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Random Maps
56 529 Items
ZM_BACK_TO_MUHOSRANSK_V1_1
CS:Source
01-06-2023 at 6:26 PM by Igrik
DOD_GALLEONS_B2
Day Of Defeat Source
01-06-2023 at 2:54 PM by Author
dod_galleons by Supa
Ahoy maties! Man the Cannons! Fire!
DOD_ANVIL_RC2
Day Of Defeat Source
01-06-2023 at 2:43 PM by Author
DOD_ANVIL_RC2
Day Of Defeat Source
01-06-2023 at 2:43 PM by Author
DOD_ANVIL First Final
June, 1944, France
Allied soldiers are trying to capture a small
French town near the Falaise Gap in an attempt
to cutoff the remainder of the German forces
attempting to escape the Cotentin Pennisula. German
Infantry have been sent to the rear to hold
off the allies so the remainder of the German Army
can escape to the east. It's the beginning of what
will soon be called "The Miracle in the West"
Allied and Axis Objectives:
- Capture the 5 objective
Map by Wes "FuzzDad" Shull
88mm model and 88mm icons by Ranson
Release Notes
1) Added stairs to route from lower allied spawn
2) Added additional spawn protection hints
3) Added additional allied spawn exit
4) Minor model fixes
Release Known bugs
1) Cannot run buildcube maps so specular textures
not in use. Causes tables and other "shiny" items to look
strange. Running buildcubemaps leaves parts of the map in
pitch-black darkenss.
2) HDR lighting components not installed
DOD_MURKY
Day Of Defeat Source
01-04-2023 at 11:18 PM by Author
*dod_murky_p1*
====================
A symmetrical flag capture map.
By Haircut
find me @ (Link)
Objectives:
====================
There are three flags to cap.
The middle, bridge, flag requires two team members to capture it.
CSS_DUST2NIGHT_GO
Counter-Strike
01-04-2023 at 3:09 PM by Moskito
A bug has been reported for this map.
See details for more info.
Leider stimmt etwas nicht mit dieser Map. Die Kuppeln sind leider meistens schwarz (Ist hier auf den Bildern auch zu sehen). Spiele ich vorher die Map css_india2 und danach css_dustnight_go, sind die Kuppeln in Farbe und wunderschön.
Trotzdem habe ich die Map auf meinem Server. Sie ist ansonsten sehr schön.
DOD_HEILIGE_FINAL
Day Of Defeat
01-04-2023 at 12:38 PM by Author
dod_heilige_final by Fuzzy_Duck
A 5 flag large sized map based on dod_saints.
DOD_ANVIL-B12
Day Of Defeat Source
01-04-2023 at 4:20 AM by Author
DOD_ANVIL BETA 12
June, 1944, France
Allied soldiers are trying to capture a small
French town near the Falaise Gap in an attempt
to cutoff the remainder of the German forces
attempting to escape the Cotentin Pennisula. German
Infantry have been sent to the rear to hold
off the allies so the remainder of the German Army
can escape to the east. It's the beginning of what
will soon be called "The Miracle in the West"
Allied and Axis Objectives:
- Capture the 5 objective
Map by Wes "FuzzDad" Shull
88mm model and 88mm icons by Ranson
Release 12 Notes
1) Hotel reopened to gameplay but entrances/exits are
one-person crouch-jump or jump only.
2) Lowered hurts on fire near axis two
3) Added 88mm flag icon
4) Redesigned Allied two to allow for concealed caps
5) Cleaned up non-clipped rubble
Release 12 Known bugs
1) Cannot run buildcube maps so specular textures
not in use. Causes tables and other "shiny" items to look
strange. Running buildcubemaps leaves parts of the map in
pitch-black darkenss.
2) Do not have a minimap created yet
3) HDR lighting components not installed
DOD_SALERNO_RC1
Day Of Defeat Source
01-04-2023 at 4:06 AM by Author
September 13 1943
The Axis launch a general counterattack against the
Salerno beachhead, hitting the entire perimiter.
Heavy fighting follows as the Axis forces attempt
to push the Allies back into the sea.
