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56 532 Items
DOD_HEUTAU
Day Of Defeat
10-20-2020 at 5:39 AM by Rottendonkey
No problem, bro. Welcome! I had to work a little and now she has a second life. Enjoy!
DOD_HEUTAU
Day Of Defeat
10-19-2020 at 9:51 PM by gamelargentino
thank you for maps! bro
DOD_KATUSHA
Day Of Defeat Source
10-19-2020 at 9:38 PM by gamelargentino
cool
JUMP_12345
Counter-Strike
10-19-2020 at 7:29 PM by Pro-KZ
A bug has been reported for this map.
See details for more info.
comingsoon.wad missing.
DOD_STRASBOURG_B2
Day Of Defeat Source
10-18-2020 at 5:06 PM by Author
dod_strasbourg_b2 by Bauer (******@******.***)
Credits:
Textures and Models by
-theSurgeon
-Albatros
DOD_KATUSHA
Day Of Defeat Source
10-18-2020 at 4:45 PM by Author
Dod_katusha
PINK 2008
models Ziz-6 , T-34 , Maxim - Rus Ivan
Many thanks server NashaLife
DOD_SNOWHILL_B3
Day Of Defeat Source
10-18-2020 at 4:38 PM by Author
******@******.***/sourcesdk_content/dods/projet forest/zippage/maps/dod_snowhill_b3.txtDod_snowhill_b3
By Tazus (******@******.***)
28 january 2005
Winter 44, near Bastogne.
One Axis bunker with a Flak gun in a snowy forest resist to GI's attacks.
Axis objectives : defend your position, recapture the Allied flags and kill all allies
Allied objectives : assault the axis bunker position.
For more fun maps, please P
DOD_SNOWHILL_B3
Day Of Defeat Source
10-18-2020 at 4:38 PM by Author
Dod_snowhill_b3
By Tazus (******@******.***)
28 january 2005
Winter 44, near Bastogne.
One Axis bunker with a Flak gun in a snowy forest resist to GI's attacks.
Axis objectives : defend your position, recapture the Allied flags and kill all allies
Allied objectives : assault the axis bunker position.
For more fun maps, please visit (Link)
Thanks to french SPQR Team
(Link)
DOD_HEUTAU
Day Of Defeat
10-18-2020 at 11:32 AM by Author
DoD_Heutau by Florian(floMatic)Plischkowsky
original map by: Michael(sector-effector)Goemmel
As the Invasion neared its end,
there was only one barrier left to prevent
the Allied Forces from entering
the southern regions of the Reich:
the Chiemgau Region with the key city Heutau,
the Wehrmacht?s last real stronghold.
Thanks to:
Most thx to Bleibringer ,Sector-Effector ,
German Killa and rotkopf from dodmaps.de/.com
ccs Clan and the -}DKR{- Clan, Kleinluka and J69l
also thx to guys at the Dayofdefeat.de Board
Textures by ; Florian(floMatic)Plischkowsky ,
Daniel(kleinluka)Luka, Philip(Blazeer)Klevestav
Models by :Florian(floMatic)Plischkowsky , Tolshok
Enjoy!
DOD_HEUTAU
Day Of Defeat
10-18-2020 at 11:32 AM by Author
kl_noopaper4c detail/dt_wood3 10.0 10.0
kl_noowp3b detail/dt_wood3 10.0 10.0
kl_fuxedwp1b detail/dt_wood3 10.0 10.0
kl_coolrock3 detail/dt_rock1 10.0 10.0
flo_bricktop_a detail/dt_rock1 10.0 10.0
flo_newbrick detail/dt_stone2 10.0 10.0
flo_newbrick1a detail/dt_stone2 10.0 10.0
flo_newbrick2 detail/dt_stone2 10.0 10.0
flo_newbrick3 detail/dt_stone2 10.0 10.0
flo_newbrick4 detail/dt_stone2 10.0 10.0
flo_stucco detail/dt_plaster1 10.0 10.0
flo_stuccoa detail/dt_plaster1 10.0 10.0
flo_stucco3 detail/dt_plaster1 10.0 10.0
flo_stucco3_c detail/dt_plaster1 10.0 10.0
kl_chtiles2 detail/merd_rubble 10.0 10.0
kl_jagdrubble1 detail/merd_rubble 10.0 10.0
kl_demogr1 detail/merd_rubble 10.0 10.0
kl_demobd1b detail/dt_smooth2 10.0 10.0
kl_flo_shitwald detail/dt_plaster2 10.0 10.0
kl_flo_shitwall detail/dt_plaster2 10.0 10.0
kl_shitwall1c detail/dt_plaster2 10.0 10.0
kl_floogrind1d detail/dt_stone1 10.0 10.0
kl_fuxmuds5 detail/dt_ground4 10.0 10.0
kl_fuxmuds6 detail/dt_ground4 10.0 10.0
kl_menkeychur detail/dt_ground1 10.0 10.0
kl_pizzarules detail/dt_ground1 10.0 10.0
kl_secobblez1 detail/dt_ground1 10.0 10.0
kl_sumdoor1 detail/dt_wood1 10.0 10.0
kl_wewdceil detail/dt_wood1 10.0 10.0
kl_woodplanks detail/dt_wood2 10.0 10.0
kl_wutgaet detail/dt_wood1 10.0 10.0
kl_wtf1c detail/dt_ground2 10.0 10.0
