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DE_AVALLEY
Counter-Strike
05-02-2004 at 9:41 PM by Author
Asian Valley - Bomb Defuse
by Joseph "Piggyson" Drust
(Link)
Background: After the second World War,
a few nuclear weapons were hidden
in a remote area in Japan.
Terrorists have discovered these
weapons in a secluded location reffered
to as the "Asian Valley."
Counter-Terrorists: Prevent the Terrorists
from bombing the nuclear warhead crates.
Team members must defuse any bomb threating
the target areas.
Terrorists: The Terrorist carrying the
C4 must destroy the crates thus setting the
warheads off.
Other Notes: There are 2 warhead crates in
the mission.
(Press FIRE to continue)
DE_AZTEC
Counter-Strike
05-02-2004 at 9:41 PM by Author
Aztec - Defusion
by Chris Auty (Barney) ******@******.***
Texture builds by Macman
Counter-Terrorists: Prevent the Terrorists
bombing the archiological site.
Terrorists: Destroy the valuable aztec ruins.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_AZTEC16
Counter-Strike
05-02-2004 at 9:41 PM by Author
Aztec - Defusion
by Chris Auty (Barney) ******@******.***
Texture builds by Macman
Counter-Terrorists: Prevent the Terrorists
bombing the archiological site.
Terrorists: Destroy the valuable aztec ruins.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_AZTEC828
Counter-Strike
05-02-2004 at 9:41 PM by Author
Aztec828 - Defusion
by [828]Team
Texture builds by Macman.
Counter-Terrorists: Prevent the Terrorists
bombing the archiological site.
Terrorists: Destroy the valuable aztec ruins.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_BABYLON
Counter-Strike
05-02-2004 at 9:41 PM by Author
Babylon - Bomb/Defuse
by Squall [888]******@******.***
http://cs-project.hypermart.net
Babylon version 4.7 last modify 10/12/00
Info:This level is mixed the features of
de_dust & de_aztec together U must like it.
Have Fun!!
Counter-Terrorists: Prevent Terrorists
from bombing Babylon Stone or Entrance cave.
(Counter Terrorists base)
Terrorists: The Terrorist carrying the
C4 must place the bomb at one of the two
bomb sites around the map.
Other: If bomb is planted at Babylon stone,
it will hardly to defuse C4.
(Press FIRE to continue)
DE_BAHRAIN
Counter-Strike
05-02-2004 at 9:41 PM by Author
Saudie Arabien Bahrain - Bomb/Defuse
by Warbeast ******@******.***
www.warbeast.de
Counter-Terrorists: Prevent Terrorists
from bombing nuclear weapon crates.
or the Radarsite.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the nuclear
weapon stashes or the radarsite.
Other Notes: There is only one nuclear
weapon stashes and only one radarsite
in the mission.
(Press FIRE to continue)
Die Map ist noch im BETA stadium !!!!
DE_BEIRUT
Counter-Strike
05-02-2004 at 9:41 PM by Author
Beirut - Bomb/Defuse
by Alf-Life (ICQ: 67574365)
& DaNose ******@******.***
Counter-Terrorists: Hunt down and eliminate
the elite group of terrorists before they can
do any damage. Also, defuse any bombs
that threaten the targets.
Terrorists: Plant the C4 outside the US Embassy,
also look out for a secondary target - a UN Arms
Depot disguised as a civilian building.
(Press FIRE to continue)
DE_BETA_FC
Counter-Strike
05-02-2004 at 9:41 PM by Author
de_NDFightClub - Bomb/Defuse
by Thermik ******@******.***
Background: Terrorists forces kwnown
as NDFight Club are trying to destroy
the heart of the parisian Internet
Networks.
Counter-Terrorists: Prevent Terrorists
from bombing the office.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy office or
destroy the thechnical room.
Other Notes: There are 2 bombtargets
in the mission.
Version beta1.8
(Press FIRE to continue)
DE_BIOCHEM
Counter-Strike
05-02-2004 at 9:41 PM by Author
Bio-chem - Defusion
by Luke Bronts ******@******.***
Texture builds by Questionable Ethics and Blazzer
Thanks to wacko for the hltv, unreal, lestat for
putting the mappack together.
Counter-Terrorists: Prevent the Terrorists
bombing the either the Chemical weapons tank,
or the computers that hold all the chemical
weapons data.
Terrorists: Destroy either the Chemical weapons
tank, or the computers that hold all the
chemical weapons data.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_BOATSEASON
Counter-Strike
05-02-2004 at 9:41 PM by Author
de_boatseason - Boat Test map
Mapping by:
Cheesemonster ******@******.***
Briefing:
Counter-Terrorists:
Get in a boat or swim to the opposite
Island and take the hostages to safety.
Also defend the pier.
Terrorists:
Defend the hostages against the
Counter-Terrorists and get in a boat or
swim to bomb their pier.
(Press FIRE to continue)
DE_BOATSEASON2B
Counter-Strike
05-02-2004 at 9:41 PM by Author
de_boatseason2b - Boat Season Map 2 v.B
Mapping by:
Cheesemonster ******@******.***
Fun!:
jetski race!
boat race!
jump contest!
lap the island!
