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CS_KUMPAKAN2
Counter-Strike
11-12-2023 at 8:50 PM by Author
The KumpakaN II - Hostage Rescue
By [LM.]KumPaKaN(******@******.***)
(Link)
Counter-Terrorists:Rescue the hostages
from the building,or kills all Terrorists.
Terrorists:Prevent the hostages from rescuing
the hostages.
Note:There are two hostages in this mission.
If you want POD waypoints,
Please contact me by E-Mail.
and waiting for my new project at my website
(Press FIRE to continue)
CS_ASSUS
Counter-Strike
11-12-2023 at 7:11 PM by SILENT KILLER
CS & DE map
2 in 1
DE_MIXTOON
Counter-Strike
11-12-2023 at 8:28 AM by SILENT KILLER
Please copy trytowish.wav TO sound folder (NOT TO sound/ambience).

I can't find "Itao.wav" this map use.

If someone has, please upload to this website.
DE_MIXTOON
Counter-Strike
11-12-2023 at 8:04 AM by Author
de_mixtoonPlant C4 mission
by ******@******.***
We had sent to this town to start the mission.
This town is the over off hit cartoon.
Counter-Terrorists: Protect the target from C4
by the Terrorists or kill all the Terrorists.
Terrorists: We have three target to plant C4
but all target have hard to enter. But if we confuse
the Counter' we can plant C4.
Note: This town have three targets and have
many secret for find.
[Press FIRE to continue]
DE_DOUBLE
Counter-Strike
11-12-2023 at 7:00 AM by Author
de_double
by Devilskuld(******@******.***)
CT: Prevent Te from plant the C4
TE: Plant the bomb. Target is in the building
near CT base.
CS_HELLCAMP2
Counter-Strike
11-12-2023 at 5:59 AM by Author
Hell Camp V2 - Hostage Rescue
By KumpakaN(******@******.***)
22/03/2002 23.30PM Ramakian Society
CT Mission:
Rescue the hostages in Ayodhaya Rafston
Training Camp,or kill all Terrorist in the
camp.
Terrorist Mission:
Prevent CT force from rescuing the
hostages.or kill all CTs.
Note:There are 4 hostages in this map
If you want PODbot waypoint,
please contact by E-Mail.
visit my website at:
(Link)
(Press FIRE to continue)
CS_HELLCAMP
Counter-Strike
11-12-2023 at 5:57 AM by Author
Hell Camp-Hostage Rescue
by KumPaKaN<panya Yossomsak>
******@******.***
Ramayana Mapping Club.
CTs Mission:
Rescue the hostage or kill all Terrorist
Forces in the area.
Terrorist Mission:
Prevent the hostage from CTs Forces.
Description:
There are four hostages in tghis map.
If you have any problem
or want POD Bot Waypoint
Please contact me
******@******.***
visit our website
(Link)
CS_XMAS_TRAILERPARK
Counter-Strike
11-12-2023 at 4:17 AM by Author
Trailerpark X-Mas Edition - Hostage Rescue
by Cmdr
Based on cs_trailerpark by Chris Auty
Textures by Cmdr, 3DMike, Running with Scissors
Music by Leroy Anderson
Evil terrorists took hostages in an old trailerpark
during christmas day. Unfortunatly, a blizzard
occurs once the Counter-Terrorists arrive.
Counter-Terrorists: Enter the old
trailerpark to rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. Thank God we brought some
sledges to progress through the snow.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
DE_FINAL
Counter-Strike
11-12-2023 at 3:39 AM by Author
De_Final
by NucleaR
Webmaster of Cs-World
(Link)
Bomb / Defuse
This map can play with 16 player
Thank for play my map
URETHANE
HL DeathMatch
11-08-2023 at 5:20 PM by ParaBolt
Title : Urethane
Filename: urethane.bsp
Author: cr33p
Author Email : n3gativecr33p@yahoo.de

Description: Small DM Map with Arabian Setting. There are
12 Spawns, 1 Tau, 2 XBows and 2 RGPs. This
is my first map. Custom Textures and Sky were
taken from Warbeast's desertset.wad ((Link))

Additional Credits to : thx to Dr_Gonzo and thYme* for testing the map with me

Build Time: 2 weeks (~ 80 hours)
Editor(s) used : Valve Hammer 3.4
Compile Machine: AMD XP 1600+
Compile time: about 20 mins

================================================================

------Map Instructions-----------------------------------------------

Unzip the files in this archive into your valve and (if you play AG)
into your ag folder. Keep folder structure.