pkf_tilewall1b detail/dt_stone3 10.0 10.0
pkf_tilewall1e detail/dt_stone3 10.0 10.0
pkf_wall1c detail/dt_stone3 10.0 10.0
pkf_woodtrim1b detail/dt_wood1 10.0 10.0
tel_ex05-1 detail/dt_stone3 10.0 10.0
tel_ex05-2 detail/dt_stone3 10.0 10.0
tel_roof-02 detail/dt_wood1 10.0 10.0
tel_roof-05 detail/dt_wood1 10.0 10.0
DE_TUSCAN
Cs:Go
10-17-2020 at 5:14 PM by le1t
:ane:
DOD_CAL_BOUDDHA_B2
Day Of Defeat Source
10-15-2020 at 2:26 PM by Author
dod_cal_bouddha_b2 (Source)
by StreamlineData
site: (Link)
email: ******@******.***
Release date: March 14th, 2006
Beta2 Release: April 6th, 2006
Instructions
========
1-man 0.1s Axis 1st cap
1-man 1s Axis 2nd cap
2-man 5s brdige cap
1-man 1s Allies 2nd cap
1-man 0.1s Allies 1st cap
The bridgehouse can be made accessible as an alternate route by blowing up the middle wall with a few rockets.
Known Errors
========
- In the bridgehouse, some of the textures overlap.
- Still possible to get an FPS-drop when in the river on low-end computers.
- Water might have a purple reflection on lowest graphics settings.
Beta 2 Changelog - CAL
========
- Changed flag caps from:
1m-0.1s / 2m-1s / 2m-5s / 2m-1s / 1m-0.1s
to
1m-0.1s / 1m-1s / 2m-5s / 1m-1s / 1m-0.1s
- Clipped off roof of bridgehouse
Beta 2 Changelog
========
- Changed bridgehouse destroyable wall min. Health from 125 to 110.
- Changed flag caps from:
2m-0.1s / 1m-0.1s / 3m-3s / 1m-0.1s / 2m-0.1s
to:
1m-0.1s / 2m-1s / 2m-5s / 2m-1s / 1m-0.1s
- Fixed a couple minor texture issues.
- Removed one credit sign from the middle.
- Removed the 3D Skybox, replaced by a 2D Skybox.
- Added clipping ontop of roof on Allied side (sorry guys, until I figure out a better way for roof access, this makes it more fair).
- Removed smoke from the fire to increase FPS.
- Edited viewdistances on all prop_static models.
- Changed a bit of world geometry to look nice (the inaccessible areas bordering the skybox)
- Added airplane flyovers.
- Added some light fixture models.
- Fixed some lighting issues.
- Fixed all the non-solid models causing errors in-game (except for 1 model I can't identify).
- Fixed broken spawnpoints for both Allied and Axis.(...)
DOD_CAL_BOUDDHA_B2
Day Of Defeat Source
10-15-2020 at 2:26 PM by Author
dod_cal_bouddha_b2 (Source)
by StreamlineData
site: (Link)
email: ******@******.***
Release date: March 14th, 2006
Beta2 Release: April 6th, 2006
Instructions
========
1-man 0.1s Axis 1st cap
1-man 1s Axis 2nd cap
2-man 5s brdige cap
1-man 1s Allies 2nd cap
1-man 0.1s Allies 1st cap
The bridgehouse can be made accessible as an alternate route by blowing up the middle wall with a few rockets.
Known Errors
========
- In the bridgehouse, some of the textures overlap.
- Still possible to get an FPS-drop when in the river on low-end computers.
- Water might have a purple reflection on lowest graphics settings.
Beta 2 Changelog - CAL
========
- Changed flag caps from:
1m-0.1s / 2m-1s / 2m-5s / 2m-1s / 1m-0.1s
to
1m-0.1s / 1m-1s / 2m-5s / 1m-1s / 1m-0.1s
- Clipped off roof of bridgehouse
Beta 2 Changelog
========
- Changed bridgehouse destroyable wall min. Health from 125 to 110.
- Changed flag caps from:
2m-0.1s / 1m-0.1s / 3m-3s / 1m-0.1s / 2m-0.1s
to:
1m-0.1s / 2m-1s / 2m-5s / 2m-1s / 1m-0.1s
- Fixed a couple minor texture issues.
- Removed one credit sign from the middle.
- Removed the 3D Skybox, replaced by a 2D Skybox.
- Added clipping ontop of roof on Allied side (sorry guys, until I figure out a better way for roof access, this makes it more fair).
- Removed smoke from the fire to increase FPS.
- Edited viewdistances on all prop_static models.
- Changed a bit of world geometry to look nice (the inaccessible areas bordering the skybox)
- Added airplane flyovers.
- Added some light fixture models.
- Fixed some lighting issues.
- Fixed all the non-solid models causing errors in-game (except for 1 model I can't identify).
