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56 475 Items
QTR4_COLUMBINE_BETA
Counter-Strike
02-15-2024 at 1:17 PM by FairPlayCS2
Just asked the creator - he said that a small part of the map was taken/inspired from that map. But in everything else, it's a different map like 95%. You could at least take a look at the difference between amount of the files, at first.

Also, if anyone's having issues with installing, try downloading the map directly from here:
(Link)
QTR4_COLUMBINE_BETA
Counter-Strike
02-14-2024 at 6:40 PM by Igrik
Looks like a remake of the COLUMBINE_HS by sample vodka
((Link))
without proper credits and author's permission.
SHRIMPER_BOOF
Counter-Strike
02-13-2024 at 8:20 PM by FairPlayCS2
Another private map.
Play it on Fun OldSchool 1000 Maps Anarchy Server AnonPlay (ex-QTR4)
193.124.177.57:27158
(Link)
AIM_KUTU4KA
Counter-Strike
02-13-2024 at 8:17 PM by Author
//
aim_kutu4ka for Nataly
//
map by Blackcock
//
max_wpoly 750
size: small
//
for FUN GunGame 45.89.67.219:27038
//
map created 02/2024
DM_AMENO
Counter-Strike
02-13-2024 at 8:14 PM by FairPlayCS2
Another great private map.
Play it on Fun OldSchool 1000 Maps Anarchy Server AnonPlay (ex-QTR4)
193.124.177.57:27158
(Link)
GG_DUSTY3
Counter-Strike
02-08-2024 at 7:35 PM by Author
gg_dusty3
map by ingeras
alias ==> Vlad Vega
GG_TOPOSTAS
Counter-Strike
02-06-2024 at 8:59 PM by Author
//
gg_topostas
//
map by Blackcock
//
remake map gg_ractive by Danil Manchester
//
max_wpoly 650
size: small
//
for FUN GunGame 45.89.67.219:27038
//
map created 02/2024
AWP_DUSTIN
Counter-Strike
01-29-2024 at 1:27 AM by benjamin_claro_arg3
User: reed nut

Thank you for commenting on the error in the file:pared.wad


I'll put it right now
in the map rar file

apologies
CS_NND
Counter-Strike
01-27-2024 at 10:06 PM by Igrik
DE_COCAINE
Counter-Strike
01-27-2024 at 6:59 PM by Mr Fuji
missing wad file anyway to get the wad file for this map
35HP_DVACH2
Counter-Strike
01-24-2024 at 11:14 PM by Ayanami
The real author of this map is known under the nickname "ananistus".
CS_JUNGLECAMP_CZ
Counter-Strike
01-24-2024 at 11:06 PM by FairPlayCS2
This is fake. Guy just made a new with the same name.
CS_BESIEGE_2K16
Counter-Strike
01-23-2024 at 5:33 PM by Igrik
DE_ALSACE_B1
Counter-Strike
01-22-2024 at 5:20 PM by Freimaurer
Why such a harsh comment? Just note, that there is still an issue with the skybox - this is a beta version!
On the other hand, most players won't notice the error, since the dn.tga is not visible during normal playsessions.
DE_ALSACE_B1
Counter-Strike
01-21-2024 at 8:49 PM by Author
Alsace - Bomb/Defuse
Beta 1
by Fregira
Terrorists are threatening the peace
of a small Alsation town.
Counter-Terrorists: Prevent Terrorists
from bombing the wine deliveries.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the wine
delivery stashes.
Other Notes: There are 2 targets in the mission.
DE_PASTA
Counter-Strike
01-21-2024 at 4:35 PM by Igrik
FY_BATTLEBOX
Counter-Strike
01-21-2024 at 12:00 PM by Author
fy_battlebox by The16Mapper
(Link)
To install, put .bsp and .nav files in cstrike/maps folder.
// LICENSE //
You can:
Download my maps
Put my maps on your servers
You have to ask to:
Modify my maps
Use parts of my maps
Put my maps on other sites
You can't:
Use my maps commercially
Use parts of my maps commercially
Put my maps on other sites without my permission (I am looking at you, csgo13.com and mircsgo.com! You don't even want to remove my maps!)
Reupload my maps
Ask me first to put my map on other sites!
Contact me at the16mapper#4885 or ******@******.*** if you want to do so.
GG_DE_MAYA
Counter-Strike
01-15-2024 at 7:04 AM by Author
Автор: illusion_Defender
Кол-во слотов: 32
Количество полигонов на карте: wpoly 2622
Небольшая карта для серверов awp, gungame, csdm, aim. На самом верху установлен плент, подойдёт так же и для пабликов, например для ночного режима
GG_OKEANARIUM
Counter-Strike
01-12-2024 at 6:56 AM by Author
Автор: Рай, illusion_Defender, Яблоко
Небольшая карта для gungame, csdm, aim серверов.
Отличный дизайн, снизу находится океанариум с акулой и рыбками.
Количество полигонов на карте
1626 wpoly, 2688 epoly
CS_LANTRIX
Counter-Strike
01-12-2024 at 3:03 AM by benjamin_claro_arg3
Yeah ;)
 
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Community 17b
Shoutbox
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Yesterday at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Yesterday at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Yesterday at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Yesterday at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Yesterday at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Yesterday at 7:00 PM
Forum
void Map Summary
 Yesterday at 9:48 PM by Ayanami
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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