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Random Maps
56 473 Items
AVALANCHE_SNOW
Day Of Defeat
12-22-2024 at 3:49 AM by Author
A reboot of DOD_AVALANCHE by Iikka "Fingers" Keranen.
By LiveWire & Noddy
September, 1943, Italy
A couple of days after establishing a beachhead
at Salerno, the American advance towards the hills
was stopped by a vicious German counterattack on
September 13. Intense street fighting ensued, with
some towns changing hands several times a day.
Allied Objectives:
- Capture the 5 flag points
Axis Objectives:
- Capture the 5 flag points
livewiremapping @ live . co . uk
Sounds from (Link)
BigDogBarking_02.wav by mich3d
creak2.wav by bennstir
AVALANCHE_SNOW
Day Of Defeat
12-22-2024 at 3:49 AM by Author
Sounds from (Link)
BigDogBarking_02.wav by mich3d
creak2.wav by bennstir
AVALANCHE_SNOW
Day Of Defeat
12-22-2024 at 3:49 AM by Author
Sounds from (Link)
BigDogBarking_02.wav by mich3d
creak2.wav by bennstir
DRV_PYRAMIDALE
Day Of Defeat
12-22-2024 at 3:15 AM by Author
DRV_PYRAMIDALE by Driv3n
(******@******.***)
(Link)
EN FRANCAIS :
Vous devez capturez tous les drapeaux (2).
La map se d?roule dans une pyramide,
ou la rapidite et le fun sont dominants.
Autres maps de driv3n :
- dod_provence
- drv_backtotrain2
- drv_simpson-town
- drv_simpson-town_b2
- para_forestwar
- para_offenburg
- para_carentan
- para_fribourg
- dod_fribourg
Textures : dod_temple
Sons : dod_glider (3.1)
EN FRANCAIS :
You have to capture all of flags (2).
This story happen in a pyramid,
where the rapidity and the fun are dominant.
Other maps of driv3n :
- dod_provence
- drv_backtotrain2
- drv_simpson-town
- drv_simpson-town_b2
- para_forestwar
- para_offenburg
- para_carentan
- para_fribourg
- dod_fribourg
Textures : dod_temple
Sounds : dod_glider (3.1)
DE_DUST3_FINAL
Counter-Strike
12-17-2024 at 3:45 PM by Cacho ViLLiGER
Sorry about the overview files. I forgot to correct the name of the "overviews" folder before uploading; and I only can put another alternative link over here: (Link)).zip/file
DE_DUST3_FINAL
Counter-Strike
12-17-2024 at 3:25 PM by Author
Dust III - Bomb/Defuse
Map created by DaveJ
Map recreated by lambadi (******@******.***)
Map optimization by DartSerafim (******@******.***)
The map represents a deserted area, in some places of which boxes
with chemicals were left - these are sites that terrorists must blow up.
FY_YUSKA
Counter-Strike
12-11-2024 at 7:32 PM by Author
//
fy_yuska for Yuska :)
//
map by Blackcock
//
max_wpoly: 800
size: small
//
for FUN GunGame 45.89.67.219:27038
//
map created 12/2024
GG_DUST_2_VK
Counter-Strike
12-10-2024 at 9:56 AM by Blackcock
351759
GG_DUST_2_VK
Counter-Strike
12-08-2024 at 10:08 PM by pro100klaus
.
ZM_TOXIC_HOUSE
Counter-Strike
12-02-2024 at 8:49 PM by FIXXOR
Most overrated ZM map ever. It's below average. Way too cramped, way too dark, way too small for 30 slots, shitty spawn points in the main corridors, crouch simulator. It has some underdeveloped ideas and a horror vibe going for it, that's about it. By sheer volume, it has probably turned the majority of people away from playing an otherwise legendary mode.

The only thing the nostalgia for this map is proof of is Stockholm syndrome.
ZM_TOXICHOUSE_ZG
Counter-Strike
12-02-2024 at 7:07 AM by FIXXOR
Seems to be the same as zm_toxic_z

Probably the original name of the map
CS_FEMALE
Counter-Strike
11-26-2024 at 11:35 AM by acetylcysteine
ZM_TOXIC_Z
Counter-Strike
11-26-2024 at 2:44 AM by FIXXOR
Easily my favorite toxic house version.
ZM_CRIB
Counter-Strike
11-24-2024 at 7:51 PM by FIXXOR
And they say classic zombie mode was only dark maps...
ZM_CRIB_REMIX_FIXED
Counter-Strike
11-24-2024 at 7:22 PM by FIXXOR
Edited to increase max range so stuff doesn't disappear when viewed from the other corner of the map.

Originally made by Spoon and Chris as a remake of zm_crib.
ZM_FG_KURNIK
Counter-Strike
11-24-2024 at 3:12 PM by Author
zm_fg_kurnik
by Wheatley
(steam - (Link))
Special map for CHICKEN & fragujemy.com
ZOMBIE INFECTION IP - zm.fragujemy.com
ZM_BEACH_FIXED
Counter-Strike
11-23-2024 at 10:51 PM by FIXXOR
Gameplay on an earlier version of the map. Skip to 3:08
(Link)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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