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DE_HACIENDA
Counter-Strike
05-02-2004 at 9:41 PM by Author
Hacienda
Bomb/Defuse
par Chapo ******@******.***
But des CT et Terros:
Pas la peine d'en écrire des pages.
Note: Il y a 2 lieux où poser la bombe (marque rouge)
(Appuyez sur FIRE pour continuer)
DE_ORIENTAL
Counter-Strike
05-02-2004 at 9:41 PM by Author
ORIENTAL - Bomb/Defuse
by Rastaman_bey
******@******.***
COUNTER-TERRORISTS: Prevent Terrorists
from bombing the APC or the communication
building. Team members must defuse any
bombs that threaten targeted areas.
TERRORISTS: The Terrorist carrying the
C4 must destroy one of the targets.
Other Notes: There are 2 targets
in this mission.
(Press FIRE to continue)
DE_HEAT
Counter-Strike
05-02-2004 at 9:41 PM by Author
Half-Life - Counter Strike - DE_HEAT.BSP released on 2000-10-09
=====================================================================
Title : Tropical Heat v1.01
Filename : de_heat.bsp
Author Info : [MoCo], also known as [Hijack]MoCo
Email Address :******@******.***
WWW-URL : http://www.moco2k.de
: http://www.hijackcrew.de
my ICQ# : 78238287
Misc. Author Info : In past, I used to build maps for Duke3d and
Shadow Warrior. Now this is my 4th released
map expecially designed for Counter Strike.
Description : The Map takes place in some kind of an old
arabian city. There are 2 bom targets.
So it's a complex map, that offers many
ways of tactical gameplay.
Changes in v1.01 : spawning errors fixed, less crates,
a few little changes
======================================================================
* Play Information *
Episode and Level # : UserMap (Counter-Strike, bomb defusion)
Single Player : don't make sense (only to check it out)
Multi Player : Yes, support for up to 20 players at all (10 for each team)
Requirements : I think it'll work with at least beta6.0,
but it's only tested on 7.0.
Just get the latest beta of CS and you're fine
* Construction *
Base : New level from scratch
New art, sounds : yes... thx to Daler Mehndi for the sound ;-)
thx to the cs-texture-artists
Editor(s) used : WorldCraft 3.3
Known Bugs : -
(...)
DE_INCA
Counter-Strike
05-02-2004 at 9:41 PM by Author
---------------------------------
DE_INCA - Bomb / Defuse
Joakim 'J0k3' Engfors
******@******.***
---------------------------------
Background:
The Counter-Terrorists have hided some
high-tech laser weapons in the inca ruins
and somehow the Terrorist know that
Counter-Terrorists:
Prevent the Terrorists from bombing the
targets
Terrorists:
Blow up the targets with the C4 Explosive
Other Notes:
There are 2 bomb target in this
mission.
(Press FIRE to continue)
DE_IRAK2
Counter-Strike
05-02-2004 at 9:41 PM by Author
DE_IRAK2 - Bomb/Defuse
By Machine
textures by Machine ******@******.***www.machines-me.b3.nu)
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy 1 of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_ITALIAN_V2
Counter-Strike
05-02-2004 at 9:41 PM by Author
Italian Eve Version 2 - Bomb/Defusion
by TorQue[MoD] ******@******.***
Textures by Monolith
Sky by CS team, modified by TorQue[MoD]
Background:
A Terrorist organization from around the globe has
discovered the location of an ancient map rumored
to lead the way to the Holy Grail.
The map resides in a small Antique shop in Parma,
Italy and is the Terrorist faction's next target.
Terrorists:
Make your way to the Antique Shop in the lower end
of Town, to steal the map and destroy the building.
Counter-Terrorists:
The Terrorists are heading towards an Antique shop
found in the lower end of town. You must stop the
Terrorists from planting their bomb at all costs!
[Special Thanks]
Monolith for the wicked textures (no, you can't have them)
Speck
Fallen Knight
Freelance
SharpShooter
Alcrifice
Dedemeist
Mac10 Brothers
MORDor
Red Rat
Planet Half-Life
Anyone else I missed.
