By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
107 944 Items
DE_RED_DUST2
DE_RED_DUST2
20.0/10020.0/10020.0/10020.0/10020.0/100
07-25-2010 by Chapo
Hits: 411
Slots: 64
M F L
DE_STARGATE_RATS_CSZ
DE_STARGATE_RATS_CSZ
20.0/10020.0/10020.0/10020.0/10020.0/100View maps related to this map
06-22-2010 by @Lucky@
Hits: 358
Slots: 32
M F L
DE_ANISOTROPIC
DE_ANISOTROPIC
20.0/10020.0/10020.0/10020.0/10020.0/100Attached video
06-07-2010 by Chapo
Hits: 459
Slots: 36
M F L
GUNGAME_HNS
GUNGAME_HNS
20.0/10020.0/10020.0/10020.0/10020.0/100
04-24-2010 by Albator
Hits: 288
Slots: 32
M F L
DE_NEW_OFFICE_S
DE_NEW_OFFICE_S
20.0/10020.0/10020.0/10020.0/10020.0/100View other versions of this mapView maps related to this map
11-19-2009 by S3B
Hits: 214
Slots: 36
M F L
DE_ARCTICZONE
DE_ARCTICZONE
20.0/10020.0/10020.0/10020.0/10020.0/100Attached video
10-02-2009 by POD_ILL_bot_0
Hits: 384
Slots: 32
M F L
DE_CPL_MILL_32
DE_CPL_MILL_32
20.0/10020.0/10020.0/10020.0/10020.0/100Attached videoView maps related to this mapshared
08-18-2009 by sntroi
Hits: 1 931
Slots: 32
M F L
FY_AK47
FY_AK47
20.0/10020.0/10020.0/10020.0/10020.0/100Attached video
10-13-2007 by Thibaut
Hits: 431
Slots: 24
M F L
KZ_CARGO
KZ_CARGO
20.0/10020.0/10020.0/10020.0/10020.0/100Attached video
09-17-2007 by mypollux
Hits: 761
Slots: 35
M F L
DE_WANDA
DE_WANDA
20.0/10020.0/10020.0/10020.0/10020.0/100
01-03-2007 by ArEs
Hits: 771
Slots: 64
M F L
DE_COMICPIRATES_FINAL
DE_COMICPIRATES_FINAL
20.0/10020.0/10020.0/10020.0/10020.0/100shared
06-13-2005 by Klendhaar
Hits: 714
Slots: 32
M F L
DE_2ROX
DE_2ROX
20.0/10020.0/10020.0/10020.0/10020.0/100shared
06-17-2004 by Chapo
Hits: 1 119
Slots: 33
M F L
DE_SCORN
DE_SCORN
20.0/10020.0/10020.0/10020.0/10020.0/100
05-30-2004 by Chapo
Hits: 207
Slots: 23
M F L
CS_52DURRYVILLE
CS_52DURRYVILLE
20.0/10020.0/10020.0/10020.0/10020.0/100
05-30-2004 by Chapo
Hits: 1 516
Slots: 16
M F L
CS_COLDMANSION
CS_COLDMANSION
20.0/10020.0/10020.0/10020.0/10020.0/100Attached video
05-30-2004 by Chapo
Hits: 785
Slots: 32
M F L
DE_AZTEC
DE_AZTEC
20.0/10020.0/10020.0/10020.0/10020.0/100Attached videoView other versions of this mapView maps related to this map
05-02-2004 by Chapo
Hits: 1 038
Slots: 32
M F L
DOD_JAGD_FLAGS
DOD_JAGD_FLAGS
20.0/10020.0/10020.0/10020.0/10020.0/100
02-28-2018 by MarteeW
Hits: 36
Slots: 32
M F L
DOD_FOXHUNT_RSR
DOD_FOXHUNT_RSR
20.0/10020.0/10020.0/10020.0/10020.0/100
08-15-2016 by dimon1052
Hits: 35
Slots: 38
M F L
DOD_NEWVILLE
DOD_NEWVILLE
20.0/10020.0/10020.0/10020.0/10020.0/100
11-02-2015 by dimon1052
Hits: 37
Slots: 30
M F L
GG_FIGHTROCKS
GG_FIGHTROCKS
20.0/10020.0/10020.0/10020.0/10020.0/100View other versions of this mapView maps related to this map
09-07-2015 by stark666
Hits: 36
Slots: 35
M F L
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
Donations
Ads
Statistics

1436 visitor(s) during the last 15 minutes:

634 guest(s), 1 member(s), 801 bot(s).

Our site hosts 36579 registered members.

621 absolute unique visitors today (703 yesterday).

Connected Member(s)
Lithuania
3:30:01 PM
Belgium
qoLmE 
3:27:46 PM

17Buddies's website offers at this time 107 944 total uniques and verified maps including 59 062 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,42 GB disk space.

There were today 306 maps downloads (524 yesterday) representing 941,80 MB transfered (2,22 GB yesterday).

This page was generated in 1.12 s and required 1 430 SQL queries.

void
void