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PISTOLS3
Counter-Strike
05-02-2004 at 9:41 PM by Author
Pistols 3 - Fight to the death
Mapping by Nathaniel Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
Kill the other team!
PLAYGROUND_X
Counter-Strike
05-02-2004 at 9:41 PM by Author
Playground x - Fight to the death
By Nathaniel Miller AKA NIPPER
******@******.***
maps at www.geocities.com/nipper14223
Kill the other team.
(Press FIRE to continue)
SCOUT_MAP
Counter-Strike
05-02-2004 at 9:41 PM by Author
Scout Map / AWP Map
Clan [DER] got this map from somewhere.
Don't know who to credit for it?
(Press FIRE to continue)
SHIP_FIGHT
Counter-Strike
05-02-2004 at 9:41 PM by Author
Ship Fight - Bomb
Mapping by Nathaniel Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
YARGGGGGGGGG!!
SNIPER_TOWER
Counter-Strike
05-02-2004 at 9:41 PM by Author
Sniper Tower - Fight to the death
Mapping by Nathaniel Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
Ts are sniping people from a tower.
CTs must take them out by rushing to the
top floor.
(Press GOGOGO to continue)
SP_BRONX
Counter-Strike
05-02-2004 at 9:41 PM by Author
Bronx - Speed Strike Map
map by Bibi|Coucouoeuf
******@******.***
www.Coucouoeuf.fr.st
www.Bibithefoque.fr.st
#Bibithefoque on quakenet
Textures from Max Payne
1 hidden texture made by me.
This is a 2vs2 map // map en 2vs2
(Press Fire to Continue)
(Appuyez sur Feu pour continuer)
------------Bon Sites----------------
www.halflifexpert.com
www.maps-on-line.com
www.countermaps.com
www.cs-fusion.com
SP_MERCADO
Counter-Strike
05-02-2004 at 9:41 PM by Author
installation:
extraire sp_mercado.bsp et sp_mercado.txt dans "c:...Half-Lifecstrikemaps"
extraire sp_mercado.wad dans "c:...Half-Lifecstrike"
bon jeu ! :o)
SP_MORZINE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Speed-strikE - morzine - By Erk
Mapping by Erk ******@******.***
Waypoint by Nicoz ******@******.***
Textures by Crinity (de_torn)
www.maps-on-line.com
www.speed-strike.net
Info sur le Speed-strikE :
Le Speed-Strike est une adaptation de l'excellent mod, Counter-Strike. Il modifie les aspects multijoueurs de Counter-strike pour lui apporter un gameplay en équipe de 2 joueurs. Il reprend exactement la même interface que Counter-Strike, mais le jeu se déroule sur des maps différentes. Le but de se mod est de faire des duels en deux contre deux, et de s'orienter vers un jeu plus rapide que Counter-strike. Dans ce mod, il n'y a pas de mission contrairement à Counter-Strike. Le but de chaque map et d'éliminer vos adversaires dans un endroit restreint et parsemé d'embûche.
Toutes les cartes ont le même but: Rester en vie à tout prix ou éliminer les deux adversaires.
Le MOD comporte une équipe jouant le rôle de terroriste et l'autre équipe jouant le rôle d'anti-terroriste. Chaque côté a accès aux pistolets et aux matériels différents, tout comme dans le mod Counter-Strike.
Les armes du Speed-strike incluent l'assortiment habituel des pistolets, fusils à pompe, fusils d'assaut, fusils de snipe, grenades.
"Mais attention l'utilisation de la grenade flash et la smoke sont interdites"
Roxx and fragg et que le meilleur gagne !
See ya :)
SP_MOTOR
Counter-Strike
05-02-2004 at 9:41 PM by Author
sp_motor - SpeedstrikE - Official map
Mapping by Erk ******@******.***
Waypoint by Nicoz ******@******.***
Textures : 3dMike, JSOW and SLAM-ER
www.maps-on-line.com
www.speedstrike.net
Info sur le Speed-strikE :
Le Speed-Strike est une adaptation de l'excellent mod, Counter-Strike.
Il modifie les aspects multijoueurs de Counter-strike pour lui apporter
un gameplay en équipe de 2 joueurs. Il reprend exactement la même
interface que Counter-Strike, mais le jeu se déroule sur des maps
différentes. Le but de se mod est de faire des duels en deux contre
deux, et de s'orienter vers un jeu plus rapide que Counter-strike.
Dans ce mod, il n'y a pas de mission contrairement à Counter-Strike.
Le but de chaque map et d'éliminer vos adversaires dans un endroit
restreint et parsemé d'embûche.
Toutes les cartes ont le même but: Rester en vie à tout prix ou éliminer
les deux adversaires.
Le MOD comporte une équipe jouant le rôle de terroriste et l'autre
équipe jouant le rôle d'anti-terroriste. Chaque côté a accès aux
pistolets et aux matériels différents, tout comme dans le mod Counter-Strike.
Les armes du Speed-strike incluent l'assortiment habituel des pistolets,
fusils à pompe, fusils d'assaut, fusils de snipe, grenades.
"Mais attention l'utilisation de la grenade flash et la smoke sont
interdites"
(Press FIRE to continue)
SP_PREDATOR
Counter-Strike
05-02-2004 at 9:41 PM by Author
Sp_predator - Speed-strikE -
by Erk ******@******.***
Files included in this zip file:
-gfx

env

3dmfallsbk.tga
3dmfallsdn.tga
3dmfallsft.tga
3dmfallslf.tga
3dmfallsrt.tga
3dmfallsup.tga
-maps

