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Random Maps
56 473 Items
WESTERN
Counter-Strike
05-02-2004 at 9:41 PM by Author
Western - Diffusion
Mapping by Nathaniel Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
The Ts have invaded the CT town and
plan to blow up their water suply
NOTE: this is a remake of western_cs2
(press YEHAW to continue...)
AS_OILRIG
Counter-Strike
05-02-2004 at 9:41 PM by Author
OilRig - Assassination
Map by MacMan ******@******.***
Textures by MacMan
Westland Wessex helicopter by Agent Orange
******@******.***
Background: The most important criminal
witness in history has been hiding out on
an oilrig as part of a witness protection
program. But word is that his location has
been discovered. A transport helicopter has
been sent in to move the witness to a new
location.
Counter-Terrorists: Protect the VIP at all
costs. Escort him topside to the helicopter.
Terrorists: Eliminate the VIP before he
escapes.
(Press FIRE to continue)
AWP_BASE
Counter-Strike
05-02-2004 at 9:41 PM by Author
awp_base
autor: icon
email:******@******.***
thanks to Gabumon
email:******@******.***
(press fire to continue)
AWP_BATTLE
Counter-Strike
05-02-2004 at 9:41 PM by Author
awp_battle - awp/training
by James Ryan
Take the awp and start battle
(press fire to continue)
AWP_MAP
Counter-Strike
05-02-2004 at 9:41 PM by Author
AWP Map
Put up by request of Arsenic
<http://www.arsenic.net>
Plot: Just start shooting.
(Press Fire to Continue)
AWP_MAP2
Counter-Strike
05-02-2004 at 9:41 PM by Author
awp_map2 - Sniper Map
by Namco ******@******.***
This is a remap of a popular, yet strangely unoptimized map.
Counter-Terrorists: The terrorists have challenged
you to a sniping deul in a desolate, open field.
Keep a cool head and stay behind cover.
Terrorists: The CT's should be no match for
your 1337 terrorist sniping skills. Practice
them by out-sniping the Counter-Terrorists.
Other Notes: Watch for flanking from the
underground tunnels!
(Press FIRE to continue)
AWP_METRO
Counter-Strike
05-02-2004 at 9:41 PM by Author
AWP_METRO by Rica aTOLERO* pe DE Parafuso
(www.atolerocwb.hpg.com.br)
Textures by Roger Matalenone
Digge Dagg & Rica aTOLERO*
(Press Fire to Continue)
AWP_SNOWFUN
Counter-Strike
05-02-2004 at 9:41 PM by Author
-----------------
Awp arena
-----------------
Rules: Kill kill kill with the
awp. Terrorists can bomb the
middle area and CTs have to stop
them. There are two drivable
"boxcars" for your enjoyment.
------------------
-Orkinman
******@******.***
ICQ: 44844012
gamesnet irc #ddl
and #mapcore
------------------
AWP_SNOWFUN2
Counter-Strike
05-02-2004 at 9:41 PM by Author
-----------------
Awp arena
-----------------
Rules: Kill kill kill with the
awp. Terrorists can bomb the
middle area and CTs have to stop
them. There are two drivable
"boxcars" for your enjoyment. And
two scooters, as well as two
drivable port-0-potties.
------------------
-Orkinman
******@******.***
ICQ: 124232256
gamesnet irc #go
and #mapcore
------------------
AWP_WARZONE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Awp_Warzone - Snipe arena
by Carl "Blake" H.
******@******.***
Counter-Terrorists: Snipe
Terrorists: Snipe
(Press Fire to Continue)
CSDE_TROPIC
Counter-Strike
05-02-2004 at 9:41 PM by Author
Tropic - Defusion/Hostage Rescue
by [BSE]Luis_Cypher
Textures by [BSE]Die_Uschi
Scenario:
A tropical island somewhere
in the south pacific.
Counter-Terrorists:
Rescue 5 hostages who survived the
crash of their transport plane.
Prevent Terrorists from bombing
your ship.
Terrorists:
Prevent the counter-terrorist
from rescuing the hostages or
bomb the CTs ship.
(Press FIRE to continue)
CS_CARGO
Counter-Strike
05-02-2004 at 9:41 PM by Author
"The Cargo Ship" - Hostage Rescue
By: Oscar Andersson (Mobiux)
e-mail:******@******.***
Counter-Terrorists:
Save the captain and his crew !
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes:
There are 3 hostages in the ship.
(Press Fire to Continue)
CS_CARGOSHIP
Counter-Strike
05-02-2004 at 9:41 PM by Author
****** This map designed for Counterstrike, Half-Life mod ******
June/July 1999
================================================================
Title : CargoShip
Filename : cs_cargoship.zip
Author : Znagge
ICQ UIN: 10559627
Email Address :******@******.***
Homepage: www.znagge.net
================================================================
*** Play Information ***
This map require that you have CounterStrike installed, or it will not work properly.
Download CounterStrike at: www.planethalflife.com/counterstrike
Single Player : No
Multi Player: Yes
Cooperative : No
Deathmatch : No
CounterStrike MOD: Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
Max Players: Maximum is 20 players.
