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Random Maps
56 532 Items
DE_KONECHKA
Counter-Strike
02-20-2022 at 4:43 PM by Author
Map created by Blackcock 02.2022
Plot: Parents (TT) found out that a kindergarten teacher seduced young children.
Deciding to kill the pervert, they want to blow up a kindergarten and an apartment in house number 21 on the 5th floor, where the pedophile lives.
The police (CT) want to prevent lynching and betray the baby court molester.
Max wpoly: 1500
CTF_ARIZONA
HL DeathMatch
02-20-2022 at 3:30 PM by Safety1st
It's the map for CTF. All team spawns and weapons are listed in the ctf file which are config for AG or AG Mod X server in CTF mode.
DUTCH_MINING
HL DeathMatch
02-20-2022 at 3:24 PM by Safety1st
Server automatically process a map and form list of map description (txt file in the
'maps' folder) and custom sounds, models and sprites. For other files res file is needed. It should explicitly include sky files, overviews, loc files or any other files you choose to distribute with a map. If there are no such files you could not create res file at all ;)
AGCTF_INNERSANCTUMS
HL DeathMatch
02-19-2022 at 12:41 PM by DutchNeo
There are no spawn points .. not playable at whole .. why posting these map?
CTF_ARIZONA
HL DeathMatch
02-19-2022 at 12:40 PM by DutchNeo
Looks like a nice map .. but only 1 spawn point .. not playable on dm servers
DUTCH_MINING
HL DeathMatch
02-19-2022 at 10:59 AM by DutchNeo
I use resgen for the res file .. i dont understand "dont list sounds". Should i not include the res file with the map?

Tnx, at uploading screens it says max. 350x225 .. so i make the screens that ammount
AGCTF_DABO
HL DeathMatch
02-19-2022 at 2:44 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : agctf_dabo
FILENAME : agctf_dabo.zip
AUTHOR : Twitch of [RDC] robodeath.com and formerly of [M.O.D] at pro-hl.com
e-Mail : ******@******.***
HOMEPAGE : (Link) / (Link)
DATE : 09/28/2010
GAME PLAY TYPE : All AG modes with an emphasis on CTF Capture the Flag
/ DeathMatch / Teamplay / Arena / ETC...
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
I took my old map, dabo and imaged one side, flipped it and did about 6 hours of work
connecting everything, texturing, lighting, rebuilding some bad brushes, optimizing, and
adding the new hallways for CTF connectivity, etc.
This map took 1 day to finish
--------------------------------------------------------------------------------
SUGGESTED PLAYER LOAD : 8 - 16
DIFFICULTY SETTINGS ? : N/A
NEW TEXTURES ? : Yes
NEW SOUNDS ? : No
--------------------------------------------------------------------------------
* SPECIAL INSTRUCTIONS OR INFORMATION *
--------------------------------------------------------------------------------
For AG servers and clients:
unzip files into your halflife/ag/ directory
For normal Half-life clients:
unzip files into your half-life/valve/maps directory
you won't need the loc folder, that is for AG mod only.
If you want to remove the ag flag entities then use bspedit
and do so. The base that t(...)
DUTCH_MINING
HL DeathMatch
02-18-2022 at 11:39 PM by Safety1st
Don't list sounds, models and sprites in the res file or comment them (include for reference only).

You make such beautiful maps why you use such low resolution screens?

Mainscreen recreated, file approved after res correction.
CS_ICEWORLD
Counter-Strike
02-17-2022 at 6:04 PM by Author
CS_ICEWORLD
Map inspired by classic "fy_iceworld" but without Marble textures.
Created originally 28/10/2020. Released today, 17/02/2022.
First map ever created by Nahuel "Cacho" Villiger in the history of CS.
CTs need to rescue all 8 hostages, and TRs need to prevent it.
There are many M249 weapons in the floor without need for buy them.
Maximum 22 players (11 in each team), and with lesser players better,
or you can die by worldspawn. And now press FIRE for start with this!!
CS_ICEWORLD
Counter-Strike
02-17-2022 at 6:04 PM by Author
CS_ICEWORLD 2020
Lanzamiento oficial: 28 de octubre de 2020.
Es el primer mapa creado por mí en la historia del CS.
Policías (CTs): rescatar a todas las 8 rehenes.
Terroristas (TRs): vigilar a todas las 8 rehenes.
También hay muchas ametralladoras M249 en el suelo, tanto
en el T Spawn como en el CT Spawn, por si acaso alguien
no quiere gastar dinero comprando ni recargando sus armas.
Máximo 22 jugadores (11 en cada equipo, 11 TRs y 11 CTs),
y cuanto menos jugadores mejor; y ahora FUEGO para empezar!!
DUTCH_MINING
HL DeathMatch
02-16-2022 at 12:57 PM by DutchNeo
A master piece !!
dutch_mining
A big mine shaft with a lot of ways to get minerals and metals.
Costumized textures and sounds.
It has a few teleports and some map events.
It has 20 slots and is tested with 16 bots.
Have fun!

