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Random Maps
56 529 Items
DE_VESSEL_CZ
Counter-Strike
08-04-2023 at 4:01 AM by Author
Map ported from "Counter-Strike: Condition Zero
Deleted Scenes" to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Vessel - Bomb/Defuse.
Map created by Josh Jeffcoat.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists need to prevent terrorists
from blowing up one of two places in the vessel:
a Engine Room or a Laboratory.
Terrorists need to blow up one of two places in
the vessel: a Engine Room or a Laboratory.
Other notes: each team's respawns are into
parts for balance.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Counter-Strike: Condition Zero Deleted Scenes"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Reallite BSP Editor 1.0"
"Object Viewer"
"Model Viewer"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3 (252 biuld)"
"mdldec"
"studiomdl"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Paint.NET"
"Microsoft Office Picture Manager"
"Bandicam"
"JPG To MP4 Converter Software"
"Windows Movie Maker"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
--------------------
All my ports:
"Counter-Strike: Condition Zero Deleted Scenes"
de_genoserv_cz
de_vessel_cz
"Day of Defeat 1.2"
de_dod_anzio
de_dod_avalanche
de_dod_caen
de_dod_charlie
de_dod_chemille
"Team Fortress Classic"
de_tfc_avanti
de_tfc_casbah
DE_VESSEL_CZ
Counter-Strike
08-04-2023 at 4:01 AM by Author
// Detail texture map file for de_vessel_cz level
// [texture name][detail texture name] [hscale][vscale]
+0cstrike_ie1lt detail/csczds/de_vessel_cz/dt_smooth1 10 10
+0health_F detail/csczds/de_vessel_cz/dt_metal1 10 10
+acstrike_ie1lt detail/csczds/de_vessel_cz/dt_smooth1 10 10
+Ahealth_F detail/csczds/de_vessel_cz/dt_metal1 10 10
boxhell detail/csczds/de_vessel_cz/dt_metal1 10 10
bt_out_1 detail/csczds/de_vessel_cz/dt_metal1 10 10
bt_out_2 detail/csczds/de_vessel_cz/dt_metal1 10 10
ca1x_con detail/csczds/de_vessel_cz/dt_smooth1 10 10
Castlepic01 detail/csczds/de_vessel_cz/dt_smooth1 10 10
conc_flr_crck detail/csczds/de_vessel_cz/dt_smooth1 10 10
CrdBrdSde1 detail/csczds/de_vessel_cz/dt_smooth1 10 10
CrdBrdTop detail/csczds/de_vessel_cz/dt_smooth1 10 10
cstrike_me7caut detail/csczds/de_vessel_cz/dt_metal1 10 10
Deck1 detail/csczds/de_vessel_cz/dt_metal1 10 10
Deck2 detail/csczds/de_vessel_cz/dt_metal1 10 10
Deck3 detail/csczds/de_vessel_cz/dt_metal1 10 10
Deck4 detail/csczds/de_vessel_cz/dt_metal1 10 10
Deck5 detail/csczds/de_vessel_cz/dt_metal1 10 10
Deck6 detail/csczds/de_vessel_cz/dt_metal1 10 10
Deck7 detail/csczds/de_vessel_cz/dt_metal1 10 10
Deck8 detail/csczds/de_vessel_cz/dt_metal1 10 10
(...)