*** Construction ***
Editor(s) used : Qoole(had to edit some files to get the hostages work properly)
Known Bugs : none
Construction Time : Approximately Two days
Build Computer : P2 300mhz, 96mb ram, 8,7gig HD, Voodoo2 12mb
QCSG : 5 seconds
QBSP2 : 7 Seconds
VIS : 257 Seconds
QRAD : 16 Seconds
Thanks to : Valve Software for making Half-life.
: And the team behind CounterStrike, great MOD!
* Game play *
This map is for 2 teams, the Counter Terrorists and Terrorists. The Terrorists have taken 5 hostages,
all located in the cock-pit building. The goals here are:
Counter Terrorists: Take the hostages and bring back them you your respawn point.
And you must kill all the terrorists.
Terro(...)
DE_CLAN2_FIRE
Counter-Strike
05-02-2004 at 9:41 PM by Author
clan2_fire - Defusion
by n@rby ******@******.***
Background:
d0nk3y and rizzuh have stolen buckl3z collection of
celebrity photos.
Counter-Terrorists:
Stop the Terrorists destroying buckl3z priceless
trophies.
Terrorists:
Destroy the fungal abomination and save the world
from the smiley clan.
(Press FIRE to continue)
DUELO_DUALS
Counter-Strike
05-02-2004 at 9:41 PM by Author
Duelo_duals - Deathmatch
por Erudri******@******.***
Anti-terroristas: Matar a los terroristas
con tu única arma: la dual-elite
Terroristas: Matar a los Anti-terroristas
con tu única arma: la dual-elite
NOTAS: Si se te acaban las balas utiliza el
cuchillo,que pa algo lo tienes.
(Presiona FUEGO para continuar, o no lo hagas, a mi me la suda)
ES_JAIL
Counter-Strike
05-02-2004 at 9:41 PM by Author
Jail - Escape senario
by Bluestrike ******@******.***
Background:
An earthquake damaged a prisoner
of war camp. Get out now!
Counter terrorists:
Prevent the terrorists from escaping
by eliminating them.
Terrorists:
Try to escape from the jail,
You can rush your way out,
or maybe you'd like to visit the
armory.
(press the fire button to continue)
FUN_202
Counter-Strike
05-02-2004 at 9:41 PM by Author
fun_202 - Fun Map :D
Counter-Terrorists: Urrrrr have fun!!!
Terrorists: Owguess what. You have
to have fun as well :D
Other Notes: Urrrrrr Have some Fun!!!
(Press FIRE to continue)
FUN_ALLINONE
Counter-Strike
05-02-2004 at 9:41 PM by Author
Version 1.0 Final
by DedeHai
Shotgunmap by GothicFire
(modified by DedeHai)
******@******.***
ICQ# 31162912
Die Map besteht aus diesen Teilen:
-Version von de_ms by Gothicfire (Shotgun-Only)
-Handgun-Only map
-Sniperarena
-he_tennis Version
-Knifearena
-Para-Only-Arena
Anweisungen:
Jede Runde wird eine Tür gewählt (egal vo von den T's
oder den CT's). Ist eine Tür gewählt geht diese auf und
alle anderen werden gesperrt.
Wird die handguns-only Tür gewählt kann nachher noch
die gewünschte Pistole gewählt werden.
WARNUNG:
wer länger als 20 Sekunden an seinem Respawn-Point
stehen bleibt gilt als AFK und wird von einem
Blitz getötet.
Anmerkungen vom Autor:
Ursprünglich hatte ich diese map für meinen Clan RSM
gemacht. Da sich RSM aufgelöst hat habe ich die Map
überarbeitet und nun eine Version fertig gestellt
die direkt vom Server gesaugt werden kann, da jetzt
keine zusätzlichen Models mehr gebraucht werden und
auch die neuen Texturen schon im bsp file enthalten
sind. Deshalb auch ein neuer name, nicht mehr RSM_TRAINING.
Das Einzige was jetzt noch an den alten Namen erinnert
ist die Credits-Textur. Ansonsten ist die map genau
gleich wie vorhin.
Bekannte Bugs:
- Knife-Map Player Verteilung stimmt nicht immer
- Geht eine Runde Weniger lang als 20 sek sterben alle
- Man bekommt keine Waffe/Türe Geht nicht auf
Wer wissen will wieso sie nicht behoben werden können
kann mir eine Email schreiben.
FY_2FORT
Counter-Strike
05-02-2004 at 9:41 PM by Author
fy_2fort
by NoOne
******@******.***
******@******.***
www.noTnize.tk
FY_ABSOLUT
Counter-Strike
05-02-2004 at 9:41 PM by Author
fy_absolut - mayan city
Map and textures by:
Kent Bentjen; a.k.a. - archet1pe
(******@******.***)
Meant for low-grav FUN! I didn't want to
mess with the gravity entities, just have
your admin change the gravity to 120.
Counter-Terrorists: Kill the Terrorists!
Terrorists: Kill the Counter-Terrorists!
(Press FIRE to continue...)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
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void Map Cs 1.6 Sur Serveur Cz
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void Hlbox17b Download - Virus?
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void Map Name?
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void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
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void Waypoints For Dod_kort_b4
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void Can't Update A Map
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