
KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL
KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL
KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL
KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL
KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL
KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL
KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL
KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL
(Press FIRE to continue)
CS_SPEEDBALL3
Counter-Strike
05-02-2004 at 9:41 PM by Author
cs_speedball3
(Press FIRE to continue)
CS_SPEEDRUN
Counter-Strike
05-02-2004 at 9:41 PM by Author
Speedrun
--------
Roughly based on the layout of the
map cs_bloodstrike. Run to either side
and kill kill kill! Rushing in the key
to winning, outrun the enemy and massacre.
CS_STRASBOURG_B2
Counter-Strike
05-02-2004 at 9:41 PM by Author
cs_strasbourgBeta - Hostage Rescue
By Tazus ******@******.***
helped by Thermik :)) ******@******.***
Textures by me ;) &
other cs officials maps (italy, cobble, village..)
www.tazuscsmaps.fr.st for updates & news
www.ndproject.com
Storyline:
During an European Meeting for
legalization of GMO, a little group
of desesperated farmers assaulted
the very center of Strasbourg
(East of France)
Called the "Petite France" this
is a very pitoresk area.
THe farmers have already
killed several persons (there
are bloodsigns everywhere in the
area), and took 2 Euro-MP in
hostage.
Afer a night of hopeless discussion,
the GIGN decide, at dawn, to assault
the little church where the hostages have
been seen for the last time.
Terrorists:
-Defend the hostages
Counter-Terrorists:
-Free the hostages in the church.
Contexte :
Pendant un meeting pour la
legalisation des OGM. Un petit
groupe de fermiers desespérés
a pris d'assault le centre ville
historique de Strasbourg, appelé la
"Petite France". Ils ont déja tué
quelques personnes durant la prise
d'assault du centre ( d'ou les
nombreuses traces de combat) et
ont réussi a prendre 2 députés européens
en hotage.
Apres une nuit de discussions sans
espoir,le GIGN décide d'attaquer à l'aube
la petite eglise ou les hotages ont été
vu pour la derniere fois.
Terroristes :
- Defendez les hostages
Contre-Terroristes :
- Liberez les hotage situés vers l'église.
CS_STRASBOURG_BETA
Counter-Strike
05-02-2004 at 9:41 PM by Author
cs_strasbourgBeta - Hostage Rescue
By Tazus ******@******.***
helped by Thermik :)) ******@******.***
www.tazuscsmaps.fr.st
www.ndproject.com
Storyline:
During an European Meeting for
legalization of GMO, a little group
of desesperated farmers assaulted
the very center of Strasbourg
(East of France)
Called the "Petite France" this
is a very pitoresk area.
THe farmers have already
killed several persons (there
are bloodsigns everywhere in the
area), and took 4 Euro-MP in
hostage.
Afer a night of hopeless discussion,
the GIGN decide, at dawn, to assault
the little church where the hostages have
been seen for the last time.
It's possible that 2 hostages could
have been moved.
Terrorists:
-Defend the hostages
Counter-Terrorists:
-Free the hostages in the church.
Contexte :
Pendant un meeting pour la
legalisation des OGM. Un petit
groupe de fermiers desespérés
a pris d'assault le centre ville
historique de Strasbourg, appelé la
"Petite France". Ils ont déja tué
quelques personnes durant la prise
d'assault du centre ( d'ou les
nombreuses traces de combat) et
ont réussi a prendre 4 députés européens
en hotage.
Apres une nuit de discussions sans
espoir,le GIGN décide d'attaquer à l'aube
la petite eglise ou les hotages ont été
vu pour la derniere fois.
Il est possible que 2 hotages aient
pu être déplacé de l'église.
Terroristes :
- Defendez les hostages
Contre-Terroristes :
- Liberez les hotage situés vers l'église.
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
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  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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