DE_RECOIL_CZ
Counter-Strike
08-02-2023 at 3:26 AM by Author
// Detail texture map file for de_recoil_cz level
// [texture name][detail texture name] [hscale][vscale]
boxsides_d03 detail/csczds/de_recoil_cz/dt_wood1 10 10
boxtops_d03 detail/csczds/de_recoil_cz/dt_wood1 10 10
bunk_facade0_1 detail/csczds/de_recoil_cz/dt_stone1 10 10
bunk_facade1_1 detail/csczds/de_recoil_cz/dt_stone1 10 10
bunk_facade1_5 detail/csczds/de_recoil_cz/dt_stone1 10 10
cem_wall_rst_4 detail/csczds/de_recoil_cz/dt_stone1 10 10
cr_shack1_1 detail/csczds/de_recoil_cz/dt_wood1 10 10
cuwlla detail/csczds/de_recoil_cz/dt_stone1 10 10
cuwlln detail/csczds/de_recoil_cz/dt_stone1 10 10
dam_brick1_1 detail/csczds/de_recoil_cz/dt_stone1 10 10
dam_brick1_2 detail/csczds/de_recoil_cz/dt_stone1 10 10
dirt_dry01 detail/csczds/de_recoil_cz/dt_ground3 10 10
edge2_1 detail/csczds/de_recoil_cz/dt_stone1 10 10
edge3_1 detail/csczds/de_recoil_cz/dt_stone1 10 10
glassblue2 detail/csczds/de_recoil_cz/dt_smooth1 10 10
metl_corr01 detail/csczds/de_recoil_cz/dt_metal2 10 10
misc_hay detail/csczds/de_recoil_cz/dt_smooth1 10 10
misc_wpn_crate detail/csczds/de_recoil_cz/dt_wood2 10 10
misc_wpn_crate3 detail/csczds/de_recoil_cz/dt_wood2 10 10
misc_wpn_crate5 detail/csczds/de_recoil_cz/dt_smooth1 10 10
msc_rtls_wthrd detail/csczds/de_recoil_cz/dt_carpet1 10 10
(...)
DE_RECOIL_CZ
Counter-Strike
08-02-2023 at 3:26 AM by Author
Map ported from "Counter-Strike: Condition Zero
Deleted Scenes" to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Recoil - Bomb/Defuse.
Map created by Turtle Rock Studios.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists need to prevent terrorists
from blowing up one of two places in the urban
settlement: a mosque or a SCUD.
Terrorists need to blow up one of two places in
the urban settlement: a mosque or a SCUD.
Other notes: each team's respawns are into
parts for balance.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Counter-Strike: Condition Zero Deleted Scenes"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Reallite BSP Editor 1.0"
"Object Viewer"
"Model Viewer"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3 (252 biuld)"
"mdldec"
"studiomdl"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Paint.NET"
"Microsoft Office Picture Manager"
"Bandicam"
"JPG To MP4 Converter Software"
"Windows Movie Maker"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
Enter in the console: "mp_c4timer 55"
--------------------
All my ports:
"Counter-Strike: Condition Zero Deleted Scenes"
de_genoserv_cz
de_recoil_cz
de_vessel_cz
"Day of Defeat 1.2"
de_dod_anzio
de_dod_avalanche
de_dod_caen
de_dod_charlie
de_dod_chemille
"Team Fortress Classic"
de_tfc_avanti
de_tfc_casbah
DE_GENOSERV_CZ
Counter-Strike
08-02-2023 at 3:24 AM by Author
Map ported from "Counter-Strike: Condition Zero
Deleted Scenes" to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
GenoServ - Bomb/Defuse.
Map created by Chip Sbrogna, Mike Wardwell, Erik Doescher.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists need to prevent terrorists
from blowing up one of two places in the office.
Terrorists need to blow up one of two places in
the office.
Other notes: each team's respawns are into
parts for balance.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Counter-Strike: Condition Zero Deleted Scenes"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Reallite BSP Editor 1.0"
"Object Viewer"
"Model Viewer"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3 (252 biuld)"
"mdldec"
"studiomdl"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Office Picture Manager"
"Bandicam"
"JPG To MP4 Converter Software"
"Windows Movie Maker"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
DE_GENOSERV_CZ
Counter-Strike
08-02-2023 at 3:24 AM by Author
// Detail texture map file for de_genoserv_cz level
// [texture name][detail texture name] [hscale] [vscale]
brec_cubicle2 detail/csczds/de_genoserv_cz/dt_metal2 10 10
candy1_2 detail/csczds/de_genoserv_cz/dt_metal2 10 10
crdbrdsde1 detail/csczds/de_genoserv_cz/dt_wood3 10 10
crdbrdtop detail/csczds/de_genoserv_cz/dt_wood3 10 10
doorside_dark01 detail/csczds/de_genoserv_cz/dt_metal2 10 10
elevatorswitch detail/csczds/de_genoserv_cz/dt_metal2 10 10
ele_top_detail5 detail/csczds/de_genoserv_cz/dt_metal2 10 10
floorsign26 detail/csczds/de_genoserv_cz/dt_metal2 10 10
flr_tile2_3 detail/csczds/de_genoserv_cz/dt_smooth1 10 10
fountain1_1 detail/csczds/de_genoserv_cz/dt_smooth1 10 10
generic028 detail/csczds/de_genoserv_cz/dt_smooth1 10 10
genocarp23 detail/csczds/de_genoserv_cz/dt_smooth1 10 10
genocomp9 detail/csczds/de_genoserv_cz/dt_smooth2 10 10
genoflr2 detail/csczds/de_genoserv_cz/dt_smooth1 10 10
genoflr45 detail/csczds/de_genoserv_cz/dt_smooth1 10 10
genowall45 detail/csczds/de_genoserv_cz/dt_smooth1 10 10
genowall46a detail/csczds/de_genoserv_cz/dt_smooth1 10 10
genowood2 detail/csczds/de_genoserv_cz/dt_wood2 5 5
geno_door1 detail/csczds/de_genoserv_cz/dt_metal2 10 10
geno_door23 detail/csczds/de_genoserv_cz/dt_metal2 10 10
geno_door23d detail/csczds/de_genoserv_cz/dt_metal2 10 10
geno_parking3 detail/csczds/de_genoserv_cz/dt_smooth1 10 10
geno_wall1_1 detail/csczds/de_genoserv_cz/wall1 10 10
heal(...)
