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ZM_TOXIC_Z_FIX
Counter-Strike
01-12-2025 at 9:47 AM by Author
zm_toxic_z_fix
by FIXXOR
32 slots
This is a remake of zm_toxichouse_zg, made by Markoffka for the ZombieGround.ru community, also known by its alias: zm_toxic_z.
Toxic Z is the only toxic house version I've ever enjoyed playing but even so most of the action happens in the courtyard and humans prefer to stay on the roof or inside the greenhouse.
The purpose of this fix is to make in-door spots more appealing while providing more ways for zombies to assault well entrenched positions. First thing I did was to allow access to the roof from inside of the house. Second thing was to allow zombies to respawn in more places so humans no longer know where to expect them to come from.
Just with these 2 changes, the map felt much improved to me but I kept going, altered more stuff and added some new spots, extending the use of shoot-through glass and bringing back some elements from NaVy's original versions of toxic house as well. I hope the result will end up being to people's liking!
Good luck at killing zombies!!!
Changelog:
- redistributed spawns to improve spawn location variety and allow respawns in multiple areas of the map
- added weapons pickups throughout the map, nothing too outrageous
- added a secret teleport in the toxic waste room
- added a fake wall in an unlikely place
- added access from the tent into the greenhouse and vice versa through a hole in the grass at the very back of the tent
- added access to the roof from inside the house and vice versa through a ladder inside the nuke room
- readded some elements from the original toxic house such as some of the iconic decals, the breakable starting door (with less hp), the stopper on the front entrance to the main room that demands more precise crouch jumping and the boxes you can jump on to reopen the alternative left path through a hole in the wall, remade its ceiling into a breakable object and removed the ladder that a(...)
DE_DUST2_OLDGODS
Counter-Strike
01-10-2025 at 9:35 PM by Kaedian
This experimental map is basically de_dust2_aztec with some cyberpunk-colored neons placed all over it. The map was originally much darker to highlight the neons themselves, but due to visibility complains I increased the brightness of the overall lighting. This map includes CSDM spawnpoints.

This was created in early 2022 for a now-defunct CS community named OldGods.

It uses the Space Nebula skybox created by 1118.
DE_DUST2_AZTEC
Counter-Strike
01-10-2025 at 9:32 PM by Kaedian
A high-quality Aztec-themed remake of de_dust2, with all textures replaced by those from de_aztec, while preserving the good old atmosphere (with thunder and rain). This map includes CSDM spawnpoints.

This was created in early 2022 for a now-defunct CS community named OldGods.
PIPES
HL DeathMatch
01-10-2025 at 11:00 AM by ParaBolt
The PIPEWORKS
-------------

Another fine level by ProMagnoN
-------------------------------

Level theme:
-=-=-=-=-=-=
A pumping facility somewhere in HalfLifeLand ;). Something has gone wrong
and a pipe has blown in the basement, making for some very wet deaths and
wierd fights below decks, while above the scuffle continues. The 4 water
vats each have some useful item in, one of them has the crossbow and another
has the alien Hivehand (but remember that if this level has a couple people
in it you are rather vunerable there).

There are 2 chimeny stacks sticking out into the sunlight at the butt end
of the facility, with a RPG between them. I have made sure that there
are _AT LEAST_ 2 ways to get to any one point, sometimes more!

People seem to be having difficulty climbing to the top of the maintennance
ladder and then getting off onto the platform. This is because they still
appear to be using ladders as if they are playing quake2. All you do is you
climb to the top and press JUMP. it doesnt matter which direction you are
facing, just press jump and you will land on the platform.

There are 2 "observation rooms" one in the basement and one HIGH HIGH up
overlooking the facility. Both have gauss guns in. (but no ammo... you must keep
moving to collect the scatterings of ammo)

The level is designed in such a way that it favors "clever" combat... that is,
good use of objects to take cover behind, and using your brain to outsmart
your opponents, and of course, listening carefully (Do you hear a metallic
footstep then a splash? It means hes jumped into the one water silo... do
you hear constant splashing? It means hes wading through the basement!).
There is a jump module and it CAN be used to GrEaT advantage in this level.
You can also make a '1337' jump from the top observation room all the way
to the roof of the maintennance shaft, it makes a reasonable "SURPRISE!" spot.

