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DE_CHATEAU
Counter-Strike
05-02-2004 at 9:41 PM by Author
Chateau - Bomb-Defuse
Macman *******@******.****
Ido Magal *******@******.****
Terrorists: After the loss of
Cobble, Lord Williams is rebuilding
his summer chateau. You must prevent
his remodeling. Plant the C4 at
either the front, or the rear courtyard.
Counter-Terrorists: Protect Lord
Williams' investment and prevent the
Terrorists from destroying his new home.
(Press Fire to Continue)
DE_CHINATOWN
Counter-Strike
05-02-2004 at 9:41 PM by Author
de_chinatown - Bomb Defusal
Mapping and Textures by:
Medic911 --******@******.***
(Special thanks to Charles Lim
for providing digital images
from Singapore.)
Counter-Terrorists: Prevent the
terrorists from planting their
bomb in the market or the subway!
If they manage to plant it, defuse
it safely.
Terrorists: Plant the bomb either
in the downtown market, or the subway.
This will cause widespread panic.
Do not let the CTs defuse it.
(Press FIRE to continue)
DE_CMP
Counter-Strike
05-02-2004 at 9:41 PM by Author
DE_CMP (Columbian Marching Powder)
Formally known as DE_foot&mouth
Map by Axedup ******@******.***
Models and textures from the cs community, if owner known thou shall be in easter egg planned...
Background:
The local police have been following up a lead of suspected drugs ring within
the small sleepy town. Not until a rival gang broke into the dealers hq and
shot him and his business client dead.
Counter Terrorists: You must Protect the the cargo of the drugs to bring the
entire gang to justice and or eliminate the rival gang from achieving their goal.
Terrorists: You are the rival gang who shot dead the crime boss, to complete
your mission you must take out his shipment of drugs. The removal of these
drugs will swing the market back in your favour.
Good luck and dont play with trains......
(Press fire to continue)
DE_COMRADE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Comrade - Bomb/Defuse
by Barney ******@******.***
Counter-Terrorists: Prevent Terrorists
from detonating the two stolen nuclear weapons
Terrorists: The Terrorist carrying the
C4 must destroy one of the targets.
Other Notes: There are 2 targets
in this mission.
(Press FIRE to continue)
DE_CUBA
Counter-Strike
05-02-2004 at 9:41 PM by Author
Cuba - Bomb/Defuse Hostage/Rescue
by Napfkuchen (******@******.***)
Counter-Terrorists: The Terrorists build a Outpost Fort
on a Island by Cuba. They have 2 Nuclear Rockets.
A other Team destroyed the Detonators, so the
Terrorists must detonate them manually. Stop them for
detonate them and rescue the Hostages without jeopardizing them!
Terrorists: The Terrorist carrying the
C4 must detonate the Nuclear Rockets manually.
Stop the CT to rescue the Hostages too!
Other Notes: There are 2 Nuklear Rockets
and 4 Hostages.
Special Equipment Terrorists:
2 launchable Bombs
1 Alarmlaser
6 Cameras to view Positions in the Map
1 Cannon (Made by me)
Tipp: Do NOT hit the Button!
Special Equipment Counter-Terrorists:
1 launchable Copter Missile
1 Airstrike
1 Camera
(Press FIRE to continue)
DE_DARKRATS
Counter-Strike
05-02-2004 at 9:41 PM by Author
DE_DARKRATS
Counter-Terrorists: Prevent Terrorists
from bombing the black books.
Terrorists: The Terrorist carrying the
C4 must destroy the black books.
Hint: Darkness is your friend and your enemy!
(Press FIRE to continue)
DE_DEADLOCK
Counter-Strike
05-02-2004 at 9:41 PM by Author
DE_DEADLOCK
By the makers of DE_SURVIVOR (3D_MIKE) and CS_BOXOFFICE (BACKSLIDER)
Props to MAWIBSE, the func_master
A terrorist group learned of a shipment of gold in transport by armored car. The terrorists ambushed
the armored car drivers killing them in a shootout. Unfortunately for the terrorists, while assaulting
the drivers, they locked the keys to the armored car inside the car vault. The armored car sits abandoned
awaiting backup terrorist members to finish the job. The armored deliveryÂ’s late arrival caused panic and
the counter forces are closing in and have established roadblocks.
Your mission as a terrorist: Plant C4 on the armored car to crack the cars vault. A getaway car is on standby
to retrieve the loot. If this mission fails, escape by planting the C4 at the roadblock and clear a path for
the getaway car.
Your mission as a counter terrorist: Defend roadblock at all costs. The terrorist may try anything possible to
escape, be aware. In addition, locate disabled armored vehicle, shoot to kill, do not harm civilians in the
process.
Your mission begins now, (Press any key to continue)
DE_DEADLOCK_B1
Counter-Strike
05-02-2004 at 9:41 PM by Author
DE_DEADLOCK by 3D_Mike and Backslider
Brought to you by the makers of de_survivor(3D_Mike) and cs_box-office(Backslider).
A terrorist group learned of a shipment of gold in transport by armored car. The terrorists ambushed the armored car drivers killing them in a shootout. Unfortunately for the terrorists, while assaulting the drivers, they locked the keys to the armored car inside the car vault. The armored car sits abandoned awaiting backup terrorist members to finish the job. The armored deliveryÂ’s late arrival caused panic and the counter forces are closing in and have established roadblocks.
Your mission as a terrorist: Plant C4 on the armored car to crack the cars vault. A getaway car is on standby to retrieve the loot. If this mission fails, escape by planting the C4 at the roadblock and clear a path for the getaway car.
Your mission as a counter terrorist: Defend roadblock at all costs. The terrorist may try anything possible to escape, be aware. In addition, locate disabled armored vehicle, shoot to kill, do not harm civilians in the process.
