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DE_ROCK
Counter-Strike
05-02-2004 at 9:41 PM by Author
THE ROCK - Bomb/Defuse
Map & Textures by Ben Thorpe (JSOW)
******@******.***
and Matthew O'Gorman (SLAM-ER)
******@******.***
CTs: Prevent the missiles being
launched and/or eliminate the
terrorist marines.
Ts: You know you will never see
the money you asked for so you must
launch a missile to make them pay
(with their lives)!
(Press Fire to Continue)
DE_ROTTERDAM
Counter-Strike
05-02-2004 at 9:41 PM by Author
Rotterdam Docks - Bomb/Defuse
by Rob Smolders ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the warehouse or the office
at the trainyard.
Terrorists: The Terrorist carrying the
C4 must destroy the warehouse or the office.
(Press FIRE to continue)
DE_SAHARA
Counter-Strike
05-02-2004 at 9:41 PM by Author
Sahara - Bomb/Defuse
by Uwe "Boblem" Lange ******@******.***
www.boblem.cscentral.com
Textures by: Warbeast, Blazeeer, Madness
Stroggos, Relic25, Hostile Killer
Counter-Terrorists: Prevent Terrorists
from bombing antiaircrafts.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the antiaircraft.
Other Notes: There are 2 antiaircrafts
in the mission.
(Press FIRE to continue)
DE_SANDRUSH
Counter-Strike
05-02-2004 at 9:41 PM by Author
SandRush - Bomb / Defuse
Mapping by:
El_Nemo ******@******.***
Textures by:
Macman ******@******.***
Counter-Terrorists: Prevent the Terrorists from bombing the nuclear waste crates. If the Terrorist force succeeds, thousands of lifes are at stake, including yours.
Terrorists: Bomb the nuclear waste boxes in order to hinder the spread of Counter-Terrorist forces in the desert area. Also, eliminate any Counter-Terrorist hostiles to further slow thier progress.
(Press FIRE to continue)
DE_SCOOTATHON2K
Counter-Strike
05-02-2004 at 9:41 PM by Author
de_scootathon2k
Scoot around; Ramp; Run-over; Plant the bomb.
There are a couple of scooters that are faster than the rest.
Get my other crap at:
www.goshen.edu/~steveas/maps
-Squall
DE_SCUD
Counter-Strike
05-02-2004 at 9:41 PM by Author
SCUD - Bomb/Defuse
map: Jeramy Cooke******@******.***
textures: Jeramy & Jason******@******.***
[ Background ]
Terrorists have infiltrated a hidden
American missile base in an abandoned
palace near the Iraqi border.
[ Counter-Terrorists ]
Protect the missles and launch command
from the Terrorist strike force.
[ Terrorists ]
Destroy the launch command or the
missiles themselves.
(Press FIRE to continue)
DE_SCUD_2K1
Counter-Strike
05-02-2004 at 9:41 PM by Author
SCUD_2K1 - Bomb/Defuse
map: ook -******@******.***
[ Background ]
Terrorists have infiltrated a hidden
American missile base in an abandoned
palace near the Iraqi border.
[ Counter-Terrorists ]
Protect the missles and launch command
from the Terrorist strike force.
[ Terrorists ]
Destroy the launch command or the
missiles themselves.
(Press FIRE to continue)
DE_SEASIDE2K
Counter-Strike
05-02-2004 at 9:41 PM by Author
SEASIDE2K - Bomb/Defuse
by Cortex ******@******.***
Textures by MacMan, Mazy, Locknut,
Telnets, DaveJ, MikeZill@, MartinE,
Warbeast and Cortex
Background: The Irish Republic Army
got informations about new military
weapons which must be destroyed.
Counter-Terrorists: Prevent Terrorists
from bombing the military weapon crates.
Defuse any bombs that threaten targets.
Terrorists: Destroy the weapon crates!