This is a LARGE level... but if you want 'stalking' style of gameplay, play
it with about 4 people, each of whom use their eyes and ears and brains
rather than blundering through. For more "Crazy Wild" game play, try it with
a larger group, 8 or more ppl. You will find that theres usually some kind
of weapon nearby so pistol confrontations only happen if you LET THEM.

NOTES
-----

This map has been thouroughly tested! It takes just over 9 hours to fully compile
so this is indeed quite a task to do. I have had to do some minor but significant
changes about six times, then recompile. This version is speed (and lag) optimized.
the test machines were a p2-300 with 16 megs ram and voodoo2 (8mb version) on which
it ran quite acceptably, and also a p2-300 with voodoo1 4mb, which got slow
at some places probably due to its very small 2mb texture memory.

Sorry about the filesize but that appears to be the only way to distribute maps
with custom textures in them :( that came out in testing also.

Enjoy it thoroughly, it cost me about 50 hours of map editing :) / playtesting / compiling

Stats
-----

Author name: Nicholas 'ProMagnoN' Lawson
Author email addy: promagnon@home.com
Full Compile time: about 9 hours (!) each time.
Build time: um... about 5 days worth of nonstop except to eat and sleep. heh.
Theme: Pipe works!!!
Music listened to: None :( CD player uses up valuable memory!!!!!
Size of swap file during compile: 230 MB (heh)
Number of times FULLY recompiled: 7.
Discoveries: The CORDON tool!!! The nifty hide buttons and stuff.

ENJOY it !!!!

- ProMagnoN
DOUBLECROSS_2
HL DeathMatch
01-07-2025 at 9:01 PM by upitonio
doublecross/xbounce :oui:
SURF_AHOLICS_V1
Team Fortress 2
01-05-2025 at 5:29 PM by M4rloncha
Map made by Rofflemao and released on 21/08/2012 for the "Surfaholics Server - Australia".
Contributor - Tester: "Guybrush Threepwood".

Author comment: "sv_airaccelerate 175 (recommended - do what ever you like though)".
DE_ANUBIS2
Counter-Strike
01-05-2025 at 6:14 AM by acetylcysteine
DE_LOREAN
Counter-Strike
01-05-2025 at 6:11 AM by acetylcysteine
AS_TIKRIT
Counter-Strike
01-05-2025 at 6:05 AM by acetylcysteine
DE_AHOLIBRARY
CS:Source
01-03-2025 at 8:40 PM by M4rloncha
Early version of de_aholibrary_s0 released on 02/28/2007.

Huge thanks and credits to "Jonny (Cockstar)" and "[dumb] 芋大佐" who helped me find this map!
DE_AOS_MONKEY_S1
CS:Source
01-02-2025 at 8:45 PM by M4rloncha
Map released on 08/25/2008.

Huge thanks and credits to "Danto (Moria63)", "InfinityS-iwnl-" and "[dumb] 芋大佐" who helped me find this map!
DE_AOS_MONKEY_S1
CS:Source
01-02-2025 at 8:40 PM by Author
Monkey Secret Facility - Bomb/Defuse
by [AO:S]Theta Hogetive Arigata ((Link))
Counter-Terrorists: Prevent the Terrorists from
bombing fuel tanks in the underground facility
or the horse statue in the yard.
Team members must defuse any bombs that
threaten targeted areas.
Terrorists: Demolish one of the two target areas.
Other Notes:
This map is made for Monkey Server.
((Link))
So, there is a secret room in the map. :-)
(Press FIRE to continue)
DE_AHOHOUSE_S5
CS:Source
01-02-2025 at 8:33 PM by M4rloncha
Map made for the "BIGLAN Socket2 & C-SEC Co-Sponsored Mapping Contest" in early 2006.
Map inspired by de_ahohouse from CS:1.6

Huge thanks and credits to "きくらげ (Dr.Moo)" and "[dumb] 芋大佐" who helped me find this map!
DE_AHOFFICE_S2
CS:Source
01-02-2025 at 8:20 PM by M4rloncha
Map inspired by the "S.K.I.L.L. Special Force 2" map "Sattelite".