Your mission begins now, (Press any key to continue)
DE_DEEP6
Counter-Strike
05-02-2004 at 9:41 PM by Author
Deep6 - Defusion
by Kevin Roberts ******@******.***
Terrorists are invading the Triton underwater
research facility.
Counter-Terrorists: Protect the biological
sample at all costs and eliminate the
Terrorist threat.
Terrorists: Destroy the biological sample
or destroy the radio room to cut off
communications until reinforcements arrive.
(Press FIRE to continue)
DE_DESKTOP
Counter-Strike
05-02-2004 at 9:41 PM by Author
------= De_Desktop by Squall =------
Objective: T's Plant Bomb on the CPU or in the power supply.
3-7-02 Squall
******@******.***
http://www.goshen.edu/~steveas/maps
server.counter-strike.net/maps
DE_DORMS
Counter-Strike
05-02-2004 at 9:41 PM by Author
de_dorms
- 2 bomb sites
Scenario:
T's - You're a pissed off college kid with too much homework and not enough time to play CS.
Blow up the other dorm to relief your anger.
CT's - You like homework and don't want the rest of the dorm annihilated because then your Data Structures Design and Implementation Paper would be destroyed.
Also, a week ago, some other oldschool gamer got pissed off the CS was taking over the universe, so they called in a reinforcement from the dark side of the X-wing vs. Tie-Fighter series. The plan failed, because it flew too low to the ground and crashed into one of the dorms.
Note for any one who cares: I lost the original *.rmf file in the middle of creation, So I had to decompile one of my bsp's. This, unavoidly, caused brushes to be split up into many unnessary brushes. I fixed many of them, but it's not worth the time to fix them all. = greater r_speeds
Get my other crap at:
www.goshen.edu/~steveas/maps
-Squall (******@******.***)
Additional credits go to Crinity Prefabs,
and Kyle Katarn's Tie Fighter Prefab.
DE_DUNES
Counter-Strike
05-02-2004 at 9:41 PM by Author
[de_dunes] Defusal/Demolition
Mapped by Shaggy ******@******.***
[Background:] The CIA has stolen some very
important documents and things from a terrorists
organisation in Texas.The terrorists try to blow up
the crates with the documents or the main computer,
where the documents are saved.
[Terrorists:] Try to plant the bomb near the main computer
or at the boxes with the documents.
[Counter-Terrorists:] Try to prevent the terrorist from
planting the bomb or eliminate all of your enemys.
[Other notes:] There are two bomspots in this level.
(Press FIRE to continue)
DE_DUST
Counter-Strike
05-02-2004 at 9:41 PM by Author
Dust - Bomb/Defuse
by DaveJ ******@******.***
textures by Macman ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_DUST2002
Counter-Strike
05-02-2004 at 9:41 PM by Author
Dust2002 - Bomb/Defuse
by Azat A ******@******.***
textures by Macman ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_DUST2002B
Counter-Strike
05-02-2004 at 9:41 PM by Author
Dust2002b - Bomb/Defuse
by Azat A ******@******.***
textures by Macman ******@******.*** and Azat A
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_DUST4
Counter-Strike
05-02-2004 at 9:41 PM by Author
+-+-+ DUST IV +-+-+
By KingNic2k
www.teamheat.8m.com
Counter-terrorists: Prevent the terrorists
from planting the bomb at either site.
Terrorists: Make sure the bomb is planted
and goes off at either site A or B.
(PRESS FIRE TO CONTINUE)
DE_DUST4EVER
Counter-Strike
05-02-2004 at 9:41 PM by Author
Dust4ever - Bomb/Defuse - A tribute to Dust and DaveJ
by Lupus ******@******.***.
Textures by MacMan ******@******.***.
Allso a big thanx to DaveJ ******@******.***.
His map de_dust has been a huge inspiration (well, duh!).
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_EVERGREEN
Counter-Strike
05-02-2004 at 9:41 PM by Author
EverGreen - Bomb/Defusion
By T-1000 (http://t1k.cscentral.com)
Special Thanks to Superpinki_TM.
Textures by JoeSmoe, Questionable*Ethics,
Relic25, MikeZilla, Diggedawg, Mouge,
Pooshoes, Linga, Pimperator, and Myself.
Counter-Terrorists: Prevent the Terrorist
forces from destroying the stored nuclear
missile, the fuel tanks, and/or the storage
crates. Eliminate all Terrorists if necessary.
Terrorists: Destroy the stored nuclear missile,
the fuel tanks, and/or the storage crates.
Eliminate all CT's if necessary.
(Press Fire to continue)
DE_FANG
Counter-Strike
05-02-2004 at 9:41 PM by Author
the Cobra's Fang - Bomb/Defuse
by Jo Bieg ******@******.***
Textures by MacMan ******@******.***
Background: Paramilitary groups attack
soviet ordnance depot. International
specialists support the russian forces.
Counter-Terrorists: Prevent Terrorists
from bombing the biological weapons.
Defuse any bombs that threaten targets.
Terrorists: The Terrorist carrying the C4
must destroy the warheads or the carrier
substance stored in sealed crates.
(Press FIRE to continue)
DE_FOPTION
Counter-Strike
05-02-2004 at 9:41 PM by Author
Final Option - Bomb/Defuse
by Poor Yurik ******@******.***
All custom textures by Poor Yurik
Special Thanks to: Recycled & [UGP]SkittZ
Counter-Terrorists: Prevent Terrorists
from bombing critical areas of Silo 15
as they attempt to disable or destroy
the complex.
Terrorists: Destroy one of the 3 vital
components of the silo.
There are 3 bomb points
in this mission:
1)The Titan Nuclear ICBM
2)The Communication Center
3)The Power/Fuel/Ventilation Core
(Press FIRE to continue)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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