GG_SKYSCRAPER_ROOF
Counter-Strike
07-31-2023 at 8:29 AM by Author
Skyscraper Roof - Gun Game
Made by Foofinoo
Map and Custom Textures by Foofinoo
Normal Textures by VALVe
The Terrorists and the Counter-Terrorists love play on Gun Game Maps.
But they are fed up to play on maps with "dev" or simple "grid" textures...
Then, they come here to play on a real Gun Game Map !!
Terrorists :
Kill the Counter-Terrorists
Counter-Terrorists :
Kill the Terrorists
Notes : This map take place in a skyscraper's rooftop...
I have make this map because I like the GG maps, but a lot of these maps have "dev" or simple textures ... This one is more realistic because I have used the textures of the game, not "grid" textures...
CS_JUNGLECOMPOUND_CZ
Counter-Strike
07-29-2023 at 3:38 PM by Author
Map ported from "Counter-Strike: Condition Zero
Deleted Scenes" to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Jungle compound - Hostage Rescue.
Map created by Alex Gingell.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists must rescue all
the hostages or eliminate the Terrorists.
Terrorists must prevent the rescue of all
the hostages or eliminate the Counter-Terrorists.
Other notes: each team's respawns are into
parts for balance.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Counter-Strike: Condition Zero Deleted Scenes"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Reallite BSP Editor 1.0"
"Object Viewer"
"Model Viewer"
"Jed's Half-Life Model Viewer"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3"
"mdldec"
"studiomdl"
"kHED"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Paint.NET"
"Microsoft Office Picture Manager"
"Bandicam"
"JPG To MP4 Converter Software"
"Windows Movie Maker"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
--------------------
All my ports:
"Counter-Strike: Condition Zero Deleted Scenes"
cs_junglecompound_cz
de_genoserv_cz
de_recoil_cz
de_vessel_cz
"Day of Defeat 1.2"
de_dod_anzio
de_dod_avalanche
de_dod_caen
de_dod_charlie
de_dod_chemille
de_dod_donner
"Team Fortress Classic"
de_tfc_avanti
de_tfc_casbah
CS_JUNGLECOMPOUND_CZ
Counter-Strike
07-29-2023 at 3:38 PM by Author
// detail texture map file for cs_junglecompound_cz level
// [texture name][detail texture name] [hscale] [vscale]
bam_doors01 detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_doors02 detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_doors03 detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_floor01 detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_s01 detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_s05c detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_s06c detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_s07c detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_s08c detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_s09c detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_s10c detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_s11c detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_trim01 detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_w01 detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_w02 detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_w03c detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_w04 detail/csczds/cs_junglecompound_cz/dt_wood 10 10
bam_w05 detail/csczds/cs_junglecompound_cz/dt_wood 10 10
barrel_exp01 detail/csczds/cs_junglecompound_cz/dt_metal1 10 10
barrel_exp02 detail/csczds/cs_junglecompound_cz/dt_metal1 10 1(...)
