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Random Maps
56 478 Items
GG_WOLFENSTEIN
Counter-Strike
10-05-2023 at 8:37 AM by Author
Prepare to Fight!!
Map released by IC3k1ng:
******@******.***
GG_XMAS_NEW
Counter-Strike
10-05-2023 at 4:05 AM by Author
Merry Xmas! And Happy new year!
Greetings to everyone!
Map: ka_xmas_2013
Map dedicated to a year that is about to end!
Special thanks to sakalkv for creating sky
Autor: Marx666 aka Vegan
------------------------
Enjoy this map! Hope you like it!
More coming soon!
ES_TUNNEL
Counter-Strike
09-24-2023 at 8:00 AM by ParaBolt
EntityEditor shows one entity in BSP -> CS: Escape Ronin by Victor C. Hall
DM_MAYA2012
Counter-Strike
09-17-2023 at 2:10 PM by Author
Сценарий карты: dm
Количество слотов: 32
Bремя создания: приверно 7-8 часов
CSGS_POOL_DAY_BETA
Counter-Strike
09-15-2023 at 10:09 AM by Author
az_woodfloor006 csgs/az_woodfloor006 1.0 1.0
cnc_cceiling002 csgs/cnc_cceiling002 1.0 1.0
cnc_cwall002a csgs/cnc_cwall002a 1.0 1.0
cnc_cwall006a csgs/cnc_cwall006a 1.0 1.0
cnc_cwall025a csgs/cnc_cwall025a 1.0 1.0
hv_glass2 csgs/hv_glass2 1.0 1.0
hv_iceilb01 csgs/hv_iceilb01 1.0 1.0
hv_PipeMetal003 csgs/hv_PipeMetal003 1.0 1.0
m_metalwall058a csgs/m_metalwall058a 1.0 1.0
mtl_mtgrate008a csgs/mtl_mtgrate008a 1.0 1.0
mtl_mtgrate017a csgs/mtl_mtgrate017a 1.0 1.0
mtl_mtwall062a csgs/mtl_mtwall062a 1.0 1.0
nk_officedoor_0 csgs/nk_officedoor_0 1.0 1.0
pr_metal02 csgs/pr_metal02 1.0 1.0
tl_floor019a csgs/tl_floor019a 1.0 1.0
tl_wall006b csgs/tl_wall006b 1.0 1.0
tl_wall009b csgs/tl_wall009b 1.0 1.0
tr_metalceilin1 csgs/tr_metalceilin1 1.0 1.0
CSGS_POOL_DAY_BETA
Counter-Strike
09-15-2023 at 10:09 AM by Author
---CSGS_POOL_DAY_BETA---
Map by Hedgehog for Counter-Strike: Gold Source
Project by H-Studio
Hedgehog email: ******@******.***
Hedgehog icq: 350854330
Hedgehog skype: Hedgehog1195
H-Studio email: ******@******.***
---hstudio.ucoz.com---
GG_AMELY
Counter-Strike
09-15-2023 at 10:03 AM by Author
gg_amely by Serwak
MAX e_poly 10 000
MAX w_poly 1200
FY_LASTWAR
Counter-Strike
09-15-2023 at 9:56 AM by Author
fy_LastWar
by Woridor
textures by Woridor
Counter-Terrorists: Armies ?? should grasp a tower of terrorists
Terrorists: Armies ? should keep defense in a tower
(Press FIRE to continue)
FY_BASSEIN
Counter-Strike
09-15-2023 at 9:50 AM by Author
-=fy_bassein=- for Counter-strike 1.6
by -=DrTressi=-
ICQ: 553255430
VK: (Link)
Thank you!
