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FY_ICEWORLD
Counter-Strike
05-02-2004 at 9:41 PM by Author
FY_ICEWORLD
By RD (******@******.***)
HTTP://WWW.PITRD.COM
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PICK UP A GUN AND KILL THE OTHER TEAM
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
FY_ICEWORLD4
Counter-Strike
05-02-2004 at 9:41 PM by Author
fy_iceworld4 created by Hyper_Sniper
Terrorist: Kill Counter Terrorist
Counter Terrorist: Kill Terrorist
Other Notes: There is a buy zone in the middle of the map.
FY_POOL_DAY2
Counter-Strike
05-02-2004 at 9:41 PM by Author
Fy_Pool_Day2 by f117bomb
------------------------
http://www.snowboardingandstuff.com
FY_STONEWORLD
Counter-Strike
05-02-2004 at 9:41 PM by Author
***Stone World***
Crackerjack
Terrorists: Shoot up the CTs.
Counter-Terrorists: Kill those ragheaded camel raping
building bombing bastards.
(Press Fire to Continue)
FY_TUNDRA
Counter-Strike
05-02-2004 at 9:41 PM by Author
Tundra - Death Match
Map by Punkki
Terrorist: Kill CT
Counter-Terrorist: Kill T
Other Notes: Round does not end
until one team has been eliminated!
(Press FIRE to continue)
HE_DODGEBALL2
Counter-Strike
05-02-2004 at 9:41 PM by Author
Dodgeball 2 - Fight to the death
Mapping by Nathaniel Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
Ts and CTs are playing dodgeball
with grenades in a gym.
Note: I removed the mac 10
(Press FIRE to continue)
HE_TENNIS2K
Counter-Strike
05-02-2004 at 9:41 PM by Author
Autor: -[GER|EqUiLiZeR]-
E-Mail:******@******.***
Visit: www.cs-ger.de
KA_LEGOLAND
Counter-Strike
05-02-2004 at 9:41 PM by Author
ka_legoland
by HoleMan ******@******.***
orginal design and textures by Medic911
Take out your knife and stab the other team to death!!
MAC_MANIA
Counter-Strike
05-02-2004 at 9:41 PM by Author
MAC_MANIA
By [THE] MASS!VE aka M@TY
CT Force
Shoot The Opposition
T Force
Shoot The Opposition
NOTE:
Shoot People
(Press FIRE to continue)
MINDMAZE3
Counter-Strike
05-02-2004 at 9:41 PM by Author
by SHeeP
Textures used: Italy+Dust
Base idea used: mindmaze by [THK]G-Man
Construction time: 9 days approx.
Compile machine: 1 ghz-128mb ram
Compile time: 1 hour - 50 minutes.
(Insert Coin(s) To Continue)
SCOUTZKNIVEZ2
Counter-Strike
05-02-2004 at 9:41 PM by Author
scoutzknivez 2
created by: Matt Hart (Heero)
terroist face off with the ct using only scoutz and knivez.
SCOUT_MAP2
Counter-Strike
05-02-2004 at 9:41 PM by Author
Possible Cheaters ?
visit the forum of http://www.iwebhost.info
and leave a PM(Private Message) to Z*Z
PM is checked every 10 min
this server is sponsored by the following web sites
http://www.iwebhost.info
for web hosting programs`revenue programs and payment programs
http://www.gameconcept.us
for game information
SP_COCK2K1
Counter-Strike
05-02-2004 at 9:41 PM by Author
sp_cock2k1 - Speed Strike
Counter-Terrorists & Terrorists:
Map en 2 vs 2
Credits: Qiasam
Version 2001 de sp_cock.
Enjoy!!
mail:******@******.***
(Press FIRE to continue)
SP_COLD
Counter-Strike
05-02-2004 at 9:41 PM by Author
sp_cold - Speed Strike
Counter-Terrorists & Terrorists:
Map en 2 vs 2
Special Thx to Krapule ; Shaken & [WMM]
Testing : [G-FED] & [WMM]
Merci aussi a Monstroplante pour son aide et qui
fait partit maintenant de l'équipe de Mapping de Games-FED
Credits: Qiasam & Monstroplante
mail:******@******.***
(Press FIRE to continue)
SP_VISIZ
Counter-Strike
05-02-2004 at 9:41 PM by Author
Visiz - Speed Strike
Counter-Terrorists & Terrorists:
Map en 2 vs 2 (d'où le nom visiz ;) ):
Credits: Qiasam, Krapule.
(Press FIRE to continue)
ST_BESSJUMP
Counter-Strike
05-02-2004 at 9:41 PM by Author
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
****************************
///////cs_bess-jump/////////
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
****************************
PREPAREZ VOS PARACHUTES
ET SAUTEZ bon courage
(press fire to continue
but where ?)
ST_JEEPATHON3K
Counter-Strike
05-02-2004 at 9:41 PM by Author
de_jeepathon3k - The stupidening
Mapping and Textures by:
Mark "bender" Rhodes
(******@******.***)
Thanks Medic911 for letting me use
the name, and for not "booing" me when
i told him the idea.
Now listen... this map is not a serious
CS map. It is designed for a specific
reason, because people asked me for it.
You're playing it, get a few people in
and if you aren't enjoying yourself
email me.
(Press FIRE to continue)
TR_AWP
Counter-Strike
05-02-2004 at 9:41 PM by Author
Tr_AWP - Training
by Jamie Manson (Skeebz)
******@******.***
Counter-Terrorists & Terrorists:
use your AWP's to eliminate the opposing team
Other Notes:
This map is dedicated to all AWP Whores
Especially:
[Mi2]Grimreaper
"Oh yeah baby, AWP 0wn4g3!"
(Press FIRE to continue)
WATERWORLD
Counter-Strike
05-02-2004 at 9:41 PM by Author
Map created by The Immortal
******@******.***
Have fun, don't drown.
WW2_OMAHABEACH
Counter-Strike
05-02-2004 at 9:41 PM by Author
Omaha Beach - World War 2
by toXic [Kemal Kinali] ******@******.***
Counter-Terrorists:
Reach their base, and eliminate all terrorists.
Terrorists:
Prevent the Counter-Terrorists from reaching your base,
by eliminating them.
Other notes: Have fun!!!
(Press FIRE to continue)
 
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Community 17b
Shoutbox
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
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void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
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