KA_MBC_PT_SMI!E
Counter-Strike
07-27-2023 at 4:06 AM by Author
// Detail texture map file for ka_mbc_pt_Smi!e level
// [texture name][detail texture name] [hscale] [vscale]
!dmctele detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_smooth1 10.0 10.0
+0~fifts_lght3 detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_smooth1 10.0 10.0
+a~fifts_lght3 detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_smooth1 10.0 10.0
-0silo2_p2 detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_metal1 10.0 10.0
-0silo2_p2b detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_metal1 10.0 10.0
CastFlt detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_stone2 10.0 10.0
CastleWindow detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_stone2 10.0 10.0
CastleWindow3 detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_stone2 10.0 10.0
clayTile1 detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_smooth1 10.0 10.0
cobblewall detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_stone2 10.0 10.0
cobblewalld detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_stone2 10.0 10.0
Core_Urban_027 detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_smooth1 10.0 10.0
Core_Urban_153 detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_smooth1 10.0 10.0
CstlDr2 detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_wood1 10.0 10.0
CstlGrass detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_grass1 10.0 10.0
CstlMld detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_smooth1 10.0 10.0
djCrateSd1 detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_wood2 10.0 10.0
djCrateSd2 detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_wood1 10.0 10.0
djCrateSd3 detail/CMepTHuK/ka_mbc_pt_maps/Smi!e/dt_wood2 10.0 (...)
KA_MBC_PT_SMI!E
Counter-Strike
07-27-2023 at 4:06 AM by Author
-----------------
ka_mbc_pt_Smi!e
-----------------
???? ????????: 19.03.08
??????: ?? ?????.
========================================================
?????: CMepTHuK
========================================================
?????? ???????? ?????: "??????" ("???????? ?????? ???")
========================================================
?? ????: ??? ????????? - ??? ???????!
========================================================
????????: ???????? ????? ? ????? ?? ?????? !!!
========================================================
?????????????? ??????????:
- ????????????? ????? -
========================================================
???????: ???
????????? ???? : ???
?????????? : ??
??????????? Half-Life : Counter-Strike 1.6
??????: ?????????
????? ??????? : 16 (8 ?? 8)
????? ????????: ?? (3)
????? ?????: ?? (1)
????? ??????? : ???
??????????? ????????: ?? (3)
??? ????????: ?? (1)
????? ?????? : ?? (4)
????? ???????? : 3 ???
????? ?????????? : 20 ?????
????? ???? : ???
Overview: ??
NAV-????: ??
?????????? ??????? ? BSP: ??
????????????? FGD: ?? (cs_expert-h4ck793c_wc35.fgd)
wpoly: 100 - 900 (min ? max)
========================================================
?????????????? ????????? :
1. World Craft 3.3 - ???????? ?????.
2. ZHLT ??????????? - ???????????.
3. Bat-???? - ?????????? ?????.
========================================================
???????? ??????:
- ???????? -
halflife.wad
decals.wad
CMepTHuK.wad
tfc2.wad
dmc.wad
czde_cbble.wad
cs_office.wad
- ????? -
maps/ka_mbc_pt_Smi!e.bsp
maps/ka_mbc_pt_Smi!e.nav
maps/ka_mbc_pt_Smi!e.txt
maps/ka_mbc_pt_Smi!e_readme.txt
- ?????? -
mod(...)
KA_MBC_PT_SMI!E
Counter-Strike
07-27-2023 at 4:06 AM by Author
All resources belong to the creators.
Everything is free.
--------------------
Smile - Knife Arena.
Map by CMepTHuK (also known as }I{ u B 4 u K).
Made in Russia.
Counter-Terrorists needs to eliminate Terrorists.
Terrorists needs to eliminate Counter-Terrorists.
Other notes: series of maps "Portal".