1408_V1
Counter-Strike
09-14-2023 at 10:04 AM by Author
1408_v1 (по мотивам фильма)
Эта карта создана по мотивам фильма 1408 для ты кто не видел советую посмотреть
Трейлер:
(Link)
Количество играков 6х6
B скором будущем возможно создам вторую версию карты в ней будет
добавлена зимняя и огненная комната )))
Удачной Гри )))
DM_DUSTY
Counter-Strike
09-13-2023 at 11:42 AM by Author
DM_dusty - bomb/defusing
by [PoD]CT@S ((Link) (Link))
ETA KAPTA O4EHb KPACuBA9I!
Briefing:
Terrorists destroy the tank
CT guard the tank and kill all T
10.09.2007
******@******.***
In lan ROGO - my friend(172.25.3.167)
(PRESS FIRE)
GG_SQUARECIRCLE_FINAL
Counter-Strike
09-10-2023 at 10:59 AM by Author
My second map of cs.
Its a simple gg, with two rooms, one with circles (or cilinders) and the other one is more simple with some crates and ladders.
I hope you liked it, and if you have any opinions let me know :D
--- spanish version ---
Mi segundo mapa para cs
Es un simple gungame, con dos habitaciones, una con circulos (o cilindros) y la otra mas simple con algunas cajas y escaleras.
Espero que les guste y si tienen alguna opinión háganme saber :D
GG_COLDDAYS_NG
Counter-Strike
09-10-2023 at 10:55 AM by Author
Hello, this is my second map of GunGame, enjoy it! (note, if you see your fps low, try to test it without cl_weather on 1)
- Español // Spanish -
Hola, este es mi segundo mapa de GunGame, espero que les guste! (nota, si ven que los fps van bajos saquense el cl_weather 1 a cero).
DM_GORODOK
Counter-Strike
09-10-2023 at 10:47 AM by Author
// generated by Xash3D
basedir"valve"
title"New Game"
startmap"c0a0"
trainmap"t0a0"
version1
dllpath"cl_dlls"
gamedll"dlls/hl.dll"
gamedll_linux"dlls/hl.so"
gamedll_osx"dlls/hl.dylib"
icon"game.ico"
sp_entity"info_player_start"
mp_entity"info_player_deathmatch"
soundclip_dist"1536"
hull0( 0 0 0 ) ( 0 0 0 )
hull1( -16 -16 -36 ) ( 16 16 36 )
hull2( -32 -32 -32 ) ( 32 32 32 )
hull3( -16 -16 -18 ) ( 16 16 18 )
max_edicts900
max_tempents500
max_beams128
max_particles4096
DM_GORODOK
Counter-Strike
09-10-2023 at 10:47 AM by Author
// generated by Xash3D
basedir"valve"
title"New Game"
startmap"c0a0"
trainmap"t0a0"
version1
dllpath"cl_dlls"
gamedll"dlls/hl.dll"
gamedll_linux"dlls/hl.so"
gamedll_osx"dlls/hl.dylib"
icon"game.ico"
sp_entity"info_player_start"
mp_entity"info_player_deathmatch"
soundclip_dist"1536"
hull0( 0 0 0 ) ( 0 0 0 )
hull1( -16 -16 -36 ) ( 16 16 36 )
hull2( -32 -32 -32 ) ( 32 32 32 )
hull3( -16 -16 -18 ) ( 16 16 18 )
max_edicts900
max_tempents500
max_beams128
max_particles4096
FY_UMAR
Counter-Strike
09-06-2023 at 4:48 PM by Author
Fy_Umar
The map is dedicated to the best player of the FUN GunGame server, the cunning and "modest" - Umar aka KOTE
● Top 1 in consecutive wins
● High accuracy
● Pros on knives
● The most skilled in the top 15
● Jumping at the top level
● Frequent server wins
● Tough but fair
Max wpoly: 400
Size: small
CS_JUNGLECAMP_CZ
Counter-Strike
09-01-2023 at 10:40 AM by Author
// detail texture map file for cs_junglecamp_cz level
// [texture name][detail texture name] [hscale] [vscale]
!c2a54 detail/csczds/cs_junglecamp_cz/dt_smooth1 10 10
bunk_metl1_1 detail/csczds/cs_junglecamp_cz/dt_metal2 10 10
conc_pip_1 detail/csczds/cs_junglecamp_cz/dt_stone2 10 10
crate_cokeF03 detail/csczds/cs_junglecamp_cz/dt_wood2 10 10