Huge thanks and credits to "Monster (Kaibutsu_0901)" and "[dumb] 芋大佐" who helped me find this map!
DE_AHOFFICE_S2
CS:Source
01-02-2025 at 8:14 PM by Author
[AHO] Underground Office: Source - Bomb/Defuse
=================================================
by [AHO]Feynman<Hoget!ve> ((Link))
Notes:
- There are 2 bomb sites in the mission.
- This map is inspired by Special Force.
DE_AHOFERNO_S2
CS:Source
01-02-2025 at 8:01 PM by M4rloncha
Huge thanks and credits to "[dumb] 芋大佐" who helped me find this map!
DE_AHOFERNO_S2
CS:Source
01-02-2025 at 7:54 PM by Author
[AHO] Inferno Town: Source - Bomb/Defuse
=================================================
by [AHO]Feynman<Hoget!ve> ((Link))
Notes:
- There are 2 bomb sites in the mission.
- This map is inspired by CS:NEO.
DE_AHOTEC_S4
CS:Source
01-02-2025 at 7:14 PM by Author
[AHO] Technologic Construction: Source - Bomb/Defuse
=================================================
by [AHO]Feynman<Hoget!ve> ((Link))
Notes:
- There are 2 bomb sites in the mission.
- This map is inspired by CS:NEO.
DE_AHOPIER_S2
CS:Source
01-02-2025 at 6:54 PM by Author
[AHO] Night Pier: Source - Bomb/Defuse
=================================================
by [AHO]Feynman<Hoget!ve> ((Link))
Notes:
- There are 2 bomb sites in the mission.
- This map is inspired by CS:NEO.
DE_AHOMILL_S5
CS:Source
01-02-2025 at 6:00 PM by Author
[AHO] Millitary Warehouse: Source - Bomb/Defuse
=================================================
by [AHO]Feynman<Hoget!ve> ((Link))
Notes:
- There are 2 bomb sites in the mission.
- This map is inspired by CS:NEO.
 
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Community 17b
Shoutbox
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
05-05-2025 at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
05-05-2025 at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
05-05-2025 at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
05-05-2025 at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
05-05-2025 at 8:44 PM
@qoLmE: Hi. Yes, I put the mapper name as the server name )
05-06-2025 at 3:59 PM
The realm of byplt is over!!! Lol.
No, I have deleted his name in all author fields.
Also posted the BIG list. You can find it here.
You guys will be pretty busy smiley
05-06-2025 at 9:27 PM
@qoLmE: You are just a monster)) Thank you for your great work! You are the best
05-07-2025 at 6:55 AM
Some maps have been supplemented with missing information.
05-07-2025 at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
05-07-2025 at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
05-07-2025 at 2:55 PM
so random
05-08-2025 at 10:31 PM
OMFG! Is English so hard to understand or do people simply don't read stuff?
If you've changed ANYTHING from the main list please post a REPLY inside the thread with what exactly you have edited. I do not have the time to check all the links to see if anything has changed.
*
05-09-2025 at 2:05 PM
As I've noticed info has been added to various links...
05-09-2025 at 2:06 PM
@qoLmE: I'll write back on Monday about my changes.
05-09-2025 at 8:47 PM
@Blackcock: I have manually opened every link today ( 09-05-2025 @ 8PM ) and updated the entire list.
So, post only the things you have changed AFTER this date and hour.
*
05-09-2025 at 9:02 PM
@qoLmE: Got it! Don't touch anything in that post for now, I'll run through it again on Monday and write back
05-09-2025 at 9:14 PM
yo, could you help a fellow mapper? I can donate in exchange for a banner here. Cheers!
05-14-2025 at 8:36 AM
zm_zow_christmas2 and all zm_zow_funzone maps were made by Special K
05-18-2025 at 3:28 AM
check out this map

(Link)
05-22-2025 at 3:17 PM
vampire slayer section please !!!!!!!
admin please read it !!!!!!!?
05-29-2025 at 5:14 AM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
83.219.243.39:27015
05-30-2025 at 11:41 PM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
Forum
void Need .rmf File ♡ De_dust2_2020 .bsp
  06-12-2025 at 9:07 AM by otis5842
void Hlbox17b Download - Virus?
  06-05-2025 at 9:01 AM by RoseBL
void Custom Maps Needed
  05-21-2025 at 1:36 PM by Aruba Essa
void My Advertisement
  05-19-2025 at 3:33 PM by sToP !
void Byplt-authored Maps: Oddballs
  05-17-2025 at 3:34 PM by qoLmE
void Byplt-authored Maps: Main List
  05-15-2025 at 7:33 AM by qoLmE
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
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