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CS_BACKROOM_LEVELS
Counter-Strike
11-27-2023 at 2:57 PM by Author
The BACKROOMS
You have been here before.
If you are not careful and no-clip
out of reality in wrong areas,
you will end up in the Backrooms,
where it is nothing but the stink
of moist carpet, the madness of
mono-yellow, and endless
background noise of fluorescent
lights at maximum hum-buzz, and
approximately six hundred million
square miles of randomly
segmented empty rooms to be
trapped in.
God save you if you hear
something wandering around
nearby, because it sure as
hell has heard you?
=================================
CT: Isolation mode failed,
everyone is in the same place,
wander through the countless
yellowish corridors to find the
wanderers and get out of this
hellish place.
TR: Don't let the CTs find the
wanderers first as they
have information on how to get
out of this hellish place.
=================================
Map by H.Loader
(Link)
=================================
AS_ICEFORTE
Counter-Strike
11-27-2023 at 2:51 PM by Freimaurer
The only problem of the map is that it features an func_escapezone instead of the func_vip_safetyzone. I fixed the issue and redistributed the map here:
(Link)
DE_CRYSTAL_A
Counter-Strike
11-26-2023 at 7:13 PM by SILENT KILLER
This map's original name is DE_CRYSTAL.


NOTE: Don't buy Armor because you'll lose money but don't get armor. May be this map's setting.
DE_CRYSTAL_A
Counter-Strike
11-26-2023 at 7:05 PM by Author
DE_CRYSTAL
BY ******@******.***
CT&TE: YOU can't POD this stage is
glass! that can't brake but can look
let's use the rifle to easy kill.
NOTE: Under you have a store of gun.
CS_RUSH_A
Counter-Strike
11-26-2023 at 3:45 PM by SILENT KILLER
This map's original name is CS_RUSH