crate_cokeS01 detail/csczds/cs_junglecamp_cz/dt_wood2 10 10
crate_cokeT02 detail/csczds/cs_junglecamp_cz/dt_wood2 10 10
crate_cokeT03 detail/csczds/cs_junglecamp_cz/dt_wood2 10 10
crate_gunF02 detail/csczds/cs_junglecamp_cz/dt_wood2 10 10
crate_gunS01 detail/csczds/cs_junglecamp_cz/dt_wood1 10 10
crate_gunT02 detail/csczds/cs_junglecamp_cz/dt_wood2 10 10
cr_doorntrim2 detail/csczds/cs_junglecamp_cz/dt_wood1 10 10
cr_moss1 detail/csczds/cs_junglecamp_cz/dt_ground1 10 10
cr_riverbed3 detail/csczds/cs_junglecamp_cz/dt_ground1 10 10
cr_riverbedtrm6 detail/csczds/cs_junglecamp_cz/dt_ground1 10 10
cstrike_me4metl detail/csczds/cs_junglecamp_cz/dt_metal2 10 10
grd_dust_1a detail/csczds/cs_junglecamp_cz/dt_ground2 10 10
jung-path1k detail/csczds/cs_junglecamp_cz/dt_ground1 10 10
jung-path2k detail/csczds/cs_junglecamp_cz/dt_ground1 10 10
lit_2 detail/csczds/cs_junglecamp_cz/dt_smooth2 10 10
misc_radtr_pip detail/csczds/cs_junglecamp_cz/dt_smooth2 10 10
CS_JUNGLECAMP_CZ
Counter-Strike
09-01-2023 at 10:40 AM by Author
Map ported from "Counter-Strike: Condition Zero
Deleted Scenes" to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Jungle camp - Hostage Rescue.
Map created by Dan Haigh.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists must rescue all
the hostages or eliminate the Terrorists.
Terrorists must prevent the rescue of all
the hostages or eliminate the Counter-Terrorists.
Other notes: each team's respawns are into
parts for balance.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Counter-Strike: Condition Zero Deleted Scenes"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Object Viewer"
"Paranoia 2 Model Viewer v1.30 stable"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Paint.NET"
"Microsoft Office Picture Manager"
"Bandicam"
"Windows Movie Maker"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
--------------------
All my ports:
"Counter-Strike: Condition Zero Deleted Scenes"
cs_junglecamp_cz
cs_junglecompound_cz
de_genoserv_cz
de_recoil_cz
de_vessel_cz
"Day of Defeat 1.2"
de_dod_anzio
de_dod_avalanche
de_dod_caen
de_dod_charlie
de_dod_chemille
de_dod_donner
de_dod_escape
de_dod_falaise
"Team Fortress Classic"
de_tfc_avanti
de_tfc_casbah
GG_DOJO_MINI
Counter-Strike
08-27-2023 at 9:39 PM by Author
It is based on the dm_japan2020_mini map from xZenon.
Also taken are tree models from the same map and some textures.
The main textures are taken from the source of the map fy_dojo from FuZzy1.
Differences from the original map removed clip brushes (now you can hide behind fences, trees, climb on houses, fences, etc.), simplified map lighting, as well as simplified textures (fps drawdowns on weak computers should not be)
GG_STUCH
Counter-Strike
08-25-2023 at 7:47 PM by Author
My new gun game map is ready.
The map textures have been carefully selected and the map size has been kept minimal.
 
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Community 17b
Shoutbox
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Today at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Today at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Today at 4:31 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 5:44 PM by ParaBolt
void Map Summary
 Yesterday at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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