Mappers that like to have the original RMF file of one of my maps, please send me mail or message!
HACIENDA
HL DeathMatch
02-15-2022 at 9:14 PM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title:Hacienda
Filename:hacienda.bsp
Author:Firewater Fischer
Home page:
Description:The map is set at night time in a summer home surrounded by cliffs.
Equal mix of indoor and outdoor killing in an otherwise pleasant environment. All weapons are present except the Egon.
Note: Do not go on the roof if you have a slow machine; r_speeds can reach 1100 or more because you can see the whole map. I wanted to leave the option to get up there, however, because I'm sure several people will try.
Previous Maps:This is my first release.
------Credits and Thanks---------------------------------------------
Valve ERC for helping me learn important stuff;
Some textures came from free online archives
------Play Information-----------------------------------------------
Deathmatch:yes
Single Player:no
Map Description:Large house surrounded by cliff walls and a few other structures.
How Many Players:2-10
------Map Information------------------------------------------------
New Textures:Yes, included in bsp
New Sounds:Yes, included in zip
------Construction---------------------------------------------------
Base:none
Editor(s) used:WC 3.3
Compiler:Toolbox w/ Zoner's Tools 2.5.3
Compile Machine :P3 Celeron (ugh) 766, 256mb, Win98
Compile time:80 min
------Map Instructions-----------------------------------------------
Unzip the files in this archive to the half-life/valve folder, or manually place the map, "hacienda.bsp" in your half-life/valve/maps directory and all sounds included into the half-life/valve/sound/ambie(...)
A_REFLEX
HL DeathMatch
02-15-2022 at 8:59 PM by Author
=====================================================================
A_REFLEX : A MAP FOR HALF-LIFE DEATHMATCH
=====================================================================
----General Info-----------------------------------------------------
Title: AUTOMATIC REFLEX v.03
Filenames: a_reflex.bsp ; a_reflex.txt
Author: Tom "Exodus" Black
E-Mail: ******@******.***
Description: Towering in the black of night, this is an old,
abandoned arena. Built in the dark times for the
hunting of both man and beast... Now the games
begin again, and even those new to the arena will
find their trigger reflex, "Automatic"...
----Play Info--------------------------------------------------------
Single: No
Multi: Yes
Players: 6-16
x This map is intended to be played with falling damage set to
"Realistic", that's why the lifts have two buttons and there are
massive doors in the train tunnel. On that note, a torch could
come in handy too.
x Try jumping inside things, maybe to hide - maybe to get at hidden
goodies.
x There is no Hornet in this arena. Or, you'll be mildy interested
to know, in ANY of my maps, so there.
E-mail if you want a longer rant...
----Construction-----------------------------------------------------
Base: Scratch
Editor: WorldCraft 3.3; Zoner's Tools.
Compile Machine: P4 2.0GHz, 256Mb SDRAM
x I sincerely apologise for the crates - contact me if you've got a
better idea...
x This map was inspired by Quake II's Lost Station, although I have
meandered a bit in between there and here...
----Installation-----------------------------------------------------
Stick the two files in the ../half-life/valve/maps/ directory
----Coming Soon(...)
BFIELD
HL DeathMatch
02-15-2022 at 2:24 AM by Author
December 4, 1998
================================================================
Title : Battlefield
Filename : bfield.bsp
Author : Cho Yan Wong
Address : ******@******.***
Description : Halflife DM level for 4-8 players. This
is a small battlefield with hills, bunkers,
a turret and lots of carnage :-) Since
everything is in view it's not a fast map,
but hopefully people with fast computers
on a LAN will enjoy it a lot.
Special Thanks to : Autolycus for comments, Valve for creating
Halflife, #3drealms Undernet for being a
pain in the butt.
Webpage : (Link)
================================================================
Play Information
Single Player : No
Deathmatch : Yes
Cooperative : No
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
================================================================
Construction
Base : New level from scratch
Editor used : Worldcraft v2.0
Known Bugs : Halflife skies do not absorb bullets.
Some projectiles will also make a
watery sound when going through the sky.
Build Time : One day :-)
================================================================
Installation
To play this level, extract the file "bfield.bsp" into
your sierra/half-life/valve/maps di(...)
CS_VERCETTI
Counter-Strike
02-11-2022 at 5:46 AM by Igrik
DE_FLOTS_BLEU
Counter-Strike
02-11-2022 at 5:42 AM by Igrik
DE_FIRSTSNOW
Counter-Strike
02-11-2022 at 5:14 AM by Igrik
FY_SHULEPE
Counter-Strike
02-09-2022 at 12:22 AM by Moskito
A bug has been reported for this map.
See details for more info.
The spawn points are bad.
GG_TR_MP5_S
Counter-Strike
02-05-2022 at 11:13 AM by Moskito
A bug has been reported for this map.
See details for more info.
The map doesn't work. The special characters () in the filenames of the tga files are not good.
35HP_LAVA_CLASSIC
Cs:Go
01-25-2022 at 1:24 AM by Author
COMMUNITYMAPCREDITS:
Mamorex
 
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Community 17b
Shoutbox
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
05-05-2025 at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
05-05-2025 at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
05-05-2025 at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
05-05-2025 at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
05-05-2025 at 8:44 PM
@qoLmE: Hi. Yes, I put the mapper name as the server name )
Yesterday at 3:59 PM
The realm of byplt is over!!! Lol.
No, I have deleted his name in all author fields.
Also posted the BIG list. You can find it here.
You guys will be pretty busy smiley
Yesterday at 9:27 PM
@qoLmE: You are just a monster)) Thank you for your great work! You are the best
Today at 6:55 AM
Some maps have been supplemented with missing information.
Today at 6:56 AM
Forum
void Byplt-authored Maps: Main list
 Today at 10:59 AM by Freimaurer
void Hlbox17b Download - Virus?
 Today at 3:21 AM by raceinrain
void Byplt-authored Maps: Oddballs
 Yesterday at 9:53 AM by qoLmE
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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