================================================================

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
SYKHIV_CONFLICT_B1
HL DeathMatch
11-08-2023 at 12:59 AM by Author
Sykhiv_conflict
----------------
This map is based on the Sykhiv district of Lviv, Ukraine.
Much effort has been put into capturing the atmosphere of this place.
The map is still under development and there are maybe bugs and unoptimized places, so stay tuned for updates.
The map by MqM
Textures by MqM
Map made in Ukraine, Lviv
---------------
Ця мапа створена по мотивам Сихівського району Львова, Україна.
Карта не є копією конкретних реальних вулиць, а лише збірним образом Сихова.
Багато зусиль було докладено, щоб передати атмосферу цього місця.
Карта все ще перебуває в стадії розробки, на ній є можливо баги та неоптимізовані місця, тому слідкуйте за оновленнями.
Мапа від MqM
Текстури від MqM
Мапа створена в Україні, Львів
GG_TEAMPLAY2
Counter-Strike
11-07-2023 at 9:15 PM by Author
gg_teamplay2
map by Blackcock
for gungame TEAMPLAY 2.0
max wpoly: 1200
Size: small
TEAMPLAY 2.0 gungame.
vk.com/teamplay_2
AIM_DUST17
Counter-Strike
11-06-2023 at 7:20 PM by Author
Simple aim map.
Map made by mult!k
June 2017
GG_RUKOJOP
Counter-Strike
11-06-2023 at 5:14 PM by Author
One of my first maps.
Max wpoly: 443
Slots: 46
GG_AIM_ORANGE_MINI
Counter-Strike
11-06-2023 at 5:08 PM by Author
Simple funny map.
32 slots
Map made by mult!k
September 2017
LELOFT
HL DeathMatch
11-06-2023 at 1:39 PM by Author
Le loft by Valentin 'Fregira' CD
******@******.***
(Link)
///////////////////
installation instructions : extract all the content in your HL folder
enjoy !
DE_FLORICANE
Counter-Strike
11-06-2023 at 1:27 PM by Author
de_floricane by Val 'Fregira' CD
******@******.***
(Link)
///////////////////
installation instructions : extract all the content in your CS folder
enjoy !
DE_FLORICANE
Counter-Strike
11-06-2023 at 1:27 PM by Author
/// DE_FLORICANE - Bomb/Defuse
by Valentin C.-D. aka Fregira [******@******.***]
/// SCENARIO
An eco-activist group plan to attack the headquarters of a big agrochemical firm based in Pinewood, CA. The facility include a warehouse where is stored a controversial fertilizer. The heavily protected safe room in the eastern wing of the facility shelters a couple of tanks of an experimental and potentially very hazardous herbicide.
/// OBJECTIVES
Terrorists : bomb one of the two targets (A: The herbicide tanks in the safe house, B: The storage area in the warehouse, )
Counter-Terrorists: defend the facility and prevent the eco-activists from bombing the targets.
/// INFO
detailed credits and further informations in de_floricane.txt
more of my work on : (Link)
/// HF folks !
****************
****************
****************
****************
****************
****************
****************
****************
****************
/// THANKS TO
- Mathieu Nebra [openclassrooms.com] for his great VHE tutorials, and for giving me the opportunity to do something so useless of my life !
- The Whole Half Life [(Link)] for the very useful tutorials, especially Stojke and The Mighty Atom for the random triggering event trick!
- Sven-Coop Manor [(Link)] Again, some very nice tutorials and guides
- Zoner [(Link)] for he's amazing HL tools
- Vulzacn for taking over Zoner's work and allowing us to make some beautiful maps using the good ol'GoldSrc Engine (and sparing us a lot of compilation time in the process)
- giMli (author of de_alps) for helping me with some good tips and convinced me it's possible to render an immersive atmosphere in a CS map.
- my girlfriend for supporting me and not complaining too much about me spending hours on her (...)
DOD_OLD_SCHWETZ_B2
Day Of Defeat Source
11-06-2023 at 9:27 AM by INsane_dod
Just place flags. It was waiting for me to come up with a swap spawn after a cap out like the goldscource version. I did do that but I can't remember if I tried to put it in... (Link)

The second issue is it's too big. It would be a resource hog I would say.
It needs to be cut down.
The project was to make this exactly like the old one, it is but for dod:s the size should be smaller.
ABANDONEDBASE
HL DeathMatch
11-05-2023 at 7:51 PM by ParaBolt
================================================================
Title : Abandonedbase - for Half-Life
Date : 4/3/99
Filename : abandonedbase.bsp
Author : Jordon Boss aka "Ender"
Email Address : Ender_9999@yahoo.com
Home Page : lhttp://members.tripod.com/jbboss/map.html


Important note: I am still planning to continue work on this map, I'm probably going to add a building in the empty space
above the crate room. I also may change the turret in the grey building so you have more space to shoot
it. The third thing I was considering is, adding a sewer where you would get the egon gun.

Description : Well, this is my first map, and I wanted it to be a good one, so I put mucho time into it, hopefully next
time I make a map it won't take as long .I've been working on this map for about 3 months. Not constantly
though. I know it's not the best map, but give me a bread, IT'S MY FIRST ONE! Be sure to E-mail me, I want
to know what you think, maybe give me some suggestions on how to make it better, or Ideas for a map you'd
like to see.
================================================================

* Play Information *

Single Player : No
Deathmatch : Yes, 4-12
Difficulty Settings : No

* Construction *

Base : From scratch
Editor(s) used : Worldcraft 2.0, Radiant
Known Bugs : I dunno

Build Time : ahhhh forever

Compile machine : PII 400 with 192 megs of SDRAM
QBSP Time : ?
QVIS Time : ?
QRAD Time (extra) : ?

* Permissions *

You MAY NOT sell this map for money!

If a magazine wants it on its CD - that's fine - *BUT* you *MUST*
send me a copy. OK!! Then we are quits :) My address is at the top!

You MAY NOT alter or add to this level without my permission.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
 
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
Forum
void Map Summary
 Yesterday at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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