DE_ITALY
Counter-Strike
05-02-2004 at 9:41 PM by Author
ITALY2 la revanche des terros
par DEB59 ******@******.***
idée de DEB59 et R!cko (http://ricko.fr.st)
Histoire:
aprés la sanction infligé au terro dans la carte
cs_italy les counter se sont imposé comme
les faire valoir de la sitée....mais les terros
n'ont pas dis leurs dernier mots....
la vengeance sera terrible !!
But des anti-terroristes:
empécher les terros de faire sauter les munitions
et le materiel entreposé ds les deux endroits
de la carte
But des terroristes:
detruire et exterminer toute presence de materiel ou
de militaire ds les environs.et surtout reprendre
le control de la sitée....pour y faire reigner
a nouveau la mafia italienne
aide : attention au caisses explosives.....
(Appuyez sur FIRE pour continuer)
DE_JEEPTOWNB1
Counter-Strike
05-02-2004 at 9:41 PM by Author
JeepTown - Bomb/Defuse
by OneToo ******@******.***
---
Mission Briefings
Counter-Terrorists: Prevent Terrorists
from bombing a downtown warehouse.
Terrorists: Bomb the downtown warehouse.
Your country has made a horrible mistake
in electing Gore as president and they
must be taught a lesson.
---
The Situation:
Terrorists are planning to bomb a small
warehouse in response to Gore being
elected president of the United States!
Counter-Terrorists have been tipped off
to the Terrorist's plans and are in route
to stop them.
(Press FIRE to continue)
DE_KARACHI
Counter-Strike
05-02-2004 at 9:41 PM by Author
DE_KARACHI
Map by CompoSITe (Geoffrey Smith)
******@******.***
******@******.***
Textures by: CompoSITe,used some from cs_havana(Ido or Macman) used some of Mataleone, 3DMike,
Blazzer, Mikezilla, FilthyPanda, Remedy, Illa, JoeSmoe, Madcross+Crinity...
Truck model by: GinsengAvenger
Welcome to the deadly streets of Karachi, Pakistan.
Intelligence reports have been mounting recently saying that
a terrorist strike is imminent. There appears to be an
arms cache in the west of the city. This looks to be their main target.
We cannot allow them to gain control of these arms.
The terrorist faction's MO in the past has been
to create a diversion elsewhere in the city, often hitting public targets.
CTs must focus on the arms cache, but are obliged to protect the locals
if possible. We have a CT unit on standby a few blocks from the arms cache.
Once the word is given they will proceed with Operation-Dustkiller.
Terrorists: plant the bomb by the porch or at the bus.
Counter Terrorists: defuse the bomb and/or neutralize the terrorists
- with extreme prejudice.
DE_KELLER
Counter-Strike
05-02-2004 at 9:41 PM by Author
KELLER - BOMBING
by TheDoenerKing ******@******.***
http://members.tripod.de/TheDoenerKing/
ICQ 51675840
Setting
You are in my Room.
I think its realy authentic,
i would say 90% .
Counter-Terrorists:
They start at my Couch and must stop
the Terrorists befor they blast my Stuff.
Terrorist:
They Start behind a Musicbox and
must blast my Computer :)
or GETEILTE HERINGSFILETS
in Tomaten-Sauce :).
Other Notes:
They are 2 Bombplaces.
(Press FIRE to continue)
DE_KUWAIT
Counter-Strike
05-02-2004 at 9:41 PM by Author
Kuwait - Defusion
By Andrew Jobson AKA [Skiddy-Ys]TJ-Lazer
E-mail******@******.***
Terrorists: Plant the bomb at either of
the two bomb sites.
Counter-Terrorists: Prevent the Terrorists
from planting the bomb, or defuse it when
it is planted
Other Notes: Thanks to Dave Johnson, the
best level designer ever, for all the tips
and for making dust 1 and 2 :D
DE_LAZY
Counter-Strike
05-02-2004 at 9:41 PM by Author
Castle von Lazy - Defusion
Map by Mazy ******@******.***
Textures by Macman, DaveJ, Tech3D,
Mikezilla and Mazy
Counter-Terrorists: Don't let the Terrorist's
bomb the church or the catacombs!
Terrorists: Bomb the church or the
catacombs!
Other Notes: Bomb where the crates are.
There are 2 bomb sites in this mission.