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Counter-Strike 1.6"
"J.A.C.K. 1.1"
"Unkle Mike's Zoner's Half-Life Tools 3.4 Custom Build"
"halflife-cs_jack1.2.fgd"
"Wally 1.55b"
"BSP Viewer"
"RESGen"
"Object Viewer"
"Paranoia 2 Model Viewer v1.30 stable"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Office Picture Manager"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
Enter in the console: "mp_freezetime 0"
--------------------
All my maps:
3w_mbc_escape
aim_mbc_Back2Back
aim_mbc_BeTepaH
aim_mbc_challenger
aim_mbc_headshot
aim_mbc_mp5team_3oHa
aim_mbc_mp5team_angar
aim_mbc_mp5team_cs-muzey
aim_mbc_mp5team_multi-killer
aim_mbc_mp5team_mzmo
aim_mbc_mp5team_pereulok
aim_mbc_mp5team_sklad
aim_mbc_perestrelka
aim_mbc_tG_Face2Face
aim_mbc_tG_raskopki
aim_mbc_tG_stichka
aim_mbc_tresk
aim_mbc_vid
aon_mbc_nm_massacre
aon_mbc_nm_OutCry
aon_mbc_nm_oXoTa
DM_MBC_RUINS
Counter-Strike
07-26-2023 at 6:18 PM by Author
[English language]
---------------
dm_mbc_ruins
---------------
Work started: 18.04.23
Work finished: 21.05.23
Name: Ruins
Mode: Deathmatch
Version: 1.0
Author: CMepTHuK (also known as }I{ u B 4 u K)
Size: Small
Number of players: 16
wpoly: 10 - 700
Compile time: 1 minute
Information:
This is a remake of my old "dm_mbc_komnata" map that I created on 24.05.07. This
map is built on the original "fy_CCCP_pool" maps and in its likeness, adhering
to its setup. Only geometry remained from the old version of the map. Also
changed the name from "dm_mbc_komnata" to "dm_mbc_ruins". I hope you enjoy this map...
Contributing players:
npocTo_LaM
Made in Russia!
---------------------------------------------------------------------------------------------------
[??????? ????]
---------------
dm_mbc_ruins
---------------
?????? ??????: 18.04.23
?????? ????????: 21.05.23
????????: ?????
?????: ??????????? ???????
??????: 1.0
?????: CMepTHuK (????? ???????? ??? }I{ u B 4 u K)
??????: ?????????
?????????? ???????: 16
wpoly: 10 - 700
????? ??????????: 1 ??????
??????????:
??? ?????? ???? ?????? ????? "dm_mbc_komnata", ??????? ? ?????? 24.05.07 ????. ???
????? ? ?????? ?? ???????? ????? "fy_CCCP_pool" ? ?? ?? ???????, ?????????????
?? ??????????. ?? ?????? ?????? ????? ???????? ?????? ?????????. ?????
?????? ???????? ? "dm_mbc_komnata" ?? "dm_mbc_ruins". ???????, ??? ????? ??? ??????????...
????????????? ??????:
npocTo_LaM
??????? ? ??????!
DM_MBC_RUINS
Counter-Strike
07-26-2023 at 6:18 PM by Author
All resources belong to the creators.
Everything is free.
--------------------
Ruins - Deathmatch.
Map by CMepTHuK (also known as }I{ u B 4 u K).
Made in Russia.
Counter-Terrorists needs to eliminate Terrorists.
Terrorists needs to eliminate Counter-Terrorists.
Other notes: dm_mbc_komnata remake.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Counter-Strike 1.6"
"J.A.C.K. 1.1"
"Unkle Mike's Zoner's Half-Life Tools 3.4 Custom Build"
"halflife-cs_jack.fgd"
"Wally 1.55b"
"BSPTwoMAP"
"BSP Viewer"
"RESGen"
"Object Viewer"
"Paranoia 2 Model Viewer v1.30 stable"
"Sprite Viewer"
"Winamp"
"wadclean"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Office Picture Manager"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
--------------------
All my maps:
3w_mbc_escape
aim_mbc_Back2Back
aim_mbc_BeTepaH
aim_mbc_challenger
aim_mbc_headshot
aim_mbc_mp5team_3oHa
aim_mbc_mp5team_angar
aim_mbc_mp5team_cs-muzey
aim_mbc_mp5team_multi-killer
aim_mbc_mp5team_mzmo
aim_mbc_mp5team_pereulok
aim_mbc_mp5team_sklad
aim_mbc_perestrelka
aim_mbc_tG_Face2Face
aim_mbc_tG_raskopki
aim_mbc_tG_stichka
aim_mbc_tresk
aim_mbc_vid
aon_mbc_nm_massacre
aon_mbc_nm_OutCry
aon_mbc_nm_oXoTa
aon_mbc_OceHb<(...)