CS & DE
2 in 1 map
CS_RUSH_A
Counter-Strike
11-26-2023 at 3:44 PM by Author
**** This map designed for the Counter-Strike Half-Life mod ****
================================================================
Title : Rush
Filename : cs_rush.bsp
Author : Paul Ruggieri
Email Address : ******@******.***
Description : Counter-Strike hostage and diffusion map
================================================================
This map is designed to run on the incredible mod Counter-Strike which can be downloaded
at (Link)
new WAD's : No
new sky's: No
* Construction *
Editor(s) used : Worldcraft 2.1
Known Bugs : none
Base : built from scratch
Construction Time : about 2 - 3 weeks
Build Computer : P2 400, 64 MB SDRAM
QCSG : 40 sec.
QBSP2 : 40 sec.
VIS : 1083 sec.
QRAD : 1859 esc.
*Special Thanks*
I'd like to thank the great people at World Craft support. without them this map wouldn't be possible.
Also i'd like to thank the boys down at Anarchy Design for their great suggestions.
* Files included in this archive *
cs_rush.bsp : Map file.
cs_rush.txt : Readme file.
* Other Info *
If you have comments/suggestions/questions/criticism just send me an e-mail...
I'd really like some feedback on whether anyone liked or disliked my map (if
it's the latter ... If you tell me why, I might be able to improve it!).
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels.
This BSP may be distributed ONLY by myself and/or the great people over at counter-strike.
IVORY_TOWER
Counter-Strike
11-25-2023 at 7:02 PM by Author
map by DargVeral
Уникальная Карта Ivory Tower из Lineage 2 для CS 1.6
Карта для серверов с Zombie Mod режимами, но и не только!
FY_SNOWY4
Counter-Strike
11-25-2023 at 6:07 PM by Author
Map made by Marmelo
Enjoy!
FY_OS_NEW_INFERNO
Counter-Strike
11-25-2023 at 3:24 PM by Author
fy_os_new_inferno
map by Mastatekilla
ONESTRIKE.EU (GunGame 45.144.155.95:27018)
CS_NIGHTMAP
Counter-Strike
11-25-2023 at 6:57 AM by Cacho ViLLiGER
Nightmap, former Nightbackalley... the map was renamed, so I need to upload this version.
CS_NIGHTMAP
Counter-Strike
11-25-2023 at 6:52 AM by Author
CS_NIGHTMAP 2021 - Hostage Rescue Scenario
Very first map created by me, Angel Nahuel Nicolas VILLIGER.
CTs need to resce all 8 hostages, and TRs need to stop them.
All 8 lady hostages are locked in a sector near T Spawn.
There are too many M249 in the floor. Press fire and have fun!!
FY_OS_INFERNO
Counter-Strike
11-24-2023 at 8:01 PM by Author
fy_os_winter
map by Mastatekilla
ONESTRIKE.EU (GunGame 45.144.155.95:27018)
FY_OS_WINTER
Counter-Strike
11-24-2023 at 6:00 PM by Author
fy_os_winter
map by Mastatekilla
ONESTRIKE.EU (GunGame 45.144.155.95:27018)
AWP_2TOWERS
Counter-Strike
11-24-2023 at 1:23 PM by Author
The original name is fy_2towers, but the map was unfinished and not playable, I had to make an adjustment for the awp mod.
Players: 23 vs 23
Only AWP
Enjoy (:
DD2X2_ND
Counter-Strike
11-24-2023 at 1:22 PM by Author
Author: mr_CHikAZ
Slots: 40
Waypoints: No
Cartoon remake of de_dust2_2x2.
Server Requirements:
ReGameDLL version 5.7.0.324 and higher.
Differences:
1. Switchable night-day mode, both lighting and sky. Unlimited switching per round.
The player who activates the mode will receive reconnect, his sky and lighting will change, for the rest, only lighting will change.
To activate the sky, they must re-enter the server (In game.cfg, activate kvar: mp_allow_point_servercommand).
2. Added central passage connecting the ridge, length and exit from the can. Replaced textures.
3. Breakable fluorescent lamps. Teleportation effect with a model and a surprise.
4. Jerri model without animation, if I don't find a performer I will have to do it myself.
The maximum number of polygons is 850, the average game is 250-450.
DE_BERSA
Counter-Strike
11-24-2023 at 1:21 PM by Author
Author: Serj
Slots: 32
A remake of the de_berzerker.
DE_APOLLON_STABLE
Counter-Strike
11-24-2023 at 1:20 PM by Author
Author: Serj
Slots: 32
Thanks: Indicated in the Easter egg.
A remake of the de_abaddon map.
Special forces assistance in the form of the latest weapons for the destruction of terrorists was dropped from the plane into the combat zone,
The terrorists were in the cargo landing zone earlier and some of the boxes with weapons were seized by the terrorists.
TT's task: To capture and destroy the positions of the special forces, if possible, to pick up the remnants of weapons
The task of CT: To destroy the terrorists and return the stolen weapons
DE_DUS2TEC
Counter-Strike
11-24-2023 at 1:18 PM by Author
Map by ukraine_is_alive and hrukcs
- Initially, there was an idea with a bridge, so that from the side of the CT on the bridge, the players would fail (so as not to rush the TT). But it didn't work out that way, so everyone failed - now we have fixed it and you can run back and forth on the bridge even on your hands.
- Made the map as a whole lighter (for example, there were almost no players visible on the bridge from the CT side, now everything is as it should be)
- So did the letters on points A and B .
DE_D2AZ_ANTIC
Counter-Strike
11-24-2023 at 1:17 PM by Author
Author: mr_CHikAZ
Slots: 32
Initially, the map was conceived in this version, with classic textures.
In fact, this is the same map (de_dustwoaz), with minimal changes.
max wpoly 800 (in the non-playable area), medium playable 400.
DE_NUKE_2X2_DEV
Counter-Strike
11-24-2023 at 1:15 PM by Author
Nuke - Bomb/Defuse
original version by Jo Bieg (******@******.***)(2001)
remake by mr.CHikAZ (2019)
Counter-Terrorists: Prevent Terrorists
from bombing the nuclear missile. The
mission can be targeted from above and
below. Team members must defuse any
bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the nuclear missile.
Other Notes: There are 1 bomb targets
in the mission.
 
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
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