--
Map made by insta
(******@******.***)
DOD_COLOGNE
Day Of Defeat
01-04-2023 at 2:28 AM by Author
DOD_COLOGNE by Martee
DOD_KOLN by Tim Holt (Waldo)
Allied Objectives: Capture the 7 flags.
Axis Objectives: Capture the 7 flags.
DOD_BEERSEL
Day Of Defeat
01-04-2023 at 2:09 AM by Rottendonkey
I think this is one of the most amazing imaginative works! There is an inimitable atmosphere in this map!
DOD_HEUTAU
Day Of Defeat
01-03-2023 at 10:20 PM by Rottendonkey
np
DOD_COLD
Day Of Defeat
01-03-2023 at 12:22 PM by Author
DOD_COLD by Martee
DOD_KALT by Tim "Waldo" Holt (******@******.***)
December, 1944, Western Front
The half-frozen town of Kalt became the setting for some
of the most brutal fighting of the war - firefights raging
in the streets, houses, and sewers.
Allied Objectives:
- Capture the 5 flag points
Axis Objectives:
- Capture the 5 flag points
Textures: Svante "xerent" Ekholm, Chad "Masako" Barnsdale,
Scott "Kamikazi!" Jordan
DOD_BRESLAU
Day Of Defeat
01-02-2023 at 11:54 PM by Author
DOD_BRESLAU by Martee
DOD_HEUTAU by Michael "[iNw][DOD]SECTOR-EFFECTOR" Goemmel
Allied Objectives:
- Capture the 5 flag points
Axis Objectives:
- Capture the 5 flag points
DOD_LIBERTE_B2
Day Of Defeat
01-02-2023 at 10:57 AM by Author
DOD_LIBERTE by J "KR8" L (******@******.***)
Part of "Operation Cobra", this small town served as a key location to cut off supply to the german front and allow allied forces to advance into enemy territory.
-This is a rework of dod_tact, a map I released over a decade ago under the name Suicidehero.
credits:
Models:
- xxxGaurangaxxx
- bazlord
- Dark Nation
- Kr8
- If I am missing any credit due please contact me and I will gladly add your name.
Textures:
- Kr8
- Many of the non dod textures used are from other mods collected over years and years. If you spot your work please let me know I will add in credits.
DOD_HOBOFIRE_B1
Day Of Defeat Source
01-01-2023 at 2:32 AM by Author
Hobo Fire: Source
by Nathaniel Miller AKA NIPPER
nippermaps at gmail.com
(Link)
Allies and Axis are fighting for control
of the Hobofires in the bombed out town.
Capture all the points!
Hobofires and the tank on fire require
2 teammates to capture them.
DOD_FULLHOUSE_24
Day Of Defeat Source
01-01-2023 at 2:09 AM by Author
dod_fullhouse_24 by poseyjmac and Cock
poseyjmac made this for CS:S. It was remade by an unknown author for dods.
They only put 6 per side spawn points in it this version has more, up to 24.
Looks are the same as the old one ...only more spawn points!
The folders in the download are in the correct order for a SteamPipe dods layout map install.
64 bit systems...
C:/Program Files (x86)/Steam/steamapps/common/day of defeat source/dod/download/maps
OR
32 bit systems...
C:/Program Files/Steam/steamapps/common/day of defeat source/dod/download/maps
Note, if you have problems hearing any custom sounds,
delete the sound cache files found in your "dod/download" and "dod" folders to correct.
Credits: poseyjmac
DE_ISOLATION
Counter-Strike
12-13-2022 at 5:41 PM by Igrik
DOD_STARGATE_ATLANTIS
Day Of Defeat
12-04-2022 at 3:30 PM by LiveWire
Have look on google for it, if it looks right in the map you can add it to the zip and upload it here with the same map name, admins can then add the missing assets to the map.
CS_TRAILERPARK
Counter-Strike
12-02-2022 at 8:42 PM by Dr. Y. J. Shazbot
A fantastic recreation - well done!
 
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Community 17b
Shoutbox
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 9:53 AM by qoLmE
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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