DM_MBC_RUINS
Counter-Strike
07-26-2023 at 6:18 PM by Author
// Detail texture map file for dm_mbc_ruins level
// [texture name][detail texture name] [hscale] [vscale]
doordespR1-6 detail/CMepTHuK/dm_mbc_ruins/dt_metal1 2.2 2.2
DUCT_WALL03 detail/CMepTHuK/dm_mbc_ruins/dt_metal1 2.2 2.2
DUCT_WALL04 detail/CMepTHuK/dm_mbc_ruins/dt_metal1 2.2 2.2
FIFTIES_DR6A1 detail/CMepTHuK/dm_mbc_ruins/dt_wood1 2.2 2.2
FIFTIES_DR6A2 detail/CMepTHuK/dm_mbc_ruins/dt_smooth1 2.2 2.2
FIFTIES_DR6A3 detail/CMepTHuK/dm_mbc_ruins/dt_wood1 2.2 2.2
FIFTIES_F01detail/CMepTHuK/dm_mbc_ruins/concrete 2.2 2.2
FIFTIES_F02detail/CMepTHuK/dm_mbc_ruins/wall3 2.2 2.2
GLASS_BRIGHT1detail/CMepTHuK/dm_mbc_ruins/concrete 2.2 2.2
LAB1_STAIR2Bdetail/CMepTHuK/dm_mbc_ruins/metal 2.2 2.2
mbc-logo detail/CMepTHuK/dm_mbc_ruins/dt_smooth1 2.2 2.2
OUT_QUNST11 detail/CMepTHuK/dm_mbc_ruins/dt_metal1 2.2 2.2
ppool10 detail/CMepTHuK/dm_mbc_ruins/concrete 2.2 2.2
ppool5 detail/CMepTHuK/dm_mbc_ruins/wall2 2.2 2.2
ppool6 detail/CMepTHuK/dm_mbc_ruins/wall2 2.2 2.2
ppool9 detail/CMepTHuK/dm_mbc_ruins/wall2 2.2 2.2
p_AmandaNicole detail/CMepTHuK/dm_mbc_ruins/dt_smooth1 2.2 2.2
p_LynaPerez detail/CMepTHuK/dm_mbc_ruins/dt_smooth1 2.2 2.2
p_MikaylaDemait detail/CMepTHuK/dm_mbc_ruins/dt_smooth1 2.2 2.2
p_SavannahBond detail/CMepTHuK/dm_mbc_ruins/dt_smooth1 2.2 2.2
razv detail/CMepTHuK/dm_mbc_ruins/dt_ground1 2.2 2.2
SILO2_PAN2 detail/CMepTHuK/dm_mbc_ruins/dt_metal1 2.2 2.2
~lab1_comp3f detail/CMepTHuK/dm_mbc_ruins/dt_smooth1 2.2 2.2
AON_MBC_OCEHB
Counter-Strike
07-25-2023 at 3:28 AM by Author
// Detail texture map file for aon_mbc_OceHb level
// [texture name][detail texture name] [hscale] [vscale]
cf_m_win1 detail/CMepTHuK/aon_mbc_OceHb/dt_metal1 5.0 5.0
daanklamp detail/CMepTHuK/aon_mbc_OceHb/dt_metal1 5.0 5.0
daank_grass detail/CMepTHuK/aon_mbc_OceHb/dt_grass1 8.0 8.0
daank_grass_rd detail/CMepTHuK/aon_mbc_OceHb/dt_grass1 8.0 8.0
drkborder detail/CMepTHuK/aon_mbc_OceHb/dt_wood2 4.0 4.0
drkborder1 detail/CMepTHuK/aon_mbc_OceHb/dt_wood1 4.0 4.0
drkbox detail/CMepTHuK/aon_mbc_OceHb/dt_wood1 4.0 4.0
drkbx detail/CMepTHuK/aon_mbc_OceHb/dt_wood1 4.0 4.0
drkciel detail/CMepTHuK/aon_mbc_OceHb/dt_conc 8.0 8.0
drkcrete detail/CMepTHuK/aon_mbc_OceHb/dt_conc 8.0 8.0
drkdoor detail/CMepTHuK/aon_mbc_OceHb/dt_wood1 4.0 4.0
drkwl detail/CMepTHuK/aon_mbc_OceHb/wall1 4.0 4.0
drkwl2 detail/CMepTHuK/aon_mbc_OceHb/wall1 4.0 4.0
drkwl2_t1 detail/CMepTHuK/aon_mbc_OceHb/wall1 4.0 4.0
drkwl2_w detail/CMepTHuK/aon_mbc_OceHb/wall1 4.0 4.0
drkwlrch detail/CMepTHuK/aon_mbc_OceHb/wall1 4.0 4.0
floorwd256a detail/CMepTHuK/aon_mbc_OceHb/dt_wood1 4.0 4.0
lanternlit detail/CMepTHuK/aon_mbc_OceHb/dt_metal1 5.0 5.0
matt_case detail/CMepTHuK/aon_mbc_OceHb/dt_metal1 5.0 5.0
matt_crate detail/CMepTHuK/aon_mbc_OceHb/dt_wood2 2.0 4.0
matt_stnwall detail/CMepTHuK/aon_mbc_OceHb/dt_metal1 2.(...)