(Press FIRE to continue)
DE_LEGATO
Counter-Strike
05-02-2004 at 9:41 PM by Author
The Legato Ruins - Bomb/Defuse
---------------------------
Map by Mazy
******@******.***
www.mazy.net
Textures and skybox by Telnets
******@******.***
www.telnets.org
---------------------------
Counter-Terrorists: Prevent Terrorists
from bombing the ancient artifacts
Terrorists: The Terrorist carrying the
C4 must destroy the ancient artifacts
Other Notes: There are 2 artifact spots
in this map, which are marked with
red paint!
(Press FIRE to continue)
/me donces
DE_MARESA
Counter-Strike
05-02-2004 at 9:41 PM by Author
de_maresa - Defusion
By [icnh]Lasalas
Story:
The ancient Maresan ruins have
become a great investment for the
Indian government, and is now one
of their greatest treasured finds.
This has made it a primary target for
terrorists revolting against the Indian
government - and an easy target to
boot.
We have called in help from all four
corners of the globe on this one, the
US swats.. the French IGN.. and
many other Counter terrorism forces
are helping protect the prized ruins.
Terrorists:
Your mission is simple - destroy the
ruins at their weakest spots.
Counter-Terrorists:
Stop any terrorist attack at all costs.
Credits:
SINCEAR thanks go to these people;
MattC - Textures
Tayl0r - Skybox
TwiZted - Modeling
Wataru, Curgenven, Paulshuttle
Tayl0r, MattC - Bug testing
Thank you to everyone who have been
a part of this map!
~fin~
(Press FIRE to continue)
DE_MAYA
Counter-Strike
05-02-2004 at 9:41 PM by Author
Maya ruins - Bomb/Defuse
by Grey_Fox_[F.A.Q] ******@******.***
All textures by VALVe
Special Thanks to: TNT and Volt3r
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates or Outpost.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the chemical
weapon stashes or Outpost.
(Press FIRE to continue)
DE_MICE2
Counter-Strike
05-02-2004 at 9:41 PM by Author
Mice2 - Bomb/Defuse
By: Ryan "NEMESIS" Gregg
******@******.***
Counter-Terrorists: Defend eggos
at all costs. I'm hungry and I
want my food.
Terrorists: The Terrorist carrying
the C4 must destroy the eggos.
Other Notes: You are a mouse.
(Press FIRE to continue)
DE_MINIDUST
Counter-Strike
05-02-2004 at 9:41 PM by Author
Minidust - Bomb/Defuse
by D3vil02 ******@******.***
textures by Macman ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
(Press FIRE to continue)
DE_MORNINGSTAR_B1
Counter-Strike
05-02-2004 at 9:41 PM by Author
DE_Morningstar BETA 1
Map, textures and sky by:
Philip Klevestav aka. Blazeeer
******@******.***
Kitchenmodels by:
Ginsengavenger
******@******.***
//Important to understand!
This is only a BETA version of the map,
which means the map is in no way finished.
Here's a list of what's NOT included in the BETA
but will be included in the FINAL version:
- Sounds
- Lines and commercials in the garage
- Tweak lightning in some places
- Poolstairs or ladder
- More paintings on the walls
- More hotelrooms, and signs on the doors
- Map overview
I hope you will enjoy the map.
//Special thanks this far to:
Ginsengavenger
Ubehagelig
WW
KreiGore
MrH2O
DE_MUSEUM_BETA2
Counter-Strike
05-02-2004 at 9:41 PM by Author
Museum - Defusion
(TESTING ONLY - Build 58)
by TH3RoP0D-X
******@******.***
Counter-Terrorists: Save the Museum's
priceless dinosaur skeletons from
destruction.
Terrorists: Plant bomb in front of the
T. rex or Brachiosaurus exhibits.
(Press FIRE to continue)
DE_NUKE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Nuke - Bomb/Defuse
by Jo Bieg ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the nuclear missile. The
mission can be targeted from above and
below. Team members must defuse any
bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the nuclear missile.
Other Notes: There are 2 bomb targets
in the mission.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
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void Map Cs 1.6 Sur Serveur Cz
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void Hlbox17b Download - Virus?
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void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
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void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
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