sp_predator.bsp
sp_predator.txt
sp_predator.res (ressource serveur)
-PODbot

WPTDefault

sp_predator.pwf
sp_predator.pxp
-overviews

sp_predator.txt
sp_predator.bmp
-sound

ambience

3dmhills.wav
3dmpred.wav
-sp_predator_readme.txt
*********************************************
Installation
------------
1)Extract to your Halflife/cstrike/
*********************************************
Thx for playing with sp_predator...;)
*********************************************
Copyright by Erk 2002
SP_PRIMAL
Counter-Strike
05-02-2004 at 9:41 PM by Author
Primal - Speed Strike Map
map by [BTF]Coucouoeuf
******@******.***
www.Coucouoeuf.fr.st
Textures from cs_woodz of 3D_Mike and some
textures made by me.
This is a 2vs2 map // map en 2vs2
(Press Fire to Continue)
(Appuyez sur Feu pour continuer)
------------Good Web Sites----------------
www.halflifedesign.net
www.halflifexpert.com
www.maps-on-line.com
www.csfrag.com
www.BTF-Cstrike // www.BibiTheFoque.fr.st
SP_SCOUTZ
Counter-Strike
05-02-2004 at 9:41 PM by Author
Sp_scoutz - Scout only / Scout arena.
par Flop ******@******.***
Texture par Flop
Idee de Flop ( Bref tous par moi ! )
But des Counter-Terrorists: Eliminer tous les terroriste
présent dans la zone.
But des Terroristes: Eliminer tous les Counter-Terroristes
présent dans la zone. ( Tres difficile comme Explication ! :op )
Note: Il y a 2 He et 1 kevlar + Casque cacher dans la map.
Merci à tous ceux qui m'ont soutenu pendant la creation de la map
en particulier aux ByE !
Merci aussi au Siteduzero ( www.siteduzero.com ) et aux personnes qui
m ont donner plein de conseils...
-=Please Enjoy !!=-
(Appuyez sur FIRE pour continuer)
SP_VISIZ2
Counter-Strike
05-02-2004 at 9:41 PM by Author
visiz - Speed-strikE
Counter-Terrorists & Terrorists:
kill everyboby !!!
WWW.SPEED-STRIKE.NET
Credits: Qiasam
******@******.***
******@******.***
(Press FIRE to continue)
SP_WESTERN
Counter-Strike
05-02-2004 at 9:41 PM by Author
western - Speed-strikE
Counter-Terrorists & Terrorists:
kill everyboby !!!
WWW.SPEED-STRIKE.NET
Credits: Qiasam, Erk & Krapule
Special Thanks to Erk
******@******.***
******@******.***
(Press FIRE to continue)
STARWARS
Counter-Strike
05-02-2004 at 9:41 PM by Author
Star Wars by [-THK-]G-Man ******@******.***
This is a gimmick / fun / muck around map.
Drive land Speeders, R2D2 and the Jawa Mobile.
Enjoy =0)
ST_BESSJUMPII
Counter-Strike
05-02-2004 at 9:41 PM by Author
St_BessJumpII - Stupid Map
Map Started By GranMasterFlash,
finished and optimized
by [BTF]Coucouoeuf
Textures from de_cbble
additional hidden texture by
[BTF]Coucouoeuf :)
ICQ : GranMasterFlash 131496759
Coucouoeuf 121825232
Mails :
GranMasterFlash :******@******.***
[BTF]Coucouoeuf :******@******.***
Good Sites :
www.csfrag.com
www.cstrike-fever.net
www.maps-on-line.com
www.BibiTheFoque.fr.st
Info : There is 1 bomb target and 16
starts points.
We hope u'll like it!
(Press FIRE to Continue)
****FRANCAIS****
St_BessJumpII - Carte Stupide
Carte commencee par GranMasterFlash,
terminee et optimisee par
[BTF]Coucouoeuf
Textures provenant de de_cbble
texture cachee par [BTF]Coucouoeuf
Bons Sites :
www.csfrag.com
www.cstrike-fever.net
www.maps-on-line.com
www.BibiTheFoque.fr.st
Info : Il y a 1 bombe et 16 points
de départ.
Amusez-vous bien avec cette carte!
(Appuyez sur FEU pour Continuer)
ST_GRENADZ_2
Counter-Strike
05-02-2004 at 9:41 PM by Author
x_x ST_GRENADZ_2 x_x
Map (...) by CyNiC
******@******.***
CT's & T's : gr3n4d3 p0w3r !!!
Visit CSFRANCE
http://www.csfrance.net
(Press FIRE to continue)
ST_KABOUM
Counter-Strike
05-02-2004 at 9:41 PM by Author
/******************************************
| Kaboum (Stupide !!) |
| par [6TdOR]Gaspard ******@******.*** |
| www.cslmco.fr.st |
******************************************/
Vous connaissez la pub de Chronopost ?
Eh bah la c'est pareil....
N'oubliez pas de visiter la "crypte"
Au revoir
A bientot
(Si vous survivez...)
TKR_HE
Counter-Strike
05-02-2004 at 9:41 PM by Author
TKR_HE Créé par KaKO
de la team TKR : www.kiki-rqngers.fr.st
Merci d'avoir telechargé le NgS MapPack sur
http://www.clan-ngs.com
TKR_PISTOLS
Counter-Strike
05-02-2004 at 9:41 PM by Author
Mapping par KaKO ******@******.***
Spécialement créé pour l'entrainement o pistolé.
Merci d'avoir telechargé le NgS MapPack sur
http://www.clan-ngs.com
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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