Counter-Terrorists:
Get in a boat or swim to the opposite
Island and take the hostages to safety.
Also defend the pier from the terrorists.
Terrorists:
Defend the hostages against the
Counter-Terrorists and get in a boat or
swim to bomb their pier and bomb it.
(Press FIRE to continue)
DE_BOX
Counter-Strike
05-02-2004 at 9:41 PM by Author
Box - Bomb/Defuse
by Weasel ******@******.***
v2.3-FEST SE
http://squeakyweasel.net/beowulf/
Counter-Terrorists: Prevent Terrorists
from bombing the box.
Terrorists: Bomb center of box on
middle and top floors.
Other Notes: WorldCraft sucks!
Thanks to Apache for showing
me how to make ladders correctly.
(Press FIRE to continue)
DE_BREAKDOWN
Counter-Strike
05-02-2004 at 9:41 PM by Author
Breakdown - Bomb/Defuse
by Chris "Unreal" CS ******@******.***
textures by FilthyPanda, MikeZilla, Telnets
Counter-Terrorists: Prevent
Terrorists from bombing the
Fuel Tanks or Supply Truck.
Terrorists: Use the C4 to destroy the
Supply Truck or Fuel Tanks.
(Press FIRE to continue)
DE_BRETAGNE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Bretagne - Bomb/Defuse
by Atomfried ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the church or the crates.
Team members must defuse any
bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the church or the crates.
Other Notes: There are 2 targets
in this mission.
(Press FIRE to continue)
DE_BRIDGE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Bridge Control - Bomb/Defuse
by [MoCo] (******@******.***)
(Link) / (Link)
textures by [WTF?]Evile Dick
skie by the Mighty Pete
Counter-Terrorists: An unknown terrorist
group is on it's way to destroy one of
the big supply bridges in this area.
Prevent Terrorists from bombing
one of this bridges.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the supply
bridges in this area.
Other Notes: There are 2 targets
in the mission. The map contains
2 driveable vehicles and it
supports up to 20 players at all.
(Press FIRE to continue)
DE_BRIGHT
Counter-Strike
05-02-2004 at 9:41 PM by Author
Bright - Bomb/Defuse
by Blazeeer...!
( http://blaz.cscentral.com )
Main textures: Blazeeer...!
Additional textures:
Telnets (www.telnets.org)
and DigiChaos
Background:
A small group of terrorists
have began their strike
against a small town
somwhere in southern Asia.
Counter-Terrorists:
Prevent the terrorists from bombing
the entry doors to the main house,
the unique pot or the uplifting
pillar to the tunnel area.
Terrorists: Place the bomb
where the bombmarks are.
Other Notes: There are 3
bomb targets in this map.
[-Big thanks to Spellbinder
for waypointing this map-]
(Press FIRE to continue)
DE_CAVI
Counter-Strike
05-02-2004 at 9:41 PM by Author
Cavi - Bomb/Defuse
by Silencer ******@******.***
Textures Credits
-----------------
- Main textures from Valve's tfc2.wad
- Additionnal textures from DigiChaos's
cs_italy.wad ******@******.***
and from MacMan's cs_cbble.wad
******@******.***
- and maybe some modified by me
Counter-Terrorists : Try to keep
the Cavi village quiet by preventing
Ts to bomb the place. Killing all
the Ts is also a solution.
Terrorists : Shake a bit the life
of Cavi's people by bombing some
useless crates or kill those nasty
CTs.
(Press FIRE to continue)
DE_CBBLE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Cobble - Bomb/Defuse
by DaveJ ******@******.***
textures by MacMan ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing Lord William's country
farmhouse. He has been the target of
assasination in light of recent government
proposals.
Terrorists: The Terrorist carrying the
C4 must place the bomb at one of the two
bomb sites around the map, thereby
killing Lord William and severely
damaging his home.
(Press FIRE to continue)
DE_CELTIC
Counter-Strike
05-02-2004 at 9:41 PM by Author
Celtic Bagpipe - Bomb/Defuse - by Vanx
Counter-Terrorists: Prevent Terrorists from bombing
the missiles that where prepared to launch from
Earl Skibos Castle. Team members must defuse any
bombs that are planted near these atomic weappons.
Terrorists: The Terrorist carrying the C4
must destroy one of the missiles.
Other Notes: There are 2 launch-areas.
(Press FIRE to continue)
(c) Vanx 2001 - http://members.aol.com/Vanx2001
DE_CENTURION
Counter-Strike
05-02-2004 at 9:41 PM by Author
de_centurion - Defusion
Map by Robert Boucher - [builder]dirge
Textures by [builder]oma
Egg textures by [builder]Skeebz
Background info:
Terrorists have found an ancient Roman
site and now plan to destroy it after
they have taken some priceless artifacts
Counter Terrorism Squad:
You have uncovered the terrorists plans,
Stop them and try to preserve the ancient
Roman site for future generations.
Terrorists:
Bomb either the statue of an ancient
Roman Leader or the Ampitheater.
Thanks to all the [builder] clan.
www.builder.connectfree.co.uk
******@******.*** (icq-125898894)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
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void Need .rmf File ♡ De_dust2_2020 .bsp
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