- Fixed broken spawnpoints for both Allied and Axis.(...)
DOD_CAMPAZZO_B1
Day Of Defeat Source
10-15-2020 at 2:16 PM by Author
=======================================
dod_campazzo_b1 (Beta 1) by *MoroeS*
=======================================
Map Details
===============
Map Name : dod_campazzo_b1
File Name : dod_campazzo_b1.bsp
Version : Beta 1
Game : Day of Defeat Source
Designer : *MoroeS*
E-mail : ******@******.***
Web Site : (Link)
Installation Instructions
=========================
Place the dod_campazzo_b1.bsp file in your
Day of Defeat Source maps directory:
C:/Program Files/Steam/SteamApps/ACCOUNT-NAME/day of defeat source/dod/maps
Comments
========
Premi?re map pour Day of Defeat Source!!! Elle est s?rieuse! Se passe dans une petite bourgade
Italienne sous un bon gros brouillard!
Les combats viennent de finir mais les forces Allemandes ont veulent reprendre le contr?le de la
bourgade! Les alli?s se retrouvent stopp?s!
A qui appartiendra la route vers Rome apr?s les combats?
Credits
=======
? Sons provenants de Sounddogs et de Call of Duty II
--> (Link)
? Mdls/textures provenants de la map de_corse de Hessy
--> (Link)
? Merci ? Klems, Solarix, Evil_Ash, NykO18 et Alucard pour leur aide et recherche de bugs!
=========================================================================================
DOD_DOWBAR_B1
Day Of Defeat Source
10-15-2020 at 2:06 PM by Rottendonkey
nice
DE_DUST2_2X2_SPQR2020_B5
Counter-Strike
10-15-2020 at 12:09 PM by Author
▬▬▬▬▬▬▬▬▬▬▬▬MAIN INFO▬▬▬▬▬▬▬▬▬▬▬▬▬▬
• Map: de_dust2_2x2_spqr2020_b5
• Author: xZenon
▬▬▬▬▬▬▬▬▬▬▬▬CONTACTS▬▬▬▬▬▬▬▬▬▬▬▬▬▬
• Steam: Steamcommunity.com/id/xZenon
• Official Site: xZenon.com
▬▬▬▬▬▬▬▬▬▬▬▬RESOURCES▬▬▬▬▬▬▬▬▬▬▬▬▬▬
• Textures: xZenon / N/D
• Models: xZenon / N/D
• Sun Sprite: DimeX ((Link))
• Sounds(Ambience): JustErroR^((Link))
▬▬▬▬▬▬▬▬▬▬▬▬NOTICE▬▬▬▬▬▬▬▬▬▬▬▬▬▬
If you are the author of any resource used in this map,
or if you know who the author is and was not included in the list of authors,
do not hesitate to contact me and I will gladly include you or the author
who was not mentioned above;)
KZ_EXPLORER
Counter-Strike
10-14-2020 at 3:34 PM by maxibonino
KZ_FORGOTTEN
Counter-Strike
10-14-2020 at 3:30 PM by maxibonino
DOD_PANIC_V3
Day Of Defeat Source
10-12-2020 at 9:41 PM by Author
Dod_Panic
---------
made by happyernst
DOD_FOY
Day Of Defeat Source
10-12-2020 at 9:34 PM by Author
dod_foy_b4 by Pad See Ew (Ol' Noodle Head)
Allies ATTACK, must capture the Shed FIRST, leading up to destroying 88 with two TNT packs. Axis DEFEND and cannot recapture flags. The Axis 88 is fire-able with the use key.
Thank you: Bone for the Beercart and advancing spawn implementation and other technical help. The Money $hot for det help and support. Ricochet for the great model pack of troughs, barb wire, telephone poles, milk cans. Ranson for the new 88 and it's accoutrements. Wickit for help with the firing 88. UPA's Leader (Bocasean) for encouragement and ideas. St. Bernward for heavenly backup and covering fire.
Heavily inspired by Band of Brothers Episode 7, "The Breaking Point".
Map dedicated to Fuzzy Donkey, Bat21, and the FNF Community, all of you!
Freedom is Not Free!! Visit (Link)
 
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Community 17b
Shoutbox
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
05-05-2025 at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
05-05-2025 at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
05-05-2025 at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
05-05-2025 at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
05-05-2025 at 8:44 PM
@qoLmE: Hi. Yes, I put the mapper name as the server name )
05-06-2025 at 3:59 PM
The realm of byplt is over!!! Lol.
No, I have deleted his name in all author fields.
Also posted the BIG list. You can find it here.
You guys will be pretty busy smiley
05-06-2025 at 9:27 PM
@qoLmE: You are just a monster)) Thank you for your great work! You are the best
Yesterday at 6:55 AM
Some maps have been supplemented with missing information.
Yesterday at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
Yesterday at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
Yesterday at 2:55 PM
Forum
void Byplt-authored Maps: Main List
  05-06-2025 at 9:21 PM by qoLmE
void Byplt-authored Maps: Oddballs
  05-06-2025 at 9:53 AM by qoLmE
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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