AON_MBC_OCEHB
Counter-Strike
07-25-2023 at 3:28 AM by Author
All resources belong to the creators.
Everything is free.
--------------------
Autumn - All or Nothing.
Map by CMepTHuK (also known as }I{ u B 4 u K).
Made in Russia.
Counter-Terrorists need to prevent Terrorists
from blowing up weapon crates in one of the
two secret places in the town.
Terrorists need blowing up weapon crates
in one of two secret places in the town.
Other notes: aim_sk_ak_m4 remake. Find the hidden
portal to get to the secret room.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Counter-Strike 1.6"
"J.A.C.K. 1.1"
"Zoner's Half-Life Tools 3.4"
"halflife-cs_jack.fgd"
"Wally 1.55b"
"RESGen"
"Object Viewer"
"Paranoia 2 Model Viewer v1.30 stable"
"Sprite Viewer"
"Winamp"
"wadclean"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Office Picture Manager"
"WinRAR"
--------------------
Recommendations:
Play 6v6 players
Play with plugin "Semiclip"
Enter in the console: "mp_freezetime 0"
--------------------
All my maps:
3w_mbc_escape
aim_mbc_Back2Back
aim_mbc_BeTepaH
aim_mbc_challenger
aim_mbc_headshot
aim_mbc_mp5team_3oHa
aim_mbc_mp5team_angar
aim_mbc_mp5team_cs-muzey
aim_mbc_mp5team_multi-killer
aim_mbc_mp5team_mzmo
aim_mbc_mp5team_pereulok
aim_mbc_mp5team_sklad
aim_mbc_perestrelka
aim_mbc_tG_Face2Face
aim_mbc_tG_raskopki
AON_MBC_OCEHB
Counter-Strike
07-25-2023 at 3:28 AM by Author
[English language]
----------------
aon_mbc_OceHb
----------------
Work started: 06.06.21
Work finished: 18.04.23
Name: Autumn
Mode: All or Nothing
Version: 1.0
Author: CMepTHuK (also known as }I{ u B 4 u K)
Size: Average
Number of players: 12
wpoly: 10 - 1600
Compile time: 6 minutes
Information:
This is my first map after a fourteen year break. Let me now play and port
maps from other modifications under the alias }I{ u B 4 u K, but I create maps
under the old alias CMepTHuK. This is necessary so that all my maps go through
the list and have the prefix "..._mbc_..." for their quick search. I built this
map for almost two years, because I took a break from porting maps and editing
my old maps. I also ran into two serious bugs that prevented the creation of
this map, so I started building the map twice from the beginning. The third
time I got what I wanted. I previously came up with this mode by creating
three maps for it, but now I decided to continue creating maps for it, thereby
increasing its popularity among the players. This map was created specifically
for the Blackcock player. I hope you enjoy this map...
Contributing players:
npocTo_LaM
ZGreen
Blackcock
Aynekko
Skaarj
Ravenl!ght
abubas
and others...
Made in Russia!
---------------------------------------------------------------------------------------------------
[??????? ????]
----------------
aon_mbc_OceHb
----------------
?????? ??????: 06.06.21
?????? ????????: 18.04.23
????????: ?????
?????: ??? ??? ??????
??????: 1.0
?????: (...)
GG_FAVELA_NEIGHBOURHOOD
Counter-Strike
07-24-2023 at 1:55 PM by Author
gg_favela_neighbourhood
Map by AWEsome! from Brazil!
Enjoy!
GG_NIGHT
Counter-Strike
07-24-2023 at 1:16 PM by Author
gg_night by dyb
Hello guys, Today I present to you a new gun game map.
Yup, just another map.
Let me know if you found some issues.
Enjoy gl & hf :)
Sots: 20 (10x10)
 
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Community 17b
Shoutbox
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 8:50 PM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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