DE_SIMPSONS
Counter-Strike
05-02-2004 at 9:41 PM by Author
Terrorists and Counter-Terrorists have been thrust into the
world of the Simpsons.
Terrorists: Bombsites are at Homer's house and Mr. Burns's office.
Counter-Terrorists: You know what to do.
More info:
Map by Soup, Models by Small Sumo.
www.ertechnology.cstrike.org
www.smallsumo.com
Doh!
DE_SONIC_B
Counter-Strike
05-02-2004 at 9:41 PM by Author
----------------------------------------------------------------
DE_SONIC - Bomb/Defuse - Beta Version
----------------------------------------------------------------
Author : Moostix - (BOTELLA Benoit)
Email Address : ******@******.***
Web Page : http://www.moostix.fr.st
Textures, sounds, sprites, sky : Moostix
----------------------------------------------------------------
Background :::
Sonic misses in GreenHill and Robotnik benefits
from it to capture all the Chaos of the level. Fortunately
a terrorist group even more diabolic decided to help
Chaos in order to be avenged for Robotnik !
----------------------------------------------------------------
Terrorists :::
Destroy the cages which contains Chaos or explode the
weapon of Robotnik to prevent it from capturing other
Chaos !
----------------------------------------------------------------
Counter-Terrorists :::
To prevent the terrorist group from exploding their
bomb to avoid causing a bug in Mega Drive, which
would be fatal !
----------------------------------------------------------------
Special Thanks :
MajaX, ...
----------------------------------------------------------------
S-G Marine, I miss you... I need you... I love you...
(Press FIRE to continue)
DE_SPREE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Spree - Bomb/Defuse
by Pinkbunny ******@******.***
Counter-Terrorists: Prevent Terrorists from
bringing havoc to the European chemical estate
or bombing the truck. This would poison
a large area. You must defuse any bombs
that threaten those areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the targets. Watch
out for the night-watchman!
Other Notes: There are 2 targets
in this mission.
(Press FIRE to continue)
DE_STORM
Counter-Strike
05-02-2004 at 9:41 PM by Author
Prodigy - Bomb/Defuse
by: FLiPMoDE|Daank
******@******.***
textures: Fingers - jOeSmOe - MattC
Counter-Terrorists: Protect weapons
crates. These weapons are to be
delivered to an allied country
threatened by terrorists.
Terrorists: There is an attempt to arm
a small country your faction wishes to
attack for the political reasons. Stop
the weapons from reaching them.
Other Notes: There are 2 stashes of
weapon crates in this mission.
(Press FIRE to continue)
DE_STORM2
Counter-Strike
05-02-2004 at 9:41 PM by Author
Storm 2 - Bomb/Defuse
by: FLiPMoDE|Daank
******@******.***
textures: Fingers - jOeSmOe - MattC
Counter-Terrorists: Protect weapons
crates. These weapons are to be
delivered to an allied country
threatened by terrorists.
Terrorists: There is an attempt to arm
a small country your faction wishes to
attack for the political reasons. Stop
the weapons from reaching them.
Other Notes: There are 2 stashes of
weapon crates in this mission.
(Press FIRE to continue)
DE_SUBWAY
Counter-Strike
05-02-2004 at 9:41 PM by Author
Subway Siege - Bomb Defusal
by Sam Robinson
aka Fragmeister
Background: Terrorists are planning to
blow up 1 of 2 Subway platforms.
Counter-Terrorists: Neutralise all
Terrorists and/or defuse the C4 once
planted.
Terrorists: Plant the C4 at either of the
platforms, and make sure it goes off.
Kill any Counter-Terrorists encountered.
Other Notes: There are two bomb target
zones.
DE_SURVIVOR
Counter-Strike
05-02-2004 at 9:41 PM by Author
DE_SURVIVOR - DEFUSION
By Michael Visser aka 3D_Mike
******@******.*** ******@******.***
www.lanmaniax.com
Terrorists:
-Bomb Truck or Crashed plane.
Counter-Terrorists:
-Prevent the Terrorists from bombing.
Storyline:
In a heavy snowstorm a plane carrying a
topsecret load gets in trouble. The
onboard guard parachute to safety. They
recover the crashed plane and start
unloading the cargo into a captured
truck. But the weather plays a second
trick as heavy snowfall prevent the
SWAT-team from getting the entire cargo
over to the truck.
Terrorist have tracked the plane as well
and in an attempt to prevent the Swat-Team
from escaping with their valuable load
they set a plan to bomb the two possible
locations of the load.
DE_TANKS
Counter-Strike
05-02-2004 at 9:41 PM by Author
Tanks - Bomb/Defuse
by [NVS]GTJ (******@******.***)
Counter-Terrorists: Prevent Terrorists
from bombing one of the two tanks.
Terrorists: The Terrorist carrying the
C4 must destroy one of the tanks.
Other Notes: There are 2 tanks in the mission.
(Press FIRE to continue)
DE_TARTARICO
Counter-Strike
05-02-2004 at 9:41 PM by Author
Tartarico - Bomb/Defuse
by Keno Sanders "--punk-rabbit--" ******@******.***
and
X-Tender (www.fuchtelworld.de)
Textures by X-Tender, Linga, Madness and some others
Download the Textures @ www.fuchtelworld.de after final release
Background: A group of separatists has
decided to give an ultimatum to the italian
government: They're going to bomb a village
if the italian president does'nt stop
obstructing private firms to come into
the italian television.
Counter Terrorists: Prevent Terrorists from
bombing the threatened targeted areas.
Terrorists: Destroy either the main entrance or
the well of the village.
(press FIRE to continue)
DE_TEGEA
Counter-Strike
05-02-2004 at 9:41 PM by Author
Defusion Scenario
Mapping by 3DPunk
(http://3dpunk.cstrike.org)
******@******.***
November, 2001: Despite an unprecedented International coalition
against Terrorism, the United States is once again under attack.
Seeking to destroy valuable and sensitive digital information,
the Tegea Corporation, an International Data Storage Facility,
has become the focus of terrorist activity.
Hosting major corporations, banks, and other industrial networks,
such a disruption could potentially cripple the already struggling
world economy. Through the newly established Homeland Defense
System, Intelligence reports suggest that an impending attack on Building
One of the Tegea World Headquarters is highly probable.
Mission Objectives:
Terrorists: Locate and destroy one of the two SAN (Storage Area Network)
server rooms on the second floor.
Counter-Terrorists: Access the building; secure the SAN servers and
contain the situation; eliminate any potential threat.
(Press FIRE to continue)
DE_TOMBRAID
Counter-Strike
05-02-2004 at 9:41 PM by Author
Tombraid - Bomb/Defuse
By FLiPMoDE|Daank ******@******.***
Textures by [WTF?]Evile Dick and Mr.clean
(linked @ http://wadfather.game-edit.com/)
Sounds by zeus
Counter-Terrorists: Prevent Terrorists
from accessing treasure hidin' within'
the tomb.
Terrorists: Raid the tomb. Gain access
to the tomb, use the C4 to blow open the
floor revealing a treasure room.
Other Notes: Watch out for the one way eyes
where your enemy may watch you but you wont
see anything but their name on the screen.
There is a hidden bombpoint in the map,
open the bombpoint by pressing the +use key
near the marked torch.
(Press FIRE to continue)
DE_TPOINT
Counter-Strike
05-02-2004 at 9:41 PM by Author
de_tpoint - Bomb/Defuse
Counter-Terrorists: Prevent Terrorists
from bombing the T-DSL modems in or behind
the Tpoint. Team members must defuse any
bombs that threaten the T-DSL modems.
Terrorists: The Terrorist carrying the
C4 must destroy one of the deliveries.
Other Notes: There are 2 deliveries of
T